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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        helloworld.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_helloworld Hello World Example
 
- @tableofcontents
 
- This page shows a very simple wxWidgets program that can be used as a skeleton
 
- for your own code. While it does nothing very useful, it introduces a couple of
 
- important concepts and explains how to write a working wxWidgets application.
 
- First, you have to include wxWidgets' header files, of course. This can be done
 
- on a file by file basis (such as @c wx/window.h) or using one global include
 
- (@c wx/wx.h) which includes most of the commonly needed headers (although not
 
- all of them as there are simply too many wxWidgets headers to pull in all of
 
- them). For the platforms with support for precompiled headers, as indicated by
 
- @c WX_PRECOMP, this global header is already included by @c wx/wxprec.h so we
 
- only include it for the other ones:
 
- @code
 
- // wxWidgets "Hello world" Program
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include <wx/wxprec.h>
 
- #ifndef WX_PRECOMP
 
-     #include <wx/wx.h>
 
- #endif
 
- @endcode
 
- Practically every app should define a new class derived from wxApp. By
 
- overriding wxApp's OnInit() virtual method the program can be initialized, e.g.
 
- by creating a new main window.
 
- @code
 
- class MyApp: public wxApp
 
- {
 
- public:
 
-     virtual bool OnInit();
 
- };
 
- @endcode
 
- The main window is created by deriving a class from wxFrame and giving it a
 
- menu and a status bar in its constructor. Also, any class that wishes to
 
- respond to any "event" (such as mouse clicks or messages from the menu or a
 
- button) must declare an event table using the macro below.
 
- Finally, the way to react to such events must be done in "handlers". In our
 
- sample, we react to three menu items, one for our custom menu command and two
 
- for the standard "Exit" and "About" commands (any program should normally
 
- implement the latter two). Notice that these handlers don't need to be neither
 
- virtual nor public.
 
- @code
 
- class MyFrame: public wxFrame
 
- {
 
- public:
 
-     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
 
- private:
 
-     void OnHello(wxCommandEvent& event);
 
-     void OnExit(wxCommandEvent& event);
 
-     void OnAbout(wxCommandEvent& event);
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- @endcode
 
- In order to be able to react to a menu command, it must be given a unique
 
- identifier which can be defined as a const variable or an enum element. The
 
- latter is often used because typically many such constants will be needed:
 
- @code
 
- enum
 
- {
 
-     ID_Hello = 1
 
- };
 
- @endcode
 
- Notice that you don't need to define identifiers for the "About" and "Exit". We
 
- then proceed to actually implement an event table in which the events are
 
- routed to their respective handler functions in the class MyFrame.
 
- There are predefined macros for routing all common events, ranging from the
 
- selection of a list box entry to a resize event when a user resizes a window on
 
- the screen. If @c wxID_ANY is given as the ID, the given handler will be
 
- invoked for any event of the specified type, so that you could add just one
 
- entry in the event table for all menu commands or all button commands etc.
 
- The origin of the event can still be distinguished in the event handler as the
 
- (only) parameter in an event handler is a reference to a wxEvent object, which
 
- holds various information about the event (such as the ID of and a pointer to
 
- the class, which emitted the event).
 
- @code
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(ID_Hello,   MyFrame::OnHello)
 
-     EVT_MENU(wxID_EXIT,  MyFrame::OnExit)
 
-     EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
 
- wxEND_EVENT_TABLE()
 
- @endcode
 
- As in all programs there must be a "main" function. Under wxWidgets main is
 
- implemented using this macro, which creates an application instance and starts
 
- the program.
 
- @code
 
- wxIMPLEMENT_APP(MyApp)
 
- @endcode
 
- As mentioned above, wxApp::OnInit() is called upon startup and should be used
 
- to initialize the program, maybe showing a "splash screen" and creating the
 
- main window (or several). The frame should get a title bar text ("Hello World")
 
- and a position and start-up size. One frame can also be declared to be the top
 
- window. Returning @true indicates a successful initialization.
 
- @code
 
- bool MyApp::OnInit()
 
- {
 
-     MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );
 
-     frame->Show( true );
 
-     return true;
 
- }
 
- @endcode
 
- In the constructor of the main window (or later on) we create a menu with our
 
- menu items as well as a status bar to be shown at the bottom of the main
 
- window. Both have to be associated with the frame with respective calls.
 
