| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384 | 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        richtext/richtextxml.h
 
- // Purpose:     interface of wxRichTextXMLHandler
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxRichTextXMLHandler
 
-     A handler for loading and saving content in an XML format specific
 
-     to wxRichTextBuffer.
 
-     You can either add the handler to the buffer and load and save through
 
-     the buffer or control API, or you can create an instance of the handler
 
-     on the stack and call its functions directly.
 
-     @section richtextxmlhandler_flags Handler flags
 
-     The following flags can be used with this handler, via the handler's SetFlags()
 
-     function or the buffer or control's SetHandlerFlags() function:
 
-     - wxRICHTEXT_HANDLER_INCLUDE_STYLESHEET
 
-       Include the style sheet in loading and saving operations.
 
-     @library{wxrichtext}
 
-     @category{richtext}
 
- */
 
- class wxRichTextXMLHandler : public wxRichTextFileHandler
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxRichTextXMLHandler(const wxString& name = "XML",
 
-                          const wxString& ext = "xml",
 
-                          int type = wxRICHTEXT_TYPE_XML);
 
-     /**
 
-         Returns @true.
 
-     */
 
-     virtual bool CanLoad() const;
 
-     /**
 
-         Returns @true.
 
-     */
 
-     virtual bool CanSave() const;
 
-     /**
 
-         Recursively exports an object to the stream.
 
-     */
 
-     bool ExportXML(wxOutputStream& stream, wxRichTextObject& obj, int level);
 
-     /**
 
-         Recursively imports an object.
 
-     */
 
-     bool ImportXML(wxRichTextBuffer* buffer, wxRichTextObject* obj, wxXmlNode* node);
 
-     /**
 
-         Call with XML node name, C++ class name so that wxRTC can read in the node.
 
-         If you add a custom object, call this.
 
-     */
 
-     static void RegisterNodeName(const wxString& nodeName, const wxString& className) { sm_nodeNameToClassMap[nodeName] = className; }
 
-     /**
 
-         Cleans up the mapping between node name and C++ class.
 
-     */
 
-     static void ClearNodeToClassMap() { sm_nodeNameToClassMap.clear(); }
 
- protected:
 
-     /**
 
-         Loads buffer context from the given stream.
 
-     */
 
-     virtual bool DoLoadFile(wxRichTextBuffer* buffer, wxInputStream& stream);
 
-     /**
 
-         Saves buffer context to the given stream.
 
-     */
 
-     virtual bool DoSaveFile(wxRichTextBuffer* buffer, wxOutputStream& stream);
 
- };
 
 
  |