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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        button.h
 
- // Purpose:     interface of wxButton
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxButton
 
-     A button is a control that contains a text string, and is one of the most
 
-     common elements of a GUI.
 
-     It may be placed on a @ref wxDialog "dialog box" or on a @ref wxPanel panel,
 
-     or indeed on almost any other window.
 
-     By default, i.e. if none of the alignment styles are specified, the label
 
-     is centered both horizontally and vertically. If the button has both a
 
-     label and a bitmap, the alignment styles above specify the location of the
 
-     rectangle combining both the label and the bitmap and the bitmap position
 
-     set with wxButton::SetBitmapPosition() defines the relative position of the
 
-     bitmap with respect to the label (however currently non-default alignment
 
-     combinations are not implemented on all platforms).
 
-     Since version 2.9.1 wxButton supports showing both text and an image
 
-     (currently only when using wxMSW, wxGTK or wxOSX/Cocoa ports), see
 
-     SetBitmap() and SetBitmapLabel(), SetBitmapDisabled() &c methods. In the
 
-     previous wxWidgets versions this functionality was only available in (the
 
-     now trivial) wxBitmapButton class which was only capable of showing an
 
-     image without text.
 
-     A button may have either a single image for all states or different images
 
-     for the following states (different images are not currently supported
 
-     under OS X where the normal image is used for all states):
 
-     @li @b normal: the default state
 
-     @li @b disabled: bitmap shown when the button is disabled.
 
-     @li @b pressed: bitmap shown when the button is pushed (e.g. while the user
 
-         keeps the mouse button pressed on it)
 
-     @li @b focus: bitmap shown when the button has keyboard focus (but is not
 
-         pressed as in this case the button is in the pressed state)
 
-     @li @b current: bitmap shown when the mouse is over the button (but it is
 
-         not pressed although it may have focus). Notice that if current bitmap
 
-         is not specified but the current platform UI uses hover images for the
 
-         buttons (such as Windows XP or GTK+), then the focus bitmap is used for
 
-         hover state as well. This makes it possible to set focus bitmap only to
 
-         get reasonably good behaviour on all platforms.
 
-     All of the bitmaps must be of the same size and the normal bitmap must be
 
-     set first (to a valid bitmap), before setting any other ones. Also, if the
 
-     size of the bitmaps is changed later, you need to change the size of the
 
-     normal bitmap before setting any other bitmaps with the new size (and you
 
-     do need to reset all of them as their original values can be lost when the
 
-     normal bitmap size changes).
 
-     The position of the image inside the button be configured using
 
-     SetBitmapPosition(). By default the image is on the left of the text.
 
-     Please also notice that GTK+ uses a global setting called @c gtk-button-images 
 
-     to determine if the images should be shown in the buttons
 
-     at all. If it is off (which is the case in e.g. Gnome 2.28 by default), no
 
-     images will be shown, consistently with the native behaviour.
 
-     @beginStyleTable
 
-     @style{wxBU_LEFT}
 
-         Left-justifies the label. Windows and GTK+ only.
 
-     @style{wxBU_TOP}
 
-         Aligns the label to the top of the button. Windows and GTK+ only.
 
-     @style{wxBU_RIGHT}
 
-         Right-justifies the bitmap label. Windows and GTK+ only.
 
-     @style{wxBU_BOTTOM}
 
-         Aligns the label to the bottom of the button. Windows and GTK+ only.
 
-     @style{wxBU_EXACTFIT}
 
-         By default, all buttons are made of at least the standard button size,
 
-         even if their contents is small enough to fit into a smaller size. This
 
-         is done for consistency as most platforms use buttons of the same size
 
-         in the native dialogs, but can be overridden by specifying this flag.
 
-         If it is given, the button will be made just big enough for its
 
-         contents. Notice that under MSW the button will still have at least the
 
-         standard height, even with this style, if it has a non-empty label.
 
-     @style{wxBU_NOTEXT}
 
-         Disables the display of the text label in the button even if it has one
 
-         or its id is one of the standard stock ids with an associated label:
 
-         without using this style a button which is only supposed to show a
 
-         bitmap but uses a standard id would display a label too.
 
-     @style{wxBORDER_NONE}
 
-         Creates a button without border. This is currently implemented in MSW,
 
-         GTK2 and OSX/Cocoa and OSX/Carbon ports but in the latter only applies
 
-         to buttons with bitmaps and using bitmap of one of the standard sizes
 
-         only, namely 128*128, 48*48, 24*24 or 16*16. In all the other cases
 
-         wxBORDER_NONE is ignored under OSX/Carbon (these restrictions don't
 
-         exist in OSX/Cocoa however).
 
