| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130 | 
							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        sound.h
 
- // Purpose:     interface of wxSound
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #define wxSOUND_SYNC  0
 
- #define wxSOUND_ASYNC 1
 
- #define wxSOUND_LOOP  2
 
- /**
 
-     @class wxSound
 
-     This class represents a short sound (loaded from Windows WAV file), that
 
-     can be stored in memory and played.
 
-     Currently this class is implemented on Windows and Unix (and uses either
 
-     Open Sound System or Simple DirectMedia Layer).
 
-     @library{wxadv}
 
-     @category{media}
 
- */
 
- class wxSound : public wxObject
 
- {
 
- public:
 
-     /**
 
-         Default ctor.
 
-     */
 
-     wxSound();
 
-     /**
 
-         Constructs a wave object from a file or, under Windows, from a Windows
 
-         resource. Call IsOk() to determine whether this succeeded.
 
-         @param fileName
 
-             The filename or Windows resource.
 
-         @param isResource
 
-             @true if fileName is a resource, @false if it is a filename.
 
-     */
 
-     wxSound(const wxString& fileName, bool isResource = false);
 
-     /**
 
-         Constructs a wave object from in-memory data.
 
-         @param size
 
-             Size of the buffer pointer to by @a data.
 
-         @param data
 
-             The buffer containing the sound data in WAV format.
 
-      */
 
-     wxSound(size_t size, const void* data);
 
-     /**
 
-         Destroys the wxSound object.
 
-     */
 
-     virtual ~wxSound();
 
-     /**
 
-         Constructs a wave object from a file or resource.
 
-         @param fileName
 
-             The filename or Windows resource.
 
-         @param isResource
 
-             @true if fileName is a resource, @false if it is a filename.
 
-         @return @true if the call was successful, @false otherwise.
 
-     */
 
-     bool Create(const wxString& fileName, bool isResource = false);
 
-     /**
 
-         Constructs a wave object from in-memory data.
 
-         @param size
 
-             Size of the buffer pointer to by @a data.
 
-         @param data
 
-             The buffer containing the sound data in WAV format.
 
-      */
 
-     bool Create(size_t size, const void* data);
 
-     /**
 
-         Returns @true if the object contains a successfully loaded file or resource,
 
-         @false otherwise.
 
-     */
 
-     bool IsOk() const;
 
-     /**
 
-         Returns @true if a sound is played at the moment.
 
-         This method is currently not available under Windows and may not be
 
-         always implemented in Unix ports depending on the compilation options
 
-         used (in this case it just always returns @false).
 
-         @onlyfor{wxgtk,wxosx}
 
-     */
 
-     static bool IsPlaying();
 
-     //@{
 
-     /**
 
-         Plays the sound file. If another sound is playing, it will be interrupted.
 
-         Returns @true on success, @false otherwise. Note that in general it is
 
-         possible to delete the object which is being asynchronously played any time
 
-         after calling this function and the sound would continue playing, however this
 
-         currently doesn't work under Windows for sound objects loaded from memory data.
 
-         The possible values for @a flags are:
 
-         - wxSOUND_SYNC: @c Play will block and wait until the sound is replayed.
 
-         - wxSOUND_ASYNC: Sound is played asynchronously, @c Play returns immediately.
 
-         - wxSOUND_ASYNC|wxSOUND_LOOP: Sound is played asynchronously and loops
 
-                                       until another sound is played, Stop() is
 
-                                       called or the program terminates.
 
-         The static form is shorthand for this code:
 
-         @code
 
-         wxSound(filename).Play(flags);
 
-         @endcode
 
-     */
 
-     bool Play(unsigned flags = wxSOUND_ASYNC) const;
 
-     static bool Play(const wxString& filename,
 
-                      unsigned flags = wxSOUND_ASYNC);
 
-     //@}
 
-     /**
 
-         If a sound is played, this function stops it.
 
-     */
 
-     static void Stop();
 
- };
 
 
  |