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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        dynarray.h
 
- // Purpose:     interface of wxArray<T>
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     This section describes the so called @e "dynamic arrays". This is a C
 
-     array-like type safe data structure i.e. the member access time is constant
 
-     (and not linear according to the number of container elements as for linked
 
-     lists). However, these arrays are dynamic in the sense that they will
 
-     automatically allocate more memory if there is not enough of it for adding
 
-     a new element. They also perform range checking on the index values but in
 
-     debug mode only, so please be sure to compile your application in debug
 
-     mode to use it (see @ref overview_debugging for details). So, unlike the
 
-     arrays in some other languages, attempt to access an element beyond the
 
-     arrays bound doesn't automatically expand the array but provokes an
 
-     assertion failure instead in debug build and does nothing (except possibly
 
-     crashing your program) in the release build.
 
-     The array classes were designed to be reasonably efficient, both in terms
 
-     of run-time speed and memory consumption and the executable size. The speed
 
-     of array item access is, of course, constant (independent of the number of
 
-     elements) making them much more efficient than linked lists (wxList).
 
-     Adding items to the arrays is also implemented in more or less constant
 
-     time, but the price is preallocating the memory in advance. In the
 
-     "memory management" function section, you may find some useful hints about
 
-     optimizing wxArray memory usage. As for executable size, all wxArray
 
-     functions are inline, so they do not take @e any space at all.
 
-     wxWidgets has three different kinds of array. All of them derive from
 
-     wxBaseArray class which works with untyped data and cannot be used
 
-     directly. The standard macros WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
 
-     and WX_DEFINE_OBJARRAY() are used to define a new class deriving from it.
 
-     The classes declared will be called in this documentation wxArray,
 
-     wxSortedArray and wxObjArray but you should keep in mind that no classes
 
-     with such names actually exist, each time you use one of the
 
-     WX_DEFINE_XXXARRAY() macros, you define a class with a new name. In fact,
 
-     these names are "template" names and each usage of one of the macros
 
-     mentioned above creates a template specialization for the given element
 
-     type.
 
-     wxArray is suitable for storing integer types and pointers which it does
 
-     not treat as objects in any way, i.e. the element pointed to by the pointer
 
-     is not deleted when the element is removed from the array. It should be
 
-     noted that all of wxArray's functions are inline, so it costs strictly
 
-     nothing to define as many array types as you want (either in terms of the
 
-     executable size or the speed) as long as at least one of them is defined
 
-     and this is always the case because wxArrays are used by wxWidgets
 
-     internally. This class has one serious limitation: it can only be used for
 
-     storing integral types (bool, char, short, int, long and their unsigned
 
-     variants) or pointers (of any kind). An attempt to use with objects of
 
-     @c sizeof() greater than @c sizeof(long) will provoke a runtime assertion
 
-     failure, however declaring a wxArray of floats will not (on the machines
 
-     where @c "sizeof(float) <= sizeof(long)"), yet it will @b not work, please
 
-     use wxObjArray for storing floats and doubles.
 
-     wxSortedArray is a wxArray variant which should be used when searching in
 
-     the array is a frequently used operation. It requires you to define an
 
-     additional function for comparing two elements of the array element type
 
-     and always stores its items in the sorted order (according to this
 
-     function). Thus, its Index() function execution time is @c "O(log(N))"
 
-     instead of @c "O(N)" for the usual arrays but the Add() method is slower:
 
-     it is @c "O(log(N))" instead of constant time (neglecting time spent in
 
-     memory allocation routine). However, in a usual situation elements are
 
-     added to an array much less often than searched inside it, so wxSortedArray
 
-     may lead to huge performance improvements compared to wxArray. Finally, it
 
-     should be noticed that, as wxArray, wxSortedArray can be only used for
 
-     storing integral types or pointers.
 
-     wxObjArray class treats its elements like "objects". It may delete them
 
-     when they are removed from the array (invoking the correct destructor) and
 
-     copies them using the objects copy constructor. In order to implement this
 
-     behaviour the definition of the wxObjArray arrays is split in two parts:
 
-     first, you should declare the new wxObjArray class using the
 
-     WX_DECLARE_OBJARRAY() macro and then you must include the file defining the
 
-     implementation of template type: @<wx/arrimpl.cpp@> and define the array
 
-     class with the WX_DEFINE_OBJARRAY() macro from a point where the full (as
 
-     opposed to 'forward') declaration of the array elements class is in scope.
 
