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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/setup.h
 
- // Purpose:     Configuration for the universal build of the library
 
- // Author:      Julian Smart
 
- // Created:     01/02/97
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_SETUP_H_
 
- #define _WX_SETUP_H_
 
- /* --- start common options --- */
 
- // ----------------------------------------------------------------------------
 
- // global settings
 
- // ----------------------------------------------------------------------------
 
- // define this to 0 when building wxBase library - this can also be done from
 
- // makefile/project file overriding the value here
 
- #ifndef wxUSE_GUI
 
-     #define wxUSE_GUI            1
 
- #endif // wxUSE_GUI
 
- // ----------------------------------------------------------------------------
 
- // compatibility settings
 
- // ----------------------------------------------------------------------------
 
- // This setting determines the compatibility with 2.6 API: set it to 0 to
 
- // flag all cases of using deprecated functions.
 
- //
 
- // Default is 1 but please try building your code with 0 as the default will
 
- // change to 0 in the next version and the deprecated functions will disappear
 
- // in the version after it completely.
 
- //
 
- // Recommended setting: 0 (please update your code)
 
- #define WXWIN_COMPATIBILITY_2_6 0
 
- // This setting determines the compatibility with 2.8 API: set it to 0 to
 
- // flag all cases of using deprecated functions.
 
- //
 
- // Default is 1 but please try building your code with 0 as the default will
 
- // change to 0 in the next version and the deprecated functions will disappear
 
- // in the version after it completely.
 
- //
 
- // Recommended setting: 0 (please update your code)
 
- #define WXWIN_COMPATIBILITY_2_8 1
 
- // MSW-only: Set to 0 for accurate dialog units, else 1 for old behaviour when
 
- // default system font is used for wxWindow::GetCharWidth/Height() instead of
 
- // the current font.
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0
 
- #define wxDIALOG_UNIT_COMPATIBILITY   0
 
- // ----------------------------------------------------------------------------
 
- // debugging settings
 
- // ----------------------------------------------------------------------------
 
- // wxDEBUG_LEVEL will be defined as 1 in wx/debug.h so normally there is no
 
- // need to define it here. You may do it for two reasons: either completely
 
- // disable/compile out the asserts in release version (then do it inside #ifdef
 
- // NDEBUG) or, on the contrary, enable more asserts, including the usually
 
- // disabled ones, in the debug build (then do it inside #ifndef NDEBUG)
 
- //
 
- // #ifdef NDEBUG
 
- //  #define wxDEBUG_LEVEL 0
 
- // #else
 
- //  #define wxDEBUG_LEVEL 2
 
- // #endif
 
- // wxHandleFatalExceptions() may be used to catch the program faults at run
 
- // time and, instead of terminating the program with a usual GPF message box,
 
- // call the user-defined wxApp::OnFatalException() function. If you set
 
- // wxUSE_ON_FATAL_EXCEPTION to 0, wxHandleFatalExceptions() will not work.
 
- //
 
- // This setting is for Win32 only and can only be enabled if your compiler
 
- // supports Win32 structured exception handling (currently only VC++ does)
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 if your compiler supports it.
 
- #define wxUSE_ON_FATAL_EXCEPTION 1
 
- // Set this to 1 to be able to generate a human-readable (unlike
 
- // machine-readable minidump created by wxCrashReport::Generate()) stack back
 
- // trace when your program crashes using wxStackWalker
 
- //
 
- // Default is 1 if supported by the compiler.
 
- //
 
- // Recommended setting: 1, set to 0 if your programs never crash
 
- #define wxUSE_STACKWALKER 1
 
- // Set this to 1 to compile in wxDebugReport class which allows you to create
 
- // and optionally upload to your web site a debug report consisting of back
 
- // trace of the crash (if wxUSE_STACKWALKER == 1) and other information.
 
- //
 
- // Default is 1 if supported by the compiler.
 
- //
 
- // Recommended setting: 1, it is compiled into a separate library so there
 
- //                         is no overhead if you don't use it
 
- #define wxUSE_DEBUGREPORT 1
 
- // Generic comment about debugging settings: they are very useful if you don't
 
- // use any other memory leak detection tools such as Purify/BoundsChecker, but
 
- // are probably redundant otherwise. Also, Visual C++ CRT has the same features
 
- // as wxWidgets memory debugging subsystem built in since version 5.0 and you
 
- // may prefer to use it instead of built in memory debugging code because it is
 
- // faster and more fool proof.
 
