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- /////////////////////////////////////////////////////////////////////////////
- // Name: math.h
- // Purpose: interface of global functions
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /** @addtogroup group_funcmacro_math */
- //@{
- /**
- Returns a non-zero value if @a x is neither infinite nor NaN (not a
- number), returns 0 otherwise.
- @header{wx/math.h}
- */
- int wxFinite(double x);
- /**
- Returns a non-zero value if x is NaN (not a number), returns 0 otherwise.
- @header{wx/math.h}
- */
- bool wxIsNaN(double x);
- /**
- Converts the given array of 10 bytes (corresponding to 80 bits) to
- a float number according to the IEEE floating point standard format
- (aka IEEE standard 754).
- @see wxConvertToIeeeExtended() to perform the opposite operation
- */
- wxFloat64 wxConvertFromIeeeExtended(const wxInt8 *bytes);
- /**
- Converts the given floating number @a num in a sequence of 10 bytes
- which are stored in the given array @a bytes (which must be large enough)
- according to the IEEE floating point standard format
- (aka IEEE standard 754).
- @see wxConvertFromIeeeExtended() to perform the opposite operation
- */
- void wxConvertToIeeeExtended(wxFloat64 num, wxInt8 *bytes);
- /**
- Small wrapper around round().
- */
- int wxRound(double x);
- /**
- Returns true if both double values are identical. This is
- only reliable if both values have been assigned the same
- value.
- */
- bool wxIsSameDouble(double x, double y);
- /**
- Return true of @a x is exactly zero. This is only reliable
- if it has been assigned 0.
- */
- bool wxIsNullDouble(double x);
- //@}
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