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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        render.cpp
 
- // Purpose:     Render wxWidgets sample
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     04.08.03
 
- // Copyright:   (c) 2003 Vadim Zeitlin <vadim@wxwidgets.org>
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // ============================================================================
 
- // declarations
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- #ifndef WX_PRECOMP
 
-     #include "wx/app.h"
 
-     #include "wx/frame.h"
 
-     #include "wx/dc.h"
 
-     #include "wx/dcclient.h"
 
-     #include "wx/panel.h"
 
-     #include "wx/menu.h"
 
-     #include "wx/textdlg.h"
 
-     #include "wx/log.h"
 
-     #include "wx/msgdlg.h"
 
-     #include "wx/icon.h"
 
-     #include "wx/image.h"
 
- #endif
 
- #include "wx/apptrait.h"
 
- #include "wx/artprov.h"
 
- #include "wx/renderer.h"
 
- // ----------------------------------------------------------------------------
 
- // resources
 
- // ----------------------------------------------------------------------------
 
- // the application icon (under Windows and OS/2 it is in resources)
 
- #ifndef wxHAS_IMAGES_IN_RESOURCES
 
-     #include "../sample.xpm"
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // private classes
 
- // ----------------------------------------------------------------------------
 
- // A renderer class draws the header buttons in a "special" way
 
- class MyRenderer : public wxDelegateRendererNative
 
- {
 
- public:
 
-     MyRenderer() : wxDelegateRendererNative(wxRendererNative::GetDefault()) { }
 
-     virtual int DrawHeaderButton(wxWindow *WXUNUSED(win),
 
-                                   wxDC& dc,
 
-                                   const wxRect& rect,
 
-                                   int WXUNUSED(flags) = 0,
 
-                                   wxHeaderSortIconType WXUNUSED(sortArrow)
 
-                                     = wxHDR_SORT_ICON_NONE,
 
-                                   wxHeaderButtonParams* params = NULL)
 
-     {
 
-         wxDCBrushChanger setBrush(dc, *wxBLUE_BRUSH);
 
-         wxDCTextColourChanger setFgCol(dc, *wxWHITE);
 
-         dc.DrawRoundedRectangle(rect, 5);
 
-         wxString label;
 
-         if ( params )
 
-             label = params->m_labelText;
 
-         dc.DrawLabel(label, wxNullBitmap, rect, wxALIGN_CENTER);
 
-         return rect.width;
 
-     }
 
- };
 
- // To use a different renderer from the very beginning we must override
 
- // wxAppTraits method creating the renderer (another, simpler, alternative is
 
- // to call wxRendererNative::Set() a.s.a.p. which should work in 99% of the
 
- // cases, but we show this here just for completeness)
 
- class MyTraits : public wxGUIAppTraits
 
- {
 
-     virtual wxRendererNative *CreateRenderer()
 
-     {
 
-         // it will be deleted on program shutdown by wxWidgets itself
 
-         return new MyRenderer;
 
-     }
 
- };
 
- // Define a new application type, each program should derive a class from wxApp
 
- class MyApp : public wxApp
 
- {
 
- public:
 
-     virtual bool OnInit();
 
-     // if we want MyTraits to be used we must override CreateTraits()
 
-     virtual wxAppTraits *CreateTraits() { return new MyTraits; }
 
- };
 
- // Define a new frame type: this is going to be our main frame
 
- class MyFrame : public wxFrame
 
- {
 
- public:
 
-     // ctor(s)
 
-     MyFrame();
 
-     virtual ~MyFrame();
 
- private:
 
-     // event handlers (these functions should _not_ be virtual)
 
-     void OnDrawDisabled(wxCommandEvent& event)
 
-         { OnToggleDrawFlag(event, wxCONTROL_DISABLED); }
 
-     void OnDrawFocused(wxCommandEvent& event)
 
-         { OnToggleDrawFlag(event, wxCONTROL_FOCUSED); }
 
-     void OnDrawPressed(wxCommandEvent& event)
 
-         { OnToggleDrawFlag(event, wxCONTROL_PRESSED); }
 
-     void OnDrawChecked(wxCommandEvent& event)
 
-         { OnToggleDrawFlag(event, wxCONTROL_CHECKED); }
 
-     void OnDrawHot(wxCommandEvent& event)
 
-         { OnToggleDrawFlag(event, wxCONTROL_CURRENT); }
 
-     void OnDrawUndetermined(wxCommandEvent &event)
 