- //
 
- // Using VC++ CRT memory debugging is enabled by default in debug build (_DEBUG
 
- // is defined) if wxUSE_GLOBAL_MEMORY_OPERATORS is *not* enabled (i.e. is 0)
 
- // and if __NO_VC_CRTDBG__ is not defined.
 
- // The rest of the options in this section are obsolete and not supported,
 
- // enable them at your own risk.
 
- // If 1, enables wxDebugContext, for writing error messages to file, etc. If
 
- // __WXDEBUG__ is not defined, will still use the normal memory operators.
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0
 
- #define wxUSE_DEBUG_CONTEXT 0
 
- // If 1, enables debugging versions of wxObject::new and wxObject::delete *IF*
 
- // __WXDEBUG__ is also defined.
 
- //
 
- // WARNING: this code may not work with all architectures, especially if
 
- // alignment is an issue. This switch is currently ignored for mingw / cygwin
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 1 if you are not using a memory debugging tool, else 0
 
- #define wxUSE_MEMORY_TRACING 0
 
- // In debug mode, cause new and delete to be redefined globally.
 
- // If this causes problems (e.g. link errors which is a common problem
 
- // especially if you use another library which also redefines the global new
 
- // and delete), set this to 0.
 
- // This switch is currently ignored for mingw / cygwin
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0
 
- #define wxUSE_GLOBAL_MEMORY_OPERATORS 0
 
- // In debug mode, causes new to be defined to be WXDEBUG_NEW (see object.h). If
 
- // this causes problems (e.g. link errors), set this to 0. You may need to set
 
- // this to 0 if using templates (at least for VC++). This switch is currently
 
- // ignored for MinGW/Cygwin.
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0
 
- #define wxUSE_DEBUG_NEW_ALWAYS 0
 
- // ----------------------------------------------------------------------------
 
- // Unicode support
 
- // ----------------------------------------------------------------------------
 
- // These settings are obsolete: the library is always built in Unicode mode
 
- // now, only set wxUSE_UNICODE to 0 to compile legacy code in ANSI mode if
 
- // absolutely necessary -- updating it is strongly recommended as the ANSI mode
 
- // will disappear completely in future wxWidgets releases.
 
- #ifndef wxUSE_UNICODE
 
-     #define wxUSE_UNICODE 1
 
- #endif
 
- // wxUSE_WCHAR_T is required by wxWidgets now, don't change.
 
- #define wxUSE_WCHAR_T 1
 
- // ----------------------------------------------------------------------------
 
- // global features
 
- // ----------------------------------------------------------------------------
 
- // Compile library in exception-safe mode? If set to 1, the library will try to
 
- // behave correctly in presence of exceptions (even though it still will not
 
- // use the exceptions itself) and notify the user code about any unhandled
 
- // exceptions. If set to 0, propagation of the exceptions through the library
 
- // code will lead to undefined behaviour -- but the code itself will be
 
- // slightly smaller and faster.
 
- //
 
- // Note that like wxUSE_THREADS this option is automatically set to 0 if
 
- // wxNO_EXCEPTIONS is defined.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: depends on whether you intend to use C++ exceptions
 
- //                      in your own code (1 if you do, 0 if you don't)
 
- #define wxUSE_EXCEPTIONS    1
 
- // Set wxUSE_EXTENDED_RTTI to 1 to use extended RTTI
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0 (this is still work in progress...)
 
- #define wxUSE_EXTENDED_RTTI 0
 
- // Support for message/error logging. This includes wxLogXXX() functions and
 
- // wxLog and derived classes. Don't set this to 0 unless you really know what
 
- // you are doing.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (always)
 
- #define wxUSE_LOG 1
 
- // Recommended setting: 1
 
- #define wxUSE_LOGWINDOW 1
 
- // Recommended setting: 1
 
- #define wxUSE_LOGGUI 1
 
- // Recommended setting: 1
 
- #define wxUSE_LOG_DIALOG 1
 
- // Support for command line parsing using wxCmdLineParser class.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (can be set to 0 if you don't use the cmd line)
 
- #define wxUSE_CMDLINE_PARSER 1
 
- // Support for multithreaded applications: if 1, compile in thread classes
 
- // (thread.h) and make the library a bit more thread safe. Although thread
 
- // support is quite stable by now, you may still consider recompiling the
 
- // library without it if you have no use for it - this will result in a
 
- // somewhat smaller and faster operation.
 
