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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        dcmemory.h
 
- // Purpose:     interface of wxMemoryDC
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxMemoryDC
 
-     A memory device context provides a means to draw graphics onto a bitmap.
 
-     When drawing in to a mono-bitmap, using @c wxWHITE, @c wxWHITE_PEN and
 
-     @c wxWHITE_BRUSH will draw the background colour (i.e. 0) whereas all other
 
-     colours will draw the foreground colour (i.e. 1).
 
-     A bitmap must be selected into the new memory DC before it may be used for
 
-     anything. Typical usage is as follows:
 
-     @code
 
-     // Create a memory DC
 
-     wxMemoryDC temp_dc;
 
-     temp_dc.SelectObject(test_bitmap);
 
-     // We can now draw into the memory DC...
 
-     // Copy from this DC to another DC.
 
-     old_dc.Blit(250, 50, BITMAP_WIDTH, BITMAP_HEIGHT, temp_dc, 0, 0);
 
-     @endcode
 
-     Note that the memory DC must be deleted (or the bitmap selected out of it)
 
-     before a bitmap can be reselected into another memory DC.
 
-     And, before performing any other operations on the bitmap data, the bitmap
 
-     must be selected out of the memory DC:
 
-     @code
 
-     temp_dc.SelectObject(wxNullBitmap);
 
-     @endcode
 
-     This happens automatically when wxMemoryDC object goes out of scope.
 
-     @library{wxcore}
 
-     @category{dc}
 
-     @see wxBitmap, wxDC
 
- */
 
- class wxMemoryDC : public wxDC
 
- {
 
- public:
 
-     /**
 
-         Constructs a new memory device context.
 
-         Use the wxDC::IsOk() member to test whether the constructor was
 
-         successful in creating a usable device context. Don't forget to select
 
-         a bitmap into the DC before drawing on it.
 
-     */
 
-     wxMemoryDC();
 
-     /**
 
-         Constructs a new memory device context having the same characteristics
 
-         as the given existing device context.
 
-         This constructor creates a memory device context @e compatible with @a
 
-         dc in wxMSW, the argument is ignored in the other ports. If @a dc is
 
-         @NULL, a device context compatible with the screen is created, just as
 
-         with the default constructor.
 
-      */
 
-     wxMemoryDC(wxDC *dc);
 
-     /**
 
-         Constructs a new memory device context and calls SelectObject() with
 
-         the given bitmap.
 
-         Use the wxDC::IsOk() member to test whether the constructor was
 
-         successful in creating a usable device context.
 
-     */
 
-     wxMemoryDC(wxBitmap& bitmap);
 
-     /**
 
-         Works exactly like SelectObjectAsSource() but this is the function you
 
-         should use when you select a bitmap because you want to modify it, e.g.
 
-         drawing on this DC.
 
-         Using SelectObjectAsSource() when modifying the bitmap may incur some
 
-         problems related to wxBitmap being a reference counted object (see
 
-         @ref overview_refcount).
 
-         Before using the updated bitmap data, make sure to select it out of
 
-         context first either by selecting ::wxNullBitmap into the device
 
-         context or destroying the device context entirely.
 
-         If the bitmap is already selected in this device context, nothing is
 
-         done. If it is selected in another context, the function asserts and
 
-         drawing on the bitmap won't work correctly.
 
-         @see wxDC::DrawBitmap()
 
-     */
 
-     void SelectObject(wxBitmap& bitmap);
 
-     /**
 
-         Selects the given bitmap into the device context, to use as the memory
 
-         bitmap. Selecting the bitmap into a memory DC allows you to draw into
 
-         the DC (and therefore the bitmap) and also to use wxDC::Blit() to copy
 
-         the bitmap to a window. For this purpose, you may find wxDC::DrawIcon()
 
-         easier to use instead.
 
-         If the argument is ::wxNullBitmap (or some other uninitialised wxBitmap)
 
-         the current bitmap is selected out of the device context, and the
 
-         original bitmap restored, allowing the current bitmap to be destroyed
 
-         safely.
 
-     */
 
-     void SelectObjectAsSource(const wxBitmap& bitmap);
 
- };
 
 
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