-     As it probably sounds very complicated here is an example:
 
-     @code
 
-     #include <wx/dynarray.h>
 
-     // We must forward declare the array because it is used
 
-     // inside the class declaration.
 
-     class MyDirectory;
 
-     class MyFile;
 
-     // This defines two new types: ArrayOfDirectories and ArrayOfFiles which
 
-     // can be now used as shown below.
 
-     WX_DECLARE_OBJARRAY(MyDirectory, ArrayOfDirectories);
 
-     WX_DECLARE_OBJARRAY(MyFile,      ArrayOfFiles);
 
-     class MyDirectory
 
-     {
 
-         // ...
 
-         ArrayOfDirectories m_subdirectories; // All subdirectories
 
-         ArrayOfFiles       m_files;          // All files in this directory
 
-     };
 
-     // ...
 
-     // Now that we have MyDirectory declaration in scope we may finish the
 
-     // definition of ArrayOfDirectories -- note that this expands into some C++
 
-     // code and so should only be compiled once (i.e., don't put this in the
 
-     // header, but into a source file or you will get linking errors)
 
-     #include <wx/arrimpl.cpp> // This is a magic incantation which must be done!
 
-     WX_DEFINE_OBJARRAY(ArrayOfDirectories);
 
-     // that's all!
 
-     @endcode
 
-     It is not as elegant as writing this:
 
-     @code
 
-     typedef std::vector<MyDirectory> ArrayOfDirectories;
 
-     @endcode
 
-     But is not that complicated and allows the code to be compiled with any,
 
-     however dumb, C++ compiler in the world.
 
-     Remember to include @<wx/arrimpl.cpp@> just before each
 
-     WX_DEFINE_OBJARRAY() occurrence in your code, even if you have several in
 
-     the same file.
 
-     Things are much simpler for wxArray and wxSortedArray however: it is enough
 
-     just to write:
 
-     @code
 
-     WX_DEFINE_ARRAY_INT(int, ArrayOfInts);
 
-     WX_DEFINE_SORTED_ARRAY_INT(int, ArrayOfSortedInts);
 
-     @endcode
 
-     There is only one @c DEFINE macro and no need for separate @c DECLARE one.
 
-     For the arrays of the primitive types, the macros
 
-     @c WX_DEFINE_ARRAY_CHAR/SHORT/INT/SIZE_T/LONG/DOUBLE should be used
 
-     depending on the sizeof of the values (notice that storing values of
 
-     smaller type, e.g. shorts, in an array of larger one, e.g. @c ARRAY_INT,
 
-     does not work on all architectures!).
 
-     @section array_macros Macros for Template Array Definition
 
-     To use an array you must first define the array class. This is done with
 
-     the help of the macros in this section. The class of array elements must be
 
-     (at least) forward declared for WX_DEFINE_ARRAY(), WX_DEFINE_SORTED_ARRAY()
 
-     and WX_DECLARE_OBJARRAY() macros and must be fully declared before you use
 
-     WX_DEFINE_OBJARRAY() macro.
 
-     - WX_DEFINE_ARRAY()
 
-     - WX_DEFINE_EXPORTED_ARRAY()
 
-     - WX_DEFINE_USER_EXPORTED_ARRAY()
 
-     - WX_DEFINE_SORTED_ARRAY()
 
-     - WX_DEFINE_SORTED_EXPORTED_ARRAY()
 
-     - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY()
 
-     - WX_DECLARE_EXPORTED_OBJARRAY()
 
-     - WX_DECLARE_USER_EXPORTED_OBJARRAY()
 
-     - WX_DEFINE_OBJARRAY()
 
-     - WX_DEFINE_EXPORTED_OBJARRAY()
 
-     - WX_DEFINE_USER_EXPORTED_OBJARRAY()
 
-     To slightly complicate the matters even further, the operator "->" defined
 
-     by default for the array iterators by these macros only makes sense if the
 
-     array element type is not a pointer itself and, although it still works,
 
-     this provokes warnings from some compilers and to avoid them you should use
 
-     the @c _PTR versions of the macros above. For example, to define an array
 
-     of pointers to @c double you should use:
 
-     @code
 
-     WX_DEFINE_ARRAY_PTR(double *, MyArrayOfDoublePointers);
 
-     @endcode
 
-     Note that the above macros are generally only useful for wxObject types.
 
