string.h 18 KB

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  1. /////////////////////////////////////////////////////////////////////////////
  2. // Name: string.h
  3. // Purpose: topic overview
  4. // Author: wxWidgets team
  5. // Licence: wxWindows licence
  6. /////////////////////////////////////////////////////////////////////////////
  7. /**
  8. @page overview_string wxString Overview
  9. @tableofcontents
  10. wxString is a class which represents a Unicode string of arbitrary length and
  11. containing arbitrary Unicode characters.
  12. This class has all the standard operations you can expect to find in a string
  13. class: dynamic memory management (string extends to accommodate new
  14. characters), construction from other strings, compatibility with C strings and
  15. wide character C strings, assignment operators, access to individual characters, string
  16. concatenation and comparison, substring extraction, case conversion, trimming and
  17. padding (with spaces), searching and replacing and both C-like @c printf (wxString::Printf)
  18. and stream-like insertion functions as well as much more - see wxString for a
  19. list of all functions.
  20. The wxString class has been completely rewritten for wxWidgets 3.0 but much work
  21. has been done to make existing code using ANSI string literals work as it did
  22. in previous versions.
  23. @section overview_string_internal Internal wxString Encoding
  24. Since wxWidgets 3.0 wxString may use any of @c UTF-16 (under Windows, using
  25. the native 16 bit @c wchar_t), @c UTF-32 (under Unix, using the native 32
  26. bit @c wchar_t) or @c UTF-8 (under both Windows and Unix) to store its
  27. content. By default, @c wchar_t is used under all platforms, but wxWidgets can
  28. be compiled with <tt>wxUSE_UNICODE_UTF8=1</tt> to use UTF-8.
  29. For simplicity of implementation, wxString uses <em>per code unit indexing</em>
  30. instead of <em>per code point indexing</em> when using UTF-16, i.e. in the
  31. default <tt>wxUSE_UNICODE_WCHAR==1</tt> build under Windows and doesn't know
  32. anything about surrogate pairs. In other words it always considers code points
  33. to be composed by 1 code unit, while this is really true only for characters in
  34. the @e BMP (Basic Multilingual Plane), as explained in more details in the @ref
  35. overview_unicode_encodings section. Thus when iterating over a UTF-16 string
  36. stored in a wxString under Windows, the user code has to take care of
  37. <em>surrogate pairs</em> himself. (Note however that Windows itself has
  38. built-in support for surrogate pairs in UTF-16, such as for drawing strings on
  39. screen.)
  40. @remarks
  41. Note that while the behaviour of wxString when <tt>wxUSE_UNICODE_WCHAR==1</tt>
  42. resembles UCS-2 encoding, it's not completely correct to refer to wxString as
  43. UCS-2 encoded since you can encode code points outside the @e BMP in a wxString
  44. as two code units (i.e. as a surrogate pair; as already mentioned however wxString
  45. will "see" them as two different code points)
  46. In <tt>wxUSE_UNICODE_UTF8==1</tt> case, wxString handles UTF-8 multi-bytes
  47. sequences just fine also for characters outside the BMP (it implements <em>per
  48. code point indexing</em>), so that you can use UTF-8 in a completely transparent
  49. way:
  50. Example:
  51. @code
  52. // first test, using exotic characters outside of the Unicode BMP:
  53. wxString test = wxString::FromUTF8("\xF0\x90\x8C\x80");
  54. // U+10300 is "OLD ITALIC LETTER A" and is part of Unicode Plane 1
  55. // in UTF8 it's encoded as 0xF0 0x90 0x8C 0x80
  56. // it's a single Unicode code-point encoded as:
  57. // - a UTF16 surrogate pair under Windows
  58. // - a UTF8 multiple-bytes sequence under Linux
  59. // (without considering the final NULL)
  60. wxPrintf("wxString reports a length of %d character(s)", test.length());
  61. // prints "wxString reports a length of 1 character(s)" on Linux
  62. // prints "wxString reports a length of 2 character(s)" on Windows
  63. // since wxString on Windows doesn't have surrogate pairs support!