-         { OnToggleDrawFlag(event, wxCONTROL_UNDETERMINED); }
 
-     void OnAlignLeft(wxCommandEvent& WXUNUSED(event))
 
-         { OnChangeAlign(wxALIGN_LEFT); }
 
-     void OnAlignCentre(wxCommandEvent& WXUNUSED(event))
 
-         { OnChangeAlign(wxALIGN_CENTRE); }
 
-     void OnAlignRight(wxCommandEvent& WXUNUSED(event))
 
-         { OnChangeAlign(wxALIGN_RIGHT); }
 
-     void OnUseIcon(wxCommandEvent& event);
 
-     void OnUseBitmap(wxCommandEvent& event);
 
- #if wxUSE_DYNLIB_CLASS
 
-     void OnLoad(wxCommandEvent& event);
 
-     void OnUnload(wxCommandEvent& event);
 
- #endif // wxUSE_DYNLIB_CLASS
 
-     void OnQuit(wxCommandEvent& event);
 
-     void OnAbout(wxCommandEvent& event);
 
-     void OnToggleDrawFlag(wxCommandEvent& event, int flag);
 
-     void OnChangeAlign(int align);
 
-     class MyPanel *m_panel;
 
-     // any class wishing to process wxWidgets events must use this macro
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // a very simple class just to have something to draw on
 
- class MyPanel : public wxPanel
 
- {
 
- public:
 
-     MyPanel(wxWindow *parent) : wxPanel(parent)
 
-     {
 
-         m_flags = 0;
 
-         m_align = wxALIGN_LEFT;
 
-         m_useIcon =
 
-         m_useBitmap = false;
 
-     }
 
-     int GetFlags() const { return m_flags; }
 
-     void SetFlags(int flags) { m_flags = flags; }
 
-     void SetAlignment(int align) { m_align = align; }
 
-     void SetUseIcon(bool useIcon) { m_useIcon = useIcon; }
 
-     void SetUseBitmap(bool useBitmap) { m_useBitmap = useBitmap; }
 
- private:
 
-     void OnPaint(wxPaintEvent&)
 
-     {
 
-         wxPaintDC dc(this);
 
-         wxRendererNative& renderer = wxRendererNative::Get();
 
-         int x1 = 10,    // text offset
 
-             x2 = 300,   // drawing offset
 
-             y = 10;
 
-         const int lineHeight = dc.GetCharHeight();
 
-         dc.DrawText("Demonstration of various wxRenderer functions:", x1, y);
 
-         y += lineHeight;
 
-         wxString flagsString;
 
-         if ( m_flags & wxCONTROL_DISABLED )
 
-             flagsString += "wxCONTROL_DISABLED ";
 
-         if ( m_flags & wxCONTROL_FOCUSED )
 
-             flagsString += "wxCONTROL_FOCUSED ";
 
-         if ( m_flags & wxCONTROL_PRESSED )
 
-             flagsString += "wxCONTROL_PRESSED ";
 
-         if ( m_flags & wxCONTROL_CURRENT )
 
-             flagsString += "wxCONTROL_CURRENT ";
 
-         if ( m_flags & wxCONTROL_CHECKED )
 
-             flagsString += "wxCONTROL_CHECKED ";
 
-         if ( m_flags & wxCONTROL_UNDETERMINED )
 
-             flagsString += "wxCONTROL_UNDETERMINED ";
 
-         if ( flagsString.empty() )
 
-             flagsString = "(none)";
 
-         dc.DrawText("Using flags: " + flagsString, x1, y);
 
-         y += lineHeight*3;
 
-         const wxCoord heightHdr = renderer.GetHeaderButtonHeight(this);
 
-         const wxCoord widthHdr = 120;
 
-         const wxHeaderSortIconType
 
-             hdrSortIcon = m_useIcon ? wxHDR_SORT_ICON_UP
 
-                                     : wxHDR_SORT_ICON_NONE;
 
-         wxHeaderButtonParams hdrParams;
 
-         hdrParams.m_labelText = "Header";
 
-         hdrParams.m_labelAlignment = m_align;
 
-         if ( m_useBitmap )
 
-         {
 
-             hdrParams.m_labelBitmap = wxArtProvider::GetBitmap(wxART_WARNING,
 
-                                                                wxART_LIST);
 
-         }
 
-         dc.DrawText("DrawHeaderButton() (default)", x1, y);
 
