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- /////////////////////////////////////////////////////////////////////////////
- // Name: dynlib.h
- // Purpose: interface of wxDynamicLibrary and wxDynamicLibraryDetails
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @class wxDynamicLibraryDetails
- This class is used for the objects returned by the
- wxDynamicLibrary::ListLoaded() method and contains the information about a
- single module loaded into the address space of the current process. A
- module in this context may be either a dynamic library or the main program
- itself.
- @library{wxbase}
- @category{appmanagement}
- */
- class wxDynamicLibraryDetails
- {
- public:
- /**
- Retrieves the load address and the size of this module.
- @param addr
- The pointer to the location to return load address in, may be
- @NULL.
- @param len
- Pointer to the location to return the size of this module in
- memory in, may be @NULL.
- @return @true if the load address and module size were retrieved,
- @false if this information is not available.
- */
- bool GetAddress(void* addr, size_t* len) const;
- /**
- Returns the base name of this module, e.g.\ @c "kernel32.dll" or
- @c "libc-2.3.2.so".
- */
- wxString GetName() const;
- /**
- Returns the full path of this module if available, e.g.\ @c "c:\windows\system32\kernel32.dll"
- or @c "/lib/libc-2.3.2.so".
- */
- wxString GetPath() const;
- /**
- Returns the version of this module, e.g.\ @c "5.2.3790.0" or @c "2.3.2".
- The returned string is empty if the version information is not
- available.
- */
- wxString GetVersion() const;
- };
- /**
- Dynamic library category used with wxDynamicLibrary::CanonicalizeName().
- */
- enum wxDynamicLibraryCategory
- {
- wxDL_LIBRARY, ///< Standard library.
- wxDL_MODULE ///< Loadable module/plugin.
- };
- /**
- Dynamic library plugin category used with
- wxDynamicLibrary::CanonicalizePluginName().
- */
- enum wxPluginCategory
- {
- wxDL_PLUGIN_GUI, ///< Plugin that uses GUI classes.
- wxDL_PLUGIN_BASE ///< wxBase-only plugin.
- };
- /**
- @class wxDynamicLibrary
- wxDynamicLibrary is a class representing dynamically loadable library
- (Windows DLL, shared library under Unix etc). Just create an object of
- this class to load a library and don't worry about unloading it -- it will
- be done in the objects destructor automatically.
- The following flags can be used with wxDynamicLibrary() or Load():
- @beginStyleTable
- @style{wxDL_LAZY}
- Equivalent of RTLD_LAZY under Unix, ignored elsewhere.
- @style{wxDL_NOW}
- Equivalent of RTLD_NOW under Unix, ignored elsewhere.
- @style{wxDL_GLOBAL}
- Equivalent of RTLD_GLOBAL under Unix, ignored elsewhere.
- @style{wxDL_VERBATIM}
- Don't try to append the appropriate extension to the library name
- (this is done by default).
- @style{wxDL_DEFAULT}
- Default flags, same as wxDL_NOW currently.
- @style{wxDL_QUIET}
- Don't log an error message if the library couldn't be loaded.
- @endStyleTable
- @library{wxbase}
- @category{appmanagement}
- */
- class wxDynamicLibrary
- {
- public:
- /**
- Default constructor.
- */
- wxDynamicLibrary();
- /**
- Constructor. Calls Load() with the given @a name.
- */
- wxDynamicLibrary(const wxString& name, int flags = wxDL_DEFAULT);
- /**
- Returns the platform-specific full name for the library called @a name.
- E.g. it adds a @c ".dll" extension under Windows and @c "lib" prefix
- and @c ".so", @c ".sl" or @c ".dylib" extension under Unix.
- @see CanonicalizePluginName()
- */
- static wxString CanonicalizeName(const wxString& name,
- wxDynamicLibraryCategory cat = wxDL_LIBRARY);
- /**
- This function does the same thing as CanonicalizeName() but for
- wxWidgets plugins. The only difference is that compiler and version
- information are added to the name to ensure that the plugin which is
- going to be loaded will be compatible with the main program.
