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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        uiaction.h
 
- // Purpose:     interface of wxUIActionSimulator
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxUIActionSimulator
 
-     wxUIActionSimulator is a class used to simulate user interface actions
 
-     such as a mouse click or a key press.
 
-     Common usage for this class would be to provide playback and record (aka
 
-     macro recording) functionality for users, or to drive unit tests by
 
-     simulating user sessions.
 
-     See the @ref page_samples_uiaction for an example of using this class.
 
-     @since 2.9.2
 
-     @library{wxcore}
 
- */
 
- class wxUIActionSimulator
 
- {
 
- public:
 
-     /**
 
-         Default constructor.
 
-     */
 
-     wxUIActionSimulator();
 
-     /**
 
-         Move the mouse to the specified coordinates.
 
-         @param x
 
-             x coordinate to move to, in screen coordinates.
 
-         @param y
 
-             y coordinate to move to, in screen coordinates.
 
-     */
 
-     bool MouseMove(long x, long y);
 
-     /**
 
-         Move the mouse to the specified coordinates.
 
-         @param point
 
-             Point to move to, in screen coordinates.
 
-     */
 
-     bool MouseMove(const wxPoint& point);
 
-     /**
 
-         Press a mouse button.
 
-         @param button
 
-             Button to press. Valid constants are @c wxMOUSE_BTN_LEFT,
 
-             @c wxMOUSE_BTN_MIDDLE, and @c wxMOUSE_BTN_RIGHT.
 
-     */
 
-     bool MouseDown(int button = wxMOUSE_BTN_LEFT);
 
-     /**
 
-         Release a mouse button.
 
-         @param button
 
-             Button to press. See wxUIActionSimulator::MouseDown for a list of
 
-             valid constants.
 
-     */
 
-     bool MouseUp(int button = wxMOUSE_BTN_LEFT);
 
-     /**
 
-         Click a mouse button.
 
-         @param button
 
-             Button to press. See wxUIActionSimulator::MouseDown for a list of
 
-             valid constants.
 
-     */
 
-     bool MouseClick(int button = wxMOUSE_BTN_LEFT);
 
-     /**
 
-         Double-click a mouse button.
 
-         @param button
 
-             Button to press. See wxUIActionSimulator::MouseDown for a list of
 
-             valid constants.
 
-     */
 
-     bool MouseDblClick(int button = wxMOUSE_BTN_LEFT);
 
-     /**
 
-         Perform a drag and drop operation.
 
-         @param x1
 
-             x start coordinate, in screen coordinates.
 
-         @param y1
 
-             y start coordinate, in screen coordinates.
 
-         @param x2
 
-             x destination coordinate, in screen coordinates.
 
-         @param y2
 
-             y destination coordinate, in screen coordinates.
 
-         @param button
 
-             Button to press. See wxUIActionSimulator::MouseDown for a list of
 
-             valid constants.
 
-     */
 
-     bool MouseDragDrop(long x1, long y1, long x2, long y2,
 
-                        int button = wxMOUSE_BTN_LEFT);
 
-     /**
 
-         Press a key.
 
-         If you are using modifiers then it needs to be paired with an identical
 
-         KeyUp or the modifiers will not be released (MSW and OSX).
 
-         @param keycode
 
-             Key to operate on, as an integer. It is interpreted as a wxKeyCode.
 
-         @param modifiers
 
-             A combination of ::wxKeyModifier flags to be pressed with the given
 
-             keycode.
 
-     */
 
-     bool KeyDown(int keycode, int modifiers = wxMOD_NONE);
 
-     /**
 
-         Release a key.
 
-         @param keycode
 
-             Key to operate on, as an integer. It is interpreted as a wxKeyCode.
 
-         @param modifiers
 
-             A combination of ::wxKeyModifier flags to be pressed with the given
 
-             keycode.
 
-     */
 
-     bool KeyUp(int keycode, int modifiers = wxMOD_NONE);
 
-     /**
 
-         Press and release a key.
 
-         @param keycode
 
-             Key to operate on, as an integer. It is interpreted as a wxKeyCode.
 
-         @param modifiers
 
-             A combination of ::wxKeyModifier flags to be pressed with the given
 
-             keycode.
 
-     */
 
-     bool Char(int keycode, int modifiers = wxMOD_NONE);
 
-     /**
 
-         Emulate typing in the keys representing the given string.
 
-         Currently only the ASCII letters, digits and characters for the definition
 
-         of numbers (i.e. characters @c a-z @c A-Z @c 0-9 @c + @c - @c . @c , @c 'space')
 
-         are supported.
 
-         @param text
 
-             The string to type.
 
-     */
 
-     bool Text(const wxString& text);
 
- };
 
 
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