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| 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        event.h
 
- // Purpose:     interface of wxEvtHandler, wxEventBlocker and many
 
- //              wxEvent-derived classes
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #if wxUSE_BASE
 
- /**
 
-     The predefined constants for the number of times we propagate event
 
-     upwards window child-parent chain.
 
- */
 
- enum wxEventPropagation
 
- {
 
-     /// don't propagate it at all
 
-     wxEVENT_PROPAGATE_NONE = 0,
 
-     /// propagate it until it is processed
 
-     wxEVENT_PROPAGATE_MAX = INT_MAX
 
- };
 
- /**
 
-     The different categories for a wxEvent; see wxEvent::GetEventCategory.
 
-     @note They are used as OR-combinable flags by wxEventLoopBase::YieldFor.
 
- */
 
- enum wxEventCategory
 
- {
 
-     /**
 
-         This is the category for those events which are generated to update
 
-         the appearance of the GUI but which (usually) do not comport data
 
-         processing, i.e. which do not provide input or output data
 
-         (e.g. size events, scroll events, etc).
 
-         They are events NOT directly generated by the user's input devices.
 
-     */
 
-     wxEVT_CATEGORY_UI = 1,
 
-     /**
 
-         This category groups those events which are generated directly from the
 
-         user through input devices like mouse and keyboard and usually result in
 
-         data to be processed from the application
 
-         (e.g. mouse clicks, key presses, etc).
 
-     */
 
-     wxEVT_CATEGORY_USER_INPUT = 2,
 
-     /// This category is for wxSocketEvent
 
-     wxEVT_CATEGORY_SOCKET = 4,
 
-     /// This category is for wxTimerEvent
 
-     wxEVT_CATEGORY_TIMER = 8,
 
-     /**
 
-         This category is for any event used to send notifications from the
 
-         secondary threads to the main one or in general for notifications among
 
-         different threads (which may or may not be user-generated).
 
-         See e.g. wxThreadEvent.
 
-     */
 
-     wxEVT_CATEGORY_THREAD = 16,
 
-     /**
 
-         This mask is used in wxEventLoopBase::YieldFor to specify that all event
 
-         categories should be processed.
 
-     */
 
-     wxEVT_CATEGORY_ALL =
 
-         wxEVT_CATEGORY_UI|wxEVT_CATEGORY_USER_INPUT|wxEVT_CATEGORY_SOCKET| \
 
-         wxEVT_CATEGORY_TIMER|wxEVT_CATEGORY_THREAD
 
- };
 
- /**
 
-     @class wxEvent
 
-     An event is a structure holding information about an event passed to a
 
-     callback or member function.
 
-     wxEvent used to be a multipurpose event object, and is an abstract base class
 
-     for other event classes (see below).
 
-     For more information about events, see the @ref overview_events overview.
 
-     @beginWxPerlOnly
 
-     In wxPerl custom event classes should be derived from
 
-     @c Wx::PlEvent and @c Wx::PlCommandEvent.
 
-     @endWxPerlOnly
 
-     @library{wxbase}
 
-     @category{events}
 
-     @see wxCommandEvent, wxMouseEvent
 
- */
 
- class wxEvent : public wxObject
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-         Notice that events are usually created by wxWidgets itself and creating
 
-         e.g. a wxPaintEvent in your code and sending it to e.g. a wxTextCtrl
 
-         will not usually affect it at all as native controls have no specific
 
-         knowledge about wxWidgets events. However you may construct objects of
 
-         specific types and pass them to wxEvtHandler::ProcessEvent() if you
 
-         want to create your own custom control and want to process its events
 
-         in the same manner as the standard ones.
 
-         Also please notice that the order of parameters in this constructor is
 
-         different from almost all the derived classes which specify the event
 
-         type as the first argument.
 
-         @param id
 
-             The identifier of the object (window, timer, ...) which generated
 
-             this event.
 
-         @param eventType
 
-             The unique type of event, e.g. @c wxEVT_PAINT, @c wxEVT_SIZE or
 
-             @c wxEVT_BUTTON.
 
-     */
 
-     wxEvent(int id = 0, wxEventType eventType = wxEVT_NULL);
 
-     /**
 
-         Returns a copy of the event.
 
-         Any event that is posted to the wxWidgets event system for later action
 
-         (via wxEvtHandler::AddPendingEvent, wxEvtHandler::QueueEvent or wxPostEvent())
 
-         must implement this method.
 
-         All wxWidgets events fully implement this method, but any derived events
 
-         implemented by the user should also implement this method just in case they
 
-         (or some event derived from them) are ever posted.
 
-         All wxWidgets events implement a copy constructor, so the easiest way of
 
-         implementing the Clone function is to implement a copy constructor for
 
-         a new event (call it MyEvent) and then define the Clone function like this:
 
-         @code
 
-         wxEvent *Clone() const { return new MyEvent(*this); }
 
-         @endcode
 
-     */
 
-     virtual wxEvent* Clone() const = 0;
 
-     /**
 
-         Returns the object (usually a window) associated with the event, if any.
 
-     */
 
-     wxObject* GetEventObject() const;
 
-     /**
 
-         Returns the identifier of the given event type, such as @c wxEVT_BUTTON.
 
-     */
 
-     wxEventType GetEventType() const;
 
-     /**
 
-         Returns a generic category for this event.
 
-         wxEvent implementation returns @c wxEVT_CATEGORY_UI by default.
 
-         This function is used to selectively process events in wxEventLoopBase::YieldFor.
 
-     */
 
-     virtual wxEventCategory GetEventCategory() const;
 
-     /**
 
-         Returns the identifier associated with this event, such as a button command id.
 
-     */
 
-     int GetId() const;
 
-     /**
 
-         Return the user data associated with a dynamically connected event handler.
 
-         wxEvtHandler::Connect() and wxEvtHandler::Bind() allow associating
 
-         optional @c userData pointer with the handler and this method returns
 
-         the value of this pointer.
 
-         The returned pointer is owned by wxWidgets and must not be deleted.
 
-         @since 2.9.5
 
-     */
 
-     wxObject *GetEventUserData() const;
 
-     /**
 
-         Returns @true if the event handler should be skipped, @false otherwise.
 
-     */
 
-     bool GetSkipped() const;
 
-     /**
 
-         Gets the timestamp for the event. The timestamp is the time in milliseconds
 
-         since some fixed moment (not necessarily the standard Unix Epoch, so only
 
-         differences between the timestamps and not their absolute values usually make sense).
 
-         @warning
 
-         wxWidgets returns a non-NULL timestamp only for mouse and key events
 
-         (see wxMouseEvent and wxKeyEvent).
 
-     */
 
-     long GetTimestamp() const;
 
-     /**
 
-         Returns @true if the event is or is derived from wxCommandEvent else it returns @false.
 
-         @note exists only for optimization purposes.
 
-     */
 
-     bool IsCommandEvent() const;
 
-     /**
 
-         Sets the propagation level to the given value (for example returned from an
 
-         earlier call to wxEvent::StopPropagation).
 
-     */
 
-     void ResumePropagation(int propagationLevel);
 
-     /**
 
-         Sets the originating object.
 
-     */
 
-     void SetEventObject(wxObject* object);
 
-     /**
 
-         Sets the event type.
 
-     */
 
-     void SetEventType(wxEventType type);
 
-     /**
 
-         Sets the identifier associated with this event, such as a button command id.
 
-     */
 
-     void SetId(int id);
 
-     /**
 
-         Sets the timestamp for the event.
 
-     */
 
-     void SetTimestamp(long timeStamp = 0);
 
-     /**
 
-         Test if this event should be propagated or not, i.e.\ if the propagation level
 
-         is currently greater than 0.
 
-     */
 
-     bool ShouldPropagate() const;
 
-     /**
 
-         This method can be used inside an event handler to control whether further
 
-         event handlers bound to this event will be called after the current one returns.
 
-         Without Skip() (or equivalently if Skip(@false) is used), the event will not
 
-         be processed any more. If Skip(@true) is called, the event processing system
 
-         continues searching for a further handler function for this event, even though
 
-         it has been processed already in the current handler.
 
-         In general, it is recommended to skip all non-command events to allow the
 
-         default handling to take place. The command events are, however, normally not
 
-         skipped as usually a single command such as a button click or menu item
 
-         selection must only be processed by one handler.
 
-     */
 
-     void Skip(bool skip = true);
 
-     /**
 
-         Stop the event from propagating to its parent window.
 
-         Returns the old propagation level value which may be later passed to
 
-         ResumePropagation() to allow propagating the event again.
 
-     */
 
-     int StopPropagation();
 
- protected:
 
-     /**
 
-         Indicates how many levels the event can propagate.
 
-         This member is protected and should typically only be set in the constructors
 
-         of the derived classes. It may be temporarily changed by StopPropagation()
 
-         and ResumePropagation() and tested with ShouldPropagate().
 
-         The initial value is set to either @c wxEVENT_PROPAGATE_NONE (by default)
 
-         meaning that the event shouldn't be propagated at all or to
 
-         @c wxEVENT_PROPAGATE_MAX (for command events) meaning that it should be
 
-         propagated as much as necessary.
 
-         Any positive number means that the event should be propagated but no more than
 
-         the given number of times. E.g. the propagation level may be set to 1 to
 
-         propagate the event to its parent only, but not to its grandparent.
 
-     */
 
-     int m_propagationLevel;
 
- };
 
- #endif // wxUSE_BASE
 
- #if wxUSE_GUI
 
- /**
 
-     @class wxEventBlocker
 
-     This class is a special event handler which allows to discard
 
-     any event (or a set of event types) directed to a specific window.
 
-     Example:
 
-     @code
 
-     void MyWindow::DoSomething()
 
-     {
 
-         {
 
-             // block all events directed to this window while
 
-             // we do the 1000 FunctionWhichSendsEvents() calls
 
-             wxEventBlocker blocker(this);
 
-             for ( int i = 0; i  1000; i++ )
 
-                 FunctionWhichSendsEvents(i);
 
-         } // ~wxEventBlocker called, old event handler is restored
 
-         // the event generated by this call will be processed:
 
-         FunctionWhichSendsEvents(0)
 
-     }
 
-     @endcode
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events_processing, wxEvtHandler
 
- */
 
- class wxEventBlocker : public wxEvtHandler
 
- {
 
- public:
 
-     /**
 
-         Constructs the blocker for the given window and for the given event type.
 
-         If @a type is @c wxEVT_ANY, then all events for that window are blocked.
 
-         You can call Block() after creation to add other event types to the list
 
-         of events to block.
 
-         Note that the @a win window @b must remain alive until the
 
-         wxEventBlocker object destruction.
 
-     */
 
-     wxEventBlocker(wxWindow* win, wxEventType type = -1);
 
-     /**
 
-         Destructor. The blocker will remove itself from the chain of event handlers for
 
-         the window provided in the constructor, thus restoring normal processing of events.
 
-     */
 
-     virtual ~wxEventBlocker();
 
-     /**
 
-         Adds to the list of event types which should be blocked the given @a eventType.
 
-     */
 
-     void Block(wxEventType eventType);
 
- };
 
- /**
 
-    Helper class to temporarily change an event to not propagate.
 
- */
 
- class wxPropagationDisabler
 
- {
 
- public:
 
-     wxPropagationDisabler(wxEvent& event);
 
-     ~wxPropagationDisabler();
 
- };
 
- /**
 
-    Helper class to temporarily lower propagation level.
 
- */
 
- class wxPropagateOnce
 
- {
 
- public:
 
-     wxPropagateOnce(wxEvent& event);
 
-     ~wxPropagateOnce();
 
- };
 
- #endif // wxUSE_GUI
 
- #if wxUSE_BASE
 
- /**
 
-     @class wxEvtHandler
 
-     A class that can handle events from the windowing system.
 
-     wxWindow is (and therefore all window classes are) derived from this class.
 
-     When events are received, wxEvtHandler invokes the method listed in the
 
-     event table using itself as the object. When using multiple inheritance
 
-     <b>it is imperative that the wxEvtHandler(-derived) class is the first
 
-     class inherited</b> such that the @c this pointer for the overall object
 
-     will be identical to the @c this pointer of the wxEvtHandler portion.
 
-     @library{wxbase}
 
-     @category{events}
 
-     @see @ref overview_events_processing, wxEventBlocker, wxEventLoopBase
 
- */
 
- class wxEvtHandler : public wxObject, public wxTrackable
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxEvtHandler();
 
-     /**
 
-         Destructor.
 
-         If the handler is part of a chain, the destructor will unlink itself
 
-         (see Unlink()).
 
-     */
 
-     virtual ~wxEvtHandler();
 
-     /**
 
-         @name Event queuing and processing
 
-     */
 
-     //@{
 
-     /**
 
-         Queue event for a later processing.
 
-         This method is similar to ProcessEvent() but while the latter is
 
-         synchronous, i.e. the event is processed immediately, before the
 
-         function returns, this one is asynchronous and returns immediately
 
-         while the event will be processed at some later time (usually during
 
-         the next event loop iteration).
 
-         Another important difference is that this method takes ownership of the
 
-         @a event parameter, i.e. it will delete it itself. This implies that
 
-         the event should be allocated on the heap and that the pointer can't be
 
-         used any more after the function returns (as it can be deleted at any
 
-         moment).
 
-         QueueEvent() can be used for inter-thread communication from the worker
 
-         threads to the main thread, it is safe in the sense that it uses
 
-         locking internally and avoids the problem mentioned in AddPendingEvent()
 
-         documentation by ensuring that the @a event object is not used by the
 
-         calling thread any more. Care should still be taken to avoid that some
 
-         fields of this object are used by it, notably any wxString members of
 
-         the event object must not be shallow copies of another wxString object
 
-         as this would result in them still using the same string buffer behind
 
-         the scenes. For example:
 
-         @code
 
-             void FunctionInAWorkerThread(const wxString& str)
 
-             {
 
-                 wxCommandEvent* evt = new wxCommandEvent;
 
-                 // NOT evt->SetString(str) as this would be a shallow copy
 
-                 evt->SetString(str.c_str()); // make a deep copy
 
-                 wxTheApp->QueueEvent( evt );
 
-             }
 
-         @endcode
 
-         Note that you can use wxThreadEvent instead of wxCommandEvent
 
-         to avoid this problem:
 
-         @code
 
-             void FunctionInAWorkerThread(const wxString& str)
 
-             {
 
-                 wxThreadEvent evt;
 
-                 evt->SetString(str);
 
-                 // wxThreadEvent::Clone() makes sure that the internal wxString
 
-                 // member is not shared by other wxString instances:
 
-                 wxTheApp->QueueEvent( evt.Clone() );
 
-             }
 
-         @endcode
 
-         Finally notice that this method automatically wakes up the event loop
 
-         if it is currently idle by calling ::wxWakeUpIdle() so there is no need
 
-         to do it manually when using it.
 
-         @since 2.9.0
 
-         @param event
 
-             A heap-allocated event to be queued, QueueEvent() takes ownership
 
-             of it. This parameter shouldn't be @c NULL.
 
-      */
 
-     virtual void QueueEvent(wxEvent *event);
 
-     /**
 
-         Post an event to be processed later.
 
-         This function is similar to QueueEvent() but can't be used to post
 
-         events from worker threads for the event objects with wxString fields
 
-         (i.e. in practice most of them) because of an unsafe use of the same
 
-         wxString object which happens because the wxString field in the
 
-         original @a event object and its copy made internally by this function
 
-         share the same string buffer internally. Use QueueEvent() to avoid
 
-         this.
 
-         A copy of @a event is made by the function, so the original can be deleted
 
-         as soon as function returns (it is common that the original is created
 
-         on the stack). This requires that the wxEvent::Clone() method be
 
-         implemented by event so that it can be duplicated and stored until it
 
-         gets processed.
 
-         @param event
 
-             Event to add to the pending events queue.
 
-     */
 
-     virtual void AddPendingEvent(const wxEvent& event);
 
-     /**
 
-          Asynchronously call the given method.
 
-          Calling this function on an object schedules an asynchronous call to
 
-          the method specified as CallAfter() argument at a (slightly) later
 
-          time. This is useful when processing some events as certain actions
 
-          typically can't be performed inside their handlers, e.g. you shouldn't
 
-          show a modal dialog from a mouse click event handler as this would
 
-          break the mouse capture state -- but you can call a method showing
 
-          this message dialog after the current event handler completes.
 
-          The method being called must be the method of the object on which
 
-          CallAfter() itself is called.
 
-          Notice that it is safe to use CallAfter() from other, non-GUI,
 
-          threads, but that the method will be always called in the main, GUI,
 
-          thread context.
 
-          Example of use:
 
-          @code
 
-          class MyFrame : public wxFrame {
 
-             void OnClick(wxMouseEvent& event) {
 
-                 CallAfter(&MyFrame::ShowPosition, event.GetPosition());
 
-             }
 
-             void ShowPosition(const wxPoint& pos) {
 
-                 if ( wxMessageBox(
 
-                         wxString::Format("Perform click at (%d, %d)?",
 
-                                          pos.x, pos.y), "", wxYES_NO) == wxYES )
 
-                 {
 
-                     ... do take this click into account ...
 
-                 }
 
-             }
 
-          };
 
-          @endcode
 
-          @param method The method to call.
 
-          @param x1 The (optional) first parameter to pass to the method.
 
-             Currently, 0, 1 or 2 parameters can be passed. If you need to pass
 
-             more than 2 arguments, you can use the CallAfter<T>(const T& fn)
 
-             overload that can call any functor.
 
-          @note This method is not available with Visual C++ before version 8
 
-                (Visual Studio 2005) as earlier versions of the compiler don't
 
-                have the required support for C++ templates to implement it.
 
-          @since 2.9.5
 
-      */
 
-     template<typename T, typename T1, ...>
 
-     void CallAfter(void (T::*method)(T1, ...), T1 x1, ...);
 
-     /**
 
-          Asynchronously call the given functor.
 
-          Calling this function on an object schedules an asynchronous call to
 
-          the functor specified as CallAfter() argument at a (slightly) later
 
-          time. This is useful when processing some events as certain actions
 
-          typically can't be performed inside their handlers, e.g. you shouldn't
 
-          show a modal dialog from a mouse click event handler as this would
 
-          break the mouse capture state -- but you can call a function showing
 
-          this message dialog after the current event handler completes.
 
-          Notice that it is safe to use CallAfter() from other, non-GUI,
 
-          threads, but that the method will be always called in the main, GUI,
 
-          thread context.
 
-          This overload is particularly useful in combination with C++11 lambdas:
 
-          @code
 
-          wxGetApp().CallAfter([]{
 
-              wxBell();
 
-          });
 
-          @endcode
 
-          @param functor The functor to call.
 
-          @note This method is not available with Visual C++ before version 8
 
-                (Visual Studio 2005) as earlier versions of the compiler don't
 
-                have the required support for C++ templates to implement it.
 
-          @since 3.0
 
-      */
 
-     template<typename T>
 
-     void CallAfter(const T& functor);
 
-     /**
 
-         Processes an event, searching event tables and calling zero or more suitable
 
-         event handler function(s).
 
-         Normally, your application would not call this function: it is called in the
 
-         wxWidgets implementation to dispatch incoming user interface events to the
 
-         framework (and application).
 
-         However, you might need to call it if implementing new functionality
 
-         (such as a new control) where you define new event types, as opposed to
 
-         allowing the user to override virtual functions.
 
-         Notice that you don't usually need to override ProcessEvent() to
 
-         customize the event handling, overriding the specially provided
 
-         TryBefore() and TryAfter() functions is usually enough. For example,
 
-         wxMDIParentFrame may override TryBefore() to ensure that the menu
 
-         events are processed in the active child frame before being processed
 
-         in the parent frame itself.
 
-         The normal order of event table searching is as follows:
 
-         -# wxApp::FilterEvent() is called. If it returns anything but @c -1
 
-            (default) the processing stops here.
 
-         -# TryBefore() is called (this is where wxValidator are taken into
 
-            account for wxWindow objects). If this returns @true, the function exits.
 
-         -# If the object is disabled (via a call to wxEvtHandler::SetEvtHandlerEnabled)
 
-            the function skips to step (7).
 
-         -# Dynamic event table of the handlers bound using Bind<>() is
 
-            searched. If a handler is found, it is executed and the function
 
-            returns @true unless the handler used wxEvent::Skip() to indicate
 
-            that it didn't handle the event in which case the search continues.
 
-         -# Static events table of the handlers bound using event table
 
-            macros is searched for this event handler. If this fails, the base
 
-            class event table is tried, and so on until no more tables
 
-            exist or an appropriate function was found. If a handler is found,
 
-            the same logic as in the previous step applies.
 