- */
- static wxString CanonicalizePluginName(const wxString& name,
- wxPluginCategory cat = wxDL_PLUGIN_GUI);
- /**
- Detaches this object from its library handle, i.e.\ the object will not
- unload the library any longer in its destructor but it is now the
- callers responsibility to do this using Unload().
- */
- wxDllType Detach();
- /**
- Return a valid handle for the main program itself or @NULL if symbols
- from the main program can't be loaded on this platform.
- */
- static wxDllType GetProgramHandle();
- /**
- Returns pointer to symbol @a name in the library or @NULL if the
- library contains no such symbol.
- @see wxDYNLIB_FUNCTION()
- */
- void* GetSymbol(const wxString& name, bool* success = 0) const;
- /**
- This function is available only under Windows as it is only useful when
- dynamically loading symbols from standard Windows DLLs. Such functions
- have either @c 'A' (in ANSI build) or @c 'W' (in Unicode, or wide
- character build) suffix if they take string parameters. Using this
- function, you can use just the base name of the function and the
- correct suffix is appended automatically depending on the current
- build. Otherwise, this method is identical to GetSymbol().
- @onlyfor{wxmsw}
- */
- void* GetSymbolAorW(const wxString& name) const;
- /**
- Returns @true if the symbol with the given @a name is present in the
- dynamic library, @false otherwise. Unlike GetSymbol(), this function
- doesn't log an error message if the symbol is not found.
- @since 2.5.4
- */
- bool HasSymbol(const wxString& name) const;
- /**
- Returns @true if the library was successfully loaded, @false otherwise.
- */
- bool IsLoaded() const;
- /**
- This static method returns a wxArray containing the details of all
- modules loaded into the address space of the current project. The array
- elements are objects of the type: wxDynamicLibraryDetails. The array
- will be empty if an error occurred.
- This method is currently implemented only under Win32 and Linux and is
- useful mostly for diagnostics purposes.
- */
- static wxDynamicLibraryDetailsArray ListLoaded();
- /**
- Loads DLL with the given @a name into memory. The @a flags argument can
- be a combination of the styles outlined in the class description.
- Returns @true if the library was successfully loaded, @false otherwise.
- */
- bool Load(const wxString& name, int flags = wxDL_DEFAULT);
- /**
- Unloads the library from memory. wxDynamicLibrary object automatically
- calls this method from its destructor if it had been successfully
- loaded.
- */
- void Unload();
- /**
- Unloads the library from memory. wxDynamicLibrary object automatically
- calls this method from its destructor if it had been successfully
- loaded.
- This version of Unload() is only used if you need to keep the library
- in memory during a longer period of time than the scope of the
- wxDynamicLibrary object. In this case you may call Detach() and store
- the handle somewhere and call this static method later to unload it.
- */
- static void Unload(wxDllType handle);
- };
- // ============================================================================
- // Global functions/macros
- // ============================================================================
- /** @addtogroup group_funcmacro_misc */
- //@{
- /**
- When loading a function from a DLL you always have to cast the returned
- <tt>void *</tt> pointer to the correct type and, even more annoyingly, you
- have to repeat this type twice if you want to declare and define a function
- pointer all in one line.
- This macro makes this slightly less painful by allowing you to specify the
- type only once, as the first parameter, and creating a variable of this
- type named after the function but with @c pfn prefix and initialized with
- the function @a name from the wxDynamicLibrary @a dynlib.
- @param type
- The type of the function.
- @param name
- The name of the function to load, not a string (without quotes, it is
- quoted automatically by the macro).
- @param dynlib
- The library to load the function from.
- @header{wx/dynlib.h}
- */
- #define wxDYNLIB_FUNCTION(type, name, dynlib)
- //@}
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