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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/dynlib.h
 
- // Purpose:     Dynamic library loading classes
 
- // Author:      Guilhem Lavaux, Vadim Zeitlin, Vaclav Slavik
 
- // Modified by:
 
- // Created:     20/07/98
 
- // Copyright:   (c) 1998 Guilhem Lavaux
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_DYNLIB_H__
 
- #define _WX_DYNLIB_H__
 
- #include "wx/defs.h"
 
- #if wxUSE_DYNLIB_CLASS
 
- #include "wx/string.h"
 
- #include "wx/dynarray.h"
 
- // note that we have our own dlerror() implementation under Darwin
 
- #if (defined(HAVE_DLERROR) && !defined(__EMX__)) || defined(__DARWIN__)
 
-     #define wxHAVE_DYNLIB_ERROR
 
- #endif
 
- class WXDLLIMPEXP_FWD_BASE wxDynamicLibraryDetailsCreator;
 
- // ----------------------------------------------------------------------------
 
- // conditional compilation
 
- // ----------------------------------------------------------------------------
 
- // Note: __OS2__/EMX has to be tested first, since we want to use
 
- // native version, even if configure detected presence of DLOPEN.
 
- #if defined(__OS2__) || defined(__EMX__) || defined(__WINDOWS__)
 
-     typedef WXHMODULE           wxDllType;
 
- #elif defined(__DARWIN__)
 
-     // Don't include dlfcn.h on Darwin, we may be using our own replacements.
 
-     typedef void               *wxDllType;
 
- #elif defined(HAVE_DLOPEN)
 
-     #include <dlfcn.h>
 
-     typedef void               *wxDllType;
 
- #elif defined(HAVE_SHL_LOAD)
 
-     #include <dl.h>
 
-     typedef shl_t               wxDllType;
 
- #elif defined(__WXMAC__)
 
-     #include <CodeFragments.h>
 
-     typedef CFragConnectionID   wxDllType;
 
- #else
 
-     #error "Dynamic Loading classes can't be compiled on this platform, sorry."
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- enum wxDLFlags
 
- {
 
-     wxDL_LAZY       = 0x00000001,   // resolve undefined symbols at first use
 
-                                     // (only works on some Unix versions)
 
-     wxDL_NOW        = 0x00000002,   // resolve undefined symbols on load
 
-                                     // (default, always the case under Win32)
 
-     wxDL_GLOBAL     = 0x00000004,   // export extern symbols to subsequently
 
-                                     // loaded libs.
 
-     wxDL_VERBATIM   = 0x00000008,   // attempt to load the supplied library
 
-                                     // name without appending the usual dll
 
-                                     // filename extension.
 
-     // this flag is obsolete, don't use
 
-     wxDL_NOSHARE    = 0x00000010,   // load new DLL, don't reuse already loaded
 
-                                     // (only for wxPluginManager)
 
-     wxDL_QUIET      = 0x00000020,   // don't log an error if failed to load
 
-     // this flag is dangerous, for internal use of wxMSW only, don't use at all
 
-     // and especially don't use directly, use wxLoadedDLL instead if you really
 
-     // do need it
 
-     wxDL_GET_LOADED = 0x00000040,   // Win32 only: return handle of already
 
-                                     // loaded DLL or NULL otherwise; Unload()
 
-                                     // should not be called so don't forget to
 
-                                     // Detach() if you use this function
 
-     wxDL_DEFAULT    = wxDL_NOW      // default flags correspond to Win32
 
- };
 
- enum wxDynamicLibraryCategory
 
- {
 
-     wxDL_LIBRARY,       // standard library
 
-     wxDL_MODULE         // loadable module/plugin
 
- };
 
- enum wxPluginCategory
 
- {
 
-     wxDL_PLUGIN_GUI,    // plugin that uses GUI classes
 
-     wxDL_PLUGIN_BASE    // wxBase-only plugin
 
- };
 
- // ----------------------------------------------------------------------------
 
- // macros
 
- // ----------------------------------------------------------------------------
 
- // when loading a function from a DLL you always have to cast the returned
 
- // "void *" pointer to the correct type and, even more annoyingly, you have to
 
- // repeat this type twice if you want to declare and define a function pointer
 
- // all in one line
 
- //
 
- // this macro makes this slightly less painful by allowing you to specify the
 
- // type only once, as the first parameter, and creating a variable of this type
 