-         -# The search is applied down the entire chain of event handlers (usually the
 
-            chain has a length of one). This chain can be formed using wxEvtHandler::SetNextHandler():
 
-               @image html overview_events_chain.png
 
-            (referring to the image, if @c A->ProcessEvent is called and it doesn't handle
 
-             the event, @c B->ProcessEvent will be called and so on...).
 
-            Note that in the case of wxWindow you can build a stack of event handlers
 
-            (see wxWindow::PushEventHandler() for more info).
 
-            If any of the handlers of the chain return @true, the function exits.
 
-         -# TryAfter() is called: for the wxWindow object this may propagate the
 
-            event to the window parent (recursively). If the event is still not
 
-            processed, ProcessEvent() on wxTheApp object is called as the last
 
-            step.
 
-         Notice that steps (2)-(6) are performed in ProcessEventLocally()
 
-         which is called by this function.
 
-         @param event
 
-             Event to process.
 
-         @return
 
-             @true if a suitable event handler function was found and executed,
 
-             and the function did not call wxEvent::Skip.
 
-         @see SearchEventTable()
 
-     */
 
-     virtual bool ProcessEvent(wxEvent& event);
 
-     /**
 
-         Try to process the event in this handler and all those chained to it.
 
-         As explained in ProcessEvent() documentation, the event handlers may be
 
-         chained in a doubly-linked list. This function tries to process the
 
-         event in this handler (including performing any pre-processing done in
 
-         TryBefore(), e.g. applying validators) and all those following it in
 
-         the chain until the event is processed or the chain is exhausted.
 
-         This function is called from ProcessEvent() and, in turn, calls
 
-         TryBefore() and TryAfter(). It is not virtual and so cannot be
 
-         overridden but can, and should, be called to forward an event to
 
-         another handler instead of ProcessEvent() which would result in a
 
-         duplicate call to TryAfter(), e.g. resulting in all unprocessed events
 
-         being sent to the application object multiple times.
 
-         @since 2.9.1
 
-         @param event
 
-             Event to process.
 
-         @return
 
-             @true if this handler of one of those chained to it processed the
 
-             event.
 
-      */
 
-     bool ProcessEventLocally(wxEvent& event);
 
-     /**
 
-         Processes an event by calling ProcessEvent() and handles any exceptions
 
-         that occur in the process.
 
-         If an exception is thrown in event handler, wxApp::OnExceptionInMainLoop is called.
 
-         @param event
 
-             Event to process.
 
-         @return @true if the event was processed, @false if no handler was found
 
-                  or an exception was thrown.
 
-         @see wxWindow::HandleWindowEvent
 
-     */
 
-     bool SafelyProcessEvent(wxEvent& event);
 
-     /**
 
-         Processes the pending events previously queued using QueueEvent() or
 
-         AddPendingEvent(); you must call this function only if you are sure
 
-         there are pending events for this handler, otherwise a @c wxCHECK
 
-         will fail.
 
-         The real processing still happens in ProcessEvent() which is called by this
 
-         function.
 
-         Note that this function needs a valid application object (see
 
-         wxAppConsole::GetInstance()) because wxApp holds the list of the event
 
-         handlers with pending events and this function manipulates that list.
 
-     */
 
-     void ProcessPendingEvents();
 
-     /**
 
-         Deletes all events queued on this event handler using QueueEvent() or
 
-         AddPendingEvent().
 
-         Use with care because the events which are deleted are (obviously) not
 
-         processed and this may have unwanted consequences (e.g. user actions events
 
-         will be lost).
 
-     */
 
-     void DeletePendingEvents();
 
-     /**
 
-         Searches the event table, executing an event handler function if an appropriate
 
-         one is found.
 
-         @param table
 
-             Event table to be searched.
 
-         @param event
 
-             Event to be matched against an event table entry.
 
-         @return @true if a suitable event handler function was found and
 
-                  executed, and the function did not call wxEvent::Skip.
 
-         @remarks This function looks through the object's event table and tries
 
-                  to find an entry that will match the event.
 
-                  An entry will match if:
 
-                  @li The event type matches, and
 
-                  @li the identifier or identifier range matches, or the event table
 
-                      entry's identifier is zero.
 
-                  If a suitable function is called but calls wxEvent::Skip, this
 
-                  function will fail, and searching will continue.
 
-          @todo this function in the header is listed as an "implementation only" function;
 
-                are we sure we want to document it?
 
-         @see ProcessEvent()
 
-     */
 
-     virtual bool SearchEventTable(wxEventTable& table,
 
-                                   wxEvent& event);
 
-     //@}
 
-     /**
 
-         @name Connecting and disconnecting
 
-     */
 
-     //@{
 
-     /**
 
-         Connects the given function dynamically with the event handler, id and
 
-         event type.
 
-         Notice that Bind() provides a more flexible and safer way to do the
 
-         same thing as Connect(), please use it in any new code -- while
 
-         Connect() is not formally deprecated due to its existing widespread
 
-         usage, it has no advantages compared to Bind().
 
-         This is an alternative to the use of static event tables. It is more
 
-         flexible as it allows to connect events generated by some object to an
 
-         event handler defined in a different object of a different class (which
 
-         is impossible to do directly with the event tables -- the events can be
 
-         only handled in another object if they are propagated upwards to it).
 
-         Do make sure to specify the correct @a eventSink when connecting to an
 
-         event of a different object.
 
-         See @ref overview_events_bind for more detailed explanation
 
-         of this function and the @ref page_samples_event sample for usage
 
-         examples.
 
-         This specific overload allows you to connect an event handler to a @e range
 
-         of @e source IDs.
 
-         Do not confuse @e source IDs with event @e types: source IDs identify the
 
-         event generator objects (typically wxMenuItem or wxWindow objects) while the
 
-         event @e type identify which type of events should be handled by the
 
-         given @e function (an event generator object may generate many different
 
-         types of events!).
 
-         @param id
 
-             The first ID of the identifier range to be associated with the event
 
-             handler function.
 
-         @param lastId
 
-             The last ID of the identifier range to be associated with the event
 
-             handler function.
 
-         @param eventType
 
-             The event type to be associated with this event handler.
 
-         @param function
 
-             The event handler function. Note that this function should
 
-             be explicitly converted to the correct type which can be done using a macro
 
-             called @c wxFooEventHandler for the handler for any @c wxFooEvent.
 
-         @param userData
 
-             Optional data to be associated with the event table entry.
 
-             wxWidgets will take ownership of this pointer, i.e. it will be
 
-             destroyed when the event handler is disconnected or at the program
 
-             termination. This pointer can be retrieved using
 
-             wxEvent::GetEventUserData() later.
 
-         @param eventSink
 
-             Object whose member function should be called. It must be specified
 
-             when connecting an event generated by one object to a member
 
-             function of a different object. If it is omitted, @c this is used.
 
-         @beginWxPerlOnly
 
-         In wxPerl this function takes 4 arguments: @a id, @a lastid,
 
-         @a type, @a method; if @a method is undef, the handler is
 
-         disconnected.}
 
-         @endWxPerlOnly
 
-         @see Bind<>()
 
-     */
 
-     void Connect(int id, int lastId, wxEventType eventType,
 
-                  wxObjectEventFunction function,
 
-                  wxObject* userData = NULL,
 
-                  wxEvtHandler* eventSink = NULL);
 
-     /**
 
-         See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
 
-         overload for more info.
 
-         This overload can be used to attach an event handler to a single source ID:
 
-         Example:
 
-         @code
 
-         frame->Connect( wxID_EXIT,
 
-                         wxEVT_MENU,
 
-                         wxCommandEventHandler(MyFrame::OnQuit) );
 
-         @endcode
 
-         @beginWxPerlOnly
 
-         Not supported by wxPerl.
 
-         @endWxPerlOnly
 
-     */
 
-     void Connect(int id, wxEventType eventType,
 
-                  wxObjectEventFunction function,
 
-                  wxObject* userData = NULL,
 
-                  wxEvtHandler* eventSink = NULL);
 
-     /**
 
-         See the Connect(int, int, wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
 
-         overload for more info.
 
-         This overload will connect the given event handler so that regardless of the
 
-         ID of the event source, the handler will be called.
 
-         @beginWxPerlOnly
 
-         Not supported by wxPerl.
 
-         @endWxPerlOnly
 
-     */
 
-     void Connect(wxEventType eventType,
 
-                  wxObjectEventFunction function,
 
-                  wxObject* userData = NULL,
 
-                  wxEvtHandler* eventSink = NULL);
 
-     /**
 
-         Disconnects the given function dynamically from the event handler, using the
 
-         specified parameters as search criteria and returning @true if a matching
 
-         function has been found and removed.
 
-         This method can only disconnect functions which have been added using the
 
-         Connect() method. There is no way to disconnect functions connected using
 
-         the (static) event tables.
 
-         @param eventType
 
-             The event type associated with this event handler.
 
-         @param function
 
-             The event handler function.
 
-         @param userData
 
-             Data associated with the event table entry.
 
-         @param eventSink
 
-             Object whose member function should be called.
 
-         @beginWxPerlOnly
 
-         Not supported by wxPerl.
 
-         @endWxPerlOnly
 
-     */
 
-     bool Disconnect(wxEventType eventType,
 
-                     wxObjectEventFunction function,
 
-                     wxObject* userData = NULL,
 
-                     wxEvtHandler* eventSink = NULL);
 
-     /**
 
-         See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
 
-         overload for more info.
 
-         This overload takes the additional @a id parameter.
 
-         @beginWxPerlOnly
 
-         Not supported by wxPerl.
 
-         @endWxPerlOnly
 
-     */
 
-     bool Disconnect(int id = wxID_ANY,
 
-                     wxEventType eventType = wxEVT_NULL,
 
-                     wxObjectEventFunction function = NULL,
 
-                     wxObject* userData = NULL,
 
-                     wxEvtHandler* eventSink = NULL);
 
-     /**
 
-         See the Disconnect(wxEventType, wxObjectEventFunction, wxObject*, wxEvtHandler*)
 
-         overload for more info.
 
-         This overload takes an additional range of source IDs.
 
-         @beginWxPerlOnly
 
-         In wxPerl this function takes 3 arguments: @a id,
 
-         @a lastid, @a type.
 
-         @endWxPerlOnly
 
-     */
 
-     bool Disconnect(int id, int lastId,
 
-                     wxEventType eventType,
 
-                     wxObjectEventFunction function = NULL,
 
-                     wxObject* userData = NULL,
 
-                     wxEvtHandler* eventSink = NULL);
 
-     //@}
 
-     /**
 
-         @name Binding and Unbinding
 
-     */
 
-     //@{
 
-     /**
 
-         Binds the given function, functor or method dynamically with the event.
 
-         This offers basically the same functionality as Connect(), but it is
 
-         more flexible as it also allows you to use ordinary functions and
 
-         arbitrary functors as event handlers. It is also less restrictive then
 
-         Connect() because you can use an arbitrary method as an event handler,
 
-         whereas Connect() requires a wxEvtHandler derived handler.
 
-         See @ref overview_events_bind for more detailed explanation
 
-         of this function and the @ref page_samples_event sample for usage
 
-         examples.
 
-         @param eventType
 
-             The event type to be associated with this event handler.
 
-         @param functor
 
-             The event handler functor. This can be an ordinary function but also
 
-             an arbitrary functor like boost::function<>.
 
-         @param id
 
-             The first ID of the identifier range to be associated with the event
 
-             handler.
 
-         @param lastId
 
-             The last ID of the identifier range to be associated with the event
 
-             handler.
 
-         @param userData
 
-             Optional data to be associated with the event table entry.
 
-             wxWidgets will take ownership of this pointer, i.e. it will be
 
-             destroyed when the event handler is disconnected or at the program
 
-             termination. This pointer can be retrieved using
 
-             wxEvent::GetEventUserData() later.
 
-         @see @ref overview_cpp_rtti_disabled
 
-         @since 2.9.0
 
-     */
 
-     template <typename EventTag, typename Functor>
 
-     void Bind(const EventTag& eventType,
 
-               Functor functor,
 
-               int id = wxID_ANY,
 
-               int lastId = wxID_ANY,
 
-               wxObject *userData = NULL);
 
-     /**
 
-         See the Bind<>(const EventTag&, Functor, int, int, wxObject*) overload for
 
-         more info.
 
-         This overload will bind the given method as the event handler.
 
-         @param eventType
 
-             The event type to be associated with this event handler.
 
-         @param method
 
-             The event handler method. This can be an arbitrary method (doesn't need
 
-             to be from a wxEvtHandler derived class).
 
-         @param handler
 
-             Object whose method should be called. It must always be specified
 
-             so it can be checked at compile time whether the given method is an
 
-             actual member of the given handler.
 
-         @param id
 
-             The first ID of the identifier range to be associated with the event
 
-             handler.
 
-         @param lastId
 
-             The last ID of the identifier range to be associated with the event
 
-             handler.
 
-         @param userData
 
-             Optional data to be associated with the event table entry.
 
-             wxWidgets will take ownership of this pointer, i.e. it will be
 
-             destroyed when the event handler is disconnected or at the program
 
-             termination. This pointer can be retrieved using
 
-             wxEvent::GetEventUserData() later.
 
-         @see @ref overview_cpp_rtti_disabled
 
-         @since 2.9.0
 
-     */
 
-     template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
 
-     void Bind(const EventTag &eventType,
 
-               void (Class::*method)(EventArg &),
 
-               EventHandler *handler,
 
-               int id = wxID_ANY,
 
-               int lastId = wxID_ANY,
 
-               wxObject *userData = NULL);
 
-     /**
 
-         Unbinds the given function, functor or method dynamically from the
 
-         event handler, using the specified parameters as search criteria and
 
-         returning @true if a matching function has been found and removed.
 
-         This method can only unbind functions, functors or methods which have
 
-         been added using the Bind<>() method. There is no way to unbind
 
-         functions bound using the (static) event tables.
 
-         @param eventType
 
-             The event type associated with this event handler.
 
-         @param functor
 
-             The event handler functor. This can be an ordinary function but also
 
-             an arbitrary functor like boost::function<>.
 
-         @param id
 
-             The first ID of the identifier range associated with the event
 
-             handler.
 
-         @param lastId
 
-             The last ID of the identifier range associated with the event
 
-             handler.
 
-         @param userData
 
-             Data associated with the event table entry.
 
-         @see @ref overview_cpp_rtti_disabled
 
-         @since 2.9.0
 
-     */
 
-     template <typename EventTag, typename Functor>
 
-     bool Unbind(const EventTag& eventType,
 
-                 Functor functor,
 
-                 int id = wxID_ANY,
 
-                 int lastId = wxID_ANY,
 
-                 wxObject *userData = NULL);
 
-     /**
 
-         See the Unbind<>(const EventTag&, Functor, int, int, wxObject*)
 
-         overload for more info.
 
-         This overload unbinds the given method from the event..
 
-         @param eventType
 
-             The event type associated with this event handler.
 
-         @param method
 
-             The event handler method associated with this event.
 
-         @param handler
 
-             Object whose method was called.
 
-         @param id
 
-             The first ID of the identifier range associated with the event
 
-             handler.
 
-         @param lastId
 
-             The last ID of the identifier range associated with the event
 
-             handler.
 
-         @param userData
 
-             Data associated with the event table entry.
 
-         @see @ref overview_cpp_rtti_disabled
 
-         @since 2.9.0
 
-     */
 
-     template <typename EventTag, typename Class, typename EventArg, typename EventHandler>
 
-     bool Unbind(const EventTag &eventType,
 
-                 void (Class::*method)(EventArg&),
 
-                 EventHandler *handler,
 
-                 int id = wxID_ANY,
 
-                 int lastId = wxID_ANY,
 
-                 wxObject *userData = NULL );
 
-     //@}
 
-     /**
 
-         @name User-supplied data
 
-     */
 
-     //@{
 
-     /**
 
-         Returns user-supplied client data.
 
-         @remarks Normally, any extra data the programmer wishes to associate with
 
-                  the object should be made available by deriving a new class with
 
-                  new data members.
 
-         @see SetClientData()
 
-     */
 
-     void* GetClientData() const;
 
-     /**
 
-         Returns a pointer to the user-supplied client data object.
 
-         @see SetClientObject(), wxClientData
 
-     */
 
-     wxClientData* GetClientObject() const;
 
-     /**
 
-         Sets user-supplied client data.
 
-         @param data
 
-             Data to be associated with the event handler.
 
-         @remarks Normally, any extra data the programmer wishes to associate
 
-                  with the object should be made available by deriving a new
 
-                  class with new data members. You must not call this method
 
-                  and SetClientObject on the same class - only one of them.
 
-         @see GetClientData()
 
-     */
 
-     void SetClientData(void* data);
 
-     /**
 
-         Set the client data object. Any previous object will be deleted.
 
-         @see GetClientObject(), wxClientData
 
-     */
 
-     void SetClientObject(wxClientData* data);
 
-     //@}
 
-     /**
 
-         @name Event handler chaining
 
-         wxEvtHandler can be arranged in a double-linked list of handlers
 
-         which is automatically iterated by ProcessEvent() if needed.
 
-     */
 
-     //@{
 
-     /**
 
-         Returns @true if the event handler is enabled, @false otherwise.
 
-         @see SetEvtHandlerEnabled()
 
-     */
 
-     bool GetEvtHandlerEnabled() const;
 
-     /**
 
-         Returns the pointer to the next handler in the chain.
 
-         @see SetNextHandler(), GetPreviousHandler(), SetPreviousHandler(),
 
-              wxWindow::PushEventHandler, wxWindow::PopEventHandler
 
-     */
 
-     wxEvtHandler* GetNextHandler() const;
 
-     /**
 
-         Returns the pointer to the previous handler in the chain.
 
-         @see SetPreviousHandler(), GetNextHandler(), SetNextHandler(),
 
-              wxWindow::PushEventHandler, wxWindow::PopEventHandler
 
-     */
 
-     wxEvtHandler* GetPreviousHandler() const;
 
-     /**
 
-         Enables or disables the event handler.
 
-         @param enabled
 
-             @true if the event handler is to be enabled, @false if it is to be disabled.
 
-         @remarks You can use this function to avoid having to remove the event
 
-                  handler from the chain, for example when implementing a
 
-                  dialog editor and changing from edit to test mode.
 
-         @see GetEvtHandlerEnabled()
 
-     */
 
-     void SetEvtHandlerEnabled(bool enabled);
 
-     /**
 
-         Sets the pointer to the next handler.
 
-         @remarks
 
-         See ProcessEvent() for more info about how the chains of event handlers
 
-         are internally used.
 
-         Also remember that wxEvtHandler uses double-linked lists and thus if you
 
-         use this function, you should also call SetPreviousHandler() on the
 
-         argument passed to this function:
 
-         @code
 
-             handlerA->SetNextHandler(handlerB);
 
-             handlerB->SetPreviousHandler(handlerA);
 
-         @endcode
 
-         @param handler
 
-             The event handler to be set as the next handler.
 
-             Cannot be @NULL.
 
-         @see @ref overview_events_processing
 
-     */
 
-     virtual void SetNextHandler(wxEvtHandler* handler);
 
-     /**
 
-         Sets the pointer to the previous handler.
 
-         All remarks about SetNextHandler() apply to this function as well.
 
-         @param handler
 
-             The event handler to be set as the previous handler.
 
-             Cannot be @NULL.
 
-         @see @ref overview_events_processing
 
-     */
 
-     virtual void SetPreviousHandler(wxEvtHandler* handler);
 
-     /**
 
-         Unlinks this event handler from the chain it's part of (if any);
 
-         then links the "previous" event handler to the "next" one
 
-         (so that the chain won't be interrupted).
 
-         E.g. if before calling Unlink() you have the following chain:
 
-             @image html evthandler_unlink_before.png
 
-         then after calling @c B->Unlink() you'll have:
 
-             @image html evthandler_unlink_after.png
 
-         @since 2.9.0
 
-     */
 
-     void Unlink();
 
-     /**
 
-         Returns @true if the next and the previous handler pointers of this
 
-         event handler instance are @NULL.
 
-         @since 2.9.0
 
-         @see SetPreviousHandler(), SetNextHandler()
 
-     */
 
-     bool IsUnlinked() const;
 
-     //@}
 
-     /**
 
-         @name Global event filters.
 
-         Methods for working with the global list of event filters.
 
-         Event filters can be defined to pre-process all the events that happen
 
-         in an application, see wxEventFilter documentation for more information.
 
-      */
 
-     //@{
 
-     /**
 
-         Add an event filter whose FilterEvent() method will be called for each
 
-         and every event processed by wxWidgets.
 
-         The filters are called in LIFO order and wxApp is registered as an
 
-         event filter by default. The pointer must remain valid until it's
 
-         removed with RemoveFilter() and is not deleted by wxEvtHandler.
 
-         @since 2.9.3
 
-      */
 
-     static void AddFilter(wxEventFilter* filter);
 
-     /**
 
-         Remove a filter previously installed with AddFilter().
 
-         It's an error to remove a filter that hadn't been previously added or
 
-         was already removed.
 
-         @since 2.9.3
 
-      */
 
-     static void RemoveFilter(wxEventFilter* filter);
 
-     //@}
 
- protected:
 
-     /**
 
-         Method called by ProcessEvent() before examining this object event
 
-         tables.
 
-         This method can be overridden to hook into the event processing logic
 
-         as early as possible. You should usually call the base class version
 
-         when overriding this method, even if wxEvtHandler itself does nothing
 
-         here, some derived classes do use this method, e.g. wxWindow implements
 
-         support for wxValidator in it.
 
-         Example:
 
-         @code
 
-         class MyClass : public BaseClass // inheriting from wxEvtHandler
 
-         {
 
-         ...
 
-         protected:
 
-             virtual bool TryBefore(wxEvent& event)
 
-             {
 
-                 if ( MyPreProcess(event) )
 
-                     return true;
 
-                 return BaseClass::TryBefore(event);
 
-             }
 
-         };
 
-         @endcode
 
-         @see ProcessEvent()
 
-      */
 
-     virtual bool TryBefore(wxEvent& event);
 
-     /**
 
-         Method called by ProcessEvent() as last resort.
 
-         This method can be overridden to implement post-processing for the
 
-         events which were not processed anywhere else.
 
-         The base class version handles forwarding the unprocessed events to
 
-         wxApp at wxEvtHandler level and propagating them upwards the window
 
-         child-parent chain at wxWindow level and so should usually be called
 
-         when overriding this method:
 
-         @code
 
-         class MyClass : public BaseClass // inheriting from wxEvtHandler
 
-         {
 
-         ...
 
-         protected:
 
-             virtual bool TryAfter(wxEvent& event)
 
-             {
 
-                 if ( BaseClass::TryAfter(event) )
 
-                     return true;
 
-                 return MyPostProcess(event);
 
-             }
 
-         };
 
-         @endcode
 
-         @see ProcessEvent()
 
-      */
 
-     virtual bool TryAfter(wxEvent& event);
 
- };
 
- #endif // wxUSE_BASE
 
- #if wxUSE_GUI
 
- /**
 
-     Flags for categories of keys.
 
-     These values are used by wxKeyEvent::IsKeyInCategory(). They may be
 
-     combined via the bitwise operators |, &, and ~.
 
-     @since 2.9.1
 
- */
 
- enum wxKeyCategoryFlags
 
- {
 
-     /// arrow keys, on and off numeric keypads
 
-     WXK_CATEGORY_ARROW,
 
-     /// page up and page down keys, on and off numeric keypads
 
-     WXK_CATEGORY_PAGING,
 
-     /// home and end keys, on and off numeric keypads
 
-     WXK_CATEGORY_JUMP,
 
-     /// tab key, on and off numeric keypads
 
-     WXK_CATEGORY_TAB,
 
-     /// backspace and delete keys, on and off numeric keypads
 
-     WXK_CATEGORY_CUT,
 
-     /// union of WXK_CATEGORY_ARROW, WXK_CATEGORY_PAGING, and WXK_CATEGORY_JUMP categories
 
-     WXK_CATEGORY_NAVIGATION
 
- };
 
- /**
 
-     @class wxKeyEvent
 
-     This event class contains information about key press and release events.
 
-     The main information carried by this event is the key being pressed or
 
-     released. It can be accessed using either GetKeyCode() function or
 
-     GetUnicodeKey(). For the printable characters, the latter should be used as
 
-     it works for any keys, including non-Latin-1 characters that can be entered
 
-     when using national keyboard layouts. GetKeyCode() should be used to handle
 
-     special characters (such as cursor arrows keys or @c HOME or @c INS and so
 
-     on) which correspond to ::wxKeyCode enum elements above the @c WXK_START
 
-     constant. While GetKeyCode() also returns the character code for Latin-1
 
-     keys for compatibility, it doesn't work for Unicode characters in general
 
-     and will return @c WXK_NONE for any non-Latin-1 ones. For this reason, it's
 
-     recommended to always use GetUnicodeKey() and only fall back to GetKeyCode()
 
-     if GetUnicodeKey() returned @c WXK_NONE meaning that the event corresponds
 
-     to a non-printable special keys.
 
-     While both of these functions can be used with the events of @c
 
-     wxEVT_KEY_DOWN, @c wxEVT_KEY_UP and @c wxEVT_CHAR types, the values
 
-     returned by them are different for the first two events and the last one.
 
-     For the latter, the key returned corresponds to the character that would
 
-     appear in e.g. a text zone if the user pressed the key in it. As such, its
 
-     value depends on the current state of the Shift key and, for the letters,
 
-     on the state of Caps Lock modifier. For example, if @c A key is pressed
 
-     without Shift being held down, wxKeyEvent of type @c wxEVT_CHAR generated
 
-     for this key press will return (from either GetKeyCode() or GetUnicodeKey()
 
-     as their meanings coincide for ASCII characters) key code of 97
 
-     corresponding the ASCII value of @c a. And if the same key is pressed but
 
-     with Shift being held (or Caps Lock being active), then the key could would
 
-     be 65, i.e. ASCII value of capital @c A.
 
-     However for the key down and up events the returned key code will instead
 
-     be @c A independently of the state of the modifier keys i.e. it depends
 
-     only on physical key being pressed and is not translated to its logical
 
-     representation using the current keyboard state. Such untranslated key
 
-     codes are defined as follows:
 
-         - For the letters they correspond to the @e upper case value of the
 
-         letter.
 
-         - For the other alphanumeric keys (e.g. @c 7 or @c +), the untranslated
 
-         key code corresponds to the character produced by the key when it is
 
-         pressed without Shift. E.g. in standard US keyboard layout the
 
-         untranslated key code for the key @c =/+ in the upper right corner of
 
-         the keyboard is 61 which is the ASCII value of @c =.
 
-         - For the rest of the keys (i.e. special non-printable keys) it is the
 
-         same as the normal key code as no translation is used anyhow.
 
-     Notice that the first rule applies to all Unicode letters, not just the
 
-     usual Latin-1 ones. However for non-Latin-1 letters only GetUnicodeKey()
 
-     can be used to retrieve the key code as GetKeyCode() just returns @c
 
-     WXK_NONE in this case.
 
-     To summarize: you should handle @c wxEVT_CHAR if you need the translated
 
-     key and @c wxEVT_KEY_DOWN if you only need the value of the key itself,
 
-     independent of the current keyboard state.
 
-     @note Not all key down events may be generated by the user. As an example,
 
-         @c wxEVT_KEY_DOWN with @c = key code can be generated using the
 
-         standard US keyboard layout but not using the German one because the @c
 
-         = key corresponds to Shift-0 key combination in this layout and the key
 
-         code for it is @c 0, not @c =. Because of this you should avoid
 
-         requiring your users to type key events that might be impossible to
 
-         enter on their keyboard.
 
-     Another difference between key and char events is that another kind of
 
-     translation is done for the latter ones when the Control key is pressed:
 
-     char events for ASCII letters in this case carry codes corresponding to the
 
-     ASCII value of Ctrl-Latter, i.e. 1 for Ctrl-A, 2 for Ctrl-B and so on until
 
-     26 for Ctrl-Z. This is convenient for terminal-like applications and can be
 
-     completely ignored by all the other ones (if you need to handle Ctrl-A it
 
-     is probably a better idea to use the key event rather than the char one).
 
-     Notice that currently no translation is done for the presses of @c [, @c
 
-     \\, @c ], @c ^ and @c _ keys which might be mapped to ASCII values from 27
 
-     to 31.
 
-     Since version 2.9.2, the enum values @c WXK_CONTROL_A - @c WXK_CONTROL_Z
 
-     can be used instead of the non-descriptive constant values 1-26.
 
-     Finally, modifier keys only generate key events but no char events at all.
 
-     The modifiers keys are @c WXK_SHIFT, @c WXK_CONTROL, @c WXK_ALT and various
 
-     @c WXK_WINDOWS_XXX from ::wxKeyCode enum.
 
-     Modifier keys events are special in one additional aspect: usually the
 
-     keyboard state associated with a key press is well defined, e.g.
 
-     wxKeyboardState::ShiftDown() returns @c true only if the Shift key was held
 
-     pressed when the key that generated this event itself was pressed. There is
 
-     an ambiguity for the key press events for Shift key itself however. By
 
-     convention, it is considered to be already pressed when it is pressed and
 
-     already released when it is released. In other words, @c wxEVT_KEY_DOWN
 
-     event for the Shift key itself will have @c wxMOD_SHIFT in GetModifiers()
 
-     and ShiftDown() will return true while the @c wxEVT_KEY_UP event for Shift
 
-     itself will not have @c wxMOD_SHIFT in its modifiers and ShiftDown() will
 
-     return false.
 
-     @b Tip: You may discover the key codes and modifiers generated by all the
 
-         keys on your system interactively by running the @ref
 
-         page_samples_keyboard wxWidgets sample and pressing some keys in it.
 
-     @note If a key down (@c EVT_KEY_DOWN) event is caught and the event handler
 
-           does not call @c event.Skip() then the corresponding char event
 
-           (@c EVT_CHAR) will not happen. This is by design and enables the
 
-           programs that handle both types of events to avoid processing the
 
-           same key twice. As a consequence, if you do not want to suppress the
 
-           @c wxEVT_CHAR events for the keys you handle, always call @c
 
-           event.Skip() in your @c wxEVT_KEY_DOWN handler. Not doing may also
 
-           prevent accelerators defined using this key from working.
 
-     @note If a key is maintained in a pressed state, you will typically get a
 
-           lot of (automatically generated) key down events but only one key up
 
-           one at the end when the key is released so it is wrong to assume that
 
-           there is one up event corresponding to each down one.
 
-     @note For Windows programmers: The key and char events in wxWidgets are
 
-           similar to but slightly different from Windows @c WM_KEYDOWN and
 
-           @c WM_CHAR events. In particular, Alt-x combination will generate a
 
-           char event in wxWidgets (unless it is used as an accelerator) and
 
-           almost all keys, including ones without ASCII equivalents, generate
 
-           char events too.
 
-     @beginEventTable{wxKeyEvent}
 
-     @event{EVT_KEY_DOWN(func)}
 
-         Process a @c wxEVT_KEY_DOWN event (any key has been pressed). If this
 
-         event is handled and not skipped, @c wxEVT_CHAR will not be generated
 
-         at all for this key press (but @c wxEVT_KEY_UP will be).
 
-     @event{EVT_KEY_UP(func)}
 
-         Process a @c wxEVT_KEY_UP event (any key has been released).
 
-     @event{EVT_CHAR(func)}
 
-         Process a @c wxEVT_CHAR event.
 
-     @event{EVT_CHAR_HOOK(func)}
 
-         Process a @c wxEVT_CHAR_HOOK event. Unlike all the other key events,
 
-         this event is propagated upwards the window hierarchy which allows
 
-         intercepting it in the parent window of the focused window to which it
 
-         is sent initially (if there is no focused window, this event is sent to
 
-         the wxApp global object). It is also generated before any other key
 
-         events and so gives the parent window an opportunity to modify the
 
-         keyboard handling of its children, e.g. it is used internally by
 
-         wxWidgets in some ports to intercept pressing Esc key in any child of a
 
-         dialog to close the dialog itself when it's pressed. By default, if
 
-         this event is handled, i.e. the handler doesn't call wxEvent::Skip(),
 
-         neither @c wxEVT_KEY_DOWN nor @c wxEVT_CHAR events will be generated
 
-         (although @c wxEVT_KEY_UP still will be), i.e. it replaces the normal
 
-         key events. However by calling the special DoAllowNextEvent() method
 
-         you can handle @c wxEVT_CHAR_HOOK and still allow normal events
 
-         generation. This is something that is rarely useful but can be required
 
-         if you need to prevent a parent @c wxEVT_CHAR_HOOK handler from running
 
-         without suppressing the normal key events. Finally notice that this
 
-         event is not generated when the mouse is captured as it is considered
 
-         that the window which has the capture should receive all the keyboard
 
-         events too without allowing its parent wxTopLevelWindow to interfere
 
-         with their processing.
 
-     @endEventTable
 
-     @see wxKeyboardState
 
-     @library{wxcore}
 
-     @category{events}
 
- */
 
- class wxKeyEvent : public wxEvent,
 
-                    public wxKeyboardState
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-         Currently, the only valid event types are @c wxEVT_CHAR and @c wxEVT_CHAR_HOOK.
 
-     */
 
-     wxKeyEvent(wxEventType keyEventType = wxEVT_NULL);
 
-     /**
 
-         Returns the key code of the key that generated this event.
 
-         ASCII symbols return normal ASCII values, while events from special
 
-         keys such as "left cursor arrow" (@c WXK_LEFT) return values outside of
 
-         the ASCII range. See ::wxKeyCode for a full list of the virtual key
 
-         codes.
 
-         Note that this method returns a meaningful value only for special
 
-         non-alphanumeric keys or if the user entered a Latin-1 character (this
 
-         includes ASCII and the accented letters found in Western European
 
-         languages but not letters of other alphabets such as e.g. Cyrillic).
 
-         Otherwise it simply method returns @c WXK_NONE and GetUnicodeKey()
 
-         should be used to obtain the corresponding Unicode character.
 
-         Using GetUnicodeKey() is in general the right thing to do if you are
 
-         interested in the characters typed by the user, GetKeyCode() should be
 
-         only used for special keys (for which GetUnicodeKey() returns @c
 
-         WXK_NONE). To handle both kinds of keys you might write:
 
-         @code
 
-             void MyHandler::OnChar(wxKeyEvent& event)
 
-             {
 
-                 wxChar uc = event.GetUnicodeKey();
 
-                 if ( uc != WXK_NONE )
 
-                 {
 
-                     // It's a "normal" character. Notice that this includes
 
-                     // control characters in 1..31 range, e.g. WXK_RETURN or
 
-                     // WXK_BACK, so check for them explicitly.
 
-                     if ( uc >= 32 )
 
-                     {
 
-                         wxLogMessage("You pressed '%c'", uc);
 
-                     }
 
-                     else
 
-                     {
 
-                         // It's a control character
 
-                         ...
 
-                     }
 
-                 }
 
-                 else // No Unicode equivalent.
 
-                 {
 
-                     // It's a special key, deal with all the known ones:
 
-                     switch ( event.GetKeyCode() )
 
-                     {
 
-                         case WXK_LEFT:
 
-                         case WXK_RIGHT:
 
-                             ... move cursor ...
 
-                             break;
 
-                         case WXK_F1:
 
-                             ... give help ...
 
-                             break;
 
-                     }
 
-                 }
 
-             }
 
-         @endcode
 
-     */
 
-     int GetKeyCode() const;
 
-     /**
 
-         Returns true if the key is in the given key category.
 
-         @param category
 
-             A bitwise combination of named ::wxKeyCategoryFlags constants.
 
-         @since 2.9.1
 
-     */
 
-     bool IsKeyInCategory(int category) const;
 
-     //@{
 
-     /**
 
-         Obtains the position (in client coordinates) at which the key was pressed.
 
-         Notice that under most platforms this position is simply the current
 
-         mouse pointer position and has no special relationship to the key event
 
-         itself.
 
-         @a x and @a y may be @NULL if the corresponding coordinate is not
 
-         needed.
 
-     */
 
-     wxPoint GetPosition() const;
 
-     void GetPosition(wxCoord* x, wxCoord* y) const;
 
-     //@}
 
-     /**
 
-         Returns the raw key code for this event.
 
-         The flags are platform-dependent and should only be used if the
 
-         functionality provided by other wxKeyEvent methods is insufficient.
 
-         Under MSW, the raw key code is the value of @c wParam parameter of the
 
-         corresponding message.
 
-         Under GTK, the raw key code is the @c keyval field of the corresponding
 
-         GDK event.
 
-         Under OS X, the raw key code is the @c keyCode field of the
 
-         corresponding NSEvent.
 
-         @note Currently the raw key codes are not supported by all ports, use
 
-               @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
 
-     */
 
-     wxUint32 GetRawKeyCode() const;
 
-     /**
 
-         Returns the low level key flags for this event.
 
-         The flags are platform-dependent and should only be used if the
 
-         functionality provided by other wxKeyEvent methods is insufficient.
 
-         Under MSW, the raw flags are just the value of @c lParam parameter of
 
-         the corresponding message.
 
-         Under GTK, the raw flags contain the @c hardware_keycode field of the
 
-         corresponding GDK event.
 
-         Under OS X, the raw flags contain the modifiers state.
 
-         @note Currently the raw key flags are not supported by all ports, use
 
-               @ifdef_ wxHAS_RAW_KEY_CODES to determine if this feature is available.
 
-     */
 
-     wxUint32 GetRawKeyFlags() const;
 
-     /**
 
-         Returns the Unicode character corresponding to this key event.
 
-         If the key pressed doesn't have any character value (e.g. a cursor key)
 
-         this method will return @c WXK_NONE. In this case you should use
 
-         GetKeyCode() to retrieve the value of the key.
 
-         This function is only available in Unicode build, i.e. when
 
-         @c wxUSE_UNICODE is 1.
 
-     */
 
-     wxChar GetUnicodeKey() const;
 
-     /**
 
-         Returns the X position (in client coordinates) of the event.
 
-         @see GetPosition()
 
-     */
 
-     wxCoord GetX() const;
 
-     /**
 
-         Returns the Y position (in client coordinates) of the event.
 
-         @see GetPosition()
 
-     */
 
-     wxCoord GetY() const;
 
-     /**
 
-         Allow normal key events generation.
 
-         Can be called from @c wxEVT_CHAR_HOOK handler to indicate that the
 
-         generation of normal events should @em not be suppressed, as it happens
 
-         by default when this event is handled.
 
-         The intended use of this method is to allow some window object to
 
-         prevent @c wxEVT_CHAR_HOOK handler in its parent window from running by
 
-         defining its own handler for this event. Without calling this method,
 
-         this would result in not generating @c wxEVT_KEY_DOWN nor @c wxEVT_CHAR
 
-         events at all but by calling it you can ensure that these events would
 
-         still be generated, even if @c wxEVT_CHAR_HOOK event was handled.
 
-         @since 2.9.3
 
-      */
 
-     void DoAllowNextEvent();
 
-     /**
 
-         Returns @true if DoAllowNextEvent() had been called, @false by default.
 
-         This method is used by wxWidgets itself to determine whether the normal
 
-         key events should be generated after @c wxEVT_CHAR_HOOK processing.
 
-         @since 2.9.3
 
-      */
 
-     bool IsNextEventAllowed() const;
 
- };
 
- enum
 
- {
 
-     wxJOYSTICK1,
 
-     wxJOYSTICK2
 
- };
 
- // Which button is down?
 
- enum
 
- {
 
-     wxJOY_BUTTON_ANY = -1,
 
-     wxJOY_BUTTON1    = 1,
 
-     wxJOY_BUTTON2    = 2,
 
-     wxJOY_BUTTON3    = 4,
 
-     wxJOY_BUTTON4    = 8
 
- };
 
- /**
 
-     @class wxJoystickEvent
 
-     This event class contains information about joystick events, particularly
 
-     events received by windows.
 
-     @beginEventTable{wxJoystickEvent}
 
-     @event{EVT_JOY_BUTTON_DOWN(func)}
 
-         Process a @c wxEVT_JOY_BUTTON_DOWN event.
 
-     @event{EVT_JOY_BUTTON_UP(func)}
 
-         Process a @c wxEVT_JOY_BUTTON_UP event.
 
-     @event{EVT_JOY_MOVE(func)}
 
-         Process a @c wxEVT_JOY_MOVE event.
 
-     @event{EVT_JOY_ZMOVE(func)}
 
-         Process a @c wxEVT_JOY_ZMOVE event.
 
-     @event{EVT_JOYSTICK_EVENTS(func)}
 
-         Processes all joystick events.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxJoystick
 
- */
 
- class wxJoystickEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxJoystickEvent(wxEventType eventType = wxEVT_NULL, int state = 0,
 
-                     int joystick = wxJOYSTICK1,
 
-                     int change = 0);
 
-     /**
 
-         Returns @true if the event was a down event from the specified button
 
-         (or any button).
 
-         @param button
 
-             Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
 
-             indicate any button down event.
 
-     */
 
-     bool ButtonDown(int button = wxJOY_BUTTON_ANY) const;
 
-     /**
 
-         Returns @true if the specified button (or any button) was in a down state.
 
-         @param button
 
-             Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
 
-             indicate any button down event.
 
-     */
 
-     bool ButtonIsDown(int button = wxJOY_BUTTON_ANY) const;
 
-     /**
 
-         Returns @true if the event was an up event from the specified button
 
-         (or any button).
 
-         @param button
 
-             Can be @c wxJOY_BUTTONn where @c n is 1, 2, 3 or 4; or @c wxJOY_BUTTON_ANY to
 
-             indicate any button down event.
 
-     */
 
-     bool ButtonUp(int button = wxJOY_BUTTON_ANY) const;
 
-     /**
 
-         Returns the identifier of the button changing state.
 
-         This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
 
-     */
 
-     int GetButtonChange() const;
 
-     /**
 
-         Returns the down state of the buttons.
 
-         This is a @c wxJOY_BUTTONn identifier, where @c n is one of 1, 2, 3, 4.
 
-     */
 
-     int GetButtonState() const;
 
-     /**
 
-         Returns the identifier of the joystick generating the event - one of
 
-         wxJOYSTICK1 and wxJOYSTICK2.
 
-     */
 
-     int GetJoystick() const;
 
-     /**
 
-         Returns the x, y position of the joystick event.
 
-         These coordinates are valid for all the events except wxEVT_JOY_ZMOVE.
 
-     */
 
-     wxPoint GetPosition() const;
 
-     /**
 
-         Returns the z position of the joystick event.
 
-         This method can only be used for wxEVT_JOY_ZMOVE events.
 
-     */
 
-     int GetZPosition() const;
 
-     /**
 
-         Returns @true if this was a button up or down event
 
-         (@e not 'is any button down?').
 
-     */
 
-     bool IsButton() const;
 
-     /**
 
-         Returns @true if this was an x, y move event.
 
-     */
 
-     bool IsMove() const;
 
-     /**
 
-         Returns @true if this was a z move event.
 
-     */
 
-     bool IsZMove() const;
 
- };
 
- /**
 
-     @class wxScrollWinEvent
 
-     A scroll event holds information about events sent from scrolling windows.
 
-     Note that you can use the EVT_SCROLLWIN* macros for intercepting scroll window events
 
-     from the receiving window.
 
-     @beginEventTable{wxScrollWinEvent}
 
-     @event{EVT_SCROLLWIN(func)}
 
-         Process all scroll events.
 
-     @event{EVT_SCROLLWIN_TOP(func)}
 
-         Process @c wxEVT_SCROLLWIN_TOP scroll-to-top events.
 
-     @event{EVT_SCROLLWIN_BOTTOM(func)}
 
-         Process @c wxEVT_SCROLLWIN_BOTTOM scroll-to-bottom events.
 
-     @event{EVT_SCROLLWIN_LINEUP(func)}
 
-         Process @c wxEVT_SCROLLWIN_LINEUP line up events.
 
-     @event{EVT_SCROLLWIN_LINEDOWN(func)}
 
-         Process @c wxEVT_SCROLLWIN_LINEDOWN line down events.
 
-     @event{EVT_SCROLLWIN_PAGEUP(func)}
 
-         Process @c wxEVT_SCROLLWIN_PAGEUP page up events.
 
-     @event{EVT_SCROLLWIN_PAGEDOWN(func)}
 
-         Process @c wxEVT_SCROLLWIN_PAGEDOWN page down events.
 
-     @event{EVT_SCROLLWIN_THUMBTRACK(func)}
 
-         Process @c wxEVT_SCROLLWIN_THUMBTRACK thumbtrack events
 
-         (frequent events sent as the user drags the thumbtrack).
 
-     @event{EVT_SCROLLWIN_THUMBRELEASE(func)}
 
-         Process @c wxEVT_SCROLLWIN_THUMBRELEASE thumb release events.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxScrollEvent, @ref overview_events
 
- */
 
- class wxScrollWinEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxScrollWinEvent(wxEventType commandType = wxEVT_NULL, int pos = 0,
 
-                      int orientation = 0);
 
-     /**
 
-         Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
 
-         scrollbar.
 
-         @todo wxHORIZONTAL and wxVERTICAL should go in their own enum
 
-     */
 
-     int GetOrientation() const;
 
-     /**
 
-         Returns the position of the scrollbar for the thumb track and release events.
 
-         Note that this field can't be used for the other events, you need to query
 
-         the window itself for the current position in that case.
 
-     */
 
-     int GetPosition() const;
 
-     void SetOrientation(int orient);
 
-     void SetPosition(int pos);    
 
- };
 
- /**
 
-     @class wxSysColourChangedEvent
 
-     This class is used for system colour change events, which are generated
 
-     when the user changes the colour settings using the control panel.
 
-     This is only appropriate under Windows.
 
-     @remarks
 
-         The default event handler for this event propagates the event to child windows,
 
-         since Windows only sends the events to top-level windows.
 
-         If intercepting this event for a top-level window, remember to call the base
 
-         class handler, or to pass the event on to the window's children explicitly.
 
-     @beginEventTable{wxSysColourChangedEvent}
 
-     @event{EVT_SYS_COLOUR_CHANGED(func)}
 
-         Process a @c wxEVT_SYS_COLOUR_CHANGED event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxSysColourChangedEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxSysColourChangedEvent();
 
- };
 
- /**
 
-     @class wxCommandEvent
 
-     This event class contains information about command events, which originate
 
-     from a variety of simple controls.
 
-     Note that wxCommandEvents and wxCommandEvent-derived event classes by default
 
-     and unlike other wxEvent-derived classes propagate upward from the source
 
-     window (the window which emits the event) up to the first parent which processes
 
-     the event. Be sure to read @ref overview_events_propagation.
 
-     More complex controls, such as wxTreeCtrl, have separate command event classes.
 
-     @beginEventTable{wxCommandEvent}
 
-     @event{EVT_COMMAND(id, event, func)}
 
-         Process a command, supplying the window identifier, command event identifier,
 
-         and member function.
 
-     @event{EVT_COMMAND_RANGE(id1, id2, event, func)}
 
-         Process a command for a range of window identifiers, supplying the minimum and
 
-         maximum window identifiers, command event identifier, and member function.
 
-     @event{EVT_BUTTON(id, func)}
 
-         Process a @c wxEVT_BUTTON command, which is generated by a wxButton control.
 
-     @event{EVT_CHECKBOX(id, func)}
 
-         Process a @c wxEVT_CHECKBOX command, which is generated by a wxCheckBox control.
 
-     @event{EVT_CHOICE(id, func)}
 
-         Process a @c wxEVT_CHOICE command, which is generated by a wxChoice control.
 
-     @event{EVT_COMBOBOX(id, func)}
 
-         Process a @c wxEVT_COMBOBOX command, which is generated by a wxComboBox control.
 
-     @event{EVT_LISTBOX(id, func)}
 
-         Process a @c wxEVT_LISTBOX command, which is generated by a wxListBox control.
 
-     @event{EVT_LISTBOX_DCLICK(id, func)}
 
-         Process a @c wxEVT_LISTBOX_DCLICK command, which is generated by a wxListBox control.
 
-     @event{EVT_CHECKLISTBOX(id, func)}
 
-         Process a @c wxEVT_CHECKLISTBOX command, which is generated by a wxCheckListBox control.
 
-     @event{EVT_MENU(id, func)}
 
-         Process a @c wxEVT_MENU command, which is generated by a menu item.
 
-     @event{EVT_MENU_RANGE(id1, id2, func)}
 
-         Process a @c wxEVT_MENU command, which is generated by a range of menu items.
 
-     @event{EVT_CONTEXT_MENU(func)}
 
-         Process the event generated when the user has requested a popup menu to appear by
 
-         pressing a special keyboard key (under Windows) or by right clicking the mouse.
 
-     @event{EVT_RADIOBOX(id, func)}
 
-         Process a @c wxEVT_RADIOBOX command, which is generated by a wxRadioBox control.
 
-     @event{EVT_RADIOBUTTON(id, func)}
 
-         Process a @c wxEVT_RADIOBUTTON command, which is generated by a wxRadioButton control.
 
-     @event{EVT_SCROLLBAR(id, func)}
 
-         Process a @c wxEVT_SCROLLBAR command, which is generated by a wxScrollBar
 
-         control. This is provided for compatibility only; more specific scrollbar event macros
 
-         should be used instead (see wxScrollEvent).
 
-     @event{EVT_SLIDER(id, func)}
 
-         Process a @c wxEVT_SLIDER command, which is generated by a wxSlider control.
 
-     @event{EVT_TEXT(id, func)}
 
-         Process a @c wxEVT_TEXT command, which is generated by a wxTextCtrl control.
 
-     @event{EVT_TEXT_ENTER(id, func)}
 
-         Process a @c wxEVT_TEXT_ENTER command, which is generated by a wxTextCtrl control.
 
-         Note that you must use wxTE_PROCESS_ENTER flag when creating the control if you want it
 
-         to generate such events.
 
-     @event{EVT_TEXT_MAXLEN(id, func)}
 
-         Process a @c wxEVT_TEXT_MAXLEN command, which is generated by a wxTextCtrl control
 
-         when the user tries to enter more characters into it than the limit previously set
 
-         with SetMaxLength().
 
-     @event{EVT_TOGGLEBUTTON(id, func)}
 
-         Process a @c wxEVT_TOGGLEBUTTON event.
 
-     @event{EVT_TOOL(id, func)}
 
-         Process a @c wxEVT_TOOL event (a synonym for @c wxEVT_MENU).
 
-         Pass the id of the tool.
 
-     @event{EVT_TOOL_RANGE(id1, id2, func)}
 
-         Process a @c wxEVT_TOOL event for a range of identifiers. Pass the ids of the tools.
 
-     @event{EVT_TOOL_RCLICKED(id, func)}
 
-         Process a @c wxEVT_TOOL_RCLICKED event. Pass the id of the tool.  (Not available on wxOSX.)
 
-     @event{EVT_TOOL_RCLICKED_RANGE(id1, id2, func)}
 
-         Process a @c wxEVT_TOOL_RCLICKED event for a range of ids. Pass the ids of the tools.  (Not available on wxOSX.)
 
-     @event{EVT_TOOL_ENTER(id, func)}
 
-         Process a @c wxEVT_TOOL_ENTER event. Pass the id of the toolbar itself.
 
-         The value of wxCommandEvent::GetSelection() is the tool id, or -1 if the mouse cursor
 
-         has moved off a tool.  (Not available on wxOSX.)
 
-     @event{EVT_COMMAND_LEFT_CLICK(id, func)}
 
-         Process a @c wxEVT_COMMAND_LEFT_CLICK command, which is generated by a control (wxMSW only).
 
-     @event{EVT_COMMAND_LEFT_DCLICK(id, func)}
 
-         Process a @c wxEVT_COMMAND_LEFT_DCLICK command, which is generated by a control (wxMSW only).
 
-     @event{EVT_COMMAND_RIGHT_CLICK(id, func)}
 
-         Process a @c wxEVT_COMMAND_RIGHT_CLICK command, which is generated by a control (wxMSW only).
 
-     @event{EVT_COMMAND_SET_FOCUS(id, func)}
 
-         Process a @c wxEVT_COMMAND_SET_FOCUS command, which is generated by a control (wxMSW only).
 
-     @event{EVT_COMMAND_KILL_FOCUS(id, func)}
 
-         Process a @c wxEVT_COMMAND_KILL_FOCUS command, which is generated by a control (wxMSW only).
 
-     @event{EVT_COMMAND_ENTER(id, func)}
 
-         Process a @c wxEVT_COMMAND_ENTER command, which is generated by a control.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
- */
 
- class wxCommandEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxCommandEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0);
 
-     /**
 
-         Returns client data pointer for a listbox or choice selection event
 
-         (not valid for a deselection).
 
-     */
 
-     void* GetClientData() const;
 
-     /**
 
-         Returns client object pointer for a listbox or choice selection event
 
-         (not valid for a deselection).
 
-     */
 
-     wxClientData* GetClientObject() const;
 
-     /**
 
-         Returns extra information dependent on the event objects type.
 
-         If the event comes from a listbox selection, it is a boolean
 
-         determining whether the event was a selection (@true) or a
 
-         deselection (@false). A listbox deselection only occurs for
 
-         multiple-selection boxes, and in this case the index and string values
 
-         are indeterminate and the listbox must be examined by the application.
 
-     */
 
-     long GetExtraLong() const;
 
-     /**
 
-         Returns the integer identifier corresponding to a listbox, choice or
 
-         radiobox selection (only if the event was a selection, not a deselection),
 
-         or a boolean value representing the value of a checkbox.
 
-         For a menu item, this method returns -1 if the item is not checkable or
 
-         a boolean value (true or false) for checkable items indicating the new
 
-         state of the item.
 
-     */
 
-     int GetInt() const;
 
-     /**
 
-         Returns item index for a listbox or choice selection event (not valid for
 
-         a deselection).
 
-     */
 
-     int GetSelection() const;
 
-     /**
 
-         Returns item string for a listbox or choice selection event. If one
 
-         or several items have been deselected, returns the index of the first
 
-         deselected item. If some items have been selected and others deselected
 
-         at the same time, it will return the index of the first selected item.
 
-     */
 
-     wxString GetString() const;
 
-     /**
 
-         This method can be used with checkbox and menu events: for the checkboxes, the
 
-         method returns @true for a selection event and @false for a deselection one.
 
-         For the menu events, this method indicates if the menu item just has become
 
-         checked or unchecked (and thus only makes sense for checkable menu items).
 
-         Notice that this method cannot be used with wxCheckListBox currently.
 
-     */
 
-     bool IsChecked() const;
 
-     /**
 
-         For a listbox or similar event, returns @true if it is a selection, @false
 
-         if it is a deselection. If some items have been selected and others deselected
 
-         at the same time, it will return @true.
 
-     */
 
-     bool IsSelection() const;
 
-     /**
 
-         Sets the client data for this event.
 
-     */
 
-     void SetClientData(void* clientData);
 
-     /**
 
-         Sets the client object for this event. The client object is not owned by the
 
-         event object and the event object will not delete the client object in its destructor.
 
-         The client object must be owned and deleted by another object (e.g. a control)
 
-         that has longer life time than the event object.
 
-     */
 
-     void SetClientObject(wxClientData* clientObject);
 
-     /**
 
-         Sets the @b m_extraLong member.
 
-     */
 
-     void SetExtraLong(long extraLong);
 
-     /**
 
-         Sets the @b m_commandInt member.
 
-     */
 
-     void SetInt(int intCommand);
 
-     /**
 
-         Sets the @b m_commandString member.
 
-     */
 
-     void SetString(const wxString& string);
 
- };
 
- /**
 
-     @class wxWindowCreateEvent
 
-     This event is sent just after the actual window associated with a wxWindow
 
-     object has been created.
 
-     Since it is derived from wxCommandEvent, the event propagates up
 
-     the window hierarchy.
 
-     @beginEventTable{wxWindowCreateEvent}
 
-     @event{EVT_WINDOW_CREATE(func)}
 
-         Process a @c wxEVT_CREATE event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events, wxWindowDestroyEvent
 
- */
 
- class wxWindowCreateEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxWindowCreateEvent(wxWindow* win = NULL);
 
-     /// Return the window being created.
 
-     wxWindow *GetWindow() const;
 
- };
 
- /**
 
-     @class wxPaintEvent
 
-     A paint event is sent when a window's contents needs to be repainted.
 
-     The handler of this event must create a wxPaintDC object and use it for
 
-     painting the window contents. For example:
 
-     @code
 
-     void MyWindow::OnPaint(wxPaintEvent& event)
 
-     {
 
-         wxPaintDC dc(this);
 
-         DrawMyDocument(dc);
 
-     }
 
-     @endcode
 
-     Notice that you must @e not create other kinds of wxDC (e.g. wxClientDC or
 
-     wxWindowDC) in EVT_PAINT handlers and also don't create wxPaintDC outside
 
-     of this event handlers.
 
-     You can optimize painting by retrieving the rectangles that have been damaged
 
-     and only repainting these. The rectangles are in terms of the client area,
 
-     and are unscrolled, so you will need to do some calculations using the current
 
-     view position to obtain logical, scrolled units.
 
-     Here is an example of using the wxRegionIterator class:
 
-     @code
 
-     // Called when window needs to be repainted.
 
-     void MyWindow::OnPaint(wxPaintEvent& event)
 
-     {
 
-         wxPaintDC dc(this);
 
-         // Find Out where the window is scrolled to
 
-         int vbX,vbY;                     // Top left corner of client
 
-         GetViewStart(&vbX,&vbY);
 
-         int vX,vY,vW,vH;                 // Dimensions of client area in pixels
 
-         wxRegionIterator upd(GetUpdateRegion()); // get the update rect list
 
-         while (upd)
 
-         {
 
-             vX = upd.GetX();
 
-             vY = upd.GetY();
 
-             vW = upd.GetW();
 
-             vH = upd.GetH();
 
-             // Alternatively we can do this:
 
-             // wxRect rect(upd.GetRect());
 
-             // Repaint this rectangle
 
-             ...some code...
 
-             upd ++ ;
 
-         }
 
-     }
 
-     @endcode
 
-     @remarks
 
-     Please notice that in general it is impossible to change the drawing of a
 
-     standard control (such as wxButton) and so you shouldn't attempt to handle
 
-     paint events for them as even if it might work on some platforms, this is
 
-     inherently not portable and won't work everywhere.
 
-     @beginEventTable{wxPaintEvent}
 
-     @event{EVT_PAINT(func)}
 
-         Process a @c wxEVT_PAINT event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxPaintEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxPaintEvent(int id = 0);
 
- };
 
- /**
 
-     @class wxMaximizeEvent
 
-     An event being sent when a top level window is maximized. Notice that it is
 
-     not sent when the window is restored to its original size after it had been
 
-     maximized, only a normal wxSizeEvent is generated in this case.
 
-     Currently this event is only generated in wxMSW, wxGTK, wxOSX/Cocoa and wxOS2
 
-     ports so portable programs should only rely on receiving @c wxEVT_SIZE and
 
-     not necessarily this event when the window is maximized.
 
-     @beginEventTable{wxMaximizeEvent}
 
-     @event{EVT_MAXIMIZE(func)}
 
-         Process a @c wxEVT_MAXIMIZE event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events, wxTopLevelWindow::Maximize,
 
-          wxTopLevelWindow::IsMaximized
 
- */
 
- class wxMaximizeEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor. Only used by wxWidgets internally.
 
-     */
 
-     wxMaximizeEvent(int id = 0);
 
- };
 
- /**
 
-     The possibles modes to pass to wxUpdateUIEvent::SetMode().
 
- */
 
- enum wxUpdateUIMode
 
- {
 
-         /** Send UI update events to all windows. */
 
-     wxUPDATE_UI_PROCESS_ALL,
 
-         /** Send UI update events to windows that have
 
-             the wxWS_EX_PROCESS_UI_UPDATES flag specified. */
 
-     wxUPDATE_UI_PROCESS_SPECIFIED
 
- };
 
- /**
 
-     @class wxUpdateUIEvent
 
-     This class is used for pseudo-events which are called by wxWidgets
 
-     to give an application the chance to update various user interface elements.
 
-     Without update UI events, an application has to work hard to check/uncheck,
 
-     enable/disable, show/hide, and set the text for elements such as menu items
 
-     and toolbar buttons. The code for doing this has to be mixed up with the code
 
-     that is invoked when an action is invoked for a menu item or button.
 
-     With update UI events, you define an event handler to look at the state of the
 
-     application and change UI elements accordingly. wxWidgets will call your member
 
-     functions in idle time, so you don't have to worry where to call this code.
 
-     In addition to being a clearer and more declarative method, it also means you don't
 
-     have to worry whether you're updating a toolbar or menubar identifier. The same
 
-     handler can update a menu item and toolbar button, if the identifier is the same.
 
-     Instead of directly manipulating the menu or button, you call functions in the event
 
-     object, such as wxUpdateUIEvent::Check. wxWidgets will determine whether such a
 
-     call has been made, and which UI element to update.
 
-     These events will work for popup menus as well as menubars. Just before a menu is
 
-     popped up, wxMenu::UpdateUI is called to process any UI events for the window that
 
-     owns the menu.
 
-     If you find that the overhead of UI update processing is affecting your application,
 
-     you can do one or both of the following:
 
-     @li Call wxUpdateUIEvent::SetMode with a value of wxUPDATE_UI_PROCESS_SPECIFIED,
 
-         and set the extra style wxWS_EX_PROCESS_UI_UPDATES for every window that should
 
-         receive update events. No other windows will receive update events.
 
-     @li Call wxUpdateUIEvent::SetUpdateInterval with a millisecond value to set the delay
 
-         between updates. You may need to call wxWindow::UpdateWindowUI at critical points,
 
-         for example when a dialog is about to be shown, in case the user sees a slight
 
-         delay before windows are updated.
 
-     Note that although events are sent in idle time, defining a wxIdleEvent handler
 
-     for a window does not affect this because the events are sent from wxWindow::OnInternalIdle
 
-     which is always called in idle time.
 
-     wxWidgets tries to optimize update events on some platforms.
 
-     On Windows and GTK+, events for menubar items are only sent when the menu is about
 
-     to be shown, and not in idle time.
 
-     @beginEventTable{wxUpdateUIEvent}
 
-     @event{EVT_UPDATE_UI(id, func)}
 
-         Process a @c wxEVT_UPDATE_UI event for the command with the given id.
 
-     @event{EVT_UPDATE_UI_RANGE(id1, id2, func)}
 
-         Process a @c wxEVT_UPDATE_UI event for any command with id included in the given range.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxUpdateUIEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxUpdateUIEvent(wxWindowID commandId = 0);
 
-     /**
 
-         Returns @true if it is appropriate to update (send UI update events to)
 
-         this window.
 
-         This function looks at the mode used (see wxUpdateUIEvent::SetMode),
 
-         the wxWS_EX_PROCESS_UI_UPDATES flag in @a window, the time update events
 
-         were last sent in idle time, and the update interval, to determine whether
 
-         events should be sent to this window now. By default this will always
 
-         return @true because the update mode is initially wxUPDATE_UI_PROCESS_ALL
 
-         and the interval is set to 0; so update events will be sent as often as
 
-         possible. You can reduce the frequency that events are sent by changing the
 
-         mode and/or setting an update interval.
 
-         @see ResetUpdateTime(), SetUpdateInterval(), SetMode()
 
-     */
 
-     static bool CanUpdate(wxWindow* window);
 
-     /**
 
-         Check or uncheck the UI element.
 
-     */
 
-     void Check(bool check);
 
-     /**
 
-         Enable or disable the UI element.
 
-     */
 
-     void Enable(bool enable);
 
-     /**
 
-         Returns @true if the UI element should be checked.
 
-     */
 
-     bool GetChecked() const;
 
-     /**
 
-         Returns @true if the UI element should be enabled.
 
-     */
 
-     bool GetEnabled() const;
 
-     /**
 
-         Static function returning a value specifying how wxWidgets will send update
 
-         events: to all windows, or only to those which specify that they will process
 
-         the events.
 
-         @see SetMode()
 
-     */
 
-     static wxUpdateUIMode GetMode();
 
-     /**
 
-         Returns @true if the application has called Check().
 
-         For wxWidgets internal use only.
 
-     */
 
-     bool GetSetChecked() const;
 
-     /**
 
-         Returns @true if the application has called Enable().
 
-         For wxWidgets internal use only.
 
-     */
 
-     bool GetSetEnabled() const;
 
-     /**
 
-         Returns @true if the application has called Show().
 
-         For wxWidgets internal use only.
 
-     */
 
-     bool GetSetShown() const;
 
-     /**
 
-         Returns @true if the application has called SetText().
 
-         For wxWidgets internal use only.
 
-     */
 
-     bool GetSetText() const;
 
-     /**
 
-         Returns @true if the UI element should be shown.
 
-     */
 
-     bool GetShown() const;
 
-     /**
 
-         Returns the text that should be set for the UI element.
 
-     */
 
-     wxString GetText() const;
 
-     /**
 
-         Returns the current interval between updates in milliseconds.
 
-         The value -1 disables updates, 0 updates as frequently as possible.
 
-         @see SetUpdateInterval().
 
-     */
 
-     static long GetUpdateInterval();
 
-     /**
 
-         Used internally to reset the last-updated time to the current time.
 
-         It is assumed that update events are normally sent in idle time, so this
 
-         is called at the end of idle processing.
 
-         @see CanUpdate(), SetUpdateInterval(), SetMode()
 
-     */
 
-     static void ResetUpdateTime();
 
-     /**
 
-         Specify how wxWidgets will send update events: to all windows, or only to
 
-         those which specify that they will process the events.
 
-         @param mode
 
-             this parameter may be one of the ::wxUpdateUIMode enumeration values.
 
-             The default mode is wxUPDATE_UI_PROCESS_ALL.
 
-     */
 
-     static void SetMode(wxUpdateUIMode mode);
 
-     /**
 
-         Sets the text for this UI element.
 
-     */
 
-     void SetText(const wxString& text);
 
-     /**
 
-         Sets the interval between updates in milliseconds.
 
-         Set to -1 to disable updates, or to 0 to update as frequently as possible.
 
-         The default is 0.
 
-         Use this to reduce the overhead of UI update events if your application
 
-         has a lot of windows. If you set the value to -1 or greater than 0,
 
-         you may also need to call wxWindow::UpdateWindowUI at appropriate points
 
-         in your application, such as when a dialog is about to be shown.
 
-     */
 
-     static void SetUpdateInterval(long updateInterval);
 
-     /**
 
-         Show or hide the UI element.
 
-     */
 
-     void Show(bool show);
 
- };
 
- /**
 
-     @class wxClipboardTextEvent
 
-     This class represents the events generated by a control (typically a
 
-     wxTextCtrl but other windows can generate these events as well) when its
 
-     content gets copied or cut to, or pasted from the clipboard.
 
-     There are three types of corresponding events @c wxEVT_TEXT_COPY,
 
-     @c wxEVT_TEXT_CUT and @c wxEVT_TEXT_PASTE.
 
-     If any of these events is processed (without being skipped) by an event
 
-     handler, the corresponding operation doesn't take place which allows to
 
-     prevent the text from being copied from or pasted to a control. It is also
 
-     possible to examine the clipboard contents in the PASTE event handler and
 
-     transform it in some way before inserting in a control -- for example,
 
-     changing its case or removing invalid characters.
 
-     Finally notice that a CUT event is always preceded by the COPY event which
 
-     makes it possible to only process the latter if it doesn't matter if the
 
-     text was copied or cut.
 
-     @note
 
-     These events are currently only generated by wxTextCtrl in wxGTK and wxOSX
 
-     but are also generated by wxComboBox without wxCB_READONLY style in wxMSW.
 
-     @beginEventTable{wxClipboardTextEvent}
 
-     @event{EVT_TEXT_COPY(id, func)}
 
-            Some or all of the controls content was copied to the clipboard.
 
-     @event{EVT_TEXT_CUT(id, func)}
 
-            Some or all of the controls content was cut (i.e. copied and
 
-            deleted).
 
-     @event{EVT_TEXT_PASTE(id, func)}
 
-            Clipboard content was pasted into the control.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxClipboard
 
- */
 
- class wxClipboardTextEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxClipboardTextEvent(wxEventType commandType = wxEVT_NULL, int id = 0);
 
- };
 
- /**
 
-     Possible axis values for mouse wheel scroll events.
 
-     @since 2.9.4
 
-  */
 
- enum wxMouseWheelAxis
 
- {
 
-     wxMOUSE_WHEEL_VERTICAL,     ///< Vertical scroll event.
 
-     wxMOUSE_WHEEL_HORIZONTAL    ///< Horizontal scroll event.
 
- };
 
- /**
 
-     @class wxMouseEvent
 
-     This event class contains information about the events generated by the mouse:
 
-     they include mouse buttons press and release events and mouse move events.
 
-     All mouse events involving the buttons use @c wxMOUSE_BTN_LEFT for the
 
-     left mouse button, @c wxMOUSE_BTN_MIDDLE for the middle one and
 
-     @c wxMOUSE_BTN_RIGHT for the right one. And if the system supports more
 
-     buttons, the @c wxMOUSE_BTN_AUX1 and @c wxMOUSE_BTN_AUX2 events
 
-     can also be generated. Note that not all mice have even a middle button so a
 
-     portable application should avoid relying on the events from it (but the right
 
-     button click can be emulated using the left mouse button with the control key
 
-     under Mac platforms with a single button mouse).
 
-     For the @c wxEVT_ENTER_WINDOW and @c wxEVT_LEAVE_WINDOW events
 
-     purposes, the mouse is considered to be inside the window if it is in the
 
-     window client area and not inside one of its children. In other words, the
 
-     parent window receives @c wxEVT_LEAVE_WINDOW event not only when the
 
-     mouse leaves the window entirely but also when it enters one of its children.
 
-     The position associated with a mouse event is expressed in the window
 
-     coordinates of the window which generated the event, you can use
 
-     wxWindow::ClientToScreen() to convert it to screen coordinates and possibly
 
-     call wxWindow::ScreenToClient() next to convert it to window coordinates of
 
-     another window.
 
-     @note Note that under Windows CE mouse enter and leave events are not natively
 
-           supported by the system but are generated by wxWidgets itself. This has several
 
-           drawbacks: the LEAVE_WINDOW event might be received some time after the mouse
 
-           left the window and the state variables for it may have changed during this time.
 
-     @note Note the difference between methods like wxMouseEvent::LeftDown and
 
-           the inherited wxMouseState::LeftIsDown: the former returns @true when
 
-           the event corresponds to the left mouse button click while the latter
 
-           returns @true if the left mouse button is currently being pressed.
 
-           For example, when the user is dragging the mouse you can use
 
-           wxMouseEvent::LeftIsDown to test whether the left mouse button is
 
-           (still) depressed. Also, by convention, if wxMouseEvent::LeftDown
 
-           returns @true, wxMouseEvent::LeftIsDown will also return @true in
 
-           wxWidgets whatever the underlying GUI behaviour is (which is
 
-           platform-dependent). The same applies, of course, to other mouse
 
-           buttons as well.
 
-     @beginEventTable{wxMouseEvent}
 
-     @event{EVT_LEFT_DOWN(func)}
 
-         Process a @c wxEVT_LEFT_DOWN event. The handler of this event should normally
 
-         call event.Skip() to allow the default processing to take place as otherwise
 
-         the window under mouse wouldn't get the focus.
 
-     @event{EVT_LEFT_UP(func)}
 
-         Process a @c wxEVT_LEFT_UP event.
 
-     @event{EVT_LEFT_DCLICK(func)}
 
-         Process a @c wxEVT_LEFT_DCLICK event.
 
-     @event{EVT_MIDDLE_DOWN(func)}
 
-         Process a @c wxEVT_MIDDLE_DOWN event.
 
-     @event{EVT_MIDDLE_UP(func)}
 
-         Process a @c wxEVT_MIDDLE_UP event.
 
-     @event{EVT_MIDDLE_DCLICK(func)}
 
-         Process a @c wxEVT_MIDDLE_DCLICK event.
 
-     @event{EVT_RIGHT_DOWN(func)}
 
-         Process a @c wxEVT_RIGHT_DOWN event.
 
-     @event{EVT_RIGHT_UP(func)}
 
-         Process a @c wxEVT_RIGHT_UP event.
 
-     @event{EVT_RIGHT_DCLICK(func)}
 
-         Process a @c wxEVT_RIGHT_DCLICK event.
 
-     @event{EVT_MOUSE_AUX1_DOWN(func)}
 
-         Process a @c wxEVT_AUX1_DOWN event.
 
-     @event{EVT_MOUSE_AUX1_UP(func)}
 
-         Process a @c wxEVT_AUX1_UP event.
 
-     @event{EVT_MOUSE_AUX1_DCLICK(func)}
 
-         Process a @c wxEVT_AUX1_DCLICK event.
 
-     @event{EVT_MOUSE_AUX2_DOWN(func)}
 
-         Process a @c wxEVT_AUX2_DOWN event.
 
-     @event{EVT_MOUSE_AUX2_UP(func)}
 
-         Process a @c wxEVT_AUX2_UP event.
 
-     @event{EVT_MOUSE_AUX2_DCLICK(func)}
 
-         Process a @c wxEVT_AUX2_DCLICK event.
 
-     @event{EVT_MOTION(func)}
 
-         Process a @c wxEVT_MOTION event.
 
-     @event{EVT_ENTER_WINDOW(func)}
 
-         Process a @c wxEVT_ENTER_WINDOW event.
 
-     @event{EVT_LEAVE_WINDOW(func)}
 
-         Process a @c wxEVT_LEAVE_WINDOW event.
 
-     @event{EVT_MOUSEWHEEL(func)}
 
-         Process a @c wxEVT_MOUSEWHEEL event.
 
-     @event{EVT_MOUSE_EVENTS(func)}
 
-         Process all mouse events.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxKeyEvent
 
- */
 
- class wxMouseEvent : public wxEvent,
 
-                      public wxMouseState
 
- {
 
- public:
 
-     /**
 
-         Constructor. Valid event types are:
 
-          @li @c wxEVT_ENTER_WINDOW
 
-          @li @c wxEVT_LEAVE_WINDOW
 
-          @li @c wxEVT_LEFT_DOWN
 
-          @li @c wxEVT_LEFT_UP
 
-          @li @c wxEVT_LEFT_DCLICK
 
-          @li @c wxEVT_MIDDLE_DOWN
 
-          @li @c wxEVT_MIDDLE_UP
 
-          @li @c wxEVT_MIDDLE_DCLICK
 
-          @li @c wxEVT_RIGHT_DOWN
 
-          @li @c wxEVT_RIGHT_UP
 
-          @li @c wxEVT_RIGHT_DCLICK
 
-          @li @c wxEVT_AUX1_DOWN
 
-          @li @c wxEVT_AUX1_UP
 
-          @li @c wxEVT_AUX1_DCLICK
 
-          @li @c wxEVT_AUX2_DOWN
 
-          @li @c wxEVT_AUX2_UP
 
-          @li @c wxEVT_AUX2_DCLICK
 
-          @li @c wxEVT_MOTION
 
-          @li @c wxEVT_MOUSEWHEEL
 
-     */
 
-     wxMouseEvent(wxEventType mouseEventType = wxEVT_NULL);
 
-     /**
 
-         Returns @true if the event was a first extra button double click.
 
-     */
 
-     bool Aux1DClick() const;
 
-     /**
 
-         Returns @true if the first extra button mouse button changed to down.
 
-     */
 
-     bool Aux1Down() const;
 
-     /**
 
-         Returns @true if the first extra button mouse button changed to up.
 
-     */
 
-     bool Aux1Up() const;
 
-     /**
 
-         Returns @true if the event was a second extra button double click.
 
-     */
 
-     bool Aux2DClick() const;
 
-     /**
 
-         Returns @true if the second extra button mouse button changed to down.
 
-     */
 
-     bool Aux2Down() const;
 
-     /**
 
-         Returns @true if the second extra button mouse button changed to up.
 
-     */
 
-     bool Aux2Up() const;
 
-     /**
 
-         Returns @true if the event was generated by the specified button.
 
-         @see wxMouseState::ButtoinIsDown()
 
-     */
 
-     bool Button(wxMouseButton but) const;
 
-     /**
 
-         If the argument is omitted, this returns @true if the event was a mouse
 
-         double click event. Otherwise the argument specifies which double click event
 
-         was generated (see Button() for the possible values).
 
-     */
 
-     bool ButtonDClick(wxMouseButton but = wxMOUSE_BTN_ANY) const;
 
-     /**
 
-         If the argument is omitted, this returns @true if the event was a mouse
 
-         button down event. Otherwise the argument specifies which button-down event
 
-         was generated (see Button() for the possible values).
 
-     */
 
-     bool ButtonDown(wxMouseButton but = wxMOUSE_BTN_ANY) const;
 
-     /**
 
-         If the argument is omitted, this returns @true if the event was a mouse
 
-         button up event. Otherwise the argument specifies which button-up event
 
-         was generated (see Button() for the possible values).
 
-     */
 
-     bool ButtonUp(wxMouseButton but = wxMOUSE_BTN_ANY) const;
 
-     /**
 
-         Returns @true if this was a dragging event (motion while a button is depressed).
 
-         @see Moving()
 
-     */
 
-     bool Dragging() const;
 
-     /**
 
-         Returns @true if the mouse was entering the window.
 
-         @see Leaving()
 
-     */
 
-     bool Entering() const;
 
-     /**
 
-         Returns the mouse button which generated this event or @c wxMOUSE_BTN_NONE
 
-         if no button is involved (for mouse move, enter or leave event, for example).
 
-         Otherwise @c wxMOUSE_BTN_LEFT is returned for the left button down, up and
 
-         double click events, @c wxMOUSE_BTN_MIDDLE and @c wxMOUSE_BTN_RIGHT
 
-         for the same events for the middle and the right buttons respectively.
 
-     */
 
-     int GetButton() const;
 
-     /**
 
-         Returns the number of mouse clicks for this event: 1 for a simple click, 2
 
-         for a double-click, 3 for a triple-click and so on.
 
-         Currently this function is implemented only in wxMac and returns -1 for the
 
-         other platforms (you can still distinguish simple clicks from double-clicks as
 
-         they generate different kinds of events however).
 
-         @since 2.9.0
 
-     */
 
-     int GetClickCount() const;
 
-     /**
 
-         Returns the configured number of lines (or whatever) to be scrolled per
 
-         wheel action.
 
-         Default value under most platforms is three.
 
-         @see GetColumnsPerAction()
 
-     */
 
-     int GetLinesPerAction() const;
 
-     /**
 
-         Returns the configured number of columns (or whatever) to be scrolled per
 
-         wheel action.
 
-         Default value under most platforms is three.
 
-         @see GetLinesPerAction()
 
-         @since 2.9.5
 
-     */
 
-     int GetColumnsPerAction() const;
 
-     /**
 
-         Returns the logical mouse position in pixels (i.e.\ translated according to the
 
-         translation set for the DC, which usually indicates that the window has been
 
-         scrolled).
 
-     */
 
-     wxPoint GetLogicalPosition(const wxDC& dc) const;
 
-     /**
 
-         Get wheel delta, normally 120.
 
-         This is the threshold for action to be taken, and one such action
 
-         (for example, scrolling one increment) should occur for each delta.
 
-     */
 
-     int GetWheelDelta() const;
 
-     /**
 
-         Get wheel rotation, positive or negative indicates direction of rotation.
 
-         Current devices all send an event when rotation is at least +/-WheelDelta, but
 
-         finer resolution devices can be created in the future.
 
-         Because of this you shouldn't assume that one event is equal to 1 line, but you
 
-         should be able to either do partial line scrolling or wait until several
 
-         events accumulate before scrolling.
 
-     */
 
-     int GetWheelRotation() const;
 
-     /**
 
-         Gets the axis the wheel operation concerns.
 
-         Usually the mouse wheel is used to scroll vertically so @c
 
-         wxMOUSE_WHEEL_VERTICAL is returned but some mice (and most trackpads)
 
-         also allow to use the wheel to scroll horizontally in which case
 
-         @c wxMOUSE_WHEEL_HORIZONTAL is returned.
 
-         Notice that before wxWidgets 2.9.4 this method returned @c int.
 
-     */
 
-     wxMouseWheelAxis GetWheelAxis() const;
 
-     /**
 
-         Returns @true if the event was a mouse button event (not necessarily a button
 
-         down event - that may be tested using ButtonDown()).
 
-     */
 
-     bool IsButton() const;
 
-     /**
 
-         Returns @true if the system has been setup to do page scrolling with
 
-         the mouse wheel instead of line scrolling.
 
-     */
 
-     bool IsPageScroll() const;
 
-     /**
 
-         Returns @true if the mouse was leaving the window.
 
-         @see Entering().
 
-     */
 
-     bool Leaving() const;
 
-     /**
 
-         Returns @true if the event was a left double click.
 
-     */
 
-     bool LeftDClick() const;
 
-     /**
 
-         Returns @true if the left mouse button changed to down.
 
-     */
 
-     bool LeftDown() const;
 
-     /**
 
-         Returns @true if the left mouse button changed to up.
 
-     */
 
-     bool LeftUp() const;
 
-     /**
 
-         Returns @true if the Meta key was down at the time of the event.
 
-     */
 
-     bool MetaDown() const;
 
-     /**
 
-         Returns @true if the event was a middle double click.
 
-     */
 
-     bool MiddleDClick() const;
 
-     /**
 
-         Returns @true if the middle mouse button changed to down.
 
-     */
 
-     bool MiddleDown() const;
 
-     /**
 
-         Returns @true if the middle mouse button changed to up.
 
-     */
 
-     bool MiddleUp() const;
 
-     /**
 
-         Returns @true if this was a motion event and no mouse buttons were pressed.
 
-         If any mouse button is held pressed, then this method returns @false and
 
-         Dragging() returns @true.
 
-     */
 
-     bool Moving() const;
 
-     /**
 
-         Returns @true if the event was a right double click.
 
-     */
 
-     bool RightDClick() const;
 
-     /**
 
-         Returns @true if the right mouse button changed to down.
 
-     */
 
-     bool RightDown() const;
 
-     /**
 
-         Returns @true if the right mouse button changed to up.
 
-     */
 
-     bool RightUp() const;
 
- };
 
- /**
 
-     @class wxDropFilesEvent
 
-     This class is used for drop files events, that is, when files have been dropped
 
-     onto the window. This functionality is currently only available under Windows.
 
-     The window must have previously been enabled for dropping by calling
 
-     wxWindow::DragAcceptFiles().
 
-     Important note: this is a separate implementation to the more general drag and drop
 
-     implementation documented in the @ref overview_dnd. It uses the older, Windows
 
-     message-based approach of dropping files.
 
-     @beginEventTable{wxDropFilesEvent}
 
-     @event{EVT_DROP_FILES(func)}
 
-         Process a @c wxEVT_DROP_FILES event.
 
-     @endEventTable
 
-     @onlyfor{wxmsw}
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxDropFilesEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxDropFilesEvent(wxEventType id = 0, int noFiles = 0,
 
-                      wxString* files = NULL);
 
-     /**
 
-         Returns an array of filenames.
 
-     */
 
-     wxString* GetFiles() const;
 
-     /**
 
-         Returns the number of files dropped.
 
-     */
 
-     int GetNumberOfFiles() const;
 
-     /**
 
-         Returns the position at which the files were dropped.
 
-         Returns an array of filenames.
 
-     */
 
-     wxPoint GetPosition() const;
 
- };
 
- /**
 
-     @class wxActivateEvent
 
-     An activate event is sent when a window or application is being activated
 
-     or deactivated.
 
-     @beginEventTable{wxActivateEvent}
 
-     @event{EVT_ACTIVATE(func)}
 
-         Process a @c wxEVT_ACTIVATE event.
 
-     @event{EVT_ACTIVATE_APP(func)}
 
-         Process a @c wxEVT_ACTIVATE_APP event.
 
-         This event is received by the wxApp-derived instance only.
 
-     @event{EVT_HIBERNATE(func)}
 
-         Process a hibernate event, supplying the member function. This event applies
 
-         to wxApp only, and only on Windows SmartPhone and PocketPC.
 
-         It is generated when the system is low on memory; the application should free
 
-         up as much memory as possible, and restore full working state when it receives
 
-         a @c wxEVT_ACTIVATE or @c wxEVT_ACTIVATE_APP event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events, wxApp::IsActive
 
- */
 
- class wxActivateEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Specifies the reason for the generation of this event.
 
-         See GetActivationReason().
 
-         @since 3.0
 
-     */
 
-     enum Reason
 
-     {
 
-         /// Window activated by mouse click.
 
-         Reason_Mouse,
 
-         /// Window was activated with some other method than mouse click.
 
-         Reason_Unknown
 
-     };
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxActivateEvent(wxEventType eventType = wxEVT_NULL, bool active = true,
 
-                     int id = 0, Reason ActivationReason = Reason_Unknown);
 
-     /**
 
-         Returns @true if the application or window is being activated, @false otherwise.
 
-     */
 
-     bool GetActive() const;
 
-     /**
 
-         Allows to check if the window was activated by clicking it with the
 
-         mouse or in some other way.
 
-         This method is currently only implemented in wxMSW and returns @c
 
-         Reason_Mouse there if the window was activated by a mouse click and @c
 
-         Reason_Unknown if it was activated in any other way (e.g. from
 
-         keyboard or programmatically).
 
-         Under all the other platforms, @c Reason_Unknown is always returned.
 
-         @since 3.0
 
-     */
 
-     Reason GetActivationReason() const;
 
- };
 
- /**
 
-     @class wxContextMenuEvent
 
-     This class is used for context menu events, sent to give
 
-     the application a chance to show a context (popup) menu for a wxWindow.
 
-     Note that if wxContextMenuEvent::GetPosition returns wxDefaultPosition, this
 
-     means that the event originated from a keyboard context button event, and you
 
-     should compute a suitable position yourself, for example by calling wxGetMousePosition().
 
-     Notice that the exact sequence of mouse events is different across the
 
-     platforms. For example, under MSW the context menu event is generated after
 
-     @c EVT_RIGHT_UP event and only if it was not handled but under GTK the
 
-     context menu event is generated after @c EVT_RIGHT_DOWN event. This is
 
-     correct in the sense that it ensures that the context menu is shown
 
-     according to the current platform UI conventions and also means that you
 
-     must not handle (or call wxEvent::Skip() in your handler if you do have
 
-     one) neither right mouse down nor right mouse up event if you plan on
 
-     handling @c EVT_CONTEXT_MENU event.
 
-     @beginEventTable{wxContextMenuEvent}
 
-     @event{EVT_CONTEXT_MENU(func)}
 
-         A right click (or other context menu command depending on platform) has been detected.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxCommandEvent, @ref overview_events
 
- */
 
- class wxContextMenuEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxContextMenuEvent(wxEventType type = wxEVT_NULL, int id = 0,
 
-                        const wxPoint& pos = wxDefaultPosition);
 
-     /**
 
-         Returns the position in screen coordinates at which the menu should be shown.
 
-         Use wxWindow::ScreenToClient to convert to client coordinates.
 
-         You can also omit a position from  wxWindow::PopupMenu in order to use
 
-         the current mouse pointer position.
 
-         If the event originated from a keyboard event, the value returned from this
 
-         function will be wxDefaultPosition.
 
-     */
 
-     const wxPoint& GetPosition() const;
 
-     /**
 
-         Sets the position at which the menu should be shown.
 
-     */
 
-     void SetPosition(const wxPoint& point);
 
- };
 
- /**
 
-     @class wxEraseEvent
 
-     An erase event is sent when a window's background needs to be repainted.
 
-     On some platforms, such as GTK+, this event is simulated (simply generated just
 
-     before the paint event) and may cause flicker. It is therefore recommended that
 
-     you set the text background colour explicitly in order to prevent flicker.
 
-     The default background colour under GTK+ is grey.
 
-     To intercept this event, use the EVT_ERASE_BACKGROUND macro in an event table
 
-     definition.
 
-     You must use the device context returned by GetDC() to draw on, don't create
 
-     a wxPaintDC in the event handler.
 
-     @beginEventTable{wxEraseEvent}
 
-     @event{EVT_ERASE_BACKGROUND(func)}
 
-         Process a @c wxEVT_ERASE_BACKGROUND event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxEraseEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxEraseEvent(int id = 0, wxDC* dc = NULL);
 
-     /**
 
-         Returns the device context associated with the erase event to draw on.
 
-         The returned pointer is never @NULL.
 
-     */
 
-     wxDC* GetDC() const;
 
- };
 
- /**
 
-     @class wxFocusEvent
 
-     A focus event is sent when a window's focus changes. The window losing focus
 
-     receives a "kill focus" event while the window gaining it gets a "set focus" one.
 
-     Notice that the set focus event happens both when the user gives focus to the
 
-     window (whether using the mouse or keyboard) and when it is done from the
 
-     program itself using wxWindow::SetFocus.
 
-     The focus event handlers should almost invariably call wxEvent::Skip() on
 
-     their event argument to allow the default handling to take place. Failure
 
-     to do this may result in incorrect behaviour of the native controls. Also
 
-     note that wxEVT_KILL_FOCUS handler must not call wxWindow::SetFocus() as
 
-     this, again, is not supported by all native controls. If you need to do
 
-     this, consider using the @ref sec_delayed_action described in wxIdleEvent
 
-     documentation.
 
-     @beginEventTable{wxFocusEvent}
 
-     @event{EVT_SET_FOCUS(func)}
 
-         Process a @c wxEVT_SET_FOCUS event.
 
-     @event{EVT_KILL_FOCUS(func)}
 
-         Process a @c wxEVT_KILL_FOCUS event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxFocusEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxFocusEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
 
-     /**
 
-         Returns the window associated with this event, that is the window which had the
 
-         focus before for the @c wxEVT_SET_FOCUS event and the window which is
 
-         going to receive focus for the @c wxEVT_KILL_FOCUS one.
 
-         Warning: the window pointer may be @NULL!
 
-     */
 
-     wxWindow *GetWindow() const;
 
-     void SetWindow(wxWindow *win);
 
- };
 
- /**
 
-     @class wxChildFocusEvent
 
-     A child focus event is sent to a (parent-)window when one of its child windows
 
-     gains focus, so that the window could restore the focus back to its corresponding
 
-     child if it loses it now and regains later.
 
-     Notice that child window is the direct child of the window receiving event.
 
-     Use wxWindow::FindFocus() to retrieve the window which is actually getting focus.
 
-     @beginEventTable{wxChildFocusEvent}
 
-     @event{EVT_CHILD_FOCUS(func)}
 
-         Process a @c wxEVT_CHILD_FOCUS event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxChildFocusEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-         @param win
 
-             The direct child which is (or which contains the window which is) receiving
 
-             the focus.
 
-     */
 
-     wxChildFocusEvent(wxWindow* win = NULL);
 
-     /**
 
-         Returns the direct child which receives the focus, or a (grand-)parent of the
 
-         control receiving the focus.
 
-         To get the actually focused control use wxWindow::FindFocus.
 
-     */
 
-     wxWindow *GetWindow() const;
 
- };
 
- /**
 
-     @class wxMouseCaptureLostEvent
 
-     A mouse capture lost event is sent to a window that had obtained mouse capture,
 
-     which was subsequently lost due to an "external" event (for example, when a dialog
 
-     box is shown or if another application captures the mouse).
 
-     If this happens, this event is sent to all windows that are on the capture stack
 
-     (i.e. called CaptureMouse, but didn't call ReleaseMouse yet). The event is
 
-     not sent if the capture changes because of a call to CaptureMouse or
 
-     ReleaseMouse.
 
-     This event is currently emitted under Windows only.
 
-     @beginEventTable{wxMouseCaptureLostEvent}
 
-     @event{EVT_MOUSE_CAPTURE_LOST(func)}
 
-         Process a @c wxEVT_MOUSE_CAPTURE_LOST event.
 
-     @endEventTable
 
-     @onlyfor{wxmsw}
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxMouseCaptureChangedEvent, @ref overview_events,
 
-          wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
 
- */
 
- class wxMouseCaptureLostEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxMouseCaptureLostEvent(wxWindowID windowId = 0);
 
- };
 
- class wxDisplayChangedEvent : public wxEvent
 
- {
 
- public:
 
-     wxDisplayChangedEvent();
 
- };
 
- class wxPaletteChangedEvent : public wxEvent
 
- {
 
- public:
 
-     wxPaletteChangedEvent(wxWindowID winid = 0);
 
-     void SetChangedWindow(wxWindow* win);
 
-     wxWindow* GetChangedWindow() const;
 
- };
 
- class wxQueryNewPaletteEvent : public wxEvent
 
- {
 
- public:
 
-     wxQueryNewPaletteEvent(wxWindowID winid = 0);
 
-     
 
-     void SetPaletteRealized(bool realized);
 
-     bool GetPaletteRealized();
 
- };
 
- /**
 
-     @class wxNotifyEvent
 
-     This class is not used by the event handlers by itself, but is a base class
 
-     for other event classes (such as wxBookCtrlEvent).
 
-     It (or an object of a derived class) is sent when the controls state is being
 
-     changed and allows the program to wxNotifyEvent::Veto() this change if it wants
 
-     to prevent it from happening.
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxBookCtrlEvent
 
- */
 
- class wxNotifyEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor (used internally by wxWidgets only).
 
-     */
 
-     wxNotifyEvent(wxEventType eventType = wxEVT_NULL, int id = 0);
 
-     /**
 
-         This is the opposite of Veto(): it explicitly allows the event to be processed.
 
-         For most events it is not necessary to call this method as the events are allowed
 
-         anyhow but some are forbidden by default (this will be mentioned in the corresponding
 
-         event description).
 
-     */
 
-     void Allow();
 
-     /**
 
-         Returns @true if the change is allowed (Veto() hasn't been called) or @false
 
-         otherwise (if it was).
 
-     */
 
-     bool IsAllowed() const;
 
-     /**
 
-         Prevents the change announced by this event from happening.
 
-         It is in general a good idea to notify the user about the reasons for vetoing
 
-         the change because otherwise the applications behaviour (which just refuses to
 
-         do what the user wants) might be quite surprising.
 
-     */
 
-     void Veto();
 
- };
 
- /**
 
-     @class wxThreadEvent
 
-     This class adds some simple functionality to wxEvent to facilitate
 
-     inter-thread communication.
 
-     This event is not natively emitted by any control/class: it is just
 
-     a helper class for the user.
 
-     Its most important feature is the GetEventCategory() implementation which
 
-     allows thread events @b NOT to be processed by wxEventLoopBase::YieldFor calls
 
-     (unless the @c wxEVT_CATEGORY_THREAD is specified - which is never in wx code).
 
-     @library{wxcore}
 
-     @category{events,threading}
 
-     @see @ref overview_thread, wxEventLoopBase::YieldFor
 
-     @since 2.9.0
 
- */
 
- class wxThreadEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxThreadEvent(wxEventType eventType = wxEVT_THREAD, int id = wxID_ANY);
 
-     /**
 
-         Clones this event making sure that all internal members which use
 
-         COW (only @c m_commandString for now; see @ref overview_refcount)
 
-         are unshared (see wxObject::UnShare).
 
-     */
 
-     virtual wxEvent *Clone() const;
 
-     /**
 
-         Returns @c wxEVT_CATEGORY_THREAD.
 
-         This is important to avoid unwanted processing of thread events
 
-         when calling wxEventLoopBase::YieldFor().
 
-     */
 
-     virtual wxEventCategory GetEventCategory() const;
 
-     /**
 
-         Sets custom data payload.
 
-         The @a payload argument may be of any type that wxAny can handle
 
-         (i.e. pretty much anything). Note that T's copy constructor must be
 
-         thread-safe, i.e. create a copy that doesn't share anything with
 
-         the original (see Clone()).
 
-         @note This method is not available with Visual C++ 6.
 
-         @since 2.9.1
 
-         @see GetPayload(), wxAny
 
-      */
 
-     template<typename T>
 
-     void SetPayload(const T& payload);
 
-     /**
 
-         Get custom data payload.
 
-         Correct type is checked in debug builds.
 
-         @note This method is not available with Visual C++ 6.
 
-         @since 2.9.1
 
-         @see SetPayload(), wxAny
 
-      */
 
-     template<typename T>
 
-     T GetPayload() const;
 
-     /**
 
-         Returns extra information integer value.
 
-     */
 
-     long GetExtraLong() const;
 
-     /**
 
-         Returns stored integer value.
 
-     */
 
-     int GetInt() const;
 
-     /**
 
-         Returns stored string value.
 
-     */
 
-     wxString GetString() const;
 
-     /**
 
-         Sets the extra information value.
 
-     */
 
-     void SetExtraLong(long extraLong);
 
-     /**
 
-         Sets the integer value.
 
-     */
 
-     void SetInt(int intCommand);
 
-     /**
 
-         Sets the string value.
 
-     */
 
-     void SetString(const wxString& string);
 
- };
 
- /**
 
-     @class wxHelpEvent
 
-     A help event is sent when the user has requested context-sensitive help.
 
-     This can either be caused by the application requesting context-sensitive help mode
 
-     via wxContextHelp, or (on MS Windows) by the system generating a WM_HELP message when
 
-     the user pressed F1 or clicked on the query button in a dialog caption.
 
-     A help event is sent to the window that the user clicked on, and is propagated
 
-     up the window hierarchy until the event is processed or there are no more event
 
-     handlers.
 
-     The application should call wxEvent::GetId to check the identity of the
 
-     clicked-on window, and then either show some suitable help or call wxEvent::Skip()
 
-     if the identifier is unrecognised.
 
-     Calling Skip is important because it allows wxWidgets to generate further
 
-     events for ancestors of the clicked-on window. Otherwise it would be impossible to
 
-     show help for container windows, since processing would stop after the first window
 
-     found.
 
-     @beginEventTable{wxHelpEvent}
 
-     @event{EVT_HELP(id, func)}
 
-         Process a @c wxEVT_HELP event.
 
-     @event{EVT_HELP_RANGE(id1, id2, func)}
 
-         Process a @c wxEVT_HELP event for a range of ids.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxContextHelp, wxDialog, @ref overview_events
 
- */
 
- class wxHelpEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Indicates how a wxHelpEvent was generated.
 
-     */
 
-     enum Origin
 
-     {
 
-         Origin_Unknown,    /**< unrecognized event source. */
 
-         Origin_Keyboard,   /**< event generated from F1 key press. */
 
-         /** event generated by wxContextHelp or from the [?] button on
 
-             the title bar (Windows). */
 
-         Origin_HelpButton
 
-     };
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxHelpEvent(wxEventType type = wxEVT_NULL,
 
-                 wxWindowID winid = 0,
 
-                 const wxPoint& pt = wxDefaultPosition,
 
-                 wxHelpEvent::Origin origin = Origin_Unknown);
 
-     /**
 
-         Returns the origin of the help event which is one of the wxHelpEvent::Origin
 
-         values.
 
-         The application may handle events generated using the keyboard or mouse
 
-         differently, e.g. by using wxGetMousePosition() for the mouse events.
 
-         @see SetOrigin()
 
-     */
 
-     wxHelpEvent::Origin GetOrigin() const;
 
-     /**
 
-         Returns the left-click position of the mouse, in screen coordinates.
 
-         This allows the application to position the help appropriately.
 
-     */
 
-     const wxPoint& GetPosition() const;
 
-     /**
 
-         Set the help event origin, only used internally by wxWidgets normally.
 
-         @see GetOrigin()
 
-     */
 
-     void SetOrigin(wxHelpEvent::Origin origin);
 
-     /**
 
-         Sets the left-click position of the mouse, in screen coordinates.
 
-     */
 
-     void SetPosition(const wxPoint& pt);
 
- };
 
- /**
 
-     @class wxScrollEvent
 
-     A scroll event holds information about events sent from stand-alone
 
-     scrollbars (see wxScrollBar) and sliders (see wxSlider).
 
-     Note that scrolled windows send the wxScrollWinEvent which does not derive from
 
-     wxCommandEvent, but from wxEvent directly - don't confuse these two kinds of
 
-     events and use the event table macros mentioned below only for the scrollbar-like
 
-     controls.
 
-     @section scrollevent_diff The difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED
 
-     The EVT_SCROLL_THUMBRELEASE event is only emitted when actually dragging the thumb
 
-     using the mouse and releasing it (This EVT_SCROLL_THUMBRELEASE event is also followed
 
-     by an EVT_SCROLL_CHANGED event).
 
-     The EVT_SCROLL_CHANGED event also occurs when using the keyboard to change the thumb
 
-     position, and when clicking next to the thumb (In all these cases the EVT_SCROLL_THUMBRELEASE
 
-     event does not happen).
 
-     In short, the EVT_SCROLL_CHANGED event is triggered when scrolling/ moving has finished
 
-     independently of the way it had started. Please see the widgets sample ("Slider" page)
 
-     to see the difference between EVT_SCROLL_THUMBRELEASE and EVT_SCROLL_CHANGED in action.
 
-     @remarks
 
-     Note that unless specifying a scroll control identifier, you will need to test for scrollbar
 
-     orientation with wxScrollEvent::GetOrientation, since horizontal and vertical scroll events
 
-     are processed using the same event handler.
 
-     @beginEventTable{wxScrollEvent}
 
-     You can use EVT_COMMAND_SCROLL... macros with window IDs for when intercepting
 
-     scroll events from controls, or EVT_SCROLL... macros without window IDs for
 
-     intercepting scroll events from the receiving window -- except for this, the
 
-     macros behave exactly the same.
 
-     @event{EVT_SCROLL(func)}
 
-         Process all scroll events.
 
-     @event{EVT_SCROLL_TOP(func)}
 
-         Process @c wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
 
-     @event{EVT_SCROLL_BOTTOM(func)}
 
-         Process @c wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
 
-     @event{EVT_SCROLL_LINEUP(func)}
 
-         Process @c wxEVT_SCROLL_LINEUP line up events.
 
-     @event{EVT_SCROLL_LINEDOWN(func)}
 
-         Process @c wxEVT_SCROLL_LINEDOWN line down events.
 
-     @event{EVT_SCROLL_PAGEUP(func)}
 
-         Process @c wxEVT_SCROLL_PAGEUP page up events.
 
-     @event{EVT_SCROLL_PAGEDOWN(func)}
 
-         Process @c wxEVT_SCROLL_PAGEDOWN page down events.
 
-     @event{EVT_SCROLL_THUMBTRACK(func)}
 
-         Process @c wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent as the
 
-         user drags the thumbtrack).
 
-     @event{EVT_SCROLL_THUMBRELEASE(func)}
 
-         Process @c wxEVT_SCROLL_THUMBRELEASE thumb release events.
 
-     @event{EVT_SCROLL_CHANGED(func)}
 
-         Process @c wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
 
-     @event{EVT_COMMAND_SCROLL(id, func)}
 
-         Process all scroll events.
 
-     @event{EVT_COMMAND_SCROLL_TOP(id, func)}
 
-         Process @c wxEVT_SCROLL_TOP scroll-to-top events (minimum position).
 
-     @event{EVT_COMMAND_SCROLL_BOTTOM(id, func)}
 
-         Process @c wxEVT_SCROLL_BOTTOM scroll-to-bottom events (maximum position).
 
-     @event{EVT_COMMAND_SCROLL_LINEUP(id, func)}
 
-         Process @c wxEVT_SCROLL_LINEUP line up events.
 
-     @event{EVT_COMMAND_SCROLL_LINEDOWN(id, func)}
 
-         Process @c wxEVT_SCROLL_LINEDOWN line down events.
 
-     @event{EVT_COMMAND_SCROLL_PAGEUP(id, func)}
 
-         Process @c wxEVT_SCROLL_PAGEUP page up events.
 
-     @event{EVT_COMMAND_SCROLL_PAGEDOWN(id, func)}
 
-         Process @c wxEVT_SCROLL_PAGEDOWN page down events.
 
-     @event{EVT_COMMAND_SCROLL_THUMBTRACK(id, func)}
 
-         Process @c wxEVT_SCROLL_THUMBTRACK thumbtrack events (frequent events sent
 
-         as the user drags the thumbtrack).
 
-     @event{EVT_COMMAND_SCROLL_THUMBRELEASE(func)}
 
-         Process @c wxEVT_SCROLL_THUMBRELEASE thumb release events.
 
-     @event{EVT_COMMAND_SCROLL_CHANGED(func)}
 
-         Process @c wxEVT_SCROLL_CHANGED end of scrolling events (MSW only).
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxScrollBar, wxSlider, wxSpinButton, wxScrollWinEvent, @ref overview_events
 
- */
 
- class wxScrollEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxScrollEvent(wxEventType commandType = wxEVT_NULL, int id = 0, int pos = 0,
 
-                   int orientation = 0);
 
-     /**
 
-         Returns wxHORIZONTAL or wxVERTICAL, depending on the orientation of the
 
-         scrollbar.
 
-     */
 
-     int GetOrientation() const;
 
-     /**
 
-         Returns the position of the scrollbar.
 
-     */
 
-     int GetPosition() const;
 
-     
 
-     void SetOrientation(int orient);
 
-     void SetPosition(int pos);    
 
- };
 
- #endif // wxUSE_GUI
 
- #if wxUSE_BASE
 
- /**
 
-     See wxIdleEvent::SetMode() for more info.
 
- */
 
- enum wxIdleMode
 
- {
 
-         /** Send idle events to all windows */
 
-     wxIDLE_PROCESS_ALL,
 
-         /** Send idle events to windows that have the wxWS_EX_PROCESS_IDLE flag specified */
 
-     wxIDLE_PROCESS_SPECIFIED
 
- };
 
- /**
 
-     @class wxIdleEvent
 
-     This class is used for idle events, which are generated when the system becomes
 
-     idle. Note that, unless you do something specifically, the idle events are not
 
-     sent if the system remains idle once it has become it, e.g. only a single idle
 
-     event will be generated until something else resulting in more normal events
 
-     happens and only then is the next idle event sent again.
 
-     If you need to ensure a continuous stream of idle events, you can either use
 
-     wxIdleEvent::RequestMore method in your handler or call wxWakeUpIdle() periodically
 
-     (for example from a timer event handler), but note that both of these approaches
 
-     (and especially the first one) increase the system load and so should be avoided
 
-     if possible.
 
-     By default, idle events are sent to all windows, including even the hidden
 
-     ones because they may be shown if some condition is met from their @c
 
-     wxEVT_IDLE (or related @c wxEVT_UPDATE_UI) handler. The children of hidden
 
-     windows do not receive idle events however as they can't change their state
 
-     in any way noticeable by the user. Finally, the global wxApp object also
 
-     receives these events, as usual, so it can be used for any global idle time
 
-     processing.
 
-     If sending idle events to all windows is causing a significant overhead in
 
-     your application, you can call wxIdleEvent::SetMode with the value
 
-     wxIDLE_PROCESS_SPECIFIED, and set the wxWS_EX_PROCESS_IDLE extra window
 
-     style for every window which should receive idle events, all the other ones
 
-     will not receive them in this case.
 
-     @beginEventTable{wxIdleEvent}
 
-     @event{EVT_IDLE(func)}
 
-         Process a @c wxEVT_IDLE event.
 
-     @endEventTable
 
-     @library{wxbase}
 
-     @category{events}
 
-     @section sec_delayed_action Delayed Action Mechanism
 
-     wxIdleEvent can be used to perform some action "at slightly later time".
 
-     This can be necessary in several circumstances when, for whatever reason,
 
-     something can't be done in the current event handler. For example, if a
 
-     mouse event handler is called with the mouse button pressed, the mouse can
 
-     be currently captured and some operations with it -- notably capturing it
 
-     again -- might be impossible or lead to undesirable results. If you still
 
-     want to capture it, you can do it from @c wxEVT_IDLE handler when it is
 
-     called the next time instead of doing it immediately.
 
-     This can be achieved in two different ways: when using static event tables,
 
-     you will need a flag indicating to the (always connected) idle event
 
-     handler whether the desired action should be performed. The originally
 
-     called handler would then set it to indicate that it should indeed be done
 
-     and the idle handler itself would reset it to prevent it from doing the
 
-     same action again.
 
-     Using dynamically connected event handlers things are even simpler as the
 
-     original event handler can simply wxEvtHandler::Connect() or
 
-     wxEvtHandler::Bind() the idle event handler which would only be executed
 
-     then and could wxEvtHandler::Disconnect() or wxEvtHandler::Unbind() itself.
 
-     @see @ref overview_events, wxUpdateUIEvent, wxWindow::OnInternalIdle
 
- */
 
- class wxIdleEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxIdleEvent();
 
-     /**
 
-         Static function returning a value specifying how wxWidgets will send idle
 
-         events: to all windows, or only to those which specify that they
 
-         will process the events.
 
-         @see SetMode().
 
-     */
 
-     static wxIdleMode GetMode();
 
-     /**
 
-         Returns @true if the OnIdle function processing this event requested more
 
-         processing time.
 
-         @see RequestMore()
 
-     */
 
-     bool MoreRequested() const;
 
-     /**
 
-         Tells wxWidgets that more processing is required.
 
-         This function can be called by an OnIdle handler for a window or window event
 
-         handler to indicate that wxApp::OnIdle should forward the OnIdle event once
 
-         more to the application windows.
 
-         If no window calls this function during OnIdle, then the application will
 
-         remain in a passive event loop (not calling OnIdle) until a new event is
 
-         posted to the application by the windowing system.
 
-         @see MoreRequested()
 
-     */
 
-     void RequestMore(bool needMore = true);
 
-     /**
 
-         Static function for specifying how wxWidgets will send idle events: to
 
-         all windows, or only to those which specify that they will process the events.
 
-         @param mode
 
-             Can be one of the ::wxIdleMode values.
 
-             The default is wxIDLE_PROCESS_ALL.
 
-     */
 
-     static void SetMode(wxIdleMode mode);
 
- };
 
- #endif // wxUSE_BASE
 
- #if wxUSE_GUI
 
- /**
 
-     @class wxInitDialogEvent
 
-     A wxInitDialogEvent is sent as a dialog or panel is being initialised.
 
-     Handlers for this event can transfer data to the window.
 
-     The default handler calls wxWindow::TransferDataToWindow.
 
-     @beginEventTable{wxInitDialogEvent}
 
-     @event{EVT_INIT_DIALOG(func)}
 
-         Process a @c wxEVT_INIT_DIALOG event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events
 
- */
 
- class wxInitDialogEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxInitDialogEvent(int id = 0);
 
- };
 
- /**
 
-     @class wxWindowDestroyEvent
 
-     This event is sent as early as possible during the window destruction
 
-     process.
 
-     For the top level windows, as early as possible means that this is done by
 
-     wxFrame or wxDialog destructor, i.e. after the destructor of the derived
 
-     class was executed and so any methods specific to the derived class can't
 
-     be called any more from this event handler. If you need to do this, you
 
-     must call wxWindow::SendDestroyEvent() from your derived class destructor.
 
-     For the child windows, this event is generated just before deleting the
 
-     window from wxWindow::Destroy() (which is also called when the parent
 
-     window is deleted) or from the window destructor if operator @c delete was
 
-     used directly (which is not recommended for this very reason).
 
-     It is usually pointless to handle this event in the window itself but it ca
 
-     be very useful to receive notifications about the window destruction in the
 
-     parent window or in any other object interested in this window.
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events, wxWindowCreateEvent
 
- */
 
- class wxWindowDestroyEvent : public wxCommandEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxWindowDestroyEvent(wxWindow* win = NULL);
 
-     /// Return the window being destroyed.
 
-     wxWindow *GetWindow() const;
 
- };
 
- /**
 
-     @class wxNavigationKeyEvent
 
-     This event class contains information about navigation events,
 
-     generated by navigation keys such as tab and page down.
 
-     This event is mainly used by wxWidgets implementations.
 
-     A wxNavigationKeyEvent handler is automatically provided by wxWidgets
 
-     when you enable keyboard navigation inside a window by inheriting it from
 
-     wxNavigationEnabled<>.
 
-     @beginEventTable{wxNavigationKeyEvent}
 
-     @event{EVT_NAVIGATION_KEY(func)}
 
-         Process a navigation key event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxWindow::Navigate, wxWindow::NavigateIn
 
- */
 
- class wxNavigationKeyEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Flags which can be used with wxNavigationKeyEvent.
 
-     */
 
-     enum wxNavigationKeyEventFlags
 
-     {
 
-         IsBackward = 0x0000,
 
-         IsForward = 0x0001,
 
-         WinChange = 0x0002,
 
-         FromTab = 0x0004
 
-     };
 
-     wxNavigationKeyEvent();
 
-     wxNavigationKeyEvent(const wxNavigationKeyEvent& event);
 
-     /**
 
-         Returns the child that has the focus, or @NULL.
 
-     */
 
-     wxWindow* GetCurrentFocus() const;
 
-     /**
 
-         Returns @true if the navigation was in the forward direction.
 
-     */
 
-     bool GetDirection() const;
 
-     /**
 
-         Returns @true if the navigation event was from a tab key.
 
-         This is required for proper navigation over radio buttons.
 
-     */
 
-     bool IsFromTab() const;
 
-     /**
 
-         Returns @true if the navigation event represents a window change
 
-         (for example, from Ctrl-Page Down in a notebook).
 
-     */
 
-     bool IsWindowChange() const;
 
-     /**
 
-         Sets the current focus window member.
 
-     */
 
-     void SetCurrentFocus(wxWindow* currentFocus);
 
-     /**
 
-         Sets the direction to forward if @a direction is @true, or backward
 
-         if @false.
 
-     */
 
-     void SetDirection(bool direction);
 
-     /**
 
-         Sets the flags for this event.
 
-         The @a flags can be a combination of the 
 
-         wxNavigationKeyEvent::wxNavigationKeyEventFlags values.
 
-     */
 
-     void SetFlags(long flags);
 
-     /**
 
-         Marks the navigation event as from a tab key.
 
-     */
 
-     void SetFromTab(bool fromTab);
 
-     /**
 
-         Marks the event as a window change event.
 
-     */
 
-     void SetWindowChange(bool windowChange);
 
- };
 
- /**
 
-     @class wxMouseCaptureChangedEvent
 
-     An mouse capture changed event is sent to a window that loses its
 
-     mouse capture. This is called even if wxWindow::ReleaseMouse
 
-     was called by the application code. Handling this event allows
 
-     an application to cater for unexpected capture releases which
 
-     might otherwise confuse mouse handling code.
 
-     @onlyfor{wxmsw}
 
-     @beginEventTable{wxMouseCaptureChangedEvent}
 
-     @event{EVT_MOUSE_CAPTURE_CHANGED(func)}
 
-         Process a @c wxEVT_MOUSE_CAPTURE_CHANGED event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxMouseCaptureLostEvent, @ref overview_events,
 
-          wxWindow::CaptureMouse, wxWindow::ReleaseMouse, wxWindow::GetCapture
 
- */
 
- class wxMouseCaptureChangedEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxMouseCaptureChangedEvent(wxWindowID windowId = 0,
 
-                                wxWindow* gainedCapture = NULL);
 
-     /**
 
-         Returns the window that gained the capture, or @NULL if it was a
 
-         non-wxWidgets window.
 
-     */
 
-     wxWindow* GetCapturedWindow() const;
 
- };
 
- /**
 
-     @class wxCloseEvent
 
-     This event class contains information about window and session close events.
 
-     The handler function for EVT_CLOSE is called when the user has tried to close a
 
-     a frame or dialog box using the window manager (X) or system menu (Windows).
 
-     It can also be invoked by the application itself programmatically, for example by
 
-     calling the wxWindow::Close function.
 
-     You should check whether the application is forcing the deletion of the window
 
-     using wxCloseEvent::CanVeto. If this is @false, you @e must destroy the window
 
-     using wxWindow::Destroy.
 
-     If the return value is @true, it is up to you whether you respond by destroying
 
-     the window.
 
-     If you don't destroy the window, you should call wxCloseEvent::Veto to
 
-     let the calling code know that you did not destroy the window.
 
-     This allows the wxWindow::Close function to return @true or @false depending
 
-     on whether the close instruction was honoured or not.
 
-     Example of a wxCloseEvent handler:
 
-     @code
 
-         void MyFrame::OnClose(wxCloseEvent& event)
 
-         {
 
-             if ( event.CanVeto() && m_bFileNotSaved )
 
-             {
 
-                 if ( wxMessageBox("The file has not been saved... continue closing?",
 
-                                   "Please confirm",
 
-                                   wxICON_QUESTION | wxYES_NO) != wxYES )
 
-                 {
 
-                     event.Veto();
 
-                     return;
 
-                 }
 
-             }
 
-             Destroy();  // you may also do:  event.Skip();
 
-                         // since the default event handler does call Destroy(), too
 
-         }
 
-     @endcode
 
-     The EVT_END_SESSION event is slightly different as it is sent by the system
 
-     when the user session is ending (e.g. because of log out or shutdown) and
 
-     so all windows are being forcefully closed. At least under MSW, after the
 
-     handler for this event is executed the program is simply killed by the
 
-     system. Because of this, the default handler for this event provided by
 
-     wxWidgets calls all the usual cleanup code (including wxApp::OnExit()) so
 
-     that it could still be executed and exit()s the process itself, without
 
-     waiting for being killed. If this behaviour is for some reason undesirable,
 
-     make sure that you define a handler for this event in your wxApp-derived
 
-     class and do not call @c event.Skip() in it (but be aware that the system
 
-     will still kill your application).
 
-     @beginEventTable{wxCloseEvent}
 
-     @event{EVT_CLOSE(func)}
 
-         Process a @c wxEVT_CLOSE_WINDOW command event, supplying the member function.
 
-         This event applies to wxFrame and wxDialog classes.
 
-     @event{EVT_QUERY_END_SESSION(func)}
 
-         Process a @c wxEVT_QUERY_END_SESSION session event, supplying the member function.
 
-         This event can be handled in wxApp-derived class only.
 
-     @event{EVT_END_SESSION(func)}
 
-         Process a @c wxEVT_END_SESSION session event, supplying the member function.
 
-         This event can be handled in wxApp-derived class only.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxWindow::Close, @ref overview_windowdeletion
 
- */
 
- class wxCloseEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxCloseEvent(wxEventType commandEventType = wxEVT_NULL, int id = 0);
 
-     /**
 
-         Returns @true if you can veto a system shutdown or a window close event.
 
-         Vetoing a window close event is not possible if the calling code wishes to
 
-         force the application to exit, and so this function must be called to check this.
 
-     */
 
-     bool CanVeto() const;
 
-     /**
 
-         Returns @true if the user is just logging off or @false if the system is
 
-         shutting down. This method can only be called for end session and query end
 
-         session events, it doesn't make sense for close window event.
 
-     */
 
-     bool GetLoggingOff() const;
 
-     /**
 
-         Sets the 'can veto' flag.
 
-     */
 
-     void SetCanVeto(bool canVeto);
 
-     /**
 
-         Sets the 'logging off' flag.
 
-     */
 
-     void SetLoggingOff(bool loggingOff);
 
-     /**
 
-         Call this from your event handler to veto a system shutdown or to signal
 
-         to the calling application that a window close did not happen.
 
-         You can only veto a shutdown if CanVeto() returns @true.
 
-     */
 
-     void Veto(bool veto = true);
 
-     /**
 
-        Returns whether the Veto flag was set.
 
-     */
 
-     bool GetVeto() const;
 
- };
 
- /**
 
-     @class wxMenuEvent
 
-     This class is used for a variety of menu-related events. Note that
 
-     these do not include menu command events, which are
 
-     handled using wxCommandEvent objects.
 
-     The default handler for @c wxEVT_MENU_HIGHLIGHT displays help
 
-     text in the first field of the status bar.
 
-     @beginEventTable{wxMenuEvent}
 
-     @event{EVT_MENU_OPEN(func)}
 
-         A menu is about to be opened. On Windows, this is only sent once for each
 
-         navigation of the menubar (up until all menus have closed).
 
-     @event{EVT_MENU_CLOSE(func)}
 
-         A menu has been just closed. Notice that this event is currently being
 
-         sent before the menu selection (@c wxEVT_MENU) event, if any.
 
-     @event{EVT_MENU_HIGHLIGHT(id, func)}
 
-         The menu item with the specified id has been highlighted: used to show
 
-         help prompts in the status bar by wxFrame
 
-     @event{EVT_MENU_HIGHLIGHT_ALL(func)}
 
-         A menu item has been highlighted, i.e. the currently selected menu item has changed.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxCommandEvent, @ref overview_events
 
- */
 
- class wxMenuEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxMenuEvent(wxEventType type = wxEVT_NULL, int id = 0, wxMenu* menu = NULL);
 
-     /**
 
-         Returns the menu which is being opened or closed.
 
-         This method can only be used with the @c OPEN and @c CLOSE events.
 
-         The returned value is never @NULL in the ports implementing this
 
-         function, which currently includes all the major ones.
 
-     */
 
-     wxMenu* GetMenu() const;
 
-     /**
 
-         Returns the menu identifier associated with the event.
 
-         This method should be only used with the @c HIGHLIGHT events.
 
-     */
 
-     int GetMenuId() const;
 
-     /**
 
-         Returns @true if the menu which is being opened or closed is a popup menu,
 
-         @false if it is a normal one.
 
-         This method should only be used with the @c OPEN and @c CLOSE events.
 
-     */
 
-     bool IsPopup() const;
 
- };
 
- /**
 
-     @class wxShowEvent
 
-     An event being sent when the window is shown or hidden.
 
-     The event is triggered by calls to wxWindow::Show(), and any user
 
-     action showing a previously hidden window or vice versa (if allowed by
 
-     the current platform and/or window manager).
 
-     Notice that the event is not triggered when the application is iconized
 
-     (minimized) or restored under wxMSW.
 
-     @onlyfor{wxmsw,wxgtk,wxos2}
 
-     @beginEventTable{wxShowEvent}
 
-     @event{EVT_SHOW(func)}
 
-         Process a @c wxEVT_SHOW event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events, wxWindow::Show,
 
-          wxWindow::IsShown
 
- */
 
- class wxShowEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxShowEvent(int winid = 0, bool show = false);
 
-     /**
 
-         Set whether the windows was shown or hidden.
 
-     */
 
-     void SetShow(bool show);
 
-     /**
 
-         Return @true if the window has been shown, @false if it has been
 
-         hidden.
 
-     */
 
-     bool IsShown() const;
 
-     /**
 
-         @deprecated This function is deprecated in favour of IsShown().
 
-     */
 
-     bool GetShow() const;
 
- };
 
- /**
 
-     @class wxIconizeEvent
 
-     An event being sent when the frame is iconized (minimized) or restored.
 
-     Currently only wxMSW and wxGTK generate such events.
 
-     @onlyfor{wxmsw,wxgtk}
 
-     @beginEventTable{wxIconizeEvent}
 
-     @event{EVT_ICONIZE(func)}
 
-         Process a @c wxEVT_ICONIZE event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see @ref overview_events, wxTopLevelWindow::Iconize,
 
-          wxTopLevelWindow::IsIconized
 
- */
 
- class wxIconizeEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxIconizeEvent(int id = 0, bool iconized = true);
 
-     /**
 
-         Returns @true if the frame has been iconized, @false if it has been
 
-         restored.
 
-     */
 
-     bool IsIconized() const;
 
-     /**
 
-         @deprecated This function is deprecated in favour of IsIconized().
 
-     */
 
-     bool Iconized() const;
 
- };
 
- /**
 
-     @class wxMoveEvent
 
-     A move event holds information about wxTopLevelWindow move change events.
 
-     These events are currently only generated by wxMSW port.
 
-     @beginEventTable{wxMoveEvent}
 
-     @event{EVT_MOVE(func)}
 
-         Process a @c wxEVT_MOVE event, which is generated when a window is moved.
 
-     @event{EVT_MOVE_START(func)}
 
-         Process a @c wxEVT_MOVE_START event, which is generated when the user starts
 
-         to move or size a window. wxMSW only.
 
-     @event{EVT_MOVING(func)}
 
-         Process a @c wxEVT_MOVING event, which is generated while the user is
 
-         moving the window. wxMSW only.
 
-     @event{EVT_MOVE_END(func)}
 
-         Process a @c wxEVT_MOVE_END event, which is generated when the user stops
 
-         moving or sizing a window. wxMSW only.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxPoint, @ref overview_events
 
- */
 
- class wxMoveEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxMoveEvent(const wxPoint& pt, int id = 0);
 
-     /**
 
-         Returns the position of the window generating the move change event.
 
-     */
 
-     wxPoint GetPosition() const;
 
-     wxRect GetRect() const;
 
-     void SetRect(const wxRect& rect);
 
-     void SetPosition(const wxPoint& pos);    
 
- };
 
- /**
 
-     @class wxSizeEvent
 
-     A size event holds information about size change events of wxWindow.
 
-     The EVT_SIZE handler function will be called when the window has been resized.
 
-     You may wish to use this for frames to resize their child windows as appropriate.
 
-     Note that the size passed is of the whole window: call wxWindow::GetClientSize()
 
-     for the area which may be used by the application.
 
-     When a window is resized, usually only a small part of the window is damaged
 
-     and you  may only need to repaint that area. However, if your drawing depends on the
 
-     size of the window, you may need to clear the DC explicitly and repaint the whole window.
 
-     In which case, you may need to call wxWindow::Refresh to invalidate the entire window.
 
-     @b Important : Sizers ( see @ref overview_sizer ) rely on size events to function
 
-     correctly. Therefore, in a sizer-based layout, do not forget to call Skip on all
 
-     size events you catch (and don't catch size events at all when you don't need to).
 
-  
 
-     @beginEventTable{wxSizeEvent}
 
-     @event{EVT_SIZE(func)}
 
-         Process a @c wxEVT_SIZE event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see wxSize, @ref overview_events
 
- */
 
- class wxSizeEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor.
 
-     */
 
-     wxSizeEvent(const wxSize& sz, int id = 0);
 
-     /**
 
-         Returns the entire size of the window generating the size change event.
 
-         This is the new total size of the window, i.e. the same size as would
 
-         be returned by wxWindow::GetSize() if it were called now. Use
 
-         wxWindow::GetClientSize() if you catch this event in a top level window
 
-         such as wxFrame to find the size available for the window contents.
 
-     */
 
-     wxSize GetSize() const;
 
-     void SetSize(wxSize size);
 
-     wxRect GetRect() const;
 
-     void SetRect(wxRect rect);
 
- };
 
- /**
 
-     @class wxSetCursorEvent
 
-     A wxSetCursorEvent is generated from wxWindow when the mouse cursor is about
 
-     to be set as a result of mouse motion.
 
-     This event gives the application the chance to perform specific mouse cursor
 
-     processing based on the current position of the mouse within the window.
 
-     Use wxSetCursorEvent::SetCursor to specify the cursor you want to be displayed.
 
-     @beginEventTable{wxSetCursorEvent}
 
-     @event{EVT_SET_CURSOR(func)}
 
-         Process a @c wxEVT_SET_CURSOR event.
 
-     @endEventTable
 
-     @library{wxcore}
 
-     @category{events}
 
-     @see ::wxSetCursor, wxWindow::SetCursor
 
- */
 
- class wxSetCursorEvent : public wxEvent
 
- {
 
- public:
 
-     /**
 
-         Constructor, used by the library itself internally to initialize the event
 
-         object.
 
-     */
 
-     wxSetCursorEvent(wxCoord x = 0, wxCoord y = 0);
 
-     /**
 
-         Returns a reference to the cursor specified by this event.
 
-     */
 
-     const wxCursor& GetCursor() const;
 
-     /**
 
-         Returns the X coordinate of the mouse in client coordinates.
 
-     */
 
-     wxCoord GetX() const;
 
-     /**
 
-         Returns the Y coordinate of the mouse in client coordinates.
 
-     */
 
-     wxCoord GetY() const;
 
-     /**
 
-         Returns @true if the cursor specified by this event is a valid cursor.
 
-         @remarks You cannot specify wxNullCursor with this event, as it is not
 
-                  considered a valid cursor.
 
-     */
 
-     bool HasCursor() const;
 
-     /**
 
-         Sets the cursor associated with this event.
 
-     */
 
-     void SetCursor(const wxCursor& cursor);
 
- };
 
- #endif // wxUSE_GUI
 
- // ============================================================================
 
- // Global functions/macros
 
- // ============================================================================
 
- /** @addtogroup group_funcmacro_events */
 
- //@{
 
- #if wxUSE_BASE
 
- /**
 
-     A value uniquely identifying the type of the event.
 
-     The values of this type should only be created using wxNewEventType().
 
-     See the macro DEFINE_EVENT_TYPE() for more info.
 
-     @see @ref overview_events
 
- */
 
- typedef int wxEventType;
 
- /**
 
-     A special event type usually used to indicate that some wxEvent has yet
 
-     no type assigned.
 
- */
 
- wxEventType wxEVT_NULL;
 
- wxEventType wxEVT_ANY;
 
- /**
 
-     Generates a new unique event type.
 
-     Usually this function is only used by wxDEFINE_EVENT() and not called
 
-     directly.
 
- */
 
- wxEventType wxNewEventType();
 
- /**
 
-     Define a new event type associated with the specified event class.
 
-     This macro defines a new unique event type @a name associated with the
 
-     event class @a cls.
 
-     For example:
 
-     @code
 
-     wxDEFINE_EVENT(MY_COMMAND_EVENT, wxCommandEvent);
 
-     class MyCustomEvent : public wxEvent { ... };
 
-     wxDEFINE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent);
 
-     @endcode
 
-     @see wxDECLARE_EVENT(), @ref overview_events_custom
 
-  */
 
- #define wxDEFINE_EVENT(name, cls) \
 
-     const wxEventTypeTag< cls > name(wxNewEventType())
 
- /**
 
-     Declares a custom event type.
 
-     This macro declares a variable called @a name which must be defined
 
-     elsewhere using wxDEFINE_EVENT().
 
-     The class @a cls must be the wxEvent-derived class associated with the
 
-     events of this type and its full declaration must be visible from the point
 
-     of use of this macro.
 
-     For example:
 
-     @code
 
-     wxDECLARE_EVENT(MY_COMMAND_EVENT, wxCommandEvent);
 
-     class MyCustomEvent : public wxEvent { ... };
 
-     wxDECLARE_EVENT(MY_CUSTOM_EVENT, MyCustomEvent);
 
-     @endcode
 
-  */
 
- #define wxDECLARE_EVENT(name, cls) \
 
-         wxDECLARE_EXPORTED_EVENT(wxEMPTY_PARAMETER_VALUE, name, cls)
 
- /**
 
-     Variant of wxDECLARE_EVENT() used for event types defined inside a shared
 
-     library.
 
-     This is mostly used by wxWidgets internally, e.g.
 
-     @code
 
-     wxDECLARE_EXPORTED_EVENT(WXDLLIMPEXP_CORE, wxEVT_BUTTON, wxCommandEvent)
 
-     @endcode
 
-  */
 
- #define wxDECLARE_EXPORTED_EVENT( expdecl, name, cls ) \
 
-     extern const expdecl wxEventTypeTag< cls > name;
 
- /**
 
-     Helper macro for definition of custom event table macros.
 
-     This macro must only be used if wxEVENTS_COMPATIBILITY_2_8 is 1, otherwise
 
-     it is better and more clear to just use the address of the function
 
-     directly as this is all this macro does in this case. However it needs to
 
-     explicitly cast @a func to @a functype, which is the type of wxEvtHandler
 
-     member function taking the custom event argument when
 
-     wxEVENTS_COMPATIBILITY_2_8 is 0.
 
-     See wx__DECLARE_EVT0 for an example of use.
 
-     @see @ref overview_events_custom_ownclass
 
-  */
 
- #define wxEVENT_HANDLER_CAST(functype, func) (&func)
 
- /**
 
-     This macro is used to define event table macros for handling custom
 
-     events.
 
-     Example of use:
 
-     @code
 
-     class MyEvent : public wxEvent { ... };
 
-     // note that this is not necessary unless using old compilers: for the
 
-     // reasonably new ones just use &func instead of MyEventHandler(func)
 
-     typedef void (wxEvtHandler::*MyEventFunction)(MyEvent&);
 
-     #define MyEventHandler(func) wxEVENT_HANDLER_CAST(MyEventFunction, func)
 
-     wxDEFINE_EVENT(MY_EVENT_TYPE, MyEvent);
 
-     #define EVT_MY(id, func) \
 
-         wx__DECLARE_EVT1(MY_EVENT_TYPE, id, MyEventHandler(func))
 
-     ...
 
-     wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-         EVT_MY(wxID_ANY, MyFrame::OnMyEvent)
 
-     wxEND_EVENT_TABLE()
 
-     @endcode
 
-     @param evt
 
-         The event type to handle.
 
-     @param id
 
-         The identifier of events to handle.
 
-     @param fn
 
-         The event handler method.
 
-  */
 
- #define wx__DECLARE_EVT1(evt, id, fn) \
 
-     wx__DECLARE_EVT2(evt, id, wxID_ANY, fn)
 
- /**
 
-     Generalized version of the wx__DECLARE_EVT1() macro taking a range of
 
-     IDs instead of a single one.
 
-     Argument @a id1 is the first identifier of the range, @a id2 is the
 
-     second identifier of the range.
 
- */
 
- #define wx__DECLARE_EVT2(evt, id1, id2, fn) \
 
-     DECLARE_EVENT_TABLE_ENTRY(evt, id1, id2, fn, NULL),
 
- /**
 
-     Simplified version of the wx__DECLARE_EVT1() macro, to be used when the
 
-     event type must be handled regardless of the ID associated with the
 
-     specific event instances.
 
- */
 
- #define wx__DECLARE_EVT0(evt, fn) \
 
-     wx__DECLARE_EVT1(evt, wxID_ANY, fn)
 
- /**
 
-     Use this macro inside a class declaration to declare a @e static event table
 
-     for that class.
 
-     In the implementation file you'll need to use the wxBEGIN_EVENT_TABLE()
 
-     and the wxEND_EVENT_TABLE() macros, plus some additional @c EVT_xxx macro
 
-     to capture events.
 
-     
 
-     Note that this macro requires a final semicolon.
 
-     @see @ref overview_events_eventtables
 
- */
 
- #define wxDECLARE_EVENT_TABLE()
 
- /**
 
-     Use this macro in a source file to start listing @e static event handlers
 
-     for a specific class.
 
-     Use wxEND_EVENT_TABLE() to terminate the event-declaration block.
 
-     @see @ref overview_events_eventtables
 
- */
 
- #define wxBEGIN_EVENT_TABLE(theClass, baseClass)
 
- /**
 
-     Use this macro in a source file to end listing @e static event handlers
 
-     for a specific class.
 
-     Use wxBEGIN_EVENT_TABLE() to start the event-declaration block.
 
-     @see @ref overview_events_eventtables
 
- */
 
- #define wxEND_EVENT_TABLE()
 
- /**
 
-     In a GUI application, this function posts @a event to the specified @e dest
 
-     object using wxEvtHandler::AddPendingEvent().
 
-     Otherwise, it dispatches @a event immediately using
 
-     wxEvtHandler::ProcessEvent(). See the respective documentation for details
 
-     (and caveats). Because of limitation of wxEvtHandler::AddPendingEvent()
 
-     this function is not thread-safe for event objects having wxString fields,
 
-     use wxQueueEvent() instead.
 
-     @header{wx/event.h}
 
- */
 
- void wxPostEvent(wxEvtHandler* dest, const wxEvent& event);
 
- /**
 
-     Queue an event for processing on the given object.
 
-     This is a wrapper around wxEvtHandler::QueueEvent(), see its documentation
 
-     for more details.
 
-     @header{wx/event.h}
 
-     @param dest
 
-         The object to queue the event on, can't be @c NULL.
 
-     @param event
 
-         The heap-allocated and non-@c NULL event to queue, the function takes
 
-         ownership of it.
 
-  */
 
- void wxQueueEvent(wxEvtHandler* dest, wxEvent *event);
 
- #endif // wxUSE_BASE
 
- #if wxUSE_GUI
 
- wxEventType wxEVT_BUTTON;
 
- wxEventType wxEVT_CHECKBOX;
 
- wxEventType wxEVT_CHOICE;
 
- wxEventType wxEVT_LISTBOX;
 
- wxEventType wxEVT_LISTBOX_DCLICK;
 
- wxEventType wxEVT_CHECKLISTBOX;
 
- wxEventType wxEVT_MENU;
 
- wxEventType wxEVT_SLIDER;
 
- wxEventType wxEVT_RADIOBOX;
 
- wxEventType wxEVT_RADIOBUTTON;
 
- wxEventType wxEVT_SCROLLBAR;
 
- wxEventType wxEVT_VLBOX;
 
- wxEventType wxEVT_COMBOBOX;
 
- wxEventType wxEVT_TOOL_RCLICKED;
 
- wxEventType wxEVT_TOOL_DROPDOWN;
 
- wxEventType wxEVT_TOOL_ENTER;
 
- wxEventType wxEVT_COMBOBOX_DROPDOWN;
 
- wxEventType wxEVT_COMBOBOX_CLOSEUP;
 
- wxEventType wxEVT_THREAD;
 
- wxEventType wxEVT_LEFT_DOWN;
 
- wxEventType wxEVT_LEFT_UP;
 
- wxEventType wxEVT_MIDDLE_DOWN;
 
- wxEventType wxEVT_MIDDLE_UP;
 
- wxEventType wxEVT_RIGHT_DOWN;
 
- wxEventType wxEVT_RIGHT_UP;
 
- wxEventType wxEVT_MOTION;
 
- wxEventType wxEVT_ENTER_WINDOW;
 
- wxEventType wxEVT_LEAVE_WINDOW;
 
- wxEventType wxEVT_LEFT_DCLICK;
 
- wxEventType wxEVT_MIDDLE_DCLICK;
 
- wxEventType wxEVT_RIGHT_DCLICK;
 
- wxEventType wxEVT_SET_FOCUS;
 
- wxEventType wxEVT_KILL_FOCUS;
 
- wxEventType wxEVT_CHILD_FOCUS;
 
- wxEventType wxEVT_MOUSEWHEEL;
 
- wxEventType wxEVT_AUX1_DOWN;
 
- wxEventType wxEVT_AUX1_UP;
 
- wxEventType wxEVT_AUX1_DCLICK;
 
- wxEventType wxEVT_AUX2_DOWN;
 
- wxEventType wxEVT_AUX2_UP;
 
- wxEventType wxEVT_AUX2_DCLICK;
 
- wxEventType wxEVT_CHAR;
 
- wxEventType wxEVT_CHAR_HOOK;
 
- wxEventType wxEVT_NAVIGATION_KEY;
 
- wxEventType wxEVT_KEY_DOWN;
 
- wxEventType wxEVT_KEY_UP;
 
- wxEventType wxEVT_HOTKEY;
 
- wxEventType wxEVT_SET_CURSOR;
 
- wxEventType wxEVT_SCROLL_TOP;
 
- wxEventType wxEVT_SCROLL_BOTTOM;
 
- wxEventType wxEVT_SCROLL_LINEUP;
 
- wxEventType wxEVT_SCROLL_LINEDOWN;
 
- wxEventType wxEVT_SCROLL_PAGEUP;
 
- wxEventType wxEVT_SCROLL_PAGEDOWN;
 
- wxEventType wxEVT_SCROLL_THUMBTRACK;
 
- wxEventType wxEVT_SCROLL_THUMBRELEASE;
 
- wxEventType wxEVT_SCROLL_CHANGED;
 
- wxEventType wxEVT_SPIN_UP;
 
- wxEventType wxEVT_SPIN_DOWN;
 
- wxEventType wxEVT_SPIN;
 
- wxEventType wxEVT_SCROLLWIN_TOP;
 
- wxEventType wxEVT_SCROLLWIN_BOTTOM;
 
- wxEventType wxEVT_SCROLLWIN_LINEUP;
 
- wxEventType wxEVT_SCROLLWIN_LINEDOWN;
 
- wxEventType wxEVT_SCROLLWIN_PAGEUP;
 
- wxEventType wxEVT_SCROLLWIN_PAGEDOWN;
 
- wxEventType wxEVT_SCROLLWIN_THUMBTRACK;
 
- wxEventType wxEVT_SCROLLWIN_THUMBRELEASE;
 
- wxEventType wxEVT_SIZE;
 
- wxEventType wxEVT_MOVE;
 
- wxEventType wxEVT_CLOSE_WINDOW;
 
- wxEventType wxEVT_END_SESSION;
 
- wxEventType wxEVT_QUERY_END_SESSION;
 
- wxEventType wxEVT_ACTIVATE_APP;
 
- wxEventType wxEVT_ACTIVATE;
 
- wxEventType wxEVT_CREATE;
 
- wxEventType wxEVT_DESTROY;
 
- wxEventType wxEVT_SHOW;
 
- wxEventType wxEVT_ICONIZE;
 
- wxEventType wxEVT_MAXIMIZE;
 
- wxEventType wxEVT_MOUSE_CAPTURE_CHANGED;
 
- wxEventType wxEVT_MOUSE_CAPTURE_LOST;
 
- wxEventType wxEVT_PAINT;
 
- wxEventType wxEVT_ERASE_BACKGROUND;
 
- wxEventType wxEVT_NC_PAINT;
 
- wxEventType wxEVT_MENU_OPEN;
 
- wxEventType wxEVT_MENU_CLOSE;
 
- wxEventType wxEVT_MENU_HIGHLIGHT;
 
- wxEventType wxEVT_CONTEXT_MENU;
 
- wxEventType wxEVT_SYS_COLOUR_CHANGED;
 
- wxEventType wxEVT_DISPLAY_CHANGED;
 
- wxEventType wxEVT_QUERY_NEW_PALETTE;
 
- wxEventType wxEVT_PALETTE_CHANGED;
 
- wxEventType wxEVT_JOY_BUTTON_DOWN;
 
- wxEventType wxEVT_JOY_BUTTON_UP;
 
- wxEventType wxEVT_JOY_MOVE;
 
- wxEventType wxEVT_JOY_ZMOVE;
 
- wxEventType wxEVT_DROP_FILES;
 
- wxEventType wxEVT_INIT_DIALOG;
 
- wxEventType wxEVT_IDLE;
 
- wxEventType wxEVT_UPDATE_UI;
 
- wxEventType wxEVT_SIZING;
 
- wxEventType wxEVT_MOVING;
 
- wxEventType wxEVT_MOVE_START;
 
- wxEventType wxEVT_MOVE_END;
 
- wxEventType wxEVT_HIBERNATE;
 
- wxEventType wxEVT_TEXT_COPY;
 
- wxEventType wxEVT_TEXT_CUT;
 
- wxEventType wxEVT_TEXT_PASTE;
 
- wxEventType wxEVT_COMMAND_LEFT_CLICK;
 
- wxEventType wxEVT_COMMAND_LEFT_DCLICK;
 
- wxEventType wxEVT_COMMAND_RIGHT_CLICK;
 
- wxEventType wxEVT_COMMAND_RIGHT_DCLICK;
 
- wxEventType wxEVT_COMMAND_SET_FOCUS;
 
- wxEventType wxEVT_COMMAND_KILL_FOCUS;
 
- wxEventType wxEVT_COMMAND_ENTER;
 
- wxEventType wxEVT_HELP;
 
- wxEventType wxEVT_DETAILED_HELP;
 
- wxEventType wxEVT_TOOL;
 
- wxEventType wxEVT_WINDOW_MODAL_DIALOG_CLOSED;
 
- #endif // wxUSE_GUI
 
- //@}
 
 
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