- //
 
- // Notice that if wxNO_THREADS is defined, wxUSE_THREADS is automatically reset
 
- // to 0 in wx/chkconf.h, so, for example, if you set USE_THREADS to 0 in
 
- // build/msw/config.* file this value will have no effect.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 0 unless you do plan to develop MT applications
 
- #define wxUSE_THREADS 1
 
- // If enabled, compiles wxWidgets streams classes
 
- //
 
- // wx stream classes are used for image IO, process IO redirection, network
 
- // protocols implementation and much more and so disabling this results in a
 
- // lot of other functionality being lost.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 as setting it to 0 disables many other things
 
- #define wxUSE_STREAMS       1
 
- // Support for positional parameters (e.g. %1$d, %2$s ...) in wxVsnprintf.
 
- // Note that if the system's implementation does not support positional
 
- // parameters, setting this to 1 forces the use of the wxWidgets implementation
 
- // of wxVsnprintf. The standard vsnprintf() supports positional parameters on
 
- // many Unix systems but usually doesn't under Windows.
 
- //
 
- // Positional parameters are very useful when translating a program since using
 
- // them in formatting strings allow translators to correctly reorder the
 
- // translated sentences.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 if you want to support multiple languages
 
- #define wxUSE_PRINTF_POS_PARAMS      1
 
- // ----------------------------------------------------------------------------
 
- // Interoperability with the standard library.
 
- // ----------------------------------------------------------------------------
 
- // Set wxUSE_STL to 1 to enable maximal interoperability with the standard
 
- // library, even at the cost of backwards compatibility.
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0 as the options below already provide a relatively
 
- // good level of interoperability and changing this option arguably isn't worth
 
- // diverging from the official builds of the library.
 
- #define wxUSE_STL 0
 
- // This is not a real option but is used as the default value for
 
- // wxUSE_STD_IOSTREAM, wxUSE_STD_STRING and wxUSE_STD_CONTAINERS.
 
- //
 
- // Currently the Digital Mars and Watcom compilers come without standard C++
 
- // library headers by default, wxUSE_STD_STRING can be set to 1 if you do have
 
- // them (e.g. from STLPort).
 
- //
 
- // VC++ 5.0 does include standard C++ library headers, however they produce
 
- // many warnings that can't be turned off when compiled at warning level 4.
 
- #if defined(__DMC__) || defined(__WATCOMC__) \
 
-         || (defined(_MSC_VER) && _MSC_VER < 1200)
 
-     #define wxUSE_STD_DEFAULT  0
 
- #else
 
-     #define wxUSE_STD_DEFAULT  1
 
- #endif
 
- // Use standard C++ containers to implement wxVector<>, wxStack<>, wxDList<>
 
- // and wxHashXXX<> classes. If disabled, wxWidgets own (mostly compatible but
 
- // usually more limited) implementations are used which allows to avoid the
 
- // dependency on the C++ run-time library.
 
- //
 
- // Notice that the compilers mentioned in wxUSE_STD_DEFAULT comment above don't
 
- // support using standard containers and that VC6 needs non-default options for
 
- // such build to avoid getting "fatal error C1076: compiler limit : internal
 
- // heap limit reached; use /Zm to specify a higher limit" in its own standard
 
- // headers, so you need to ensure you do increase the heap size before enabling
 
- // this option for this compiler.
 
- //
 
- // Default is 0 for compatibility reasons.
 
- //
 
- // Recommended setting: 1 unless compatibility with the official wxWidgets
 
- // build and/or the existing code is a concern.
 
- #define wxUSE_STD_CONTAINERS 0
 
- // Use standard C++ streams if 1 instead of wx streams in some places. If
 
- // disabled, wx streams are used everywhere and wxWidgets doesn't depend on the
 
- // standard streams library.
 
- //
 
- // Notice that enabling this does not replace wx streams with std streams
 
- // everywhere, in a lot of places wx streams are used no matter what.
 
