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- /////////////////////////////////////////////////////////////////////////////
- // Name: backwardcompatibility.h
- // Purpose: topic overview
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page overview_backwardcompat Backwards Compatibility
- @tableofcontents
- Many of the GUIs and platforms supported by wxWidgets are continuously
- evolving, and some of the new platforms wxWidgets now supports were quite
- unimaginable even a few years ago. In this environment wxWidgets must also
- evolve in order to support these new features and platforms.
- However the goal of wxWidgets is not only to provide a consistent programming
- interface across many platforms, but also to provide an interface that is
- reasonably stable over time, to help protect its users from some of the
- uncertainty of the future.
- @section overview_backwardcompat_versionnumbering The Version Numbering Scheme
- wxWidgets version numbers can have up to four components, with trailing zeros
- sometimes omitted:
- @verbatim
- major.minor.release.sub-release
- @endverbatim
- A stable release of wxWidgets will have an even number for @e minor, e.g.
- 2.6.0. Stable, in this context, means that the API is not changing. In truth,
- some changes are permitted, but only those that are backward compatible. For
- example, you can expect later 2.6.x releases, such as 2.6.1 and 2.6.2 to be
- backward compatible with their predecessor.
- When it becomes necessary to make changes which are not wholly backward
- compatible, the stable branch is forked, creating a new development branch of
- wxWidgets. This development branch will have an odd number for @e minor, for
- example 2.7.x. Releases from this branch are known as development snapshots.
- The stable branch and the development branch will then be developed in parallel
- for some time. When it is no longer useful to continue developing the stable
- branch, the development branch is renamed and becomes a new stable branch, for
- example: 2.8.0. And the process begins again. This is how the tension between
- keeping the interface stable, and allowing the library to evolve is managed.
- You can expect the versions with the same major and even minor version number
- to be compatible, but between minor versions there will be incompatibilities.
- Compatibility is not broken gratuitously however, so many applications will
- require no changes or only small changes to work with the new version.
- @section overview_backwardcompat_sourcecompat Source Level Compatibility
- Later releases from a stable branch are backward compatible with earlier
- releases from the same branch at the source level. This means that, for
- example, if you develop your application using wxWidgets 2.8.0 then it should
- also compile fine with all later 2.8.x versions.
- The converse is also true providing you avoid any new features not present in
- the earlier version. For example if you develop using 2.6.1 your program will
- compile fine with wxWidgets 2.8.0 providing you don't use any 2.8.1 specific
- features.
- For some platforms binary compatibility is also supported, see
- @ref overview_backwardcompat_libbincompat below.
- Between minor versions, for example between 2.4.x, 2.6.x and 2.8.x, there will
- be some incompatibilities. Wherever possible the old way of doing something is
- kept alongside the new for a time wrapped inside:
- @code
- #if WXWIN_COMPATIBILITY_2_6
- // deprecated feature
- ...
- #endif
- @endcode
- By default the @c WXWIN_COMPATIBILITY_X_X macro is set to 1 for the previous
- stable branch, for example in 2.8.x, @c WXWIN_COMPATIBILITY_2_6 = 1. For the
- next earlier stable branch the default is 0, so @c WXWIN_COMPATIBILITY_2_4 = 0
- for 2.8.x. Earlier than that, obsolete features are removed.
- These macros can be changed in @c setup.h. Or on UNIX-like systems you can set
- them using the @c --disable-compat26 and @c --enable-compat24 options to
- configure.
- They can be useful in two ways:
- @li Changing @c WXWIN_COMPATIBILITY_2_6 to 0 can be useful to find uses of
- deprecated features in your program that should eventually be removed.
- @li Changing @c WXWIN_COMPATIBILITY_2_4 to 1 can be useful to compile a program
- developed using 2.4.x that no longer compiles with 2.8.x.
- A program requiring one of these macros to be 1 will become incompatible with
- some future version of wxWidgets, and you should consider updating it.
- @section overview_backwardcompat_libbincompat Library Binary Compatibility
- For some platforms, releases from a stable branch are not only source level
- compatible but can also be binary compatible.
- Binary compatibility makes it possible to get the maximum benefit from using
- shared libraries, also known as dynamic link libraries (DLLs) on Windows or
- dynamic shared libraries on OS X.
- For example, suppose several applications are installed on a system requiring
- wxWidgets 2.6.0, 2.6.1 and 2.6.2. Since 2.6.2 is backward compatible with the
- earlier versions, it should be enough to install just wxWidgets 2.6.2 shared
- libraries, and all the applications should be able to use them. If binary
- compatibility is not supported, then all the required versions 2.6.0, 2.6.1 and
- 2.6.2 must be installed side by side.
- Achieving this, without the user being required to have the source code and
- recompile everything, places many extra constraints on the changes that can be
- made within the stable branch. So it is not supported for all platforms, and
- not for all versions of wxWidgets. To date it has mainly been supported by
- wxGTK for UNIX-like platforms.
- Another practical consideration is that for binary compatibility to work, all
- the applications and libraries must have been compiled with compilers that are
- capable of producing compatible code; that is, they must use the same ABI
- (Application Binary Interface). Unfortunately most different C++ compilers do
- not produce code compatible with each other, and often even different versions
- of the same compiler are not compatible.
- @section overview_backwardcompat_appbincompat Application Binary Compatibility
- The most important aspect of binary compatibility is that applications compiled
- with one version of wxWidgets, e.g. 2.6.1, continue to work with shared
- libraries of a later binary compatible version, for example 2.6.2. The converse
- can also be useful however. That is, it can be useful for a developer using a
- later version, e.g. 2.6.2 to be able to create binary application packages that
- will work with all binary compatible versions of the shared library starting
- with, for example 2.6.0.
- To do this the developer must, of course, avoid any features not available in
- the earlier versions. However this is not necessarily enough; in some cases an
- application compiled with a later version may depend on it even though the same
- code would compile fine against an earlier version.
- To help with this, a preprocessor symbol @c wxABI_VERSION can be defined during
- the compilation of the application (this would usually be done in the
- application's makefile or project settings). It should be set to the lowest
- version that is being targeted, as a number with two decimal digits for each
- component, for example @c wxABI_VERSION=20600 for 2.6.0.
- Setting @c wxABI_VERSION should prevent the application from implicitly
- depending on a later version of wxWidgets, and also disables any new features
- in the API, giving a compile time check that the source is compatible with the
- versions of wxWidgets being targeted.
- Uses of @c wxABI_VERSION are stripped out of the wxWidgets sources when each
- new development branch is created. Therefore it is only useful to help achieve
- compatibility with earlier versions with the same major and even minor version
- numbers. It won't, for example, help you write code compatible with 2.6.x using
- wxWidgets 2.8.x.
- */
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