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- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/private/graphics.h
- // Purpose: private graphics context header
- // Author: Stefan Csomor
- // Modified by:
- // Created:
- // Copyright: (c) Stefan Csomor
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_GRAPHICS_PRIVATE_H_
- #define _WX_GRAPHICS_PRIVATE_H_
- #if wxUSE_GRAPHICS_CONTEXT
- #include "wx/graphics.h"
- class WXDLLIMPEXP_CORE wxGraphicsObjectRefData : public wxObjectRefData
- {
- public :
- wxGraphicsObjectRefData( wxGraphicsRenderer* renderer );
- wxGraphicsObjectRefData( const wxGraphicsObjectRefData* data );
- wxGraphicsRenderer* GetRenderer() const ;
- virtual wxGraphicsObjectRefData* Clone() const ;
- protected :
- wxGraphicsRenderer* m_renderer;
- } ;
- class WXDLLIMPEXP_CORE wxGraphicsBitmapData : public wxGraphicsObjectRefData
- {
- public :
- wxGraphicsBitmapData( wxGraphicsRenderer* renderer) :
- wxGraphicsObjectRefData(renderer) {}
- virtual ~wxGraphicsBitmapData() {}
- // returns the native representation
- virtual void * GetNativeBitmap() const = 0;
- } ;
- class WXDLLIMPEXP_CORE wxGraphicsMatrixData : public wxGraphicsObjectRefData
- {
- public :
- wxGraphicsMatrixData( wxGraphicsRenderer* renderer) :
- wxGraphicsObjectRefData(renderer) {}
- virtual ~wxGraphicsMatrixData() {}
- // concatenates the matrix
- virtual void Concat( const wxGraphicsMatrixData *t ) = 0;
- // sets the matrix to the respective values
- virtual void Set(wxDouble a=1.0, wxDouble b=0.0, wxDouble c=0.0, wxDouble d=1.0,
- wxDouble tx=0.0, wxDouble ty=0.0) = 0;
- // gets the component valuess of the matrix
- virtual void Get(wxDouble* a=NULL, wxDouble* b=NULL, wxDouble* c=NULL,
- wxDouble* d=NULL, wxDouble* tx=NULL, wxDouble* ty=NULL) const = 0;
- // makes this the inverse matrix
- virtual void Invert() = 0;
- // returns true if the elements of the transformation matrix are equal ?
- virtual bool IsEqual( const wxGraphicsMatrixData* t) const = 0;
- // return true if this is the identity matrix
- virtual bool IsIdentity() const = 0;
- //
- // transformation
- //
- // add the translation to this matrix
- virtual void Translate( wxDouble dx , wxDouble dy ) = 0;
- // add the scale to this matrix
- virtual void Scale( wxDouble xScale , wxDouble yScale ) = 0;
- // add the rotation to this matrix (radians)
- virtual void Rotate( wxDouble angle ) = 0;
- //
- // apply the transforms
- //
- // applies that matrix to the point
- virtual void TransformPoint( wxDouble *x, wxDouble *y ) const = 0;
- // applies the matrix except for translations
- virtual void TransformDistance( wxDouble *dx, wxDouble *dy ) const =0;
- // returns the native representation
- virtual void * GetNativeMatrix() const = 0;
- } ;
- class WXDLLIMPEXP_CORE wxGraphicsPathData : public wxGraphicsObjectRefData
- {
- public :
- wxGraphicsPathData(wxGraphicsRenderer* renderer) : wxGraphicsObjectRefData(renderer) {}
- virtual ~wxGraphicsPathData() {}
- //
- // These are the path primitives from which everything else can be constructed
- //
- // begins a new subpath at (x,y)
- virtual void MoveToPoint( wxDouble x, wxDouble y ) = 0;
- // adds a straight line from the current point to (x,y)
- virtual void AddLineToPoint( wxDouble x, wxDouble y ) = 0;
- // adds a cubic Bezier curve from the current point, using two control points and an end point
- virtual void AddCurveToPoint( wxDouble cx1, wxDouble cy1, wxDouble cx2, wxDouble cy2, wxDouble x, wxDouble y ) = 0;
- // adds another path
- virtual void AddPath( const wxGraphicsPathData* path ) =0;
- // closes the current sub-path
- virtual void CloseSubpath() = 0;
- // gets the last point of the current path, (0,0) if not yet set
- virtual void GetCurrentPoint( wxDouble* x, wxDouble* y) const = 0;
- // adds an arc of a circle centering at (x,y) with radius (r) from startAngle to endAngle
- virtual void AddArc( wxDouble x, wxDouble y, wxDouble r, wxDouble startAngle, wxDouble endAngle, bool clockwise ) = 0;
- //
- // These are convenience functions which - if not available natively will be assembled
- // using the primitives from above
- //
- // adds a quadratic Bezier curve from the current point, using a control point and an end point
- virtual void AddQuadCurveToPoint( wxDouble cx, wxDouble cy, wxDouble x, wxDouble y );
- // appends a rectangle as a new closed subpath
- virtual void AddRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h );
- // appends an ellipsis as a new closed subpath fitting the passed rectangle
- virtual void AddCircle( wxDouble x, wxDouble y, wxDouble r );
- // appends a an arc to two tangents connecting (current) to (x1,y1) and (x1,y1) to (x2,y2), also a straight line from (current) to (x1,y1)
- virtual void AddArcToPoint( wxDouble x1, wxDouble y1 , wxDouble x2, wxDouble y2, wxDouble r ) ;
- // appends an ellipse
- virtual void AddEllipse( wxDouble x, wxDouble y, wxDouble w, wxDouble h);
- // appends a rounded rectangle
- virtual void AddRoundedRectangle( wxDouble x, wxDouble y, wxDouble w, wxDouble h, wxDouble radius);
- // returns the native path
- virtual void * GetNativePath() const = 0;
- // give the native path returned by GetNativePath() back (there might be some deallocations necessary)
- virtual void UnGetNativePath(void *p) const= 0;
- // transforms each point of this path by the matrix
- virtual void Transform( const wxGraphicsMatrixData* matrix ) =0;
- // gets the bounding box enclosing all points (possibly including control points)
- virtual void GetBox(wxDouble *x, wxDouble *y, wxDouble *w, wxDouble *h) const=0;
- virtual bool Contains( wxDouble x, wxDouble y, wxPolygonFillMode fillStyle = wxODDEVEN_RULE) const=0;
- };
- #endif
- #endif // _WX_GRAPHICS_PRIVATE_H_
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