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- /////////////////////////////////////////////////////////////////////////////
- // Name: accesstest.cpp
- // Purpose: wxWidgets accessibility sample
- // Author: Julian Smart
- // Modified by:
- // Created: 2002-02-12
- // Copyright: (c) Julian Smart
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- // ============================================================================
- // declarations
- // ============================================================================
- // ----------------------------------------------------------------------------
- // headers
- // ----------------------------------------------------------------------------
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- // for all others, include the necessary headers (this file is usually all you
- // need because it includes almost all "standard" wxWidgets headers)
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #if wxUSE_ACCESSIBILITY
- #include "wx/access.h"
- #endif // wxUSE_ACCESSIBILITY
- #include "wx/splitter.h"
- #include "wx/cshelp.h"
- #ifdef __WXMSW__
- #include "windows.h"
- #include <ole2.h>
- #include <oleauto.h>
- #if wxUSE_ACCESSIBILITY
- #include <oleacc.h>
- #endif // wxUSE_ACCESSIBILITY
- #include "wx/msw/ole/oleutils.h"
- #include "wx/msw/winundef.h"
- #ifndef OBJID_CLIENT
- #define OBJID_CLIENT 0xFFFFFFFC
- #endif
- #endif
- // ----------------------------------------------------------------------------
- // resources
- // ----------------------------------------------------------------------------
- // the application icon (under Windows and OS/2 it is in resources)
- #ifndef wxHAS_IMAGES_IN_RESOURCES
- #include "../sample.xpm"
- #endif
- // ----------------------------------------------------------------------------
- // private classes
- // ----------------------------------------------------------------------------
- // Define a new application type, each program should derive a class from wxApp
- class MyApp : public wxApp
- {
- public:
- // override base class virtuals
- // ----------------------------
- // this one is called on application startup and is a good place for the app
- // initialization (doing it here and not in the ctor allows to have an error
- // return: if OnInit() returns false, the application terminates)
- virtual bool OnInit();
- };
- #if wxUSE_ACCESSIBILITY
- // Define a new frame type: this is going to be our main frame
- class MyFrame : public wxFrame
- {
- public:
- // ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size,
- long style = wxDEFAULT_FRAME_STYLE);
- // event handlers (these functions should _not_ be virtual)
- void OnQuit(wxCommandEvent& event);
- void OnQuery(wxCommandEvent& event);
- void OnAbout(wxCommandEvent& event);
- // Log messages to the text control
- void Log(const wxString& text);
- // Recursively give information about an object
- void LogObject(int indent, IAccessible* obj);
- // Get info for a child (id > 0) or object (id == 0)
- void GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role);
- private:
- wxTextCtrl* m_textCtrl;
- // any class wishing to process wxWidgets events must use this macro
- wxDECLARE_EVENT_TABLE();
- };
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- // IDs for the controls and the menu commands
- enum
- {
- // menu items
- AccessTest_Quit = 1,
- // query the hierarchy
- AccessTest_Query,
- // it is important for the id corresponding to the "About" command to have
- // this standard value as otherwise it won't be handled properly under Mac
- // (where it is special and put into the "Apple" menu)
- AccessTest_About = wxID_ABOUT
- };
- // ----------------------------------------------------------------------------
- // event tables and other macros for wxWidgets
- // ----------------------------------------------------------------------------
- // the event tables connect the wxWidgets events with the functions (event
- // handlers) which process them. It can be also done at run-time, but for the
- // simple menu events like this the static method is much simpler.
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(AccessTest_Quit, MyFrame::OnQuit)
- EVT_MENU(AccessTest_Query, MyFrame::OnQuery)
- EVT_MENU(AccessTest_About, MyFrame::OnAbout)
- wxEND_EVENT_TABLE()
- #endif // wxUSE_ACCESSIBILITY
- // Create a new application object: this macro will allow wxWidgets to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also declares the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
- // not wxApp)
- IMPLEMENT_APP(MyApp)
- // ============================================================================
- // implementation
- // ============================================================================
- // ----------------------------------------------------------------------------
- // the application class
- // ----------------------------------------------------------------------------
- // 'Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
- if ( !wxApp::OnInit() )
- return false;
- #if wxUSE_ACCESSIBILITY
- // Note: JAWS for Windows will only speak the context-sensitive
- // help if you use this help provider:
- // wxHelpProvider::Set(new wxHelpControllerHelpProvider(m_helpController)).
