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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/socket.h
 
- // Purpose:     Socket handling classes
 
- // Authors:     Guilhem Lavaux, Guillermo Rodriguez Garcia
 
- // Modified by:
 
- // Created:     April 1997
 
- // Copyright:   (c) Guilhem Lavaux
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_SOCKET_H_
 
- #define _WX_SOCKET_H_
 
- #include "wx/defs.h"
 
- #if wxUSE_SOCKETS
 
- // ---------------------------------------------------------------------------
 
- // wxSocket headers
 
- // ---------------------------------------------------------------------------
 
- #include "wx/event.h"
 
- #include "wx/sckaddr.h"
 
- #include "wx/list.h"
 
- class wxSocketImpl;
 
- // ------------------------------------------------------------------------
 
- // Types and constants
 
- // ------------------------------------------------------------------------
 
- // Define the type of native sockets.
 
- #if defined(__WINDOWS__)
 
-     // Although socket descriptors are still 32 bit values, even under Win64,
 
-     // the socket type is 64 bit there.
 
-     typedef wxUIntPtr wxSOCKET_T;
 
- #else
 
-     typedef int wxSOCKET_T;
 
- #endif
 
- // Types of different socket notifications or events.
 
- //
 
- // NB: the values here should be consecutive and start with 0 as they are
 
- //     used to construct the wxSOCKET_XXX_FLAG bit mask values below
 
- enum wxSocketNotify
 
- {
 
-     wxSOCKET_INPUT,
 
-     wxSOCKET_OUTPUT,
 
-     wxSOCKET_CONNECTION,
 
-     wxSOCKET_LOST
 
- };
 
- enum
 
- {
 
-     wxSOCKET_INPUT_FLAG = 1 << wxSOCKET_INPUT,
 
-     wxSOCKET_OUTPUT_FLAG = 1 << wxSOCKET_OUTPUT,
 
-     wxSOCKET_CONNECTION_FLAG = 1 << wxSOCKET_CONNECTION,
 
-     wxSOCKET_LOST_FLAG = 1 << wxSOCKET_LOST
 
- };
 
- // this is a combination of the bit masks defined above
 
- typedef int wxSocketEventFlags;
 
- enum wxSocketError
 
- {
 
-     wxSOCKET_NOERROR = 0,
 
-     wxSOCKET_INVOP,
 
-     wxSOCKET_IOERR,
 
-     wxSOCKET_INVADDR,
 
-     wxSOCKET_INVSOCK,
 
-     wxSOCKET_NOHOST,
 
-     wxSOCKET_INVPORT,
 
-     wxSOCKET_WOULDBLOCK,
 
-     wxSOCKET_TIMEDOUT,
 
-     wxSOCKET_MEMERR,
 
-     wxSOCKET_OPTERR
 
- };
 
- // socket options/flags bit masks
 
- enum
 
- {
 
-     wxSOCKET_NONE           = 0x0000,
 
-     wxSOCKET_NOWAIT_READ    = 0x0001,
 
-     wxSOCKET_NOWAIT_WRITE   = 0x0002,
 
-     wxSOCKET_NOWAIT         = wxSOCKET_NOWAIT_READ | wxSOCKET_NOWAIT_WRITE,
 
-     wxSOCKET_WAITALL_READ   = 0x0004,
 
-     wxSOCKET_WAITALL_WRITE  = 0x0008,
 
-     wxSOCKET_WAITALL        = wxSOCKET_WAITALL_READ | wxSOCKET_WAITALL_WRITE,
 
-     wxSOCKET_BLOCK          = 0x0010,
 
-     wxSOCKET_REUSEADDR      = 0x0020,
 
-     wxSOCKET_BROADCAST      = 0x0040,
 
-     wxSOCKET_NOBIND         = 0x0080
 
- };
 
- typedef int wxSocketFlags;
 
- // socket kind values (badly defined, don't use)
 
- enum wxSocketType
 
- {
 
-     wxSOCKET_UNINIT,
 
-     wxSOCKET_CLIENT,
 
-     wxSOCKET_SERVER,
 
-     wxSOCKET_BASE,
 
-     wxSOCKET_DATAGRAM
 
- };
 
- // event
 
- class WXDLLIMPEXP_FWD_NET wxSocketEvent;
 
- wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_NET, wxEVT_SOCKET, wxSocketEvent);
 
- // --------------------------------------------------------------------------
 
- // wxSocketBase
 
- // --------------------------------------------------------------------------
 
- class WXDLLIMPEXP_NET wxSocketBase : public wxObject
 
- {
 
- public:
 
