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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        fractal.cpp
 
- // Purpose:     demo of wxConfig and related classes
 
- // Author:      Andrew Davison
 
- // Modified by:
 
- // Created:     05.04.94
 
- // Copyright:   (c) 1994 Andrew Davison
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- /*
 
- Date: Tue, 5 Apr 1994 12:01:18 +1000
 
- From: Andrew Davison <andrewd@au.com.sfe>
 
- To: wxwin-users@ed.aiai
 
- Subject: Fractal mountains
 
- Hi,
 
- This is a quick port of a fractal mountain generator originally
 
- done for MS-Windows. On a Sun the colours look a little washed
 
- out and there is not as much snow or high mountains (maybe the
 
- random number generators fault). The viewing plane is not
 
- quite right as the original code used SetViewportOrg() which there
 
- doesn't seem to be an equivalent of under wxWidgets, and my quick
 
- hack doesn't fix.
 
- */
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- #ifndef  WX_PRECOMP
 
-   #include "wx/wx.h"
 
- #endif //precompiled headers
 
- #include "wx/math.h"
 
- #include "wx/stockitem.h"
 
- #include <stdlib.h>
 
- #include <time.h>
 
- #define Random(x) (rand() % x)
 
- #define Randomize() (srand((unsigned int)time(NULL)))
 
- static int detail = 9; // CHANGE THIS... 7,8,9 etc
 
- static bool running = false;
 
- static wxMenuBar *menuBar = NULL;
 
- // Define a new application type
 
- class MyApp: public wxApp
 
- {
 
- public:
 
-     bool OnInit();
 
- };
 
- IMPLEMENT_APP(MyApp)
 
- // Define a new frame type
 
- class MyFrame: public wxFrame
 
- {
 
- public:
 
-     MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size);
 
-     void OnCloseWindow(wxCloseEvent& event);
 
-     void OnExit(wxCommandEvent& event);
 
-     DECLARE_EVENT_TABLE()
 
- };
 
- // Define a new canvas which can receive some events
 
- class MyCanvas: public wxWindow
 
- {
 
- public:
 
-     MyCanvas(wxFrame *frame);
 
-     void Draw(wxDC& dc);
 
- private:
 
-     void OnPaint(wxPaintEvent& event);
 
-     void Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio);
 
-     wxPen SnowPen, MtnPen, GreenPen;
 
-     wxBrush WaterBrush;
 
-     int Sealevel;
 
- DECLARE_EVENT_TABLE()
 
- };
 
- // `Main program' equivalent, creating windows and returning main app frame
 
- bool MyApp::OnInit()
 
- {
 
-   // Create the main frame window
 
-   MyFrame *frame = new MyFrame(NULL, wxT("Fractal Mountains for wxWidgets"), wxDefaultPosition, wxSize(640, 480));
 
-   // Make a menubar
 
-   wxMenu *file_menu = new wxMenu;
 
-   file_menu->Append(wxID_EXIT, wxGetStockLabel(wxID_EXIT));
 
-   menuBar = new wxMenuBar;
 
-   menuBar->Append(file_menu, wxT("&File"));
 
-   frame->SetMenuBar(menuBar);
 
-   int width, height;
 
-   frame->GetClientSize(&width, &height);
 
-   (void) new MyCanvas(frame);
 
-   // Show the frame
 
-   frame->Show(true);
 
-   return true;
 
- }
 
- BEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-   EVT_CLOSE(MyFrame::OnCloseWindow)
 
-   EVT_MENU(wxID_EXIT, MyFrame::OnExit)
 
- END_EVENT_TABLE()
 
- // My frame constructor
 
- MyFrame::MyFrame(wxFrame *frame, const wxString& title, const wxPoint& pos, const wxSize& size):
 
-   wxFrame(frame, wxID_ANY, title, pos, size, wxDEFAULT_FRAME_STYLE | wxFULL_REPAINT_ON_RESIZE )
 
- {
 
- }
 
- // Intercept menu commands
 
- void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     this->Destroy();
 
- }
 
- void MyFrame::OnCloseWindow(wxCloseEvent& WXUNUSED(event))
 
- {
 
-     static bool destroyed = false;
 
-     if (destroyed)
 
-         return;
 
-     this->Destroy();
 
-     destroyed = true;
 
- }
 
- BEGIN_EVENT_TABLE(MyCanvas, wxWindow)
 
-   EVT_PAINT(MyCanvas::OnPaint)
 
- END_EVENT_TABLE()
 
- // Define a constructor for my canvas
 
- MyCanvas::MyCanvas(wxFrame *frame):
 
-  wxWindow(frame, wxID_ANY)
 
- {
 
-     wxColour wxCol1(255,255,255);
 
-     SnowPen = wxPen(wxCol1, 2, wxSOLID);
 
