| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188 | 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        richtext/richtextsymboldlg.h
 
- // Purpose:     interface of wxSymbolPickerDialog
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxSymbolPickerDialog
 
-     wxSymbolPickerDialog presents the user with a choice of fonts and a grid
 
-     of available characters. This modal dialog provides the application with
 
-     a selected symbol and optional font selection.
 
-     Although this dialog is contained in the rich text library, the dialog
 
-     is generic and can be used in other contexts.
 
-     To use the dialog, pass a default symbol specified as a string, an initial font
 
-     name, and a current font name. The difference between the initial font and
 
-     current font is that the initial font determines what the font control will be
 
-     set to when the dialog shows - an empty string will show the selection
 
-     @e normal text.
 
-     The current font, on the other hand, is used by the dialog to determine what
 
-     font to display the characters in, even when no initial font is selected.
 
-     This allows the user (and application) to distinguish between inserting a
 
-     symbol in the current font, and inserting it with a specified font.
 
-     When the dialog is dismissed, the application can get the selected symbol
 
-     with wxSymbolPickerDialog::GetSymbol and test whether a font was specified
 
-     with wxSymbolPickerDialog::UseNormalFont,fetching the specified font with
 
-     wxSymbolPickerDialog::GetFontName.
 
-     Here's a realistic example, inserting the supplied symbol into a
 
-     rich text control in either the current font or specified font.
 
-     @code
 
-         wxRichTextCtrl* ctrl = (wxRichTextCtrl*) FindWindow(ID_RICHTEXT_CTRL);
 
-         wxTextAttr attr;
 
-         attr.SetFlags(wxTEXT_ATTR_FONT);
 
-         ctrl-GetStyle(ctrl->GetInsertionPoint(), attr);
 
-         wxString currentFontName;
 
-         if (attr.HasFont() && attr.GetFont().IsOk())
 
-             currentFontName = attr.GetFont().GetFaceName();
 
-         // Don't set the initial font in the dialog (so the user is choosing
 
-         // 'normal text', i.e. the current font) but do tell the dialog
 
-         // what 'normal text' is.
 
-         wxSymbolPickerDialog dlg("*", wxEmptyString, currentFontName, this);
 
-         if (dlg.ShowModal() == wxID_OK)
 
-         {
 
-             if (dlg.HasSelection())
 
-             {
 
-                 long insertionPoint = ctrl-GetInsertionPoint();
 
-                 ctrl->WriteText(dlg.GetSymbol());
 
-                 if (!dlg.UseNormalFont())
 
-                 {
 
-                     wxFont font(attr.GetFont());
 
-                     font.SetFaceName(dlg.GetFontName());
 
-                     attr.SetFont(font);
 
-                     ctrl-SetStyle(insertionPoint, insertionPoint+1, attr);
 
-                 }
 
-             }
 
-         }
 
-     @endcode
 
-     @library{wxrichtext}
 
-     @category{cmndlg}
 
- */
 
- class wxSymbolPickerDialog : public wxDialog
 
- {
 
- public:
 
-     /**
 
-         Default ctor.
 
-     */
 
-     wxSymbolPickerDialog();
 
-     /**
 
-         Constructor.
 
-         @param symbol
 
-             The initial symbol to show.
 
-             Specify a single character in a string, or an empty string.
 
-         @param initialFont
 
-             The initial font to be displayed in the font list.
 
-             If empty, the item normal text will be selected.
 
-         @param normalTextFont
 
-             The font the dialog will use to display the symbols if the
 
-             initial font is empty.
 
-         @param parent
 
-             The dialog's parent.
 
-         @param id
 
-             The dialog's identifier.
 
-         @param title
 
-             The dialog's caption.
 
-         @param pos
 
-             The dialog's position.
 
-         @param size
 
-             The dialog's size.
 
-         @param style
 
-             The dialog's window style.
 
-     */
 
-     wxSymbolPickerDialog(const wxString& symbol,
 
-                          const wxString& initialFont,
 
-                          const wxString& normalTextFont,
 
-                          wxWindow* parent,
 
-                          wxWindowID id = wxID_ANY,
 
-                          const wxString& title = _("Symbols"),
 
-                          const wxPoint& pos = wxDefaultPosition,
 
-                          const wxSize& size = wxDefaultSize,
 
-                          long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX);
 
-     /**
 
-         Creation: see @ref wxSymbolPickerDialog() "the constructor" for details about
 
-         the parameters.
 
-     */
 
-     bool Create(const wxString& symbol, const wxString& initialFont,
 
-                 const wxString& normalTextFont, wxWindow* parent,
 
-                 wxWindowID id = wxID_ANY,
 
-                 const wxString& caption = wxGetTranslation("Symbols"), const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize(400, 300), long style = wxDEFAULT_DIALOG_STYLE|wxRESIZE_BORDER|wxCLOSE_BOX);
 
-     /**
 
-         Returns the font name (the font reflected in the font list).
 
-     */
 
-     wxString GetFontName() const;
 
-     /**
 
-         Returns @true if the dialog is showing the full range of Unicode characters.
 
-     */
 
-     bool GetFromUnicode() const;
 
-     /**
 
-         Gets the font name used for displaying symbols in the absence of a selected font.
 
-     */
 
-     wxString GetNormalTextFontName() const;
 
-     /**
 
-         Gets the current or initial symbol as a string.
 
-     */
 
-     wxString GetSymbol() const;
 
-     /**
 
-         Gets the selected symbol character as an integer.
 
-     */
 
-     int GetSymbolChar() const;
 
-     /**
 
-         Returns @true if a symbol is selected.
 
-     */
 
-     bool HasSelection() const;
 
-     /**
 
-         Sets the initial/selected font name.
 
-     */
 
-     void SetFontName(wxString value);
 
-     /**
 
-         Sets the internal flag indicating that the full Unicode range should be
 
-         displayed.
 
-     */
 
-     void SetFromUnicode(bool value);
 
-     /**
 
-         Sets the name of the font to be used in the absence of a selected font.
 
-     */
 
-     void SetNormalTextFontName(wxString value);
 
-     /**
 
-         Sets the symbol as a one or zero character string.
 
-     */
 
-     void SetSymbol(wxString value);
 
-     /**
 
-         Sets Unicode display mode.
 
-     */
 
-     void SetUnicodeMode(bool unicodeMode);
 
-     /**
 
-         Returns @true if the has specified normal text - that is, there is no selected font.
 
-     */
 
-     bool UseNormalFont() const;
 
- };
 
 
  |