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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/propgrid/editors.h
- // Purpose: wxPropertyGrid editors
- // Author: Jaakko Salli
- // Modified by:
- // Created: 2007-04-14
- // Copyright: (c) Jaakko Salli
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_PROPGRID_EDITORS_H_
- #define _WX_PROPGRID_EDITORS_H_
- #include "wx/defs.h"
- #if wxUSE_PROPGRID
- class WXDLLIMPEXP_FWD_PROPGRID wxPGCell;
- class WXDLLIMPEXP_FWD_PROPGRID wxPGProperty;
- class WXDLLIMPEXP_FWD_PROPGRID wxPropertyGrid;
- // -----------------------------------------------------------------------
- // wxPGWindowList contains list of editor windows returned by CreateControls.
- class wxPGWindowList
- {
- public:
- wxPGWindowList()
- {
- m_primary = m_secondary = NULL;
- }
- void SetSecondary( wxWindow* secondary ) { m_secondary = secondary; }
- wxWindow* m_primary;
- wxWindow* m_secondary;
- wxPGWindowList( wxWindow* a )
- {
- m_primary = a;
- m_secondary = NULL;
- }
- wxPGWindowList( wxWindow* a, wxWindow* b )
- {
- m_primary = a;
- m_secondary = b;
- }
- };
- // -----------------------------------------------------------------------
- /** @class wxPGEditor
- Base class for custom wxPropertyGrid editors.
- @remarks
- - Names of builtin property editors are: TextCtrl, Choice,
- ComboBox, CheckBox, TextCtrlAndButton, and ChoiceAndButton. Additional
- editors include SpinCtrl and DatePickerCtrl, but using them requires
- calling wxPropertyGrid::RegisterAdditionalEditors() prior use.
- - Pointer to builtin editor is available as wxPGEditor_EditorName
- (eg. wxPGEditor_TextCtrl).
- - To add new editor you need to register it first using static function
- wxPropertyGrid::RegisterEditorClass(), with code like this:
- @code
- wxPGEditor *editorPointer = wxPropertyGrid::RegisterEditorClass(
- new MyEditorClass(), "MyEditor");
- @endcode
- After that, wxPropertyGrid will take ownership of the given object, but
- you should still store editorPointer somewhere, so you can pass it to
- wxPGProperty::SetEditor(), or return it from
- wxPGEditor::DoGetEditorClass().
- @library{wxpropgrid}
- @category{propgrid}
- */
- class WXDLLIMPEXP_PROPGRID wxPGEditor : public wxObject
- {
- DECLARE_ABSTRACT_CLASS(wxPGEditor)
- public:
- /** Constructor. */
- wxPGEditor()
- : wxObject()
- {
- m_clientData = NULL;
- }
- /** Destructor. */
- virtual ~wxPGEditor();
- /**
- Returns pointer to the name of the editor. For example,
- wxPGEditor_TextCtrl has name "TextCtrl". If you dont' need to access
- your custom editor by string name, then you do not need to implement
- this function.
- */
- virtual wxString GetName() const;
- /**
- Instantiates editor controls.
- @param propgrid
- wxPropertyGrid to which the property belongs (use as parent for
- control).
- @param property
- Property for which this method is called.
- @param pos
- Position, inside wxPropertyGrid, to create control(s) to.
- @param size
- Initial size for control(s).
- @remarks
- - Primary control shall use id wxPG_SUBID1, and secondary (button)
- control shall use wxPG_SUBID2.
- - Unlike in previous version of wxPropertyGrid, it is no longer
- necessary to call wxEvtHandler::Connect() for interesting editor
- events. Instead, all events from control are now automatically
- forwarded to wxPGEditor::OnEvent() and wxPGProperty::OnEvent().
- */
- virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& size) const = 0;
- /** Loads value from property to the control. */
- virtual void UpdateControl( wxPGProperty* property,
- wxWindow* ctrl ) const = 0;
- /**
- Used to get the renderer to draw the value with when the control is
- hidden.
- Default implementation returns g_wxPGDefaultRenderer.
- */
- //virtual wxPGCellRenderer* GetCellRenderer() const;
- /** Draws value for given property.
- */
- virtual void DrawValue( wxDC& dc,
- const wxRect& rect,
- wxPGProperty* property,
- const wxString& text ) const;
- /** Handles events. Returns true if value in control was modified
- (see wxPGProperty::OnEvent for more information).
- @remarks wxPropertyGrid will automatically unfocus the editor when
- wxEVT_TEXT_ENTER is received and when it results in
- property value being modified. This happens regardless of
- editor type (ie. behaviour is same for any wxTextCtrl and
- wxComboBox based editor).
- */
- virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
- wxWindow* wnd_primary, wxEvent& event ) const = 0;
- /** Returns value from control, via parameter 'variant'.
- Usually ends up calling property's StringToValue or IntToValue.
- Returns true if value was different.
- */
- virtual bool GetValueFromControl( wxVariant& variant,
- wxPGProperty* property,
- wxWindow* ctrl ) const;
- /**
- Sets new appearance for the control. Default implementation
- sets foreground colour, background colour, font, plus text
- for wxTextCtrl and wxComboCtrl.
- @param appearance
- New appearance to be applied.
- @param oldAppearance
- Previously applied appearance. Used to detect which
- control attributes need to be changed (e.g. so we only
- change background colour if really needed).
- @param unspecified
- @true if the new appearance represents an unspecified
- property value.
- */
- virtual void SetControlAppearance( wxPropertyGrid* pg,
- wxPGProperty* property,
- wxWindow* ctrl,
- const wxPGCell& appearance,
- const wxPGCell& oldAppearance,
- bool unspecified ) const;
- /**
- Sets value in control to unspecified.
- */
- virtual void SetValueToUnspecified( wxPGProperty* property,
- wxWindow* ctrl ) const;
- /** Sets control's value specifically from string. */
- virtual void SetControlStringValue( wxPGProperty* property,
- wxWindow* ctrl,
- const wxString& txt ) const;
- /** Sets control's value specifically from int (applies to choice etc.). */
- virtual void SetControlIntValue( wxPGProperty* property,
- wxWindow* ctrl,
- int value ) const;
- /** Inserts item to existing control. Index -1 means appending.
- Default implementation does nothing. Returns index of item added.
- */
- virtual int InsertItem( wxWindow* ctrl,
- const wxString& label,
- int index ) const;
- /** Deletes item from existing control.
- Default implementation does nothing.
- */
- virtual void DeleteItem( wxWindow* ctrl, int index ) const;
- /** Extra processing when control gains focus. For example, wxTextCtrl
- based controls should select all text.
- */
- virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
- /** Returns true if control itself can contain the custom image. Default is
- to return false.
- */
- virtual bool CanContainCustomImage() const;
- //
- // This member is public so scripting language bindings
- // wrapper code can access it freely.
- void* m_clientData;
- };
- #define WX_PG_IMPLEMENT_INTERNAL_EDITOR_CLASS(EDITOR,CLASSNAME,BASECLASS) \
- IMPLEMENT_DYNAMIC_CLASS(CLASSNAME, BASECLASS) \
- wxString CLASSNAME::GetName() const \
- { \
- return wxS(#EDITOR); \
- } \
- wxPGEditor* wxPGEditor_##EDITOR = NULL;
- //
- // Following are the built-in editor classes.
- //
- class WXDLLIMPEXP_PROPGRID wxPGTextCtrlEditor : public wxPGEditor
- {
- DECLARE_DYNAMIC_CLASS(wxPGTextCtrlEditor)
- public:
- wxPGTextCtrlEditor() {}
- virtual ~wxPGTextCtrlEditor();
- virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& size) const;
- virtual void UpdateControl( wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual bool OnEvent( wxPropertyGrid* propgrid,
- wxPGProperty* property,
- wxWindow* primaryCtrl,
- wxEvent& event ) const;
- virtual bool GetValueFromControl( wxVariant& variant,
- wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual wxString GetName() const;
- //virtual wxPGCellRenderer* GetCellRenderer() const;
- virtual void SetControlStringValue( wxPGProperty* property,
- wxWindow* ctrl,
- const wxString& txt ) const;
- virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
- // Provided so that, for example, ComboBox editor can use the same code
- // (multiple inheritance would get way too messy).
- static bool OnTextCtrlEvent( wxPropertyGrid* propgrid,
- wxPGProperty* property,
- wxWindow* ctrl,
- wxEvent& event );
- static bool GetTextCtrlValueFromControl( wxVariant& variant,
- wxPGProperty* property,
- wxWindow* ctrl );
- };
- class WXDLLIMPEXP_PROPGRID wxPGChoiceEditor : public wxPGEditor
- {
- DECLARE_DYNAMIC_CLASS(wxPGChoiceEditor)
- public:
- wxPGChoiceEditor() {}
- virtual ~wxPGChoiceEditor();
- virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& size) const;
- virtual void UpdateControl( wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual bool OnEvent( wxPropertyGrid* propgrid,
- wxPGProperty* property,
- wxWindow* primaryCtrl,
- wxEvent& event ) const;
- virtual bool GetValueFromControl( wxVariant& variant,
- wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual void SetValueToUnspecified( wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual wxString GetName() const;
- virtual void SetControlIntValue( wxPGProperty* property,
- wxWindow* ctrl,
- int value ) const;
- virtual void SetControlStringValue( wxPGProperty* property,
- wxWindow* ctrl,
- const wxString& txt ) const;
- virtual int InsertItem( wxWindow* ctrl,
- const wxString& label,
- int index ) const;
- virtual void DeleteItem( wxWindow* ctrl, int index ) const;
- virtual bool CanContainCustomImage() const;
- // CreateControls calls this with CB_READONLY in extraStyle
- wxWindow* CreateControlsBase( wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& sz,
- long extraStyle ) const;
- };
- class WXDLLIMPEXP_PROPGRID wxPGComboBoxEditor : public wxPGChoiceEditor
- {
- DECLARE_DYNAMIC_CLASS(wxPGComboBoxEditor)
- public:
- wxPGComboBoxEditor() {}
- virtual ~wxPGComboBoxEditor();
- virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& size) const;
- virtual wxString GetName() const;
- virtual void UpdateControl( wxPGProperty* property, wxWindow* ctrl ) const;
- virtual bool OnEvent( wxPropertyGrid* propgrid, wxPGProperty* property,
- wxWindow* ctrl, wxEvent& event ) const;
- virtual bool GetValueFromControl( wxVariant& variant,
- wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual void OnFocus( wxPGProperty* property, wxWindow* wnd ) const;
- };
- class WXDLLIMPEXP_PROPGRID wxPGChoiceAndButtonEditor : public wxPGChoiceEditor
- {
- public:
- wxPGChoiceAndButtonEditor() {}
- virtual ~wxPGChoiceAndButtonEditor();
- virtual wxString GetName() const;
- virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& size) const;
- DECLARE_DYNAMIC_CLASS(wxPGChoiceAndButtonEditor)
- };
- class WXDLLIMPEXP_PROPGRID
- wxPGTextCtrlAndButtonEditor : public wxPGTextCtrlEditor
- {
- public:
- wxPGTextCtrlAndButtonEditor() {}
- virtual ~wxPGTextCtrlAndButtonEditor();
- virtual wxString GetName() const;
- virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& size) const;
- DECLARE_DYNAMIC_CLASS(wxPGTextCtrlAndButtonEditor)
- };
- #if wxPG_INCLUDE_CHECKBOX
- //
- // Use custom check box code instead of native control
- // for cleaner (ie. more integrated) look.
- //
- class WXDLLIMPEXP_PROPGRID wxPGCheckBoxEditor : public wxPGEditor
- {
- DECLARE_DYNAMIC_CLASS(wxPGCheckBoxEditor)
- public:
- wxPGCheckBoxEditor() {}
- virtual ~wxPGCheckBoxEditor();
- virtual wxString GetName() const;
- virtual wxPGWindowList CreateControls(wxPropertyGrid* propgrid,
- wxPGProperty* property,
- const wxPoint& pos,
- const wxSize& size) const;
- virtual void UpdateControl( wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual bool OnEvent( wxPropertyGrid* propgrid,
- wxPGProperty* property,
- wxWindow* primaryCtrl,
- wxEvent& event ) const;
- virtual bool GetValueFromControl( wxVariant& variant,
- wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual void SetValueToUnspecified( wxPGProperty* property,
- wxWindow* ctrl ) const;
- virtual void DrawValue( wxDC& dc,
- const wxRect& rect,
- wxPGProperty* property,
- const wxString& text ) const;
- //virtual wxPGCellRenderer* GetCellRenderer() const;
- virtual void SetControlIntValue( wxPGProperty* property,
- wxWindow* ctrl,
- int value ) const;
- };
- #endif
- // -----------------------------------------------------------------------
- // Editor class registeration macro (mostly for internal use)
- #define wxPGRegisterEditorClass(EDITOR) \
- if ( wxPGEditor_##EDITOR == NULL ) \
- { \
- wxPGEditor_##EDITOR = wxPropertyGrid::RegisterEditorClass( \
- new wxPG##EDITOR##Editor ); \
- }
- // -----------------------------------------------------------------------
- /** @class wxPGEditorDialogAdapter
- Derive a class from this to adapt an existing editor dialog or function to
- be used when editor button of a property is pushed.
- You only need to derive class and implement DoShowDialog() to create and
- show the dialog, and finally submit the value returned by the dialog
- via SetValue().
- @library{wxpropgrid}
- @category{propgrid}
- */
- class WXDLLIMPEXP_PROPGRID wxPGEditorDialogAdapter : public wxObject
- {
- DECLARE_ABSTRACT_CLASS(wxPGEditorDialogAdapter)
- public:
- wxPGEditorDialogAdapter()
- : wxObject()
- {
- m_clientData = NULL;
- }
- virtual ~wxPGEditorDialogAdapter() { }
- bool ShowDialog( wxPropertyGrid* propGrid, wxPGProperty* property );
- virtual bool DoShowDialog( wxPropertyGrid* propGrid,
- wxPGProperty* property ) = 0;
- void SetValue( wxVariant value )
- {
- m_value = value;
- }
- /**
- This method is typically only used if deriving class from existing
- adapter with value conversion purposes.
- */
- wxVariant& GetValue() { return m_value; }
- //
- // This member is public so scripting language bindings
- // wrapper code can access it freely.
- void* m_clientData;
- private:
- wxVariant m_value;
- };
- // -----------------------------------------------------------------------
- /** @class wxPGMultiButton
- This class can be used to have multiple buttons in a property editor.
- You will need to create a new property editor class, override
- CreateControls, and have it return wxPGMultiButton instance in
- wxPGWindowList::SetSecondary().
- */
- class WXDLLIMPEXP_PROPGRID wxPGMultiButton : public wxWindow
- {
- public:
- wxPGMultiButton( wxPropertyGrid* pg, const wxSize& sz );
- virtual ~wxPGMultiButton() {}
- wxWindow* GetButton( unsigned int i ) { return (wxWindow*) m_buttons[i]; }
- const wxWindow* GetButton( unsigned int i ) const
- { return (const wxWindow*) m_buttons[i]; }
- /** Utility function to be used in event handlers.
- */
- int GetButtonId( unsigned int i ) const { return GetButton(i)->GetId(); }
- /** Returns number of buttons.
- */
- unsigned int GetCount() const { return (unsigned int) m_buttons.size(); }
- void Add( const wxString& label, int id = -2 );
- #if wxUSE_BMPBUTTON
- void Add( const wxBitmap& bitmap, int id = -2 );
- #endif
- wxSize GetPrimarySize() const
- {
- return wxSize(m_fullEditorSize.x - m_buttonsWidth, m_fullEditorSize.y);
- }
- void Finalize( wxPropertyGrid* propGrid, const wxPoint& pos );
- protected:
- void DoAddButton( wxWindow* button, const wxSize& sz );
- int GenId( int id ) const;
- wxArrayPtrVoid m_buttons;
- wxSize m_fullEditorSize;
- int m_buttonsWidth;
- };
- // -----------------------------------------------------------------------
- #endif // wxUSE_PROPGRID
- #endif // _WX_PROPGRID_EDITORS_H_
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