- @code
 
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
 
-         : wxFrame(NULL, wxID_ANY, title, pos, size)
 
- {
 
-     wxMenu *menuFile = new wxMenu;
 
-     menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
 
-                      "Help string shown in status bar for this menu item");
 
-     menuFile->AppendSeparator();
 
-     menuFile->Append(wxID_EXIT);
 
-     wxMenu *menuHelp = new wxMenu;
 
-     menuHelp->Append(wxID_ABOUT);
 
-     wxMenuBar *menuBar = new wxMenuBar;
 
-     menuBar->Append( menuFile, "&File" );
 
-     menuBar->Append( menuHelp, "&Help" );
 
-     SetMenuBar( menuBar );
 
-     CreateStatusBar();
 
-     SetStatusText( "Welcome to wxWidgets!" );
 
- }
 
- @endcode
 
- Notice that we don't need to specify the labels for the standard menu items
 
- @c wxID_ABOUT and @c wxID_EXIT, they will be given standard (even correctly
 
- translated) labels and also standard accelerators correct for the current
 
- platform making your program behaviour more native. For this reason you should
 
- prefer reusing the standard ids (see @ref page_stockitems) if possible.
 
- Here are the standard event handlers implementations. MyFrame::OnExit() closes
 
- the main window by calling Close(). The parameter @true indicates that other
 
- windows have no veto power such as after asking "Do you really want to close?".
 
- If there is no other main window left, the application will quit.
 
- @code
 
- void MyFrame::OnExit(wxCommandEvent& event)
 
- {
 
-     Close( true );
 
- }
 
- @endcode
 
- MyFrame::OnAbout() will display a small window with some text in it. In this
 
- case a typical "About" window with information about the program.
 
- @code
 
- void MyFrame::OnAbout(wxCommandEvent& event)
 
- {
 
-     wxMessageBox( "This is a wxWidgets' Hello world sample",
 
-                   "About Hello World", wxOK | wxICON_INFORMATION );
 
- }
 
- @endcode
 
- The implementation of custom menu command handler may perform whatever task
 
- your program needs to do, in this case we will simply show a message from it as
 
- befits a hello world example:
 
- @code
 
- void MyFrame::OnHello(wxCommandEvent& event)
 
- {
 
-     wxLogMessage("Hello world from wxWidgets!");
 
- }
 
- @endcode
 
- Here is the entire program that can be copied and pasted:
 
- @code
 
- // wxWidgets "Hello world" Program
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include <wx/wxprec.h>
 
- #ifndef WX_PRECOMP
 
-     #include <wx/wx.h>
 
- #endif
 
- class MyApp: public wxApp
 
- {
 
- public:
 
-     virtual bool OnInit();
 
- };
 
- class MyFrame: public wxFrame
 
- {
 
- public:
 
-     MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
 
- private:
 
-     void OnHello(wxCommandEvent& event);
 
-     void OnExit(wxCommandEvent& event);
 
-     void OnAbout(wxCommandEvent& event);
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- enum
 
- {
 
-     ID_Hello = 1
 
- };
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(ID_Hello,   MyFrame::OnHello)
 
-     EVT_MENU(wxID_EXIT,  MyFrame::OnExit)
 
-     EVT_MENU(wxID_ABOUT, MyFrame::OnAbout)
 
- wxEND_EVENT_TABLE()
 
- wxIMPLEMENT_APP(MyApp);
 
- bool MyApp::OnInit()
 
- {
 
-     MyFrame *frame = new MyFrame( "Hello World", wxPoint(50, 50), wxSize(450, 340) );
 
-     frame->Show( true );
 
-     return true;
 
- }
 
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
 
-         : wxFrame(NULL, wxID_ANY, title, pos, size)
 
- {
 
-     wxMenu *menuFile = new wxMenu;
 
-     menuFile->Append(ID_Hello, "&Hello...\tCtrl-H",
 
-                      "Help string shown in status bar for this menu item");
 
-     menuFile->AppendSeparator();
 
-     menuFile->Append(wxID_EXIT);
 
-     wxMenu *menuHelp = new wxMenu;
 
-     menuHelp->Append(wxID_ABOUT);
 
-     wxMenuBar *menuBar = new wxMenuBar;
 
-     menuBar->Append( menuFile, "&File" );
 
-     menuBar->Append( menuHelp, "&Help" );
 
-     SetMenuBar( menuBar );
 
-     CreateStatusBar();
 
-     SetStatusText( "Welcome to wxWidgets!" );
 
- }
 
- void MyFrame::OnExit(wxCommandEvent& event)
 
- {
 
-     Close( true );
 
- }
 
- void MyFrame::OnAbout(wxCommandEvent& event)
 
- {
 
-     wxMessageBox( "This is a wxWidgets' Hello world sample",
 
-                   "About Hello World", wxOK | wxICON_INFORMATION );
 
- }
 
- void MyFrame::OnHello(wxCommandEvent& event)
 
- {
 
-     wxLogMessage("Hello world from wxWidgets!");
 
- }
 
- @endcode
 
- */
 
 
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