-         wxRendererNative::GetDefault().DrawHeaderButton(this, dc,
 
-                                   wxRect(x2, y, widthHdr, heightHdr), m_flags,
 
-                                   hdrSortIcon, &hdrParams);
 
-         y += lineHeight + heightHdr;
 
-         dc.DrawText("DrawHeaderButton() (overridden)", x1, y);
 
-         renderer.DrawHeaderButton(this, dc,
 
-                                   wxRect(x2, y, widthHdr, heightHdr), m_flags,
 
-                                   hdrSortIcon, &hdrParams);
 
-         y += lineHeight + heightHdr;
 
-         dc.DrawText("DrawCheckBox()", x1, y);
 
-         const wxSize sizeCheck = renderer.GetCheckBoxSize(this);
 
-         renderer.DrawCheckBox(this, dc,
 
-                               wxRect(wxPoint(x2, y), sizeCheck), m_flags);
 
-         y += lineHeight + sizeCheck.y;
 
-         dc.DrawText("DrawRadioBitmap()", x1, y);
 
-         renderer.DrawRadioBitmap(this, dc,
 
-                                  wxRect(wxPoint(x2, y), sizeCheck), m_flags);
 
-         y += lineHeight + sizeCheck.y;
 
-         dc.DrawText("DrawTreeItemButton()", x1, y);
 
-         renderer.DrawTreeItemButton(this, dc,
 
-                                     wxRect(x2, y, 20, 20), m_flags);
 
-         y += lineHeight + 20;
 
- #ifdef wxHAS_DRAW_TITLE_BAR_BITMAP
 
-         dc.DrawText("DrawTitleBarBitmap()", x1, y);
 
-         wxRect rBtn(x2, y, 21, 21);
 
-         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 
-                                     wxTITLEBAR_BUTTON_HELP, m_flags);
 
-         rBtn.x += 2*rBtn.width;
 
-         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 
-                                     wxTITLEBAR_BUTTON_ICONIZE, m_flags);
 
-         rBtn.x += 2*rBtn.width;
 
-         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 
-                                     wxTITLEBAR_BUTTON_RESTORE, m_flags);
 
-         rBtn.x += 2*rBtn.width;
 
-         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 
-                                     wxTITLEBAR_BUTTON_MAXIMIZE, m_flags);
 
-         rBtn.x += 2*rBtn.width;
 
-         renderer.DrawTitleBarBitmap(this, dc, rBtn,
 
-                                     wxTITLEBAR_BUTTON_CLOSE, m_flags);
 
-         y += lineHeight + rBtn.height;
 
- #endif // wxHAS_DRAW_TITLE_BAR_BITMAP
 
-     }
 
-     int m_flags;
 
-     int m_align;
 
-     bool m_useIcon,
 
-          m_useBitmap;
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- wxBEGIN_EVENT_TABLE(MyPanel, wxPanel)
 
-     EVT_PAINT(MyPanel::OnPaint)
 
- wxEND_EVENT_TABLE()
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // IDs for the controls and the menu commands
 
- enum
 
- {
 
-     // our menu items
 
-     Render_DrawDisabled = 100,
 
-     Render_DrawFocused,
 
-     Render_DrawPressed,
 
-     Render_DrawChecked,
 
-     Render_DrawHot,
 
-     Render_DrawUndetermined,
 
-     Render_AlignLeft,
 
-     Render_AlignCentre,
 
-     Render_AlignRight,
 
-     Render_UseIcon,
 
-     Render_UseBitmap,
 
- #if wxUSE_DYNLIB_CLASS
 
-     Render_Load,
 
-     Render_Unload,
 
- #endif // wxUSE_DYNLIB_CLASS
 
-     // standard menu items
 
-     Render_Quit = wxID_EXIT,
 
-     // it is important for the id corresponding to the "About" command to have
 
-     // this standard value as otherwise it won't be handled properly under Mac
 
-     // (where it is special and put into the "Apple" menu)
 
-     Render_About = wxID_ABOUT
 
- };
 
- // ----------------------------------------------------------------------------
 
- // event tables and other macros for wxWidgets
 
- // ----------------------------------------------------------------------------
 
- // the event tables connect the wxWidgets events with the functions (event
 
- // handlers) which process them. It can be also done at run-time, but for the
 
- // simple menu events like this the static method is much simpler.
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(Render_DrawDisabled, MyFrame::OnDrawDisabled)
 