- // JAWS does not seem to be getting the help text from
- // the wxAccessible object.
- wxHelpProvider::Set(new wxSimpleHelpProvider());
- // create the main application window
- MyFrame *frame = new MyFrame(wxT("AccessTest wxWidgets App"),
- wxPoint(50, 50), wxSize(450, 340));
- // and show it (the frames, unlike simple controls, are not shown when
- // created initially)
- frame->Show(true);
- // success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned false here, the
- // application would exit immediately.
- return true;
- #else
- wxMessageBox( wxT("This sample has to be compiled with wxUSE_ACCESSIBILITY"), wxT("Building error"), wxOK);
- return false;
- #endif // wxUSE_ACCESSIBILITY
- }
- #if wxUSE_ACCESSIBILITY
- class FrameAccessible: public wxWindowAccessible
- {
- public:
- FrameAccessible(wxWindow* win): wxWindowAccessible(win) {}
- // Gets the name of the specified object.
- virtual wxAccStatus GetName(int childId, wxString* name)
- {
- if (childId == wxACC_SELF)
- {
- * name = wxT("Julian's Frame");
- return wxACC_OK;
- }
- else
- return wxACC_NOT_IMPLEMENTED;
- }
- };
- class ScrolledWindowAccessible: public wxWindowAccessible
- {
- public:
- ScrolledWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
- // Gets the name of the specified object.
- virtual wxAccStatus GetName(int childId, wxString* name)
- {
- if (childId == wxACC_SELF)
- {
- * name = wxT("My scrolled window");
- return wxACC_OK;
- }
- else
- return wxACC_NOT_IMPLEMENTED;
- }
- };
- class SplitterWindowAccessible: public wxWindowAccessible
- {
- public:
- SplitterWindowAccessible(wxWindow* win): wxWindowAccessible(win) {}
- // Gets the name of the specified object.
- virtual wxAccStatus GetName(int childId, wxString* name);
- // Can return either a child object, or an integer
- // representing the child element, starting from 1.
- virtual wxAccStatus HitTest(const wxPoint& pt, int* childId, wxAccessible** childObject);
- // Returns the rectangle for this object (id = 0) or a child element (id > 0).
- virtual wxAccStatus GetLocation(wxRect& rect, int elementId);
- // Navigates from fromId to toId/toObject.
- virtual wxAccStatus Navigate(wxNavDir navDir, int fromId,
- int* toId, wxAccessible** toObject);
- // Gets the number of children.
- virtual wxAccStatus GetChildCount(int* childCount);
- // Gets the specified child (starting from 1).
- // If *child is NULL and return value is wxACC_OK,
- // this means that the child is a simple element and
- // not an accessible object.
- virtual wxAccStatus GetChild(int childId, wxAccessible** child);
- // Gets the parent, or NULL.
- virtual wxAccStatus GetParent(wxAccessible** parent);
- // Performs the default action. childId is 0 (the action for this object)
- // or > 0 (the action for a child).
- // Return wxACC_NOT_SUPPORTED if there is no default action for this
- // window (e.g. an edit control).
- virtual wxAccStatus DoDefaultAction(int childId);
- // Gets the default action for this object (0) or > 0 (the action for a child).
- // Return wxACC_OK even if there is no action. actionName is the action, or the empty
- // string if there is no action.
- // The retrieved string describes the action that is performed on an object,
- // not what the object does as a result. For example, a toolbar button that prints
- // a document has a default action of "Press" rather than "Prints the current document."
- virtual wxAccStatus GetDefaultAction(int childId, wxString* actionName);
- // Returns the description for this object or a child.
- virtual wxAccStatus GetDescription(int childId, wxString* description);
- // Returns help text for this object or a child, similar to tooltip text.
- virtual wxAccStatus GetHelpText(int childId, wxString* helpText);
- // Returns the keyboard shortcut for this object or child.
- // Return e.g. ALT+K
- virtual wxAccStatus GetKeyboardShortcut(int childId, wxString* shortcut);
- // Returns a role constant.
- virtual wxAccStatus GetRole(int childId, wxAccRole* role);
- // Returns a state constant.
