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- /////////////////////////////////////////////////////////////////////////////
- // Name: dragimag.h
- // Purpose: interface of wxDragImage
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @class wxDragImage
- This class is used when you wish to drag an object on the screen, and a
- simple cursor is not enough.
- On Windows, the Win32 API is used to achieve smooth dragging. On other
- platforms, wxGenericDragImage is used. Applications may also prefer to use
- wxGenericDragImage on Windows, too.
- To use this class, when you wish to start dragging an image, create a
- wxDragImage object and store it somewhere you can access it as the drag
- progresses. Call BeginDrag() to start, and EndDrag() to stop the drag. To
- move the image, initially call Show() and then Move(). If you wish to
- update the screen contents during the drag (for example, highlight an item
- as in the dragimag sample), first call Hide(), update the screen, call
- Move(), and then call Show().
- You can drag within one window, or you can use full-screen dragging either
- across the whole screen, or just restricted to one area of the screen to
- save resources. If you want the user to drag between two windows, then you
- will need to use full-screen dragging.
- If you wish to draw the image yourself, use wxGenericDragImage and override
- DoDrawImage() and GetImageRect().
- @library{wxcore}
- @category{dnd}
- @see @ref page_samples_dragimag
- */
- class wxDragImage : public wxObject
- {
- public:
- /**
- Default constructor.
- */
- wxDragImage();
- /**
- Constructs a drag image from a bitmap and optional cursor.
- @param image
- Bitmap to be used as the drag image. The bitmap can have a mask.
- @param cursor
- Optional cursor to combine with the image.
- */
- wxDragImage(const wxBitmap& image, const wxCursor& cursor = wxNullCursor);
- /**
- Constructs a drag image from an icon and optional cursor.
- @param image
- Icon to be used as the drag image.
- @param cursor
- Optional cursor to combine with the image.
- */
- wxDragImage(const wxIcon& image, const wxCursor& cursor = wxNullCursor);
- /**
- Constructs a drag image from a text string and optional cursor.
- @param text
- Text used to construct a drag image.
- @param cursor
- Optional cursor to combine with the image.
- */
- wxDragImage(const wxString& text, const wxCursor& cursor = wxNullCursor);
- /**
- Constructs a drag image from the text in the given tree control item,
- and optional cursor.
- @param treeCtrl
- Tree control for constructing a tree drag image.
- @param id
- Tree control item id.
- */
- wxDragImage(const wxTreeCtrl& treeCtrl, wxTreeItemId& id);
- /**
- Constructs a drag image from the text in the given list control item,
- and optional cursor.
- @param listCtrl
- List control for constructing a list drag image.
- @param id
- List control item id.
- */
- wxDragImage(const wxListCtrl& listCtrl, long id);
- /**
- Start dragging the image, in a window or full screen.
- You need to then call Show() and Move() to show the image on the
- screen. Call EndDrag() when the drag has finished.
- Note that this call automatically calls CaptureMouse().
- @param hotspot
- The location of the drag position relative to the upper-left corner
- of the image.
- @param window
- The window that captures the mouse, and within which the dragging
- is limited unless fullScreen is @true.
- @param fullScreen
- If @true, specifies that the drag will be visible over the full
- screen, or over as much of the screen as is specified by rect. Note
- that the mouse will still be captured in window.
- @param rect
- If non-@NULL, specifies the rectangle (in screen coordinates) that
- bounds the dragging operation. Specifying this can make the
- operation more efficient by cutting down on the area under
- consideration, and it can also make a visual difference since the
- drag is clipped to this area.
- */
- bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
- bool fullScreen = false, wxRect* rect = NULL);
- /**
- Start dragging the image, using the first window to capture the mouse
- and the second to specify the bounding area. This form is equivalent to
- using the first form, but more convenient than working out the bounding
- rectangle explicitly.
- You need to then call Show() and Move() to show the image on the
- screen. Call EndDrag() when the drag has finished.
- Note that this call automatically calls CaptureMouse().
- @param hotspot
- The location of the drag position relative to the upper-left corner
- of the image.
- @param window
- The window that captures the mouse, and within which the dragging
- is limited.
- @param boundingWindow
- Specifies the area within which the drag occurs.
- */
- bool BeginDrag(const wxPoint& hotspot, wxWindow* window,
- wxWindow* boundingWindow);
- /**
- Draws the image on the device context with top-left corner at the given
- position.
- This function is only available with wxGenericDragImage, to allow
- applications to draw their own image instead of using an actual bitmap.
- If you override this function, you must also override GetImageRect().
- */
- virtual bool DoDrawImage(wxDC& dc, const wxPoint& pos) const;
- /**
- Call this when the drag has finished.
- @note This function automatically releases mouse capture.
- */
- bool EndDrag();
- /**
- Returns the rectangle enclosing the image, assuming that the image is
- drawn with its top-left corner at the given point.
- This function is available in wxGenericDragImage only, and may be
- overridden (together with DoDrawImage()) to provide a virtual drawing
- capability.
- */
- virtual wxRect GetImageRect(const wxPoint& pos) const;
- /**
- Hides the image. You may wish to call this before updating the window
- contents (perhaps highlighting an item). Then call Move() and Show().
- */
- bool Hide();
- /**
- Call this to move the image to a new position. The image will only be
- shown if Show() has been called previously (for example at the start of
- the drag).
- @param pt
- The position in client coordinates (relative to the window
- specified in BeginDrag()).
- You can move the image either when the image is hidden or shown, but in
- general dragging will be smoother if you move the image when it is
- shown.
- */
- bool Move(const wxPoint& pt);
- /**
- Shows the image. Call this at least once when dragging.
- */
- bool Show();
- /**
- Override this if you wish to draw the window contents to the backing
- bitmap yourself. This can be desirable if you wish to avoid flicker by
- not having to redraw the updated window itself just before dragging,
- which can cause a flicker just as the drag starts. Instead, paint the
- drag image's backing bitmap to show the appropriate graphic @e minus
- the objects to be dragged, and leave the window itself to be updated by
- the drag image. This can provide eerily smooth, flicker-free drag
- behaviour.
- The default implementation copies the window contents to the backing
- bitmap. A new implementation will normally copy information from
- another source, such as from its own backing bitmap if it has one, or
- directly from internal data structures.
- This function is available in wxGenericDragImage only.
- */
- virtual bool UpdateBackingFromWindow(wxDC& windowDC, wxMemoryDC& destDC,
- const wxRect& sourceRect,
- const wxRect& destRect) const;
- };
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