-     // Public interface
 
-     // ----------------
 
-     // ctors and dtors
 
-     wxSocketBase();
 
-     wxSocketBase(wxSocketFlags flags, wxSocketType type);
 
-     virtual ~wxSocketBase();
 
-     void Init();
 
-     bool Destroy();
 
-     // state
 
-     bool Ok() const { return IsOk(); }
 
-     bool IsOk() const { return m_impl != NULL; }
 
-     bool Error() const { return LastError() != wxSOCKET_NOERROR; }
 
-     bool IsClosed() const { return m_closed; }
 
-     bool IsConnected() const { return m_connected; }
 
-     bool IsData() { return WaitForRead(0, 0); }
 
-     bool IsDisconnected() const { return !IsConnected(); }
 
-     wxUint32 LastCount() const { return m_lcount; }
 
-     wxUint32 LastReadCount() const { return m_lcount_read; }
 
-     wxUint32 LastWriteCount() const { return m_lcount_write; }
 
-     wxSocketError LastError() const;
 
-     void SaveState();
 
-     void RestoreState();
 
-     // addresses
 
-     virtual bool GetLocal(wxSockAddress& addr_man) const;
 
-     virtual bool GetPeer(wxSockAddress& addr_man) const;
 
-     virtual bool SetLocal(const wxIPV4address& local);
 
-     // base IO
 
-     virtual bool  Close();
 
-     void ShutdownOutput();
 
-     wxSocketBase& Discard();
 
-     wxSocketBase& Peek(void* buffer, wxUint32 nbytes);
 
-     wxSocketBase& Read(void* buffer, wxUint32 nbytes);
 
-     wxSocketBase& ReadMsg(void *buffer, wxUint32 nbytes);
 
-     wxSocketBase& Unread(const void *buffer, wxUint32 nbytes);
 
-     wxSocketBase& Write(const void *buffer, wxUint32 nbytes);
 
-     wxSocketBase& WriteMsg(const void *buffer, wxUint32 nbytes);
 
-     // all Wait() functions wait until their condition is satisfied or the
 
-     // timeout expires; if seconds == -1 (default) then m_timeout value is used
 
-     //
 
-     // it is also possible to call InterruptWait() to cancel any current Wait()
 
-     // wait for anything at all to happen with this socket
 
-     bool Wait(long seconds = -1, long milliseconds = 0);
 
-     // wait until we can read from or write to the socket without blocking
 
-     // (notice that this does not mean that the operation will succeed but only
 
-     // that it will return immediately)
 
-     bool WaitForRead(long seconds = -1, long milliseconds = 0);
 
-     bool WaitForWrite(long seconds = -1, long milliseconds = 0);
 
-     // wait until the connection is terminated
 
-     bool WaitForLost(long seconds = -1, long milliseconds = 0);
 
-     void InterruptWait() { m_interrupt = true; }
 
-     wxSocketFlags GetFlags() const { return m_flags; }
 
-     void SetFlags(wxSocketFlags flags);
 
-     virtual void SetTimeout(long seconds);
 
-     long GetTimeout() const { return m_timeout; }
 
-     bool GetOption(int level, int optname, void *optval, int *optlen);
 
-     bool SetOption(int level, int optname, const void *optval, int optlen);
 
-     wxUint32 GetLastIOSize() const { return m_lcount; }
 
-     wxUint32 GetLastIOReadSize() const { return m_lcount_read; }
 
-     wxUint32 GetLastIOWriteSize() const { return m_lcount_write; }
 
-     // event handling
 
-     void *GetClientData() const { return m_clientData; }
 
-     void SetClientData(void *data) { m_clientData = data; }
 
-     void SetEventHandler(wxEvtHandler& handler, int id = wxID_ANY);
 
-     void SetNotify(wxSocketEventFlags flags);
 
-     void Notify(bool notify);
 
-     // Get the underlying socket descriptor.
 
