dnd.h 3.7 KB

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  1. /////////////////////////////////////////////////////////////////////////////
  2. // Name: dnd.h
  3. // Purpose: topic overview
  4. // Author: wxWidgets team
  5. // Licence: wxWindows licence
  6. /////////////////////////////////////////////////////////////////////////////
  7. /**
  8. @page overview_dnd Drag and Drop Overview
  9. @tableofcontents
  10. It may be noted that data transfer to and from the clipboard is quite
  11. similar to data transfer with drag and drop and the code to implement
  12. these two types is almost the same. In particular, both data transfer
  13. mechanisms store data in some kind of wxDataObject and identify its format(s)
  14. using the wxDataFormat class.
  15. Note that @c wxUSE_DRAG_AND_DROP must be defined in @c setup.h in order
  16. to use drag and drop in wxWidgets.
  17. @see @ref overview_dataobject, @ref group_class_dnd, @ref page_samples_dnd
  18. @section overview_dnd_dropsource Drop Source Requirements
  19. To be a @e "drop source", i.e. to provide the data which may be dragged by
  20. the user elsewhere, you should implement the following steps:
  21. @li @b Preparation: First of all, a data object must be created and
  22. initialized with the data you wish to drag. For example:
  23. @code
  24. wxTextDataObject my_data("This text will be dragged.");
  25. @endcode
  26. @li <b>Drag start</b>: To start the dragging process (typically in response to a
  27. mouse click) you must call wxDropSource::DoDragDrop like this:
  28. @code
  29. wxDropSource dragSource( this );
  30. dragSource.SetData( my_data );
  31. wxDragResult result = dragSource.DoDragDrop( true );
  32. @endcode
  33. @li @b Dragging: The call to DoDragDrop() blocks the program until the user
  34. releases the mouse button (unless you override the
  35. wxDropSource::GiveFeedback function to do something special). When the
  36. mouse moves in a window of a program which understands the same
  37. drag-and-drop protocol (any program under Windows or any program supporting
  38. the XDnD protocol under X Windows), the corresponding wxDropTarget methods
  39. are called - see below.
  40. @li <b>Processing the result</b>: DoDragDrop() returns an @e effect code which
  41. is one of the values of @c wxDragResult enum (explained in wxDropTarget page):
  42. @code
  43. switch (result)
  44. {
  45. case wxDragCopy:
  46. // copy the data
  47. break;
  48. case wxDragMove:
  49. // move the data
  50. break;
  51. default:
  52. // do nothing
  53. break;
  54. }
  55. @endcode
  56. @section overview_dnd_droptarget Drop Target Requirements
  57. To be a @e "drop target", i.e. to receive the data dropped by the user you should
  58. follow the instructions below:
  59. @li @b Initialization: For a window to be a drop target, it needs to have
  60. an associated wxDropTarget object. Normally, you will call wxWindow::SetDropTarget
  61. during window creation associating your drop target with it. You must derive a class
  62. from wxDropTarget and override its pure virtual methods. Alternatively, you may
  63. derive from wxTextDropTarget or wxFileDropTarget and override their OnDropText()
  64. or OnDropFiles() method.
  65. @li @b Drop: When the user releases the mouse over a window, wxWidgets
  66. asks the associated wxDropTarget object if it accepts the data. For this,
  67. a wxDataObject must be associated with the drop target and this data object will
  68. be responsible for the format negotiation between the drag source and the drop target.
  69. If all goes well, then wxDropTarget::OnData will get called and the wxDataObject belonging
  70. to the drop target can get filled with data.
  71. @li <b>The end</b>: After processing the data, DoDragDrop() returns either
  72. wxDragCopy or wxDragMove depending on the state of the keys Ctrl, Shift
  73. and Alt at the moment of the drop. There is currently no way for the drop
  74. target to change this return code.
  75. */