- virtual wxAccStatus GetState(int childId, long* state);
- // Returns a localized string representing the value for the object
- // or child.
- virtual wxAccStatus GetValue(int childId, wxString* strValue);
- // Selects the object or child.
- virtual wxAccStatus Select(int childId, wxAccSelectionFlags selectFlags);
- // Gets the window with the keyboard focus.
- // If childId is 0 and child is NULL, no object in
- // this subhierarchy has the focus.
- // If this object has the focus, child should be 'this'.
- virtual wxAccStatus GetFocus(int* childId, wxAccessible** child);
- // Gets a variant representing the selected children
- // of this object.
- // Acceptable values:
- // - a null variant (IsNull() returns true)
- // - a list variant (GetType() == wxT("list"))
- // - an integer representing the selected child element,
- // or 0 if this object is selected (GetType() == wxT("long"))
- // - a "void*" pointer to a wxAccessible child object
- virtual wxAccStatus GetSelections(wxVariant* selections);
- };
- // ----------------------------------------------------------------------------
- // main frame
- // ----------------------------------------------------------------------------
- // frame constructor
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size, long style)
- : wxFrame(NULL, wxID_ANY, title, pos, size, style)
- {
- m_textCtrl = NULL;
- SetAccessible(new FrameAccessible(this));
- // set the frame icon
- SetIcon(wxICON(sample));
- #if wxUSE_MENUS
- // create a menu bar
- wxMenu *menuFile = new wxMenu;
- // the "About" item should be in the help menu
- wxMenu *helpMenu = new wxMenu;
- helpMenu->Append(AccessTest_About, wxT("&About"), wxT("Show about dialog"));
- menuFile->Append(AccessTest_Query, wxT("Query"), wxT("Query the window hierarchy"));
- menuFile->AppendSeparator();
- menuFile->Append(AccessTest_Quit, wxT("E&xit\tAlt-X"), wxT("Quit this program"));
- // now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar();
- menuBar->Append(menuFile, wxT("&File"));
- menuBar->Append(helpMenu, wxT("&Help"));
- // ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
- #endif // wxUSE_MENUS
- #if 0 // wxUSE_STATUSBAR
- // create a status bar just for fun (by default with 1 pane only)
- CreateStatusBar(2);
- SetStatusText(wxT("Welcome to wxWidgets!"));
- #endif // wxUSE_STATUSBAR
- wxSplitterWindow* splitter = new wxSplitterWindow(this, wxID_ANY);
- splitter->SetAccessible(new SplitterWindowAccessible(splitter));
- wxListBox* listBox = new wxListBox(splitter, wxID_ANY);
- listBox->Append(wxT("Cabbages"));
- listBox->Append(wxT("Kings"));
- listBox->Append(wxT("Sealing wax"));
- listBox->Append(wxT("Strings"));
- listBox->CreateAccessible();
- listBox->SetHelpText(wxT("This is a sample wxWidgets listbox, with a number of items in it."));
- m_textCtrl = new wxTextCtrl(splitter, wxID_ANY, wxT(""), wxDefaultPosition,
- wxDefaultSize, wxTE_MULTILINE);
- m_textCtrl->CreateAccessible();
- m_textCtrl->SetHelpText(wxT("This is a sample wxWidgets multiline text control."));
- splitter->SplitHorizontally(listBox, m_textCtrl, 150);
- #if 0
- wxScrolledWindow* scrolledWindow = new wxScrolledWindow(this, wxID_ANY);
- scrolledWindow->SetAccessible(new ScrolledWindowAccessible(scrolledWindow));
- #endif
- }
- // event handlers
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- // true is to force the frame to close
- Close(true);
- }
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event))
- {
- wxString msg;
- msg.Printf( wxT("This is the About dialog of the AccessTest sample.\n")
- wxT("Welcome to %s"), wxVERSION_STRING);
- wxMessageBox(msg, wxT("About AccessTest"), wxOK | wxICON_INFORMATION, this);
- }
- void MyFrame::OnQuery(wxCommandEvent& WXUNUSED(event))
- {
- m_textCtrl->Clear();
- IAccessible* accessibleFrame = NULL;
- if (S_OK != AccessibleObjectFromWindow((HWND) GetHWND(), OBJID_CLIENT,
- IID_IAccessible, (void**) & accessibleFrame))
- {