  64. // second test, this time using characters part of the Unicode BMP:
  65. wxString test2 = wxString::FromUTF8("\x41\xC3\xA0\xE2\x82\xAC");
  66. // this is the UTF8 encoding of capital letter A followed by
  67. // 'small case letter a with grave' followed by the 'euro sign'
  68. // they are 3 Unicode code-points encoded as:
  69. // - 3 UTF16 code units under Windows
  70. // - 6 UTF8 code units under Linux
  71. // (without considering the final NULL)
  72. wxPrintf("wxString reports a length of %d character(s)", test2.length());
  73. // prints "wxString reports a length of 3 character(s)" on Linux
  74. // prints "wxString reports a length of 3 character(s)" on Windows
  75. @endcode
  76. To better explain what stated above, consider the second string of the example
  77. above; it's composed by 3 characters and the final @c NULL:
  78. @image html overview_wxstring_encoding.png
  79. As you can see, UTF16 encoding is straightforward (for characters in the @e BMP)
  80. and in this example the UTF16-encoded wxString takes 8 bytes.
  81. UTF8 encoding is more elaborated and in this example takes 7 bytes.
  82. In general, for strings containing many latin characters UTF8 provides a big
  83. advantage with regards to the memory footprint respect UTF16, but requires some
  84. more processing for common operations like e.g. length calculation.
  85. Finally, note that the type used by wxString to store Unicode code units
  86. (@c wchar_t or @c char) is always @c typedef-ined to be ::wxStringCharType.
  87. @section overview_string_binary Using wxString to store binary data
  88. wxString can be used to store binary data (even if it contains @c NULs) using the
  89. functions wxString::To8BitData and wxString::From8BitData.
  90. Beware that even if @c NUL character is allowed, in the current string implementation
  91. some methods might not work correctly with them.
  92. Note however that other classes like wxMemoryBuffer are more suited to this task.
  93. For handling binary data you may also want to look at the wxStreamBuffer,
  94. wxMemoryOutputStream, wxMemoryInputStream classes.
  95. @section overview_string_comparison Comparison to Other String Classes
  96. The advantages of using a special string class instead of working directly with
  97. C strings are so obvious that there is a huge number of such classes available.
  98. The most important advantage is the need to always remember to allocate/free
  99. memory for C strings; working with fixed size buffers almost inevitably leads
  100. to buffer overflows. At last, C++ has a standard string class (@c std::string). So
  101. why the need for wxString? There are several advantages:
  102. @li <b>Efficiency:</b> Since wxWidgets 3.0 wxString uses @c std::string (in UTF8
  103. mode under Linux, Unix and OS X) or @c std::wstring (in UTF16 mode under Windows)
  104. internally by default to store its contents. wxString will therefore inherit the
  105. performance characteristics from @c std::string.
  106. @li <b>Compatibility:</b> This class tries to combine almost full compatibility
  107. with the old wxWidgets 1.xx wxString class, some reminiscence of MFC's
  108. CString class and 90% of the functionality of @c std::string class.
  109. @li <b>Rich set of functions:</b> Some of the functions present in wxString are
  110. very useful but don't exist in most of other string classes: for example,
  111. wxString::AfterFirst, wxString::BeforeLast, wxString::Printf.
  112. Of course, all the standard string operations are supported as well.
  113. @li <b>wxString is Unicode friendly:</b> it allows to easily convert to
  114. and from ANSI and Unicode strings (see @ref overview_unicode
  115. for more details) and maps to @c std::wstring transparently.
  116. @li <b>Used by wxWidgets:</b> And, of course, this class is used everywhere
  117. inside wxWidgets so there is no performance loss which would result from
  118. conversions of objects of any other string class (including @c std::string) to
  119. wxString internally by wxWidgets.
  120. However, there are several problems as well. The most important one is probably
  121. that there are often several functions to do exactly the same thing: for
  122. example, to get the length of the string either one of wxString::length(),
  123. wxString::Len() or wxString::Length() may be used. The first function, as
  124. almost all the other functions in lowercase, is @c std::string compatible. The
  125. second one is the "native" wxString version and the last one is the wxWidgets
  126. 1.xx way.
  127. So which is better to use? The usage of the @c std::string compatible functions is
  128. strongly advised! It will both make your code more familiar to other C++
  129. programmers (who are supposed to have knowledge of @c std::string but not of
  130. wxString), let you reuse the same code in both wxWidgets and other programs (by
  131. just typedefing wxString as @c std::string when used outside wxWidgets) and by
  132. staying compatible with future versions of wxWidgets which will probably start
  133. using @c std::string sooner or later too.
  134. In the situations where there is no corresponding @c std::string function, please
  135. try to use the new wxString methods and not the old wxWidgets 1.xx variants
  136. which are deprecated and may disappear in future versions.
