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- //-----------------------------------------------------------------------------
- // Name: myframe.cpp
- // Purpose: XML resources sample: A derived frame, called MyFrame
- // Author: Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
- // Copyright: (c) Robert O'Connor and Vaclav Slavik
- // Licence: wxWindows licence
- //-----------------------------------------------------------------------------
- //-----------------------------------------------------------------------------
- // Standard wxWidgets headers
- //-----------------------------------------------------------------------------
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- // For all others, include the necessary headers (this file is usually all you
- // need because it includes almost all "standard" wxWidgets headers)
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #include "wx/sysopt.h"
- //-----------------------------------------------------------------------------
- // Header of this .cpp file
- //-----------------------------------------------------------------------------
- #include "myframe.h"
- //-----------------------------------------------------------------------------
- // Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
- //-----------------------------------------------------------------------------
- // Since setting an icon
- #include "wx/image.h"
- //-----------------------------------------------------------------------------
- #include "wx/xrc/xmlres.h" // XRC XML resouces
- //-----------------------------------------------------------------------------
- // Our derived dialog for the derived dialog example.
- #include "derivdlg.h"
- // Our custom class, for the custom class example.
- #include "custclas.h"
- // And our objref dialog, for the object reference and ID range example.
- #include "objrefdlg.h"
- // For functions to manipulate the corresponding controls.
- #include "wx/animate.h"
- #include "wx/treectrl.h"
- #include "wx/listctrl.h"
- //-----------------------------------------------------------------------------
- // Regular resources (the non-XRC kind).
- //-----------------------------------------------------------------------------
- // the application icon (under Windows and OS/2 it is in resources and even
- // though we could still include the XPM here it would be unused)
- #ifndef wxHAS_IMAGES_IN_RESOURCES
- #include "../sample.xpm"
- #endif
- //-----------------------------------------------------------------------------
- // Event table: connect the events to the handler functions to process them
- //-----------------------------------------------------------------------------
- // The event tables connect the wxWidgets events with the functions (event
- // handlers) which process them. It can be also done at run-time, but for the
- // simple menu events like this the static method is much simpler.
- // The reason why the menuitems and tools are given the same name in the
- // XRC file, is that both a tool (a toolbar item) and a menuitem are designed
- // to fire the same kind of event (an EVT_MENU) and thus I give them the same
- // ID name to help new users emphasize this point which is often overlooked
- // when starting out with wxWidgets.
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
- EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
- EVT_MENU(wxID_EXIT, MyFrame::OnExitToolOrMenuCommand)
- EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
- EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
- EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
- EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
- EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand)
- EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
- EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
- EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
- EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
- EVT_MENU(XRCID("variants"), MyFrame::OnVariants)
- EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad)
- EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
- wxEND_EVENT_TABLE()
- //-----------------------------------------------------------------------------
- // Public methods
- //-----------------------------------------------------------------------------
- // Constructor
- MyFrame::MyFrame(wxWindow* parent)
- {
- // Load up this frame from XRC. [Note, instead of making a class's
- // constructor take a wxWindow* parent with a default value of NULL,
- // we could have just had designed MyFrame class with an empty
- // constructor and then written here:
- // wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
- // since this frame will always be the top window, and thus parentless.
- // However, the current approach has source code that can be recycled
- // for other frames that aren't the top level window.]
- wxXmlResource::Get()->LoadFrame(this, parent, wxT("main_frame"));
- // Set the icon for the frame.
- SetIcon(wxICON(sample));
- // Load the menubar from XRC and set this frame's menubar to it.
- SetMenuBar(wxXmlResource::Get()->LoadMenuBar(wxT("main_menu")));
- // Load the toolbar from XRC and set this frame's toolbar to it.
- // NOTE: For toolbars you currently should do it exactly like this.
- // With toolbars, you currently can't create one, and set it later. It
- // needs to be all in one step.
- wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
- SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
- #if wxUSE_STATUSBAR
- // Give the frame an optional statusbar. The '1' just means one field.
- // A gripsizer will automatically get put on into the corner, if that
- // is the normal OS behaviour for frames on that platform. Helptext
- // for menu items and toolbar tools will automatically get displayed
- // here.
- CreateStatusBar( 1 );
- #endif // wxUSE_STATUSBAR
- }
- //-----------------------------------------------------------------------------
- // Private methods
- //-----------------------------------------------------------------------------
- void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
- {
- wxLogMessage(wxT("Basic dialog resource has now been unloaded, you ")
- wxT("won't be able to use it before loading it again"));
- }
- else
- {
- wxLogWarning(wxT("Failed to unload basic dialog resource"));
- }
- }
- void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
- {
- wxLogStatus(wxT("Basic dialog resource has been loaded."));
- }
- else
- {
- wxLogError(wxT("Failed to load basic dialog resource"));
- }
- }
- void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- // true is to force the frame to close.
- Close(true);
- }
- void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- // "non_derived_dialog" is the name of the wxDialog XRC node that should
- // be loaded.
- if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) )
- dlg.ShowModal();
- }
- void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- // Make an instance of our derived dialog, passing it "this" window
- // (the main frame) as the parent of the dialog. This allows the dialog
- // to be destructed automatically when the parent is destroyed.
- PreferencesDialog preferencesDialog(this);
- // Show the instance of the dialog, modally.
- preferencesDialog.ShowModal();
- }
- void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
- {
- #if wxUSE_ANIMATIONCTRL
- // get the pointers we need
- wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
- if (!btn || !btn->GetParent()) return;
- wxWindow *win = btn->GetParent();
- wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
- if (ctrl->IsPlaying())
- {
- ctrl->Stop();
- btn->SetLabel(wxT("Play"));
- }
- else
- {
- if (ctrl->Play())
- btn->SetLabel(wxT("Stop"));
- else
- wxLogError(wxT("Cannot play the animation..."));
- }
- #endif
- }
- void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
- #if wxUSE_LISTCTRL
- // The resource file specifies the columns of the control as they are
- // typically static while the items themselves are added from here as
- // usually they are not static (but if they are, they can be defined in the
- // resources too, see the two other list controls definitions in
- // controls.xrc)
- // Insert some items into the listctrl: notice that we can access it using
- // XRCCTRL
- wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
- list->InsertItem(0, "Athos", 0); list->SetItem(0, 1, "90", 2);
- list->InsertItem(1, "Porthos", 5); list->SetItem(1, 1, "120", 3);
- list->InsertItem(2, "Aramis", 1); list->SetItem(2, 1, "80", 4);
- #endif // wxUSE_LISTCTRL
- #if wxUSE_TREECTRL
- // There is no data in the tree ctrl. These lines will add some.
- // (1) Instead of having to write out
- // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
- // each time (which is also OK), this example code will shown how
- // to make a pointer to the XRC control, so we can use
- // treectrl->SomeFunction() as a short cut. This is useful if you
- // will be referring to this control often in the code.
- wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
- // (2) Add a root node
- treectrl->AddRoot(_("Godfather"));
- // (3)Append some items to the root node.
- treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
- treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
- treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
- #endif
- #if wxUSE_ANIMATIONCTRL
- // dynamically connect our event handler for the "clicked" event of the "play" button
- // in the animation ctrl page of our dialog
- dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_BUTTON,
- wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
- #endif
- // All done. Show the dialog.
- dlg.ShowModal();
- }
- void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("uncentered_dialog"));
- dlg.ShowModal();
- }
- void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- // The dialog redirects log messages, so save the old log target first
- wxLog* oldlogtarget = wxLog::SetActiveTarget(NULL);
- // Make an instance of the dialog
- ObjrefDialog* objrefDialog = new ObjrefDialog(this);
- // Show the instance of the dialog, modally.
- objrefDialog->ShowModal();
- objrefDialog->Destroy();
- // Restore the old log target
- delete wxLog::SetActiveTarget(oldlogtarget);
- }
- void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("custom_class_dialog"));
- // Make an instance of our new custom class.
- MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
- wxID_ANY,
- wxDefaultPosition,
- wxDefaultSize,
- wxLC_REPORT,
- wxDefaultValidator);
- // "custom_control_placeholder" is the name of the "unknown" tag in the
- // custctrl.xrc XRC file.
- wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"),
- a_myResizableListCtrl);
- dlg.ShowModal();
- }
- void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("platform_property_dialog"));
- dlg.ShowModal();
- }
- void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("art_provider_dialog"));
- dlg.ShowModal();
- }
- void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("variable_expansion_dialog"));
- dlg.ShowModal();
- }
- void MyFrame::OnVariants(wxCommandEvent& WXUNUSED(event))
- {
- wxDialog dlg;
- wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("variants_dialog"));
- dlg.ShowModal();
- }
- void MyFrame::OnRecursiveLoad(wxCommandEvent& WXUNUSED(event))
- {
- // this dialog is created manually to show how you can inject a single
- // control from XRC into an existing dialog
- //
- // this is a slightly contrived example, please keep in mind that it's done
- // only to demonstrate LoadObjectRecursively() in action and is not the
- // recommended to do this
- wxDialog dlg(NULL, wxID_ANY, "Recursive Load Example",
- wxDefaultPosition, wxDefaultSize,
- wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
- wxSizer * const sizer = new wxBoxSizer(wxVERTICAL);
- sizer->Add
- (
- new wxStaticText
- (
- &dlg,
- wxID_ANY,
- "The entire tree book control below is loaded from XRC"
- ),
- wxSizerFlags().Expand().Border()
- );
- sizer->Add
- (
- static_cast<wxWindow *>
- (
- // notice that controls_treebook is defined inside a notebook page
- // inside a dialog defined in controls.xrc and so LoadObject()
- // wouldn't find it -- but LoadObjectRecursively() does
- wxXmlResource::Get()->
- LoadObjectRecursively(&dlg, "controls_treebook", "wxTreebook")
- ),
- wxSizerFlags(1).Expand().Border()
- );
- dlg.SetSizer(sizer);
- dlg.SetClientSize(400, 200);
- dlg.ShowModal();
- }
- void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
- {
- wxString msg;
- msg.Printf( wxT("This is the about dialog of XML resources demo.\n")
- wxT("Welcome to %s"), wxVERSION_STRING);
- wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this);
- }
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