-     wxSOCKET_T GetSocket() const;
 
-     // initialize/shutdown the sockets (done automatically so there is no need
 
-     // to call these functions usually)
 
-     //
 
-     // should always be called from the main thread only so one of the cases
 
-     // where they should indeed be called explicitly is when the first wxSocket
 
-     // object in the application is created in a different thread
 
-     static bool Initialize();
 
-     static void Shutdown();
 
-     // check if wxSocket had been already initialized
 
-     //
 
-     // notice that this function should be only called from the main thread as
 
-     // otherwise it is inherently unsafe because Initialize/Shutdown() may be
 
-     // called concurrently with it in the main thread
 
-     static bool IsInitialized();
 
-     // Implementation from now on
 
-     // --------------------------
 
-     // do not use, should be private (called from wxSocketImpl only)
 
-     void OnRequest(wxSocketNotify notify);
 
-     // do not use, not documented nor supported
 
-     bool IsNoWait() const { return ((m_flags & wxSOCKET_NOWAIT) != 0); }
 
-     wxSocketType GetType() const { return m_type; }
 
- private:
 
-     friend class wxSocketClient;
 
-     friend class wxSocketServer;
 
-     friend class wxDatagramSocket;
 
-     // low level IO
 
-     wxUint32 DoRead(void* buffer, wxUint32 nbytes);
 
-     wxUint32 DoWrite(const void *buffer, wxUint32 nbytes);
 
-     // wait until the given flags are set for this socket or the given timeout
 
-     // (or m_timeout) expires
 
-     //
 
-     // notice that wxSOCKET_LOST_FLAG is always taken into account and the
 
-     // function returns -1 if the connection was lost; otherwise it returns
 
-     // true if any of the events specified by flags argument happened or false
 
-     // if the timeout expired
 
-     int DoWait(long timeout, wxSocketEventFlags flags);
 
-     // a helper calling DoWait() using the same convention as the public
 
-     // WaitForXXX() functions use, i.e. use our timeout if seconds == -1 or the
 
-     // specified timeout otherwise
 
-     int DoWait(long seconds, long milliseconds, wxSocketEventFlags flags);
 
-     // another helper calling DoWait() using our m_timeout
 
-     int DoWaitWithTimeout(wxSocketEventFlags flags)
 
-     {
 
-         return DoWait(m_timeout*1000, flags);
 
-     }
 
-     // pushback buffer
 
-     void     Pushback(const void *buffer, wxUint32 size);
 
-     wxUint32 GetPushback(void *buffer, wxUint32 size, bool peek);
 
-     // store the given error as the LastError()
 
-     void SetError(wxSocketError error);
 
- private:
 
-     // socket
 
-     wxSocketImpl *m_impl;             // port-specific implementation
 
-     wxSocketType  m_type;             // wxSocket type
 
-     // state
 
-     wxSocketFlags m_flags;            // wxSocket flags
 
-     bool          m_connected;        // connected?
 
-     bool          m_establishing;     // establishing connection?
 
-     bool          m_reading;          // busy reading?
 
-     bool          m_writing;          // busy writing?
 
-     bool          m_closed;           // was the other end closed?
 
-     wxUint32      m_lcount;           // last IO transaction size
 
-     wxUint32      m_lcount_read;      // last IO transaction size of Read() direction.
 
-     wxUint32      m_lcount_write;     // last IO transaction size of Write() direction.
 
-     unsigned long m_timeout;          // IO timeout value in seconds
 
-                                       // (TODO: remove, wxSocketImpl has it too)
 
-     wxList        m_states;           // stack of states (TODO: remove!)
 
-     bool          m_interrupt;        // interrupt ongoing wait operations?
 
-     bool          m_beingDeleted;     // marked for delayed deletion?
 
-     wxIPV4address m_localAddress;     // bind to local address?
 
-     // pushback buffer
 
-     void         *m_unread;           // pushback buffer
 
-     wxUint32      m_unrd_size;        // pushback buffer size
 
-     wxUint32      m_unrd_cur;         // pushback pointer (index into buffer)
 
-     // events
 
-     int           m_id;               // socket id
 
-     wxEvtHandler *m_handler;          // event handler
 
-     void         *m_clientData;       // client data for events
 
-     bool          m_notify;           // notify events to users?
 
-     wxSocketEventFlags  m_eventmask;  // which events to notify?
 
-     wxSocketEventFlags  m_eventsgot;  // collects events received in OnRequest()
 
-     friend class wxSocketReadGuard;
 
-     friend class wxSocketWriteGuard;
 
-     wxDECLARE_NO_COPY_CLASS(wxSocketBase);
 
-     DECLARE_CLASS(wxSocketBase)
 
- };
 
- // --------------------------------------------------------------------------
 
- // wxSocketServer
 
- // --------------------------------------------------------------------------
 
- class WXDLLIMPEXP_NET wxSocketServer : public wxSocketBase
 
- {
 
- public:
 
-     wxSocketServer(const wxSockAddress& addr,
 
-                    wxSocketFlags flags = wxSOCKET_NONE);
 
-     wxSocketBase* Accept(bool wait = true);
 
-     bool AcceptWith(wxSocketBase& socket, bool wait = true);
 
-     bool WaitForAccept(long seconds = -1, long milliseconds = 0);
 
-     wxDECLARE_NO_COPY_CLASS(wxSocketServer);
 
-     DECLARE_CLASS(wxSocketServer)
 
- };
 
- // --------------------------------------------------------------------------
 
- // wxSocketClient
 
- // --------------------------------------------------------------------------
 
- class WXDLLIMPEXP_NET wxSocketClient : public wxSocketBase
 
- {
 
- public:
 
-     wxSocketClient(wxSocketFlags flags = wxSOCKET_NONE);
 
-     virtual bool Connect(const wxSockAddress& addr, bool wait = true);
 
-     bool Connect(const wxSockAddress& addr,
 
-                  const wxSockAddress& local,
 
-                  bool wait = true);
 
-     bool WaitOnConnect(long seconds = -1, long milliseconds = 0);
 
-     // Sets initial socket buffer sizes using the SO_SNDBUF and SO_RCVBUF
 
-     // options before calling connect (either one can be -1 to leave it
 
-     // unchanged)
 
-     void SetInitialSocketBuffers(int recv, int send)
 
-     {
 
-         m_initialRecvBufferSize = recv;
 
-         m_initialSendBufferSize = send;
 
-     }
 
- private:
 
-     virtual bool DoConnect(const wxSockAddress& addr,
 
-                            const wxSockAddress* local,
 
-                            bool wait = true);
 
-     // buffer sizes, -1 if unset and defaults should be used
 
-     int m_initialRecvBufferSize;
 
-     int m_initialSendBufferSize;
 
-     wxDECLARE_NO_COPY_CLASS(wxSocketClient);
 
-     DECLARE_CLASS(wxSocketClient)
 
- };
 
- // --------------------------------------------------------------------------
 
- // wxDatagramSocket
 
- // --------------------------------------------------------------------------
 
- // WARNING: still in alpha stage
 
- class WXDLLIMPEXP_NET wxDatagramSocket : public wxSocketBase
 
- {
 
- public:
 
-     wxDatagramSocket(const wxSockAddress& addr,
 
-                      wxSocketFlags flags = wxSOCKET_NONE);
 
-     wxDatagramSocket& RecvFrom(wxSockAddress& addr,
 
-                                void *buf,
 
-                                wxUint32 nBytes);
 
-     wxDatagramSocket& SendTo(const wxSockAddress& addr,
 
-                              const void* buf,
 
-                              wxUint32 nBytes);
 
-     /* TODO:
 
-        bool Connect(wxSockAddress& addr);
 
-      */
 
- private:
 
-     wxDECLARE_NO_COPY_CLASS(wxDatagramSocket);
 
-     DECLARE_CLASS(wxDatagramSocket)
 
- };
 
- // --------------------------------------------------------------------------
 
- // wxSocketEvent
 
- // --------------------------------------------------------------------------
 
- class WXDLLIMPEXP_NET wxSocketEvent : public wxEvent
 
- {
 
- public:
 
-     wxSocketEvent(int id = 0)
 
-         : wxEvent(id, wxEVT_SOCKET)
 
-     {
 
-     }
 
-     wxSocketNotify GetSocketEvent() const { return m_event; }
 
-     wxSocketBase *GetSocket() const
 
-         { return (wxSocketBase *) GetEventObject(); }
 
-     void *GetClientData() const { return m_clientData; }
 
-     virtual wxEvent *Clone() const { return new wxSocketEvent(*this); }
 
-     virtual wxEventCategory GetEventCategory() const { return wxEVT_CATEGORY_SOCKET; }
 
- public:
 
-     wxSocketNotify  m_event;
 
-     void           *m_clientData;
 
-     DECLARE_DYNAMIC_CLASS_NO_ASSIGN(wxSocketEvent)
 
- };
 
- typedef void (wxEvtHandler::*wxSocketEventFunction)(wxSocketEvent&);
 
- #define wxSocketEventHandler(func) \
 
-     wxEVENT_HANDLER_CAST(wxSocketEventFunction, func)
 
- #define EVT_SOCKET(id, func) \
 
-     wx__DECLARE_EVT1(wxEVT_SOCKET, id, wxSocketEventHandler(func))
 
- #endif // wxUSE_SOCKETS
 
- #endif // _WX_SOCKET_H_
 
 
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