-     wxColour wxCol2(128,0,0);
 
-     MtnPen = wxPen(wxCol2, 1, wxSOLID);
 
-     wxColour wxCol3(0,128,0);
 
-     GreenPen = wxPen(wxCol3, 1, wxSOLID);
 
-     wxColour wxCol4(0,0,128);
 
-     WaterBrush = wxBrush(wxCol4, wxSOLID);
 
- }
 
- void MyCanvas::OnPaint(wxPaintEvent& WXUNUSED(event))
 
- {
 
-     wxPaintDC dc(this);
 
-     PrepareDC(dc);
 
-     Draw(dc);
 
- }
 
- void MyCanvas::Draw(wxDC& dc)
 
- {
 
-     if (running) return;
 
-     running = true;
 
-     menuBar->EnableTop(0, false);
 
-     Randomize();
 
-     dc.SetBackground(*wxLIGHT_GREY_BRUSH);
 
-     dc.Clear();
 
-     int Left, Top, Right, Bottom;
 
-     GetClientSize(&Right, &Bottom);
 
-     Right *= 3; Right /= 4;
 
-     Bottom *= 3; Bottom /= 4;
 
-     Left = 0;
 
-     Top = Bottom/8;
 
-     wxPoint Water[4];
 
-     Water[0].x = Left;            Water[0].y = Top;
 
-     Water[1].x = Right;           Water[1].y = Top;
 
-     Water[2].x = Right+Bottom/2;  Water[2].y = Bottom;
 
-     Water[3].x = Bottom/2;        Water[3].y = Bottom;
 
-     dc.SetBrush(WaterBrush);
 
-     dc.DrawPolygon(4, Water);
 
-     double H = 0.75;
 
-     double Scale = Bottom;
 
-     double Ratio = 1.0 / pow(2.0, H);
 
-     double Std = Scale * Ratio;
 
-     Sealevel = Random(18) - 8;
 
-     Fractal(dc, Left, Top, Right, Bottom, 0, 0, 0, 0, detail, Std, Ratio);
 
-     menuBar->EnableTop(0, true);
 
-     running = false;
 
- }
 
- void MyCanvas::Fractal(wxDC& dc, int X1, int Y1, int X2, int Y2, int Z1, int Z2, int Z3, int Z4, int Iteration, double Std, double Ratio)
 
- {
 
-     int Xmid = (X1 + X2) / 2;
 
-     int Ymid = (Y1 + Y2) / 2;
 
-     int Z23 = (Z2 + Z3) / 2;
 
-     int Z41 = (Z4 + Z1) / 2;
 
-     int Newz = (int)((Z1 + Z2 + Z3 + Z4) / 4 + (double)(Random(17) - 8) / 8.0 * Std);
 
-     if (--Iteration)
 
-     {
 
-         int Z12 = (Z1 + Z2) / 2;
 
-         int Z34 = (Z3 + Z4) / 2;
 
-         double Stdmid = Std * Ratio;
 
-         Fractal(dc, Xmid, Y1, X2, Ymid, Z12, Z2, Z23, Newz, Iteration, Stdmid, Ratio);
 
-         Fractal(dc, X1, Y1, Xmid, Ymid, Z1, Z12, Newz, Z41, Iteration, Stdmid, Ratio);
 
-         Fractal(dc, Xmid, Ymid, X2, Y2, Newz, Z23, Z3, Z34, Iteration, Stdmid, Ratio);
 
-         Fractal(dc, X1, Ymid, Xmid, Y2, Z41, Newz, Z34, Z4, Iteration, Stdmid, Ratio);
 
-     }
 
-     else
 
-     {
 
-         if (Newz <= Sealevel)
 
-         {
 
-             wxPoint P[4];
 
-             P[0].x = Y1 / 2 + X1;    P[0].y = Y1 + Z1;
 
-             P[1].x = Y1 / 2 + X2;    P[1].y = Y1 + Z2;
 
-             P[2].x = Y2 / 2 + X2;    P[2].y = Y2 + Z3;
 
-             P[3].x = Y2 / 2 + X1;    P[3].y = Y2 + Z4;
 
-             dc.SetPen(* wxBLACK_PEN);
 
-             dc.SetBrush(* wxBLACK_BRUSH);
 
-             dc.DrawPolygon(4, P);
 
-             if (Z1 >= -(60+Random(25)))
 
-                 dc.SetPen(GreenPen);
 
-             else if (Z1 >= -(100+Random(25)))
 
-                 dc.SetPen(MtnPen);
 
-             else
 
-                 dc.SetPen(SnowPen);
 
-             dc.DrawLine(Ymid/2+X2, Ymid+Z23, Ymid/2+X1, Ymid+Z41);
 
-         }
 
-     }
 
- }
 
 
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