-     There are separate macros for declaring an array of a simple type, such as
 
-     an int.
 
-     The following simple types are supported:
 
-     - @c int
 
-     - @c long
 
-     - @c size_t
 
-     - @c double
 
-     To create an array of a simple type, simply append the type you want in
 
-     CAPS to the array definition.
 
-     For example, you'd use one of the following variants for an integer array:
 
-     - WX_DEFINE_ARRAY_INT()
 
-     - WX_DEFINE_EXPORTED_ARRAY_INT()
 
-     - WX_DEFINE_USER_EXPORTED_ARRAY_INT()
 
-     - WX_DEFINE_SORTED_ARRAY_INT()
 
-     - WX_DEFINE_SORTED_EXPORTED_ARRAY_INT()
 
-     - WX_DEFINE_SORTED_USER_EXPORTED_ARRAY_INT()
 
-     @section array_predef Predefined array types
 
-     wxWidgets defines the following dynamic array types:
 
-     - ::wxArrayShort
 
-     - ::wxArrayInt
 
-     - ::wxArrayDouble
 
-     - ::wxArrayLong
 
-     - ::wxArrayPtrVoid
 
-     To use them you don't need any macro; you just need to include @c dynarray.h.
 
-     @library{wxbase}
 
-     @category{containers}
 
-     @see @ref overview_container, wxList<T>, wxVector<T>
 
- */
 
- template <typename T>
 
- class wxArray<T>
 
- {
 
- public:
 
-     /**
 
-         @name Constructors and Destructors
 
-         Array classes are 100% C++ objects and as such they have the
 
-         appropriate copy constructors and assignment operators. Copying wxArray
 
-         just copies the elements but copying wxObjArray copies the arrays
 
-         items. However, for memory-efficiency sake, neither of these classes
 
-         has virtual destructor. It is not very important for wxArray which has
 
-         trivial destructor anyhow, but it does mean that you should avoid
 
-         deleting wxObjArray through a wxBaseArray pointer (as you would never
 
-         use wxBaseArray anyhow it shouldn't be a problem) and that you should
 
-         not derive your own classes from the array classes.
 
-     */
 
-     //@{
 
-     /**
 
-         Default constructor.
 
-     */
 
-     wxArray();
 
-     /**
 
-         Default constructor initializes an empty array object.
 
-     */
 
-     wxObjArray();
 
-     /**
 
-         There is no default constructor for wxSortedArray classes - you must
 
-         initialize it with a function to use for item comparison. It is a
 
-         function which is passed two arguments of type @c T where @c T is the
 
-         array element type and which should return a negative, zero or positive
 
-         value according to whether the first element passed to it is less than,
 
-         equal to or greater than the second one.
 
-     */
 
-     wxSortedArray(int (*)(T first, T second)compareFunction);
 
-     /**
 
-         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
 
-         even if the source array contains the items of pointer type).
 
-     */
 
-     wxArray(const wxArray& array);
 
-     /**
 
-         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
 
-         even if the source array contains the items of pointer type).
 
-     */
 
-     wxSortedArray(const wxSortedArray& array);
 
-     /**
 
-         Performs a deep copy (i.e.\ the array element are copied too).
 
-     */
 
-     wxObjArray(const wxObjArray& array);
 
-     /**
 
-         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
 
-         even if the source array contains the items of pointer type).
 
-     */
 
-     wxArray& operator=(const wxArray& array);
 
-     /**
 
-         Performs a shallow array copy (i.e.\ doesn't copy the objects pointed to
 
-         even if the source array contains the items of pointer type).
 
-     */
 
-     wxSortedArray& operator=(const wxSortedArray& array);
 
-     /**
 
-         Performs a deep copy (i.e.\ the array element are copied too).
 
-     */
 
-     wxObjArray& operator=(const wxObjArray& array);
 
-     /**
 
-         This destructor does not delete all the items owned by the array, you
 
-         may use the WX_CLEAR_ARRAY() macro for this.
 
-     */
 
-     ~wxArray();
 
-     /**
 
-         This destructor does not delete all the items owned by the array, you
 
-         may use the WX_CLEAR_ARRAY() macro for this.
 
-     */
 
-     ~wxSortedArray();
 
-     /**
 
-         This destructor deletes all the items owned by the array.
 