  137. @section overview_string_advice Advice About Using wxString
  138. @subsection overview_string_implicitconv Implicit conversions
  139. Probably the main trap with using this class is the implicit conversion
  140. operator to <tt>const char*</tt>. It is advised that you use wxString::c_str()
  141. instead to clearly indicate when the conversion is done. Specifically, the
  142. danger of this implicit conversion may be seen in the following code fragment:
  143. @code
  144. // this function converts the input string to uppercase,
  145. // output it to the screen and returns the result
  146. const char *SayHELLO(const wxString& input)
  147. {
  148. wxString output = input.Upper();
  149. printf("Hello, %s!\n", output);
  150. return output;
  151. }
  152. @endcode
  153. There are two nasty bugs in these three lines. The first is in the call to the
  154. @c printf() function. Although the implicit conversion to C strings is applied
  155. automatically by the compiler in the case of
  156. @code
  157. puts(output);
  158. @endcode
  159. because the argument of @c puts() is known to be of the type
  160. <tt>const char*</tt>, this is @b not done for @c printf() which is a function
  161. with variable number of arguments (and whose arguments are of unknown types).
  162. So this call may do any number of things (including displaying the correct
  163. string on screen), although the most likely result is a program crash.
  164. The solution is to use wxString::c_str(). Just replace this line with this:
  165. @code
  166. printf("Hello, %s!\n", output.c_str());
  167. @endcode
  168. The second bug is that returning @c output doesn't work. The implicit cast is
  169. used again, so the code compiles, but as it returns a pointer to a buffer
  170. belonging to a local variable which is deleted as soon as the function exits,
  171. its contents are completely arbitrary. The solution to this problem is also
  172. easy, just make the function return wxString instead of a C string.
  173. This leads us to the following general advice: all functions taking string
  174. arguments should take <tt>const wxString&</tt> (this makes assignment to the
  175. strings inside the function faster) and all functions returning strings
  176. should return wxString - this makes it safe to return local variables.
  177. Finally note that wxString uses the current locale encoding to convert any C string
  178. literal to Unicode. The same is done for converting to and from @c std::string
  179. and for the return value of c_str().
  180. For this conversion, the @a wxConvLibc class instance is used.
  181. See wxCSConv and wxMBConv.
  182. @subsection overview_string_iterating Iterating wxString Characters
  183. As previously described, when <tt>wxUSE_UNICODE_UTF8==1</tt>, wxString internally
  184. uses the variable-length UTF8 encoding.
  185. Accessing a UTF-8 string by index can be very @b inefficient because
  186. a single character is represented by a variable number of bytes so that
  187. the entire string has to be parsed in order to find the character.
  188. Since iterating over a string by index is a common programming technique and
  189. was also possible and encouraged by wxString using the access operator[]()
  190. wxString implements caching of the last used index so that iterating over
  191. a string is a linear operation even in UTF-8 mode.
  192. It is nonetheless recommended to use @b iterators (instead of index based
  193. access) like this:
  194. @code
  195. wxString s = "hello";
  196. wxString::const_iterator i;
  197. for (i = s.begin(); i != s.end(); ++i)
  198. {
  199. wxUniChar uni_ch = *i;
  200. // do something with it
  201. }
  202. @endcode
  203. @section overview_string_related String Related Functions and Classes
  204. As most programs use character strings, the standard C library provides quite
  205. a few functions to work with them. Unfortunately, some of them have rather
  206. counter-intuitive behaviour (like @c strncpy() which doesn't always terminate
  207. the resulting string with a @NULL) and are in general not very safe (passing
  208. @NULL to them will probably lead to program crash). Moreover, some very useful
  209. functions are not standard at all. This is why in addition to all wxString
  210. functions, there are also a few global string functions which try to correct
  211. these problems: wxIsEmpty() verifies whether the string is empty (returning
  212. @true for @NULL pointers), wxStrlen() also handles @NULL correctly and returns
  213. 0 for them and wxStricmp() is just a platform-independent version of
  214. case-insensitive string comparison function known either as @c stricmp() or
  215. @c strcasecmp() on different platforms.
  216. The <tt>@<wx/string.h@></tt> header also defines wxSnprintf() and wxVsnprintf()
  217. functions which should be used instead of the inherently dangerous standard
  218. @c sprintf() and which use @c snprintf() instead which does buffer size checks
  219. whenever possible. Of course, you may also use wxString::Printf which is also
  220. safe.
  221. There is another class which might be useful when working with wxString:
  222. wxStringTokenizer. It is helpful when a string must be broken into tokens and
  223. replaces the standard C library @c strtok() function.