- // called "pfn<name>" initialized with the "name" from the "dynlib"
 
- #define wxDYNLIB_FUNCTION(type, name, dynlib) \
 
-     type pfn ## name = (type)(dynlib).GetSymbol(wxT(#name))
 
- // a more convenient function replacing wxDYNLIB_FUNCTION above
 
- //
 
- // it uses the convention that the type of the function is its name suffixed
 
- // with "_t" but it doesn't define a variable but just assigns the loaded value
 
- // to it and also allows to pass it the prefix to be used instead of hardcoding
 
- // "pfn" (the prefix can be "m_" or "gs_pfn" or whatever)
 
- //
 
- // notice that this function doesn't generate error messages if the symbol
 
- // couldn't be loaded, the caller should generate the appropriate message
 
- #define wxDL_INIT_FUNC(pfx, name, dynlib) \
 
-     pfx ## name = (name ## _t)(dynlib).RawGetSymbol(#name)
 
- #ifdef __WINDOWS__
 
- // same as wxDL_INIT_FUNC() but appends 'A' or 'W' to the function name, see
 
- // wxDynamicLibrary::GetSymbolAorW()
 
- #define wxDL_INIT_FUNC_AW(pfx, name, dynlib) \
 
-     pfx ## name = (name ## _t)(dynlib).GetSymbolAorW(#name)
 
- #endif // __WINDOWS__
 
- // the following macros can be used to redirect a whole library to a class and
 
- // check at run-time if the library is present and contains all required
 
- // methods
 
- //
 
- // notice that they are supposed to be used inside a class which has "m_ok"
 
- // member variable indicating if the library had been successfully loaded
 
- // helper macros constructing the name of the variable storing the function
 
- // pointer and the name of its type from the function name
 
- #define wxDL_METHOD_NAME(name) m_pfn ## name
 
- #define wxDL_METHOD_TYPE(name) name ## _t
 
- // parameters are:
 
- //  - rettype: return type of the function, e.g. "int"
 
- //  - name: name of the function, e.g. "foo"
 
- //  - args: function signature in parentheses, e.g. "(int x, int y)"
 
- //  - argnames: the names of the parameters in parentheses, e.g. "(x, y)"
 
- //  - defret: the value to return if the library wasn't successfully loaded
 
- #define wxDL_METHOD_DEFINE( rettype, name, args, argnames, defret ) \
 
-     typedef rettype (* wxDL_METHOD_TYPE(name)) args ; \
 
-     wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
 
-     rettype name args \
 
-         { return m_ok ? wxDL_METHOD_NAME(name) argnames : defret; }
 
- #define wxDL_VOIDMETHOD_DEFINE( name, args, argnames ) \
 
-     typedef void (* wxDL_METHOD_TYPE(name)) args ; \
 
-     wxDL_METHOD_TYPE(name) wxDL_METHOD_NAME(name); \
 
-     void name args \
 
-         { if ( m_ok ) wxDL_METHOD_NAME(name) argnames ; }
 
- #define wxDL_METHOD_LOAD(lib, name) \
 
-     wxDL_METHOD_NAME(name) = \
 
-         (wxDL_METHOD_TYPE(name)) lib.GetSymbol(#name, &m_ok); \
 
-     if ( !m_ok ) return false
 
- // ----------------------------------------------------------------------------
 
- // wxDynamicLibraryDetails: contains details about a loaded wxDynamicLibrary
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_BASE wxDynamicLibraryDetails
 
- {
 
- public:
 
-     // ctor, normally never used as these objects are only created by
 
-     // wxDynamicLibrary::ListLoaded()
 
-     wxDynamicLibraryDetails() { m_address = NULL; m_length = 0; }
 
-     // get the (base) name
 
-     wxString GetName() const { return m_name; }
 
-     // get the full path of this object
 
-     wxString GetPath() const { return m_path; }
 
-     // get the load address and the extent, return true if this information is
 
-     // available
 
-     bool GetAddress(void **addr, size_t *len) const
 
-     {
 
-         if ( !m_address )
 
-             return false;
 
-         if ( addr )
 
-             *addr = m_address;
 
-         if ( len )
 
-             *len = m_length;
 
-         return true;
 