-     */
 
-     ~wxObjArray();
 
-     //@}
 
-     /**
 
-         @name Memory Management
 
-         Automatic array memory management is quite trivial: the array starts by
 
-         preallocating some minimal amount of memory (defined by
 
-         @c WX_ARRAY_DEFAULT_INITIAL_SIZE) and when further new items exhaust
 
-         already allocated memory it reallocates it adding 50% of the currently
 
-         allocated amount, but no more than some maximal number which is defined
 
-         by the @c ARRAY_MAXSIZE_INCREMENT constant. Of course, this may lead to
 
-         some memory being wasted (@c ARRAY_MAXSIZE_INCREMENT in the worst case,
 
-         i.e. 4Kb in the current implementation), so the Shrink() function is
 
-         provided to deallocate the extra memory. The Alloc() function can also
 
-         be quite useful if you know in advance how many items you are going to
 
-         put in the array and will prevent the array code from reallocating the
 
-         memory more times than needed.
 
-     */
 
-     //@{
 
-     /**
 
-         Preallocates memory for a given number of array elements. It is worth
 
-         calling when the number of items which are going to be added to the
 
-         array is known in advance because it will save unneeded memory
 
-         reallocation. If the array already has enough memory for the given
 
-         number of items, nothing happens. In any case, the existing contents of
 
-         the array is not modified.
 
-     */
 
-     void Alloc(size_t count);
 
-     /**
 
-         Frees all memory unused by the array. If the program knows that no new
 
-         items will be added to the array it may call Shrink() to reduce its
 
-         memory usage. However, if a new item is added to the array, some extra
 
-         memory will be allocated again.
 
-     */
 
-     void Shrink();
 
-     //@}
 
-     /**
 
-         @name Number of Elements and Simple Item Access
 
-         Functions in this section return the total number of array elements and
 
-         allow to retrieve them - possibly using just the C array indexing []
 
-         operator which does exactly the same as the Item() method.
 
-     */
 
-     //@{
 
-     /**
 
-         Return the number of items in the array.
 
-     */
 
-     size_t GetCount() const;
 
-     /**
 
-         Returns @true if the array is empty, @false otherwise.
 
-     */
 
-     bool IsEmpty() const;
 
-     /**
 
-         Returns the item at the given position in the array. If @a index is out
 
-         of bounds, an assert failure is raised in the debug builds but nothing
 
-         special is done in the release build.
 
-         The returned value is of type "reference to the array element type" for
 
-         all of the array classes.
 
-     */
 
-     T& Item(size_t index) const;
 
-     /**
 
-         Returns the last element in the array, i.e.\ is the same as calling
 
-         "Item(GetCount() - 1)". An assert failure is raised in the debug mode
 
-         if the array is empty.
 
-         The returned value is of type "reference to the array element type" for
 
-         all of the array classes.
 
-     */
 
-     T& Last() const;
 
-     //@}
 
-     /**
 
-         @name Adding Items
 
-     */
 
-     //@{
 
-     /**
 
-         Appends the given number of @a copies of the @a item to the array
 
-         consisting of the elements of type @c T.
 
-         This version is used with wxArray.
 
-         You may also use WX_APPEND_ARRAY() macro to append all elements of one
 
-         array to another one but it is more efficient to use the @a copies
 
-         parameter and modify the elements in place later if you plan to append
 
-         a lot of items.
 
-     */
 
-     void Add(T item, size_t copies = 1);
 
-     /**
 
-         Appends the @a item to the array consisting of the elements of type
 
-         @c T.
 
-         This version is used with wxSortedArray, returning the index where
 
-         @a item is stored.
 
-     */
 
-     size_t Add(T item);
 
-     /**
 
-         Appends the @a item to the array consisting of the elements of type
 
-         @c T.
 
-         This version is used with wxObjArray. The array will take ownership of
 
-         the @a item, deleting it when the item is deleted from the array. Note
 
-         that you cannot append more than one pointer as reusing it would lead
 
-         to deleting it twice (or more) resulting in a crash.
 
-         You may also use WX_APPEND_ARRAY() macro to append all elements of one
 
-         array to another one but it is more efficient to use the @a copies
 
-         parameter and modify the elements in place later if you plan to append
 
-         a lot of items.
 
-     */
 
-     void Add(T* item);
 
-     /**
 
-         Appends the given number of @a copies of the @a item to the array
 
-         consisting of the elements of type @c T.
 