-     EVT_MENU(Render_DrawFocused, MyFrame::OnDrawFocused)
 
-     EVT_MENU(Render_DrawPressed, MyFrame::OnDrawPressed)
 
-     EVT_MENU(Render_DrawChecked, MyFrame::OnDrawChecked)
 
-     EVT_MENU(Render_DrawHot, MyFrame::OnDrawHot)
 
-     EVT_MENU(Render_DrawUndetermined, MyFrame::OnDrawUndetermined)
 
-     EVT_MENU(Render_AlignLeft, MyFrame::OnAlignLeft)
 
-     EVT_MENU(Render_AlignCentre, MyFrame::OnAlignCentre)
 
-     EVT_MENU(Render_AlignRight, MyFrame::OnAlignRight)
 
-     EVT_MENU(Render_UseIcon, MyFrame::OnUseIcon)
 
-     EVT_MENU(Render_UseBitmap, MyFrame::OnUseBitmap)
 
- #if wxUSE_DYNLIB_CLASS
 
-     EVT_MENU(Render_Load,  MyFrame::OnLoad)
 
-     EVT_MENU(Render_Unload,MyFrame::OnUnload)
 
- #endif // wxUSE_DYNLIB_CLASS
 
-     EVT_MENU(Render_Quit,  MyFrame::OnQuit)
 
-     EVT_MENU(Render_About, MyFrame::OnAbout)
 
- wxEND_EVENT_TABLE()
 
- // Create a new application object: this macro will allow wxWidgets to create
 
- // the application object during program execution (it's better than using a
 
- // static object for many reasons) and also implements the accessor function
 
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
 
- // not wxApp)
 
- IMPLEMENT_APP(MyApp)
 
- // ============================================================================
 
- // implementation
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // the application class
 
- // ----------------------------------------------------------------------------
 
- // 'Main program' equivalent: the program execution "starts" here
 
- bool MyApp::OnInit()
 
- {
 
-     if ( !wxApp::OnInit() )
 
-         return false;
 
- #ifdef __WXOSX__
 
-     // currently the images used by DrawTitleBarBitmap() are hard coded as PNG
 
-     // images inside the library itself so we need to enable PNG support to use
 
-     // this function
 
-     wxImage::AddHandler(new wxPNGHandler);
 
- #endif // OS X
 
-     // create the main application window
 
-     new MyFrame;
 
-     return true;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // main frame
 
- // ----------------------------------------------------------------------------
 
- // frame constructor
 
- MyFrame::MyFrame()
 
-        : wxFrame(NULL,
 
-                  wxID_ANY,
 
-                  wxT("Render wxWidgets Sample"),
 
-                  wxPoint(50, 50),
 
-                  wxSize(450, 340))
 
- {
 
-     // set the frame icon
 
-     SetIcon(wxICON(sample));
 
- #if wxUSE_MENUS
 
-     // create a menu bar
 
-     wxMenu *menuFile = new wxMenu;
 
-     menuFile->AppendCheckItem(Render_DrawDisabled,
 
-                               "Draw in &disabled state\tCtrl-D");
 
-     menuFile->AppendCheckItem(Render_DrawFocused,
 
-                               "Draw in &focused state\tCtrl-F");
 
-     menuFile->AppendCheckItem(Render_DrawPressed,
 
-                               "Draw in &pressed state\tCtrl-P");
 
-     menuFile->AppendCheckItem(Render_DrawChecked,
 
-                               "Draw in &checked state\tCtrl-C");
 
-     menuFile->AppendCheckItem(Render_DrawHot,
 
-                               "Draw in &hot state\tCtrl-H");
 
-     menuFile->AppendCheckItem(Render_DrawUndetermined,
 
-                               "Draw in unde&termined state\tCtrl-T");
 
-     menuFile->AppendSeparator();
 
-     menuFile->AppendRadioItem(Render_AlignLeft, "&Left align\tCtrl-1");
 
-     menuFile->AppendRadioItem(Render_AlignCentre, "C&entre align\tCtrl-2");
 
-     menuFile->AppendRadioItem(Render_AlignRight, "&Right align\tCtrl-3");
 
-     menuFile->AppendSeparator();
 
-     menuFile->AppendCheckItem(Render_UseIcon, "Draw &icon\tCtrl-I");
 
-     menuFile->AppendCheckItem(Render_UseBitmap, "Draw &bitmap\tCtrl-B");
 
-     menuFile->AppendSeparator();
 
- #if wxUSE_DYNLIB_CLASS
 
-     menuFile->Append(Render_Load, wxT("&Load renderer...\tCtrl-L"));
 
-     menuFile->Append(Render_Unload, wxT("&Unload renderer\tCtrl-U"));
 
-     menuFile->AppendSeparator();
 
- #endif // wxUSE_DYNLIB_CLASS
 
-     menuFile->Append(Render_Quit);
 
-     // the "About" item should be in the help menu
 
-     wxMenu *helpMenu = new wxMenu;
 
-     helpMenu->Append(Render_About);
 
-     // now append the freshly created menu to the menu bar...
 