-     @endStyleTable
 
-     @beginEventEmissionTable{wxCommandEvent}
 
-     @event{EVT_BUTTON(id, func)}
 
-            Process a @c wxEVT_BUTTON event, when the button is clicked.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{ctrl}
 
-     @appearance{button}
 
-     @see wxBitmapButton
 
- */
 
- class wxButton : public wxAnyButton
 
- {
 
- public:
 
-     /**
 
-         Default ctor.
 
-     */
 
-     wxButton();
 
-     /**
 
-         Constructor, creating and showing a button.
 
-         The preferred way to create standard buttons is to use default value of
 
-         @a label. If no label is supplied and @a id is one of standard IDs from
 
-         @ref page_stockitems "this list", a standard label will be used. In
 
-         other words, if you use a predefined @c wxID_XXX constant, just omit
 
-         the label completely rather than specifying it. In particular, help
 
-         buttons (the ones with @a id of @c wxID_HELP) under Mac OS X can't
 
-         display any label at all and while wxButton will detect if the standard
 
-         "Help" label is used and ignore it, using any other label will prevent
 
-         the button from correctly appearing as a help button and so should be
 
-         avoided.
 
-         In addition to that, the button will be decorated with stock icons under GTK+ 2.
 
-         @param parent
 
-             Parent window. Must not be @NULL.
 
-         @param id
 
-             Button identifier. A value of @c wxID_ANY indicates a default value.
 
-         @param label
 
-             Text to be displayed on the button.
 
-         @param pos
 
-             Button position.
 
-         @param size
 
-             Button size. If the default size is specified then the button is sized
 
-             appropriately for the text.
 
-         @param style
 
-             Window style. See wxButton class description.
 
-         @param validator
 
-             Window validator.
 
-         @param name
 
-             Window name.
 
-         @see Create(), wxValidator
 
-     */
 
-     wxButton(wxWindow* parent, wxWindowID id,
 
-              const wxString& label = wxEmptyString,
 
-              const wxPoint& pos = wxDefaultPosition,
 
-              const wxSize& size = wxDefaultSize,
 
-              long style = 0,
 
-              const wxValidator& validator = wxDefaultValidator,
 
-              const wxString& name = wxButtonNameStr);
 
-     /**
 
-         Button creation function for two-step creation.
 
-         For more details, see wxButton().
 
-     */
 
-     bool Create(wxWindow* parent, wxWindowID id,
 
-                 const wxString& label = wxEmptyString,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = 0,
 
-                 const wxValidator& validator = wxDefaultValidator,
 
-                 const wxString& name = wxButtonNameStr);
 
-     /**
 
-         Returns @true if an authentication needed symbol is displayed on the
 
-         button.
 
-         @remarks This method always returns @false if the platform is not
 
-                  Windows Vista or newer.
 
-         @see SetAuthNeeded()
 
-         @since 2.9.1
 
-      */
 
-     bool GetAuthNeeded() const;
 
-     /**
 
-         Returns the default size for the buttons. It is advised to make all the dialog
 
-         buttons of the same size and this function allows to retrieve the (platform and
 
-         current font dependent size) which should be the best suited for this.
 
-     */
 
-     static wxSize GetDefaultSize();
 
-     /**
 
-         Returns the string label for the button.
 
-         @see SetLabel()
 
-     */
 
-     wxString GetLabel() const;
 
-     /**
 
-         Sets whether an authentication needed symbol should be displayed on the
 
-         button.
 
-         @remarks This method doesn't do anything if the platform is not Windows
 
-                  Vista or newer.
 
-         @see GetAuthNeeded()
 
-         @since 2.9.1
 
-      */
 
-     void SetAuthNeeded(bool needed = true);
 
-     /**
 
-         This sets the button to be the default item in its top-level window
 
-         (e.g. the panel or the dialog box containing it).
 
-         As normal, pressing return causes the default button to be depressed when
 
-         the return key is pressed.
 
-         See also wxWindow::SetFocus() which sets the keyboard focus for windows
 
-         and text panel items, and wxTopLevelWindow::SetDefaultItem().
 
-         @remarks Under Windows, only dialog box buttons respond to this function.
 
-         @return the old default item (possibly @NULL)
 
-     */
 
-     virtual wxWindow* SetDefault();
 
-     /**
 
-         Sets the string label for the button.
 
-         @param label
 
-             The label to set.
 
-     */
 
-     void SetLabel(const wxString& label);
 
- };
 
 
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