-         This version is used with wxObjArray. The array will make a copy of the
 
-         item and will not take ownership of the original item.
 
-         You may also use WX_APPEND_ARRAY() macro to append all elements of one
 
-         array to another one but it is more efficient to use the @a copies
 
-         parameter and modify the elements in place later if you plan to append
 
-         a lot of items.
 
-     */
 
-     void Add(T& item, size_t copies = 1);
 
-     /**
 
-         Inserts the given @a item into the array in the specified @e index
 
-         position.
 
-         Be aware that you will set out the order of the array if you give a
 
-         wrong position.
 
-         This function is useful in conjunction with IndexForInsert() for a
 
-         common operation of "insert only if not found".
 
-     */
 
-     void AddAt(T item, size_t index);
 
-     /**
 
-         Insert the given number of @a copies of the @a item into the array
 
-         before the existing item @a n - thus, @e Insert(something, 0u) will
 
-         insert an item in such way that it will become the first array element.
 
-         wxSortedArray doesn't have this function because inserting in wrong
 
-         place would break its sorted condition.
 
-         Please see Add() for an explanation of the differences between the
 
-         overloaded versions of this function.
 
-     */
 
-     void Insert(T item, size_t n, size_t copies = 1);
 
-     /**
 
-         Insert the @a item into the array before the existing item @a n - thus,
 
-         @e Insert(something, 0u) will insert an item in such way that it will
 
-         become the first array element.
 
-         wxSortedArray doesn't have this function because inserting in wrong
 
-         place would break its sorted condition.
 
-         Please see Add() for an explanation of the differences between the
 
-         overloaded versions of this function.
 
-     */
 
-     void Insert(T* item, size_t n);
 
-     /**
 
-         Insert the given number of @a copies of the @a item into the array
 
-         before the existing item @a n - thus, @e Insert(something, 0u) will
 
-         insert an item in such way that it will become the first array element.
 
-         wxSortedArray doesn't have this function because inserting in wrong
 
-         place would break its sorted condition.
 
-         Please see Add() for an explanation of the differences between the
 
-         overloaded versions of this function.
 
-     */
 
-     void Insert(T& item, size_t n, size_t copies = 1);
 
-     /**
 
-         This function ensures that the number of array elements is at least
 
-         @a count. If the array has already @a count or more items, nothing is
 
-         done. Otherwise, @a count - GetCount() elements are added and
 
-         initialized to the value @a defval.
 
-         @see GetCount()
 
-     */
 
-     void SetCount(size_t count, T defval = T(0));
 
-     //@}
 
-     /**
 
-         @name Removing Items
 
-     */
 
-     //@{
 
-     /**
 
-         This function does the same as Empty() and additionally frees the
 
-         memory allocated to the array.
 
-     */
 
-     void Clear();
 
-     /**
 
-         Removes the element from the array, but unlike Remove(), it doesn't
 
-         delete it. The function returns the pointer to the removed element.
 
-     */
 
-     T* Detach(size_t index);
 
-     /**
 
-         Empties the array. For wxObjArray classes, this destroys all of the
 
-         array elements. For wxArray and wxSortedArray this does nothing except
 
-         marking the array of being empty - this function does not free the
 
-         allocated memory, use Clear() for this.
 
-     */
 
-     void Empty();
 
-     /**
 
-         Removes an element from the array by value: the first item of the array
 
-         equal to @a item is removed, an assert failure will result from an
 
-         attempt to remove an item which doesn't exist in the array.
 
-         When an element is removed from wxObjArray it is deleted by the array -
 
-         use Detach() if you don't want this to happen. On the other hand, when
 
-         an object is removed from a wxArray nothing happens - you should delete
 
-         it manually if required:
 
-         @code
 
-         T *item = array[n];
 
-         array.Remove(item);
 
-         delete item;
 
-         @endcode
 
-         See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
 
-         (supposed to contain pointers).
 
-         Notice that for sorted arrays this method uses binary search to find
 
-         the item so it doesn't necessarily remove the first matching item, but
 
-         the first one found by the binary search.
 
-         @see RemoveAt()
 
-     */
 
-     void Remove(T item);
 
-     /**
 
-         Removes @a count elements starting at @a index from the array. When an
 
-         element is removed from wxObjArray it is deleted by the array - use
 
-         Detach() if you don't want this to happen. On the other hand, when an
 
-         object is removed from a wxArray nothing happens - you should delete it
 
-         manually if required:
 
-         @code
 
-         T *item = array[n];
 
-         delete item;
 
-         array.RemoveAt(n);
 
-         @endcode
 
-         See also WX_CLEAR_ARRAY() macro which deletes all elements of a wxArray
 
-         (supposed to contain pointers).
 
