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							- wxWidgets for Mac OS X installation
 
- -----------------------------------
 
- wxWidgets can be compiled using Apple's Cocoa or Carbon libraries.
 
- Cocoa is the more modern library, and Carbon is the older deprecated library.
 
- In wxWidgets 3, Cocoa is the recommended library.  While Carbon is still
 
- supported by Apple, little new work is being done in Carbon.
 
- Most Mac OS X developers should start by downloading and installing Xcode 
 
- from http://developer.apple.com.  It is a free IDE from Apple that provides
 
- all of the tools you need for working with wxWidgets.
 
- After Xcode is installed, download wxWidgets-{version}.tar.bz2 and then 
 
- double-click on it to unpack it to create a wxWidgets directory.
 
- Next use Terminal (under Applications, Utilities, Terminal) to access a command 
 
- prompt.  Use cd to change directories to your wxWidgets directory and execute 
 
- one of the following sets of commands from the wxWidgets directory.
 
- For Carbon, you'll need to have Xcode 3.x installed (you can also have Xcode 4.x
 
- installed, but the Carbon build needs 3.x, and the /Developer directory which is
 
- installed when you install Xcode 3.x.
 
- ---------
 
- # Build the library for Cocoa (wxWidgets 2.9.0 and later)
 
- mkdir build-cocoa-debug
 
- cd build-cocoa-debug
 
- ../configure --enable-debug
 
- make
 
- # Build the samples and demos
 
- cd samples; make;cd ..
 
- cd demos;   make;cd ..
 
- ---------
 
- # Build the library for Carbon
 
- mkdir build-carbon-debug
 
- cd build-carbon-debug
 
- ../configure --with-carbon --enable-debug --disable-shared --enable-macosx_arch=i386 --with-macosx-sdk=/Developer/SDKs/MacOSX10.6.sdk  CC=/Developer/usr/bin/gcc-4.2 CXX=/Developer/usr/bin/g++-4.2 LD=/Developer/usr/bin/ld
 
- make
 
- # Build the samples and demos
 
- cd samples;make;cd ..
 
- cd demos;  make;cd ..
 
- ---------
 
- After the compilation completes, use Finder to run the samples and demos
 
-   Go to build-cocoa-debug/samples to experiment with the Cocoa samples.
 
-   Go to build-cocoa-debug/demos to experiment with the Cocoa demos.
 
-   Go to build-carbon-debug/samples to experiment with the Carbon samples.
 
-   Go to build-carbon-debug/demos to experiment with the Carbon demos.
 
- Double-click on the executables which have an icon showing three small squares.
 
- The source code for the samples is in wxWidgets/samples
 
- The source code for the demos is in wxWidgets/demos
 
- ---------
 
- More information about building on Mac OS X is available in the wxWiki.
 
- Here are two useful links
 
-   http://wiki.wxwidgets.org/Guides_%26_Tutorials
 
-   http://wiki.wxwidgets.org/Development:_wxMac 
 
- ---------
 
- More advanced topics are covered below.
 
- ---------
 
- If you want to install the library into the system directories you'll need
 
- to do this as root.  The accepted way of running commands as root is to
 
- use the built-in sudo mechanism.  First of all, you must be using an
 
- account marked as a "Computer Administrator".  Then
 
- 6) sudo make install
 
- 7) type <YOUR OWN PASSWORD>
 
- Note that while using this method is okay for development, it is not
 
- recommended that you require endusers to install wxWidgets into their
 
- system directories in order to use your program.  One way to avoid this
 
- is to configure wxWidgets with --disable-shared.  Another way to avoid
 
- it is to make a framework for wxWidgets.  Making frameworks is beyond
 
- the scope of this document.
 
- Note:
 
- It is rarely desirable to install non-Apple software into system directories.
 
- By configuring the library with --disable-shared and using the full path
 
- to wx-config with the --in-place option you can avoid installing the library.
 
- Apple Developer Tools: Xcode
 
- ----------------------------
 
- You can use the project in build/osx/wxcocoa.xcodeproj to build the Cocoa
 
- version of wxWidgets (wxOSX/Cocoa) and build/osx/wxcarbon.xcodeproj to
 
- build the Carbon version of wxWidgets (wxOSX/Carbon). There are also sample
 
- projects supplied with the minimal sample.
 
- Notice that the command line build above builds not just the library itself but
 
- also wxrc tool which doesn't have its own Xcode project. If you need this tool,
 
- the simplest possibility is to build it from the command line after installing
 
- the libraries using commands like this:
 
- $ cd utils/wxrc
 
- $ g++ -o wxrc wxrc.cpp `wx-config --cxxflags --libs base,xml`
 
- Creating universal binaries
 
- ---------------------------
 
- The Xcode projects for the wxWidgets library and minimal project are set up
 
- to create universal binaries.
 
- If using the Apple command line tools, pass --enable-universal_binary when
 
- configuring wxWidgets. This will create the libraries for all the supported
 
- architectures, currently ppc, i386 and x86_64 when using Cocoa (Carbon isn't
 
- available in 64 bit builds). You may explicitly specify the architectures to
 
- use as a comma-separated list, e.g. --enable-universal_binary=i386,x86_64.
 
- Notice that if you use wx-config --libs to link your application, the -arch
 
- flags are not added automatically as it is possible to link e.g. x86_64-only
 
- program to a "fat" library containing other architectures. If you want to
 
- build a universal application, you need to add the necessary "-arch xxx" flags
 
- to your project or makefile separately.
 
- As an alternative to using --enable-universal_binary, you can build for
 
- each architecture separately and then use the lipo tool to glue the
 
- binaries together. Assuming building on a PPC system:
 
- 1. First build in the usual way to get the PPC library.
 
- 2. Then, build for Intel, in a different folder. This time use:
 
- export CFLAGS="-g -isysroot /Developer/SDKs/MacOSX10.5.sdk -arch i386"
 
- export LDFLAGS="-syslibroot,/Developer/SDKs/MacOSX10.5.sdk"
 
- ./configure --disable-dependency-tracking --enable-static=yes --enable-shared=no \
 
-   --target=i386-apple-darwin8 --host=powerpc-apple-darwin8 --build=i386-apple-darwin8
 
- You will need to reverse the powerpc and i386 parameters everywhere to build PPC on an Intel
 
- machine.
 
- 3. Use lipo to glue the binaries together.
 
- See also:
 
- http://developer.apple.com/technotes/tn2005/tn2137.html
 
 
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