| 12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182838485868788899091929394959697 | 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/choice.h
 
- // Purpose:     wxChoice class interface
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     26.07.99
 
- // Copyright:   (c) wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_CHOICE_H_BASE_
 
- #define _WX_CHOICE_H_BASE_
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- #include "wx/defs.h"
 
- #if wxUSE_CHOICE
 
- #include "wx/ctrlsub.h"     // the base class
 
- // ----------------------------------------------------------------------------
 
- // global data
 
- // ----------------------------------------------------------------------------
 
- extern WXDLLIMPEXP_DATA_CORE(const char) wxChoiceNameStr[];
 
- // ----------------------------------------------------------------------------
 
- // wxChoice allows to select one of a non-modifiable list of strings
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxChoiceBase : public wxControlWithItems
 
- {
 
- public:
 
-     wxChoiceBase() { }
 
-     virtual ~wxChoiceBase();
 
-     // all generic methods are in wxControlWithItems
 
-     // get the current selection: this can only be different from the normal
 
-     // selection if the popup items list is currently opened and the user
 
-     // selected some item in it but didn't close the list yet; otherwise (and
 
-     // currently always on platforms other than MSW) this is the same as
 
-     // GetSelection()
 
-     virtual int GetCurrentSelection() const { return GetSelection(); }
 
-     // set/get the number of columns in the control (as they're not supported on
 
-     // most platforms, they do nothing by default)
 
-     virtual void SetColumns(int WXUNUSED(n) = 1 ) { }
 
-     virtual int GetColumns() const { return 1 ; }
 
-     // emulate selecting the item event.GetInt()
 
-     void Command(wxCommandEvent& event);
 
-     // override wxItemContainer::IsSorted
 
-     virtual bool IsSorted() const { return HasFlag(wxCB_SORT); }
 
- protected:
 
-     // The generic implementation doesn't determine the height correctly and
 
-     // doesn't account for the width of the arrow but does take into account
 
-     // the string widths, so the derived classes should override it and set the
 
-     // height and add the arrow width to the size returned by this version.
 
-     virtual wxSize DoGetBestSize() const;
 
- private:
 
-     wxDECLARE_NO_COPY_CLASS(wxChoiceBase);
 
- };
 
- // ----------------------------------------------------------------------------
 
- // include the platform-dependent class definition
 
- // ----------------------------------------------------------------------------
 
- #if defined(__WXUNIVERSAL__)
 
-     #include "wx/univ/choice.h"
 
- #elif defined(__SMARTPHONE__) && defined(__WXWINCE__)
 
-     #include "wx/msw/wince/choicece.h"
 
- #elif defined(__WXMSW__)
 
-     #include "wx/msw/choice.h"
 
- #elif defined(__WXMOTIF__)
 
-     #include "wx/motif/choice.h"
 
- #elif defined(__WXGTK20__)
 
-     #include "wx/gtk/choice.h"
 
- #elif defined(__WXGTK__)
 
-     #include "wx/gtk1/choice.h"
 
- #elif defined(__WXMAC__)
 
-     #include "wx/osx/choice.h"
 
- #elif defined(__WXCOCOA__)
 
-     #include "wx/cocoa/choice.h"
 
- #elif defined(__WXPM__)
 
-     #include "wx/os2/choice.h"
 
- #endif
 
- #endif // wxUSE_CHOICE
 
- #endif // _WX_CHOICE_H_BASE_
 
 
  |