-     */
 
-     void RemoveAt(size_t index, size_t count = 1);
 
-     //@}
 
-     /**
 
-         @name Searching and Sorting
 
-     */
 
-     //@{
 
-     /**
 
-         This version of Index() is for wxArray and wxObjArray only.
 
-         Searches the element in the array, starting from either beginning or
 
-         the end depending on the value of @a searchFromEnd parameter.
 
-         @c wxNOT_FOUND is returned if the element is not found, otherwise the
 
-         index of the element is returned.
 
-         @note Even for wxObjArray classes, the operator "==" of the elements in
 
-               the array is @b not used by this function. It searches exactly
 
-               the given element in the array and so will only succeed if this
 
-               element had been previously added to the array, but fail even if
 
-               another, identical, element is in the array.
 
-     */
 
-     int Index(T& item, bool searchFromEnd = false) const;
 
-     /**
 
-         This version of Index() is for wxSortedArray only.
 
-         Searches for the element in the array, using binary search.
 
-         @c wxNOT_FOUND is returned if the element is not found, otherwise the
 
-         index of the element is returned.
 
-     */
 
-     int Index(T& item) const;
 
-     /**
 
-         Search for a place to insert @a item into the sorted array (binary
 
-         search). The index returned is just before the first existing item that
 
-         is greater or equal (according to the compare function) to the given
 
-         @a item.
 
-         You have to do extra work to know if the @a item already exists in
 
-         array.
 
-         This function is useful in conjunction with AddAt() for a common
 
-         operation of "insert only if not found".
 
-     */
 
-     size_t IndexForInsert(T item) const;
 
-     /**
 
-         The notation @c "CMPFUNCT<T>" should be read as if we had the following
 
-         declaration:
 
-         @code
 
-         template int CMPFUNC(T *first, T *second);
 
-         @endcode
 
-         Where @e T is the type of the array elements. I.e. it is a function
 
-         returning @e int which is passed two arguments of type @e T*.
 
-         Sorts the array using the specified compare function: this function
 
-         should return a negative, zero or positive value according to whether
 
-         the first element passed to it is less than, equal to or greater than
 
-         the second one.
 
-         wxSortedArray doesn't have this function because it is always sorted.
 
-     */
 
-     void Sort(CMPFUNC<T> compareFunction);
 
-     //@}
 
- };
 
- /**
 
-     This macro may be used to append all elements of the @a wxArray_arrayToBeAppended
 
-     array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
 
- */
 
- #define WX_APPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBeAppended)
 
- /**
 
-     This macro may be used to delete all elements of the array before emptying
 
-     it. It cannot be used with wxObjArrays - but they will delete their
 
-     elements anyway when you call Empty().
 
- */
 
- #define WX_CLEAR_ARRAY(wxArray_arrayToBeCleared)
 
- //@{
 
- /**
 
-     This macro declares a new object array class named @a name and containing
 
-     the elements of type @e T.
 
-     An exported array is used when compiling wxWidgets as a DLL under Windows
 
-     and the array needs to be visible outside the DLL. An user exported array
 
-     needed for exporting an array from a user DLL.
 
-     Example:
 
-     @code
 
-     class MyClass;
 
-     WX_DECLARE_OBJARRAY(MyClass, wxArrayOfMyClass); // note: not "MyClass *"!
 
-     @endcode
 
-     You must use WX_DEFINE_OBJARRAY() macro to define the array class,
 
-     otherwise you would get link errors.
 
- */
 
- #define WX_DECLARE_OBJARRAY(T, name)
 
- #define WX_DECLARE_EXPORTED_OBJARRAY(T, name)
 
- #define WX_DECLARE_USER_EXPORTED_OBJARRAY(T, name)
 
- //@}
 
- //@{
 
- /**
 
-     This macro defines a new array class named @a name and containing the
 
-     elements of type @a T.
 
-     An exported array is used when compiling wxWidgets as a DLL under Windows
 
-     and the array needs to be visible outside the DLL. An user exported array
 
-     needed for exporting an array from a user DLL.
 