  224. And the very last string-related class is wxArrayString: it is just a version
  225. of the "template" dynamic array class which is specialized to work with
  226. strings. Please note that this class is specially optimized (using its
  227. knowledge of the internal structure of wxString) for storing strings and so it
  228. is vastly better from a performance point of view than a wxObjectArray of
  229. wxStrings.
  230. @section overview_string_tuning Tuning wxString for Your Application
  231. @note This section is strictly about performance issues and is absolutely not
  232. necessary to read for using wxString class. Please skip it unless you feel
  233. familiar with profilers and relative tools.
  234. For the performance reasons wxString doesn't allocate exactly the amount of
  235. memory needed for each string. Instead, it adds a small amount of space to each
  236. allocated block which allows it to not reallocate memory (a relatively
  237. expensive operation) too often as when, for example, a string is constructed by
  238. subsequently adding one character at a time to it, as for example in:
  239. @code
  240. // delete all vowels from the string
  241. wxString DeleteAllVowels(const wxString& original)
  242. {
  243. wxString vowels( "aeuioAEIOU" );
  244. wxString result;
  245. wxString::const_iterator i;
  246. for ( i = original.begin(); i != original.end(); ++i )
  247. {
  248. if (vowels.Find( *i ) == wxNOT_FOUND)
  249. result += *i;
  250. }
  251. return result;
  252. }
  253. @endcode
  254. This is quite a common situation and not allocating extra memory at all would
  255. lead to very bad performance in this case because there would be as many memory
  256. (re)allocations as there are consonants in the original string. Allocating too
  257. much extra memory would help to improve the speed in this situation, but due to
  258. a great number of wxString objects typically used in a program would also
  259. increase the memory consumption too much.
  260. The very best solution in precisely this case would be to use wxString::Alloc()
  261. function to preallocate, for example, len bytes from the beginning - this will
  262. lead to exactly one memory allocation being performed (because the result is at
  263. most as long as the original string).
  264. However, using wxString::Alloc() is tedious and so wxString tries to do its
  265. best. The default algorithm assumes that memory allocation is done in
  266. granularity of at least 16 bytes (which is the case on almost all of
  267. wide-spread platforms) and so nothing is lost if the amount of memory to
  268. allocate is rounded up to the next multiple of 16. Like this, no memory is lost
  269. and 15 iterations from 16 in the example above won't allocate memory but use
  270. the already allocated pool.
  271. The default approach is quite conservative. Allocating more memory may bring
  272. important performance benefits for programs using (relatively) few very long
  273. strings. The amount of memory allocated is configured by the setting of
  274. @c EXTRA_ALLOC in the file string.cpp during compilation (be sure to understand
  275. why its default value is what it is before modifying it!). You may try setting
  276. it to greater amount (say twice nLen) or to 0 (to see performance degradation
  277. which will follow) and analyse the impact of it on your program. If you do it,
  278. you will probably find it helpful to also define @c WXSTRING_STATISTICS symbol
  279. which tells the wxString class to collect performance statistics and to show
  280. them on stderr on program termination. This will show you the average length of
  281. strings your program manipulates, their average initial length and also the
  282. percent of times when memory wasn't reallocated when string concatenation was
  283. done but the already preallocated memory was used (this value should be about
  284. 98% for the default allocation policy, if it is less than 90% you should
  285. really consider fine tuning wxString for your application).
  286. It goes without saying that a profiler should be used to measure the precise
  287. difference the change to @c EXTRA_ALLOC makes to your program.
  288. @section overview_string_settings wxString Related Compilation Settings
  289. The main option affecting wxString is @c wxUSE_UNICODE which is now always
  290. defined as @c 1 by default to indicate Unicode support. You may set it to 0 to
  291. disable Unicode support in wxString and elsewhere in wxWidgets but this is @e
  292. strongly not recommended.
  293. Another option affecting wxWidgets is @c wxUSE_UNICODE_WCHAR which is also 1 by
  294. default. You may want to set it to 0 and set @c wxUSE_UNICODE_UTF8 to 1 instead
  295. to use UTF-8 internally. wxString still provides the same API in this case, but
  296. using UTF-8 has performance implications as explained in @ref
  297. overview_unicode_performance, so it probably shouldn't be enabled for legacy
  298. code which might contain a lot of index-using loops.
  299. See also @ref page_wxusedef_important for a few other options affecting wxString.
  300. */