- Log(wxT("Could not get object."));
- return;
- }
- if (accessibleFrame)
- {
- //Log(wxT("Got an IAccessible for the frame."));
- LogObject(0, accessibleFrame);
- Log(wxT("Checking children using AccessibleChildren()..."));
- // Now check the AccessibleChildren function works OK
- long childCount = 0;
- if (S_OK != accessibleFrame->get_accChildCount(& childCount))
- {
- Log(wxT("Could not get number of children."));
- accessibleFrame->Release();
- return;
- }
- else if (childCount == 0)
- {
- Log(wxT("No children."));
- accessibleFrame->Release();
- return;
- }
- long obtained = 0;
- VARIANT *var = new VARIANT[childCount];
- int i;
- for (i = 0; i < childCount; i++)
- {
- VariantInit(& (var[i]));
- var[i].vt = VT_DISPATCH;
- }
- if (S_OK == AccessibleChildren(accessibleFrame, 0, childCount, var, &obtained))
- {
- for (i = 0; i < childCount; i++)
- {
- IAccessible* childAccessible = NULL;
- if (var[i].pdispVal)
- {
- if (var[i].pdispVal->QueryInterface(IID_IAccessible, (LPVOID*) & childAccessible) == S_OK)
- {
- var[i].pdispVal->Release();
- wxString name, role;
- GetInfo(childAccessible, 0, name, role);
- wxString str;
- str.Printf(wxT("Found child %s/%s"), name.c_str(), role.c_str());
- Log(str);
- childAccessible->Release();
- }
- else
- {
- var[i].pdispVal->Release();
- }
- }
- }
- }
- else
- {
- Log(wxT("AccessibleChildren failed."));
- }
- delete[] var;
- accessibleFrame->Release();
- }
- }
- // Log messages to the text control
- void MyFrame::Log(const wxString& text)
- {
- if (m_textCtrl)
- {
- wxString text2(text);
- text2.Replace(wxT("\n"), wxT(" "));
- text2.Replace(wxT("\r"), wxT(" "));
- m_textCtrl->SetInsertionPointEnd();
- m_textCtrl->WriteText(text2 + wxT("\n"));
- }
- }
- // Recursively give information about an object
- void MyFrame::LogObject(int indent, IAccessible* obj)
- {
- wxString name, role;
- if (indent == 0)
- {
- GetInfo(obj, 0, name, role);
- wxString str;
- str.Printf(wxT("Name = %s; Role = %s"), name.c_str(), role.c_str());
- str.Pad(indent, wxT(' '), false);
- Log(str);
- }
- long childCount = 0;
- if (S_OK == obj->get_accChildCount(& childCount))
- {
- wxString str;
- str.Printf(wxT("There are %d children."), (int) childCount);
- str.Pad(indent, wxT(' '), false);
- Log(str);
- Log(wxT(""));
- }
- int i;
- for (i = 1; i <= childCount; i++)
- {
- GetInfo(obj, i, name, role);
- wxString str;
- str.Printf(wxT("%d) Name = %s; Role = %s"), i, name.c_str(), role.c_str());
- str.Pad(indent, wxT(' '), false);
- Log(str);
- VARIANT var;
- VariantInit(& var);
- var.vt = VT_I4;
- var.lVal = i;
- IDispatch* pDisp = NULL;
- IAccessible* childObject = NULL;
- if (S_OK == obj->get_accChild(var, & pDisp) && pDisp)
- {
- wxString str;
- str.Printf(wxT("This is a real object."));
- str.Pad(indent+4, wxT(' '), false);
- Log(str);
- if (pDisp->QueryInterface(IID_IAccessible, (LPVOID*) & childObject) == S_OK)
- {
- LogObject(indent + 4, childObject);
- childObject->Release();
- }
- pDisp->Release();
- }
- else
- {
- wxString str;
- str.Printf(wxT("This is an element."));
- str.Pad(indent+4, wxT(' '), false);
- Log(str);
- }
- // Log(wxT(""));
- }
- }
- // Get info for a child (id > 0) or object (id == 0)
- void MyFrame::GetInfo(IAccessible* accessible, int id, wxString& name, wxString& role)
- {
- VARIANT var;
- VariantInit(& var);
- var.vt = VT_I4;
- var.lVal = id;
- BSTR bStrName = 0;
- HRESULT hResult = accessible->get_accName(var, & bStrName);
- if (hResult == S_OK)
- {
- name = wxConvertStringFromOle(bStrName);
- SysFreeString(bStrName);
- }
- else
- {
- name = wxT("NO NAME");
- }
- VARIANT varRole;
- VariantInit(& varRole);
- hResult = accessible->get_accRole(var, & varRole);
- if (hResult == S_OK && varRole.vt == VT_I4)
- {
- wxChar buf[256];
- GetRoleText(varRole.lVal, buf, 256);
- role = buf;
- }
- else
- {
- role = wxT("NO ROLE");
- }
- }
- /*
- * SplitterWindowAccessible implementation
- */
- // Gets the name of the specified object.
- wxAccStatus SplitterWindowAccessible::GetName(int childId, wxString* name)
- {
- if (childId == wxACC_SELF)
- {
- * name = wxT("Splitter window");
- return wxACC_OK;
- }
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter)
- {
- if (splitter->IsSplit())
- {
- // Two windows, and the sash.
- if (childId == 1 || childId == 3)
- return wxACC_NOT_IMPLEMENTED;
- else if (childId == 2)
- {
- *name = wxT("Sash");
- return wxACC_OK;
- }
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Can return either a child object, or an integer
- // representing the child element, starting from 1.
- wxAccStatus SplitterWindowAccessible::HitTest(const wxPoint& pt, int* childId, wxAccessible** WXUNUSED(childObject))
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter)
- {
- if (splitter->IsSplit())
- {
- wxPoint clientPt = splitter->ScreenToClient(pt);
- if (splitter->SashHitTest(clientPt.x, clientPt.y, 1))
- {
- // We're over the sash
- *childId = 2;
- return wxACC_OK;
- }
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Returns the rectangle for this object (id = 0) or a child element (id > 0).
- wxAccStatus SplitterWindowAccessible::GetLocation(wxRect& rect, int elementId)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter && elementId == 2 && splitter->IsSplit())
- {
- wxSize clientSize = splitter->GetClientSize();
- if (splitter->GetSplitMode() == wxSPLIT_VERTICAL)
- {
- rect.x = splitter->GetSashPosition();
- rect.y = 0;
- rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
- rect.width = splitter->GetSashSize();
- rect.height = clientSize.y;
- }
- else
- {
- rect.x = 0;
- rect.y = splitter->GetSashPosition();
- rect.SetPosition(splitter->ClientToScreen(rect.GetPosition()));
- rect.width = clientSize.x;
- rect.height = splitter->GetSashSize();
- }
- return wxACC_OK;
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Navigates from fromId to toId/toObject.
- wxAccStatus SplitterWindowAccessible::Navigate(wxNavDir navDir, int fromId,
- int* toId, wxAccessible** toObject)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter && splitter->IsSplit())
- {
- switch (navDir)
- {
- case wxNAVDIR_DOWN:
- {
- if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
- {
- if (fromId == 1)
- {
- *toId = 2;
- *toObject = NULL;
- return wxACC_OK;
- }
- else if (fromId == 2)
- {
- *toId = 3;
- *toObject = splitter->GetWindow2()->GetAccessible();
- return wxACC_OK;
- }
- }
- return wxACC_FALSE;
- #if 0
- // below line is not executed due to earlier return
- break;
- #endif
- }
- case wxNAVDIR_FIRSTCHILD:
- {
- if (fromId == 2)
- return wxACC_FALSE;
- }
- break;
- case wxNAVDIR_LASTCHILD:
- {
- if (fromId == 2)
- return wxACC_FALSE;
- }
- break;
- case wxNAVDIR_LEFT:
- {
- if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
- {
- if (fromId == 3)
- {
- *toId = 2;
- *toObject = NULL;
- return wxACC_OK;
- }
- else if (fromId == 2)
- {
- *toId = 1;
- *toObject = splitter->GetWindow1()->GetAccessible();
- return wxACC_OK;
- }
- }
- return wxACC_FALSE;
- }
- #if 0
- // below line is not executed due to earlier return
- break;
- #endif
- case wxNAVDIR_NEXT:
- {
- if (fromId == 1)
- {
- *toId = 2;
- *toObject = NULL;
- return wxACC_OK;
- }
- else if (fromId == 2)
- {
- *toId = 3;
- *toObject = splitter->GetWindow2()->GetAccessible();
- return wxACC_OK;
- }
- return wxACC_FALSE;
- }
- #if 0
- // below line is not executed due to earlier return
- break;
- #endif
- case wxNAVDIR_PREVIOUS:
- {
- if (fromId == 3)
- {
- *toId = 2;
- *toObject = NULL;
- return wxACC_OK;
- }
- else if (fromId == 2)
- {
- *toId = 1;
- *toObject = splitter->GetWindow1()->GetAccessible();
- return wxACC_OK;
- }
- return wxACC_FALSE;
- }
- #if 0
- // below line is not executed due to earlier return
- break;
- #endif
- case wxNAVDIR_RIGHT:
- {
- if (splitter->GetSplitMode() != wxSPLIT_HORIZONTAL)
- {
- if (fromId == 1)
- {
- *toId = 2;
- *toObject = NULL;
- return wxACC_OK;
- }
- else if (fromId == 2)
- {
- *toId = 3;
- *toObject = splitter->GetWindow2()->GetAccessible();
- return wxACC_OK;
- }
- }
- // Can't go right spatially if split horizontally.
- return wxACC_FALSE;
- }
- #if 0
- // below line is not executed due to earlier return
- break;
- #endif
- case wxNAVDIR_UP:
- {
- if (splitter->GetSplitMode() != wxSPLIT_VERTICAL)
- {
- if (fromId == 3)
- {
- *toId = 2;
- return wxACC_OK;
- }
- else if (fromId == 2)
- {
- *toId = 1;
- *toObject = splitter->GetWindow1()->GetAccessible();
- return wxACC_OK;
- }
- }
- // Can't go up spatially if split vertically.
- return wxACC_FALSE;
- #if 0
- // below line is not executed due to earlier return
- break;
- #endif
- }
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Gets the number of children.
- wxAccStatus SplitterWindowAccessible::GetChildCount(int* childCount)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter)
- {
- if (splitter->IsSplit())
- {
- // Two windows, and the sash.
- *childCount = 3;
- return wxACC_OK;
- }
- else
- {
- // No sash -- 1 or 0 windows.
- if (splitter->GetWindow1() || splitter->GetWindow2())
- {
- *childCount = 1;
- return wxACC_OK;
- }
- else
- {
- *childCount = 0;
- return wxACC_OK;
- }
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Gets the specified child (starting from 1).
- // If *child is NULL and return value is wxACC_OK,
- // this means that the child is a simple element and
- // not an accessible object.
- wxAccStatus SplitterWindowAccessible::GetChild(int childId, wxAccessible** child)
- {
- if (childId == wxACC_SELF)
- {
- *child = this;
- return wxACC_OK;
- }
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter)
- {
- if (splitter->IsSplit())
- {
- // Two windows, and the sash.
- if (childId == 1)
- {
- *child = splitter->GetWindow1()->GetAccessible();
- }
- else if (childId == 2)
- {
- *child = NULL; // Sash
- }
- else if (childId == 3)
- {
- *child = splitter->GetWindow2()->GetAccessible();
- }
- else
- {
- return wxACC_FAIL;
- }
- return wxACC_OK;
- }
- else
- {
- // No sash -- 1 or 0 windows.
- if (childId == 1)
- {
- if (splitter->GetWindow1())
- {
- *child = splitter->GetWindow1()->GetAccessible();
- return wxACC_OK;
- }
- else if (splitter->GetWindow2())
- {
- *child = splitter->GetWindow2()->GetAccessible();
- return wxACC_OK;
- }
- else
- {
- return wxACC_FAIL;
- }
- }
- else
- return wxACC_FAIL;
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Gets the parent, or NULL.
- wxAccStatus SplitterWindowAccessible::GetParent(wxAccessible** WXUNUSED(parent))
- {
- return wxACC_NOT_IMPLEMENTED;
- }
- // Performs the default action. childId is 0 (the action for this object)
- // or > 0 (the action for a child).
- // Return wxACC_NOT_SUPPORTED if there is no default action for this
- // window (e.g. an edit control).
- wxAccStatus SplitterWindowAccessible::DoDefaultAction(int WXUNUSED(childId))
- {
- return wxACC_NOT_IMPLEMENTED;
- }
- // Gets the default action for this object (0) or > 0 (the action for a child).
- // Return wxACC_OK even if there is no action. actionName is the action, or the empty
- // string if there is no action.
- // The retrieved string describes the action that is performed on an object,
- // not what the object does as a result. For example, a toolbar button that prints
- // a document has a default action of "Press" rather than "Prints the current document."
- wxAccStatus SplitterWindowAccessible::GetDefaultAction(int childId, wxString* WXUNUSED(actionName))
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter && splitter->IsSplit() && childId == 2)
- {
- // No default action for the splitter.
- return wxACC_FALSE;
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Returns the description for this object or a child.
- wxAccStatus SplitterWindowAccessible::GetDescription(int childId, wxString* description)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter)
- {
- if (splitter->IsSplit())
- {
- if (childId == 2)
- {
- * description = _("The splitter window sash.");
- return wxACC_OK;
- }
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Returns help text for this object or a child, similar to tooltip text.
- wxAccStatus SplitterWindowAccessible::GetHelpText(int childId, wxString* helpText)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter)
- {
- if (splitter->IsSplit())
- {
- if (childId == 2)
- {
- * helpText = _("The splitter window sash.");
- return wxACC_OK;
- }
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Returns the keyboard shortcut for this object or child.
- // Return e.g. ALT+K
- wxAccStatus SplitterWindowAccessible::GetKeyboardShortcut(int childId, wxString* WXUNUSED(shortcut))
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter && splitter->IsSplit() && childId == 2)
- {
- // No keyboard shortcut for the splitter.
- return wxACC_FALSE;
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Returns a role constant.
- wxAccStatus SplitterWindowAccessible::GetRole(int childId, wxAccRole* role)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter)
- {
- if (splitter->IsSplit())
- {
- if (childId == 2)
- {
- * role = wxROLE_SYSTEM_GRIP;
- return wxACC_OK;
- }
- }
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Returns a state constant.
- wxAccStatus SplitterWindowAccessible::GetState(int childId, long* state)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter && splitter->IsSplit() && childId == 2)
- {
- // No particular state. Not sure what would be appropriate here.
- *state = wxACC_STATE_SYSTEM_UNAVAILABLE;
- return wxACC_OK;
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Returns a localized string representing the value for the object
- // or child.
- wxAccStatus SplitterWindowAccessible::GetValue(int childId, wxString* strValue)
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter && splitter->IsSplit() && childId == 2)
- {
- // The sash position is the value.
- wxString pos;
- pos << splitter->GetSashPosition();
- *strValue = pos;
- return wxACC_OK;
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Selects the object or child.
- wxAccStatus SplitterWindowAccessible::Select(int childId, wxAccSelectionFlags WXUNUSED(selectFlags))
- {
- wxSplitterWindow* splitter = wxDynamicCast(GetWindow(), wxSplitterWindow);
- if (splitter && splitter->IsSplit() && childId == 2)
- {
- // Can't select the sash.
- return wxACC_FALSE;
- }
- // Let the framework handle the other cases.
- return wxACC_NOT_IMPLEMENTED;
- }
- // Gets the window with the keyboard focus.
- // If childId is 0 and child is NULL, no object in
- // this subhierarchy has the focus.
- // If this object has the focus, child should be 'this'.
- wxAccStatus SplitterWindowAccessible::GetFocus(int* WXUNUSED(childId), wxAccessible** WXUNUSED(child))
- {
- return wxACC_NOT_IMPLEMENTED;
- }
- // Gets a variant representing the selected children
- // of this object.
- // Acceptable values:
- // - a null variant (IsNull() returns true)
- // - a list variant (GetType() == wxT("list"))
- // - an integer representing the selected child element,
- // or 0 if this object is selected (GetType() == wxT("long"))
- // - a "void*" pointer to a wxAccessible child object
- wxAccStatus SplitterWindowAccessible::GetSelections(wxVariant* WXUNUSED(selections))
- {
- return wxACC_NOT_IMPLEMENTED;
- }
- #endif // wxUSE_ACCESSIBILITY
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