-     }
 
-     // return the version of the DLL (may be empty if no version info)
 
-     wxString GetVersion() const
 
-     {
 
-         return m_version;
 
-     }
 
- private:
 
-     wxString m_name,
 
-              m_path,
 
-              m_version;
 
-     void *m_address;
 
-     size_t m_length;
 
-     friend class wxDynamicLibraryDetailsCreator;
 
- };
 
- WX_DECLARE_USER_EXPORTED_OBJARRAY(wxDynamicLibraryDetails,
 
-                                   wxDynamicLibraryDetailsArray,
 
-                                   WXDLLIMPEXP_BASE);
 
- // ----------------------------------------------------------------------------
 
- // wxDynamicLibrary: represents a handle to a DLL/shared object
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_BASE wxDynamicLibrary
 
- {
 
- public:
 
-     // return a valid handle for the main program itself or NULL if back
 
-     // linking is not supported by the current platform (e.g. Win32)
 
-     static wxDllType         GetProgramHandle();
 
-     // return the platform standard DLL extension (with leading dot)
 
-     static wxString GetDllExt(wxDynamicLibraryCategory cat = wxDL_LIBRARY);
 
-     wxDynamicLibrary() : m_handle(0) { }
 
-     wxDynamicLibrary(const wxString& libname, int flags = wxDL_DEFAULT)
 
-         : m_handle(0)
 
-     {
 
-         Load(libname, flags);
 
-     }
 
-     // NOTE: this class is (deliberately) not virtual, do not attempt
 
-     //       to use it polymorphically.
 
-     ~wxDynamicLibrary() { Unload(); }
 
-     // return true if the library was loaded successfully
 
-     bool IsLoaded() const { return m_handle != 0; }
 
-     // load the library with the given name (full or not), return true if ok
 
-     bool Load(const wxString& libname, int flags = wxDL_DEFAULT);
 
-     // raw function for loading dynamic libs: always behaves as if
 
-     // wxDL_VERBATIM were specified and doesn't log error message if the
 
-     // library couldn't be loaded but simply returns NULL
 
-     static wxDllType RawLoad(const wxString& libname, int flags = wxDL_DEFAULT);
 
-     // detach the library object from its handle, i.e. prevent the object from
 
-     // unloading the library in its dtor -- the caller is now responsible for
 
-     // doing this
 
-     wxDllType Detach() { wxDllType h = m_handle; m_handle = 0; return h; }
 
-     // unload the given library handle (presumably returned by Detach() before)
 
-     static void Unload(wxDllType handle);
 
-     // unload the library, also done automatically in dtor
 
-     void Unload() { if ( IsLoaded() ) { Unload(m_handle); m_handle = 0; } }
 
-     // Return the raw handle from dlopen and friends.
 
-     wxDllType GetLibHandle() const { return m_handle; }
 
-     // check if the given symbol is present in the library, useful to verify if
 
-     // a loadable module is our plugin, for example, without provoking error
 
-     // messages from GetSymbol()
 
-     bool HasSymbol(const wxString& name) const
 
-     {
 
-         bool ok;
 
-         DoGetSymbol(name, &ok);
 
-         return ok;
 
-     }
 
-     // resolve a symbol in a loaded DLL, such as a variable or function name.
 
-     // 'name' is the (possibly mangled) name of the symbol. (use extern "C" to
 
-     // export unmangled names)
 
-     //
 
-     // Since it is perfectly valid for the returned symbol to actually be NULL,
 
-     // that is not always indication of an error.  Pass and test the parameter
 
-     // 'success' for a true indication of success or failure to load the
 
-     // symbol.
 
-     //
 
-     // Returns a pointer to the symbol on success, or NULL if an error occurred
 
-     // or the symbol wasn't found.
 