-     Example:
 
-     @code
 
-     WX_DEFINE_ARRAY_INT(int, MyArrayInt);
 
-     class MyClass;
 
-     WX_DEFINE_ARRAY(MyClass *, ArrayOfMyClass);
 
-     @endcode
 
-     Note that wxWidgets predefines the following standard array classes:
 
-     @b wxArrayInt, @b wxArrayLong, @b wxArrayShort, @b wxArrayDouble,
 
-     @b wxArrayPtrVoid.
 
- */
 
- #define WX_DEFINE_ARRAY(T, name)
 
- #define WX_DEFINE_EXPORTED_ARRAY(T, name)
 
- #define WX_DEFINE_USER_EXPORTED_ARRAY(T, name, exportspec)
 
- //@}
 
- //@{
 
- /**
 
-     This macro defines the methods of the array class @a name not defined by
 
-     the WX_DECLARE_OBJARRAY() macro. You must include the file
 
-     @<wx/arrimpl.cpp@> before using this macro and you must have the full
 
-     declaration of the class of array elements in scope! If you forget to do
 
-     the first, the error will be caught by the compiler, but, unfortunately,
 
-     many compilers will not give any warnings if you forget to do the second -
 
-     but the objects of the class will not be copied correctly and their real
 
-     destructor will not be called.
 
-     An exported array is used when compiling wxWidgets as a DLL under Windows
 
-     and the array needs to be visible outside the DLL. An user exported array
 
-     needed for exporting an array from a user DLL.
 
-     Example of usage:
 
-     @code
 
-     // first declare the class!
 
-     class MyClass
 
-     {
 
-     public:
 
-         MyClass(const MyClass&);
 
-         // ...
 
-         virtual ~MyClass();
 
-     };
 
-     #include <wx/arrimpl.cpp>
 
-     WX_DEFINE_OBJARRAY(wxArrayOfMyClass);
 
-     @endcode
 
- */
 
- #define WX_DEFINE_OBJARRAY(name)
 
- #define WX_DEFINE_EXPORTED_OBJARRAY(name)
 
- #define WX_DEFINE_USER_EXPORTED_OBJARRAY(name)
 
- //@}
 
- //@{
 
- /**
 
-     This macro defines a new sorted array class named @a name and containing
 
-     the elements of type @e T.
 
-     An exported array is used when compiling wxWidgets as a DLL under Windows
 
-     and the array needs to be visible outside the DLL. An user exported array
 
-     needed for exporting an array from a user DLL.
 
-     Example:
 
-     @code
 
-     WX_DEFINE_SORTED_ARRAY_INT(int, MySortedArrayInt);
 
-     class MyClass;
 
-     WX_DEFINE_SORTED_ARRAY(MyClass *, ArrayOfMyClass);
 
-     @endcode
 
-     You will have to initialize the objects of this class by passing a
 
-     comparison function to the array object constructor like this:
 
-     @code
 
-     int CompareInts(int n1, int n2)
 
-     {
 
-         return n1 - n2;
 
-     }
 
-     MySortedArrayInt sorted(CompareInts);
 
-     int CompareMyClassObjects(MyClass *item1, MyClass *item2)
 
-     {
 
-         // sort the items by their address...
 
-         return Stricmp(item1->GetAddress(), item2->GetAddress());
 
-     }
 
-     ArrayOfMyClass another(CompareMyClassObjects);
 
-     @endcode
 
- */
 
- #define WX_DEFINE_SORTED_ARRAY(T, name)
 
- #define WX_DEFINE_SORTED_EXPORTED_ARRAY(T, name)
 
- #define WX_DEFINE_SORTED_USER_EXPORTED_ARRAY(T, name)
 
- //@}
 
- /**
 
-     This macro may be used to prepend all elements of the @a wxArray_arrayToBePrepended
 
-     array to the @a wxArray_arrayToModify. The two arrays must be of the same type.
 
- */
 
- #define WX_PREPEND_ARRAY(wxArray_arrayToModify, wxArray_arrayToBePrepended)
 
- //@{
 
- /**
 
-     Predefined specialization of wxArray<T> for standard types.
 
- */
 
- typedef wxArray<int> wxArrayInt;
 
- typedef wxArray<long> wxArrayLong;
 
- typedef wxArray<short> wxArrayShort;
 
- typedef wxArray<double> wxArrayDouble;
 
- typedef wxArray<void*> wxArrayPtrVoid;
 
- //@}
 
 
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