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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        windowsizing.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_windowsizing Window Sizing Overview
 
- @tableofcontents
 
- It can sometimes be confusing to keep track of the various size-related
 
- attributes of a wxWindow, how they relate to each other, and how they interact
 
- with sizers. This document will attempt to clear the fog a little, and give
 
- some simple explanations of things.
 
- @section overview_windowsizing_glossary Glossary
 
- @li @b "Size": this is the current size of the window and it can be explicitly
 
-     set or fetched with the wxWindow::SetSize() or wxWindow::GetSize() methods.
 
-     This size value is the size that the widget is currently using on screen and is
 
-     the way to change the size of something that is not being managed by a sizer.
 
- @li @b "Client Size": the client size represents the widget's area inside of any
 
-     borders belonging to the widget and is the area that can be drawn upon in a
 
-     @c EVT_PAINT event. For wxFrame, the client size also excludes the frame
 
-     menu, tool and status bars, if any. If a window doesn't have any border
 
-     (and is not a wxFrame with some bars) then its client size is the same as
 
-     its size.
 
- @li @b "Best Size": the best size of a widget depends on what kind of widget it is,
 
-     and usually also on the contents of the widget. For example a wxListBox's best
 
-     size will be calculated based on how many items it has, up to a certain limit,
 
-     or a wxButton's best size will be calculated based on its label size, but
 
-     normally won't be smaller than the platform default button size (unless a style
 
-     flag overrides that).
 
-     There is a special virtual method in the C++ window classes called
 
-     wxWindow::DoGetBestSize() that a class can override if it wants to calculate
 
-     its own best size based on its content, however notice that usually it is
 
-     more convenient to override DoGetBestClientSize(), see below.
 
- @li @b "Best Client Size": this is simply the client size corresponding to the
 
-     best window size. When the fitting size for the given contents is computed,
 
-     it will usually be the client size and the size of the borders needs to be
 
-     added to obtain the full best size. For this reason, it's preferable to
 
-     override DoGetBestClientSize() and let DoGetBestSize() compute the full
 
-     best size.
 
- @li @b "Minimal Size": the minimal size of a widget is a size that is normally explicitly
 
-     set by the programmer either with the wxWindow::SetMinSize() method or with the
 
-     wxWindow::SetSizeHints() method.
 
-     Most controls will also set the minimal size to the size given in the control's
 
-     constructor if a non-default value is passed.
 
-     Top-level windows such as wxFrame will not allow the user to resize the frame below
 
-     the minimal size.
 
- @li @b "Maximum Size": just like for the minimal size, the maximum size is normally
 
-     explicitly set by the programmer with the wxWindow::SetMaxSize() method or
 
-     with wxWindow::SetSizeHints().
 
-     Top-level windows such as wxFrame will not allow the user to resize the frame above
 
-     the maximum size.
 
- @li @b "Initial Size": the initial size of a widget is the size given to the
 
-     constructor of the widget, if any.
 
-     As mentioned above most controls will also set this size value as the control's
 
-     minimal size. If the size passed to the constructor is the default ::wxDefaultSize,
 
-     or if the size is not fully specified (such as wxSize(150,-1)) then most controls
 
-     will fill in the missing size components using the best size and will set the
 
-     initial size of the control to the resulting size.
 
- @li @b "Virtual Size": the virtual size is the size of the potentially viewable
 
-     area of the widget.
 
-     The virtual size of a widget may be larger than its actual size and in this
 
-     case scrollbars will appear to the let the user 'explore' the full contents
 
-     of the widget.
 
-     See wxScrolled for more info.
 
- @section overview_windowsizing_func Functions related to sizing
 
- @li wxWindow::GetEffectiveMinSize(): returns a blending of the widget's minimal size
 
-     and best size, giving precedence to the minimal size.
 
-     For example, if a widget's min size is set to (150, -1) and the best size is
 
-     (80, 22) then the best fitting size is (150, 22). If the min size is (50, 20)
 
-     then the best fitting size is (50, 20). This method is what is called by the
 
-     sizers when determining what the requirements of each item in the sizer is,
 
-     and is used for calculating the overall minimum needs of the sizer.
 
- @li wxWindow::SetInitialSize(): this is a little different than the typical size
 
-     setters. Rather than just setting an "initial size" attribute it actually sets
 
-     the minimal size to the value passed in, blends that value with the best size,
 
-     and then sets the size of the widget to be the result.
 
-     So you can consider this method to be a "Smart SetSize". This method is what is
 
-     called by the constructor of most controls to set the minimal size and the initial
 
-     size of the control.
 
- @li wxWindow::Fit(): this method sets the size of a window to fit around its children.
 
-     If it has no children then nothing is done, if it does have children then the size
 
-     of the window is set to the window's best size.
 
- @li wxSizer::Fit(): this sets the size of the window to be large enough to
 
-     accommodate the minimum size needed by the sizer, (along with a few other
 
-     constraints...). If the sizer is the one that is assigned to the window then
 
-     this should be equivalent to wxWindow::Fit().
 
- @li wxSizer::Layout(): recalculates the minimum space needed by each item in the
 
-     sizer, and then lays out the items within the space currently allotted to the sizer.
 
- @li wxWindow::Layout(): if the window has a sizer then it sets the space given to
 
-     the sizer to the current size of the window, which results in a call to
 
-     wxSizer::Layout(). If the window has layout constraints instead of a sizer then
 
-     the constraints algorithm is run. The @c Layout() method is what is called by
 
-     the default @c EVT_SIZE handler for container windows.
 
- */
 
 
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