- //
 
- // Default is 1 if compiler supports it.
 
- //
 
- // Recommended setting: 1 if you use the standard streams anyhow and so
 
- //                      dependency on the standard streams library is not a
 
- //                      problem
 
- #define wxUSE_STD_IOSTREAM  wxUSE_STD_DEFAULT
 
- // Enable minimal interoperability with the standard C++ string class if 1.
 
- // "Minimal" means that wxString can be constructed from std::string or
 
- // std::wstring but can't be implicitly converted to them. You need to enable
 
- // the option below for the latter.
 
- //
 
- // Default is 1 for most compilers.
 
- //
 
- // Recommended setting: 1 unless you want to ensure your program doesn't use
 
- //                      the standard C++ library at all.
 
- #define wxUSE_STD_STRING  wxUSE_STD_DEFAULT
 
- // Make wxString as much interchangeable with std::[w]string as possible, in
 
- // particular allow implicit conversion of wxString to either of these classes.
 
- // This comes at a price (or a benefit, depending on your point of view) of not
 
- // allowing implicit conversion to "const char *" and "const wchar_t *".
 
- //
 
- // Because a lot of existing code relies on these conversions, this option is
 
- // disabled by default but can be enabled for your build if you don't care
 
- // about compatibility.
 
- //
 
- // Default is 0 if wxUSE_STL has its default value or 1 if it is enabled.
 
- //
 
- // Recommended setting: 0 to remain compatible with the official builds of
 
- // wxWidgets.
 
- #define wxUSE_STD_STRING_CONV_IN_WXSTRING wxUSE_STL
 
- // VC++ 4.2 and above allows <iostream> and <iostream.h> but you can't mix
 
- // them. Set this option to 1 to use <iostream.h>, 0 to use <iostream>.
 
- //
 
- // Note that newer compilers (including VC++ 7.1 and later) don't support
 
- // wxUSE_IOSTREAMH == 1 and so <iostream> will be used anyhow.
 
- //
 
- // Default is 0.
 
- //
 
- // Recommended setting: 0, only set to 1 if you use a really old compiler
 
- #define wxUSE_IOSTREAMH     0
 
- // ----------------------------------------------------------------------------
 
- // non GUI features selection
 
- // ----------------------------------------------------------------------------
 
- // Set wxUSE_LONGLONG to 1 to compile the wxLongLong class. This is a 64 bit
 
- // integer which is implemented in terms of native 64 bit integers if any or
 
- // uses emulation otherwise.
 
- //
 
- // This class is required by wxDateTime and so you should enable it if you want
 
- // to use wxDateTime. For most modern platforms, it will use the native 64 bit
 
- // integers in which case (almost) all of its functions are inline and it
 
- // almost does not take any space, so there should be no reason to switch it
 
- // off.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_LONGLONG      1
 
- // Set wxUSE_BASE64 to 1, to compile in Base64 support. This is required for
 
- // storing binary data in wxConfig on most platforms.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (but can be safely disabled if you don't use it)
 
- #define wxUSE_BASE64        1
 
- // Set this to 1 to be able to use wxEventLoop even in console applications
 
- // (i.e. using base library only, without GUI). This is mostly useful for
 
- // processing socket events but is also necessary to use timers in console
 
- // applications
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (but can be safely disabled if you don't use it)
 
- #define wxUSE_CONSOLE_EVENTLOOP 1
 
- // Set wxUSE_(F)FILE to 1 to compile wx(F)File classes. wxFile uses low level
 
- // POSIX functions for file access, wxFFile uses ANSI C stdio.h functions.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (wxFile is highly recommended as it is required by
 
- // i18n code, wxFileConfig and others)
 
- #define wxUSE_FILE          1
 
- #define wxUSE_FFILE         1
 
- // Use wxFSVolume class providing access to the configured/active mount points
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (but may be safely disabled if you don't use it)
 
- #define wxUSE_FSVOLUME      1
 
- // Use wxStandardPaths class which allows to retrieve some standard locations
 
- // in the file system
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (may be disabled to save space, but not much)
 
- #define wxUSE_STDPATHS      1
 
- // use wxTextBuffer class: required by wxTextFile
 
- #define wxUