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- ///////////////////////////////////////////////////////////////////////////////
- // Name: fractal.cpp
- // Purpose: demo of wxConfig and related classes
- // Author: Andrew Davison
- // Modified by:
- // Created: 05.04.94
- // Copyright: (c) 1994 Andrew Davison
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- /*
- Date: Tue, 5 Apr 1994 12:01:18 +1000
- From: Andrew Davison <andrewd@au.com.sfe>
- To: wxwin-users@ed.aiai
- Subject: Fractal mountains
- Hi,
- This is a quick port of a fractal mountain generator originally
- done for MS-Windows. On a Sun the colours look a little washed
- out and there is not as much snow or high mountains (maybe the
- random number generators fault). The viewing plane is not
- quite right as the original code used SetViewportOrg() which there
- doesn't seem to be an equivalent of under wxWidgets, and my quick
- hack doesn't fix.
- */
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif //precompiled headers
- #include "wx/math.h"
- #include "wx/stockitem.h"
- #include <stdlib.h>
- #include <time.h>
- #define Random(x) (rand() % x)
- #define Randomize() (srand((unsigned int)time(NULL)))
- static int detail = 9; // CHANGE THIS... 7,8,9 etc
- static bool running = false;
- static wxMenuBar *menuBar = NULL;
- // Define a new application type
- class MyApp: public wxApp
- {
- public:
- bool OnInit();
- };
- IMPLEMENT_APP(MyApp)
- // Define a new frame type
- class MyFrame: public wxFrame
- {
- public:
- MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
- void OnCloseWindow(wxCloseEvent& event);
- void OnExit(wxCommandEvent& event);
- DECLARE_EVENT_TABLE()
- };
- // Define a new canvas which can receive some events
- class MyCanvas: public wxWindow
- {
- public:
- MyCanvas(wxFrame *frame);
- void Draw(wxDC& dc);
- private:
- void OnPaint(wxPaintEvent& event);
- void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
- wxPen SnowPen, MtnPen, GreenPen;
- wxBrush WaterBrush;
- int Sealevel;
- DECLARE_EVENT_TABLE()
- };
- // `Main program' equivalent, creating windows and returning main app frame
- bool MyApp::OnInit()
- {
- // Create the main frame window
- MyFrame *frame = new MyFrame(NULL, wxT("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480));
- // Make a menubar
- wxMenu *file_menu = new wxMenu;
- file_menu->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT));
- menuBar = new wxMenuBar;
- menuBar->Append(file_menu, wxT("&File"));
- frame->SetMenuBar(menuBar);
- int width, height;
- frame->GetClientSize(&width, &height);
- (void) new MyCanvas(frame);
- // Show the frame
- frame->Show(true);
- return true;
- }
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_CLOSE(MyFrame::OnCloseWindow)
- EVT_MENU(wxID_EXIT, MyFrame::OnExit)
- END_EVENT_TABLE()
- // My frame constructor
- MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
- wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE )
- {
- }
- // Intercept menu commands
- void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
- {
- this->Destroy();
- }
- void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
- {
- static bool destroyed = false;
- if (destroyed)
- return;
- this->Destroy();
- destroyed = true;
- }
- BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
- EVT_PAINT(MyCanvas::OnPaint)
- END_EVENT_TABLE()
- // Define a constructor for my canvas
- MyCanvas::MyCanvas(wxFrame *frame):
- wxWindow(frame, wxID_ANY)
- {
- wxColour wxCol1(255,255,255);
- SnowPen = wxPen(wxCol1, 2, wxSOLID);
- wxColour wxCol2(128,0,0);
- MtnPen = wxPen(wxCol2, 1, wxSOLID);
- wxColour wxCol3(0,128,0);
- GreenPen = wxPen(wxCol3, 1, wxSOLID);
- wxColour wxCol4(0,0,128);
- WaterBrush = wxBrush(wxCol4, wxSOLID);
- }
- void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
- {
- wxPaintDC dc(this);
- PrepareDC(dc);
- Draw(dc);
- }
- void MyCanvas::Draw(wxDC& dc)
- {
- if (running) return;
- running = true;
- menuBar->EnableTop(0, false);
- Randomize();
- dc.SetBackground(*wxLIGHT_GREY_BRUSH);
- dc.Clear();
- int Left, Top, Right, Bottom;
- GetClientSize(&Right, &Bottom);
- Right *= 3; Right /= 4;
- Bottom *= 3; Bottom /= 4;
- Left = 0;
- Top = Bottom/8;
- wxPoint Water[4];
- Water[0].x = Left; Water[0].y = Top;
- Water[1].x = Right; Water[1].y = Top;
- Water[2].x = Right+Bottom/2; Water[2].y = Bottom;
- Water[3].x = Bottom/2; Water[3].y = Bottom;
- dc.SetBrush(WaterBrush);
- dc.DrawPolygon(4, Water);
- double H = 0.75;
- double Scale = Bottom;
- double Ratio = 1.0 / pow(2.0, H);
- double Std = Scale * Ratio;
- Sealevel = Random(18) - 8;
- Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
- menuBar->EnableTop(0, true);
- running = false;
- }
- void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio)
- {
- int Xmid = (X1 + X2) / 2;
- int Ymid = (Y1 + Y2) / 2;
- int Z23 = (Z2 + Z3) / 2;
- int Z41 = (Z4 + Z1) / 2;
- int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
- if (--Iteration)
- {
- int Z12 = (Z1 + Z2) / 2;
- int Z34 = (Z3 + Z4) / 2;
- double Stdmid = Std * Ratio;
- Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
- Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
- Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
- Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
- }
- else
- {
- if (Newz <= Sealevel)
- {
- wxPoint P[4];
- P[0].x = Y1 / 2 + X1; P[0].y = Y1 + Z1;
- P[1].x = Y1 / 2 + X2; P[1].y = Y1 + Z2;
- P[2].x = Y2 / 2 + X2; P[2].y = Y2 + Z3;
- P[3].x = Y2 / 2 + X1; P[3].y = Y2 + Z4;
- dc.SetPen(* wxBLACK_PEN);
- dc.SetBrush(* wxBLACK_BRUSH);
- dc.DrawPolygon(4, P);
- if (Z1 >= -(60+Random(25)))
- dc.SetPen(GreenPen);
- else if (Z1 >= -(100+Random(25)))
- dc.SetPen(MtnPen);
- else
- dc.SetPen(SnowPen);
- dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
- }
- }
- }
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