-     wxMenuBar *menuBar = new wxMenuBar();
 
-     menuBar->Append(menuFile, wxT("&File"));
 
-     menuBar->Append(helpMenu, wxT("&Help"));
 
-     // ... and attach this menu bar to the frame
 
-     SetMenuBar(menuBar);
 
- #endif // wxUSE_MENUS
 
-     m_panel = new MyPanel(this);
 
- #if wxUSE_STATUSBAR
 
-     // create a status bar just for fun (by default with 1 pane only)
 
-     CreateStatusBar(2);
 
-     SetStatusText(wxT("Welcome to wxWidgets!"));
 
- #endif // wxUSE_STATUSBAR
 
-     Show();
 
- }
 
- MyFrame::~MyFrame()
 
- {
 
-     delete wxRendererNative::Set(NULL);
 
- }
 
- // event handlers
 
- void MyFrame::OnToggleDrawFlag(wxCommandEvent& event, int flag)
 
- {
 
-     int flags = m_panel->GetFlags();
 
-     if ( event.IsChecked() )
 
-         flags |= flag;
 
-     else
 
-         flags &= ~flag;
 
-     m_panel->SetFlags(flags);
 
-     m_panel->Refresh();
 
- }
 
- void MyFrame::OnChangeAlign(int align)
 
- {
 
-     m_panel->SetAlignment(align);
 
-     m_panel->Refresh();
 
- }
 
- void MyFrame::OnUseIcon(wxCommandEvent& event)
 
- {
 
-     m_panel->SetUseIcon(event.IsChecked());
 
-     m_panel->Refresh();
 
- }
 
- void MyFrame::OnUseBitmap(wxCommandEvent& event)
 
- {
 
-     m_panel->SetUseBitmap(event.IsChecked());
 
-     m_panel->Refresh();
 
- }
 
- #if wxUSE_DYNLIB_CLASS
 
- void MyFrame::OnLoad(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     static wxString s_name = wxT("renddll");
 
-     wxString name = wxGetTextFromUser
 
-                     (
 
-                         wxT("Name of the renderer to load:"),
 
-                         wxT("Render wxWidgets Sample"),
 
-                         s_name,
 
-                         this
 
-                     );
 
-     if ( name.empty() )
 
-     {
 
-         // cancelled
 
-         return;
 
-     }
 
-     s_name = name;
 
-     wxRendererNative *renderer = wxRendererNative::Load(name);
 
-     if ( !renderer )
 
-     {
 
-         wxLogError(wxT("Failed to load renderer \"%s\"."), name.c_str());
 
-     }
 
-     else // loaded ok
 
-     {
 
-         delete wxRendererNative::Set(renderer);
 
-         m_panel->Refresh();
 
-         wxLogStatus(this, wxT("Successfully loaded the renderer \"%s\"."),
 
-                     name.c_str());
 
-     }
 
- }
 
- void MyFrame::OnUnload(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxRendererNative *renderer = wxRendererNative::Set(NULL);
 
-     if ( renderer )
 
-     {
 
-         delete renderer;
 
-         m_panel->Refresh();
 
-         wxLogStatus(this, wxT("Unloaded the previously loaded renderer."));
 
-     }
 
-     else
 
-     {
 
-         wxLogWarning(wxT("No renderer to unload."));
 
-     }
 
- }
 
- #endif // wxUSE_DYNLIB_CLASS
 
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // true is to force the frame to close
 
-     Close(true);
 
- }
 
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxMessageBox(wxT("Render sample shows how to use custom renderers.\n")
 
-                  wxT("\n")
 
-                  wxT("(c) 2003 Vadim Zeitlin"),
 
-                  wxT("About Render wxWidgets Sample"),
 
-                  wxOK | wxICON_INFORMATION, this);
 
- }
 
 
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