-     void *GetSymbol(const wxString& name, bool *success = NULL) const;
 
-     // low-level version of GetSymbol()
 
-     static void *RawGetSymbol(wxDllType handle, const wxString& name);
 
-     void *RawGetSymbol(const wxString& name) const
 
-     {
 
- #if defined (__WXPM__) || defined(__EMX__)
 
-         return GetSymbol(name);
 
- #else
 
-         return RawGetSymbol(m_handle, name);
 
- #endif
 
-     }
 
- #ifdef __WINDOWS__
 
-     // this function is useful for loading functions from the standard Windows
 
-     // DLLs: such functions have an 'A' (in ANSI build) or 'W' (in Unicode, or
 
-     // wide character build) suffix if they take string parameters
 
-     static void *RawGetSymbolAorW(wxDllType handle, const wxString& name)
 
-     {
 
-         return RawGetSymbol
 
-                (
 
-                 handle,
 
-                 name +
 
- #if wxUSE_UNICODE
 
-                 L'W'
 
- #else
 
-                 'A'
 
- #endif
 
-                );
 
-     }
 
-     void *GetSymbolAorW(const wxString& name) const
 
-     {
 
-         return RawGetSymbolAorW(m_handle, name);
 
-     }
 
- #endif // __WINDOWS__
 
-     // return all modules/shared libraries in the address space of this process
 
-     //
 
-     // returns an empty array if not implemented or an error occurred
 
-     static wxDynamicLibraryDetailsArray ListLoaded();
 
-     // return platform-specific name of dynamic library with proper extension
 
-     // and prefix (e.g. "foo.dll" on Windows or "libfoo.so" on Linux)
 
-     static wxString CanonicalizeName(const wxString& name,
 
-                                      wxDynamicLibraryCategory cat = wxDL_LIBRARY);
 
-     // return name of wxWidgets plugin (adds compiler and version info
 
-     // to the filename):
 
-     static wxString
 
-     CanonicalizePluginName(const wxString& name,
 
-                            wxPluginCategory cat = wxDL_PLUGIN_GUI);
 
-     // return plugin directory on platforms where it makes sense and empty
 
-     // string on others:
 
-     static wxString GetPluginsDirectory();
 
- #ifdef __WINDOWS__
 
-     // return the handle (HMODULE/HINSTANCE) of the DLL with the given name
 
-     // and/or containing the specified address: for XP and later systems only
 
-     // the address is used and the name is ignored but for the previous systems
 
-     // only the name (which may be either a full path to the DLL or just its
 
-     // base name, possibly even without extension) is used
 
-     //
 
-     // the returned handle reference count is not incremented so it doesn't
 
-     // need to be freed using FreeLibrary() but it also means that it can
 
-     // become invalid if the DLL is unloaded
 
-     static WXHMODULE MSWGetModuleHandle(const wxString& name, void *addr);
 
- #endif // __WINDOWS__
 
- protected:
 
-     // common part of GetSymbol() and HasSymbol()
 
-     void *DoGetSymbol(const wxString& name, bool *success = 0) const;
 
- #ifdef wxHAVE_DYNLIB_ERROR
 
-     // log the error after a dlxxx() function failure
 
-     static void Error();
 
- #endif // wxHAVE_DYNLIB_ERROR
 
-     // the handle to DLL or NULL
 
-     wxDllType m_handle;
 
-     // no copy ctor/assignment operators (or we'd try to unload the library
 
-     // twice)
 
-     wxDECLARE_NO_COPY_CLASS(wxDynamicLibrary);
 
- };
 
- #ifdef __WINDOWS__
 
- // ----------------------------------------------------------------------------
 
- // wxLoadedDLL is a MSW-only internal helper class allowing to dynamically bind
 
- // to a DLL already loaded into the project address space
 
- // ----------------------------------------------------------------------------
 
- class wxLoadedDLL : public wxDynamicLibrary
 
- {
 
- public:
 
-     wxLoadedDLL(const wxString& dllname)
 
-         : wxDynamicLibrary(dllname, wxDL_GET_LOADED | wxDL_VERBATIM | wxDL_QUIET)
 
-     {
 
-     }
 
-     ~wxLoadedDLL()
 
-     {
 
-         Detach();
 
-     }
 
- };
 
- #endif // __WINDOWS__
 
- // ----------------------------------------------------------------------------
 
- // Interesting defines
 
- // ----------------------------------------------------------------------------
 
- #define WXDLL_ENTRY_FUNCTION() \
 
- extern "C" WXEXPORT const wxClassInfo *wxGetClassFirst(); \
 
- const wxClassInfo *wxGetClassFirst() { \
 
-   return wxClassInfo::GetFirst(); \
 
- }
 
- #endif // wxUSE_DYNLIB_CLASS
 
- #endif // _WX_DYNLIB_H__
 
 
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