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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/univ/scrarrow.h
- // Purpose: wxScrollArrows class
- // Author: Vadim Zeitlin
- // Modified by:
- // Created: 22.01.01
- // Copyright: (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_UNIV_SCRARROW_H_
- #define _WX_UNIV_SCRARROW_H_
- // ----------------------------------------------------------------------------
- // wxScrollArrows is not a control but just a class containing the common
- // functionality of scroll arrows, whether part of scrollbars, spin ctrls or
- // anything else.
- //
- // To customize its behaviour, wxScrollArrows doesn't use any virtual methods
- // but instead a callback pointer to a wxControlWithArrows object which is used
- // for all control-dependent stuff. Thus, to use wxScrollArrows, you just need
- // to derive from the wxControlWithArrows interface and implement its methods.
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_FWD_CORE wxControlWithArrows;
- class WXDLLIMPEXP_FWD_CORE wxDC;
- class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
- class WXDLLIMPEXP_FWD_CORE wxRect;
- class WXDLLIMPEXP_FWD_CORE wxRenderer;
- // ----------------------------------------------------------------------------
- // wxScrollArrows: an abstraction of scrollbar arrow
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxScrollArrows
- {
- public:
- enum Arrow
- {
- Arrow_None = -1,
- Arrow_First, // left or top
- Arrow_Second, // right or bottom
- Arrow_Max
- };
- // ctor requires a back pointer to wxControlWithArrows
- wxScrollArrows(wxControlWithArrows *control);
- // draws the arrow on the given DC in the given rectangle, uses
- // wxControlWithArrows::GetArrowState() to get its current state
- void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,
- bool scrollbarLike = false) const;
- // process a mouse move, enter or leave event, possibly calling
- // wxControlWithArrows::SetArrowState() if
- // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered
- // an arrow
- bool HandleMouseMove(const wxMouseEvent& event) const;
- // process a mouse click event
- bool HandleMouse(const wxMouseEvent& event) const;
- // dtor
- ~wxScrollArrows();
- private:
- // set or clear the wxCONTROL_CURRENT flag for the arrow
- void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const;
- // the main control
- wxControlWithArrows *m_control;
- // the data for the mouse capture
- struct wxScrollArrowCaptureData *m_captureData;
- };
- // ----------------------------------------------------------------------------
- // wxControlWithArrows: interface implemented by controls using wxScrollArrows
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxControlWithArrows
- {
- public:
- virtual ~wxControlWithArrows() {}
- // get the renderer to use for drawing the arrows
- virtual wxRenderer *GetRenderer() const = 0;
- // get the controls window (used for mouse capturing)
- virtual wxWindow *GetWindow() = 0;
- // get the orientation of the arrows (vertical or horizontal)
- virtual bool IsVertical() const = 0;
- // get the state of this arrow as combination of wxCONTROL_XXX flags
- virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0;
- // set or clear the specified flag in the arrow state: this function is
- // responsible for refreshing the control
- virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,
- int flag, bool set = true) = 0;
- // hit testing: return on which arrow the point is (or Arrow_None)
- virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0;
- // called when the arrow is pressed, return true to continue scrolling and
- // false to stop it
- virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;
- };
- #endif // _WX_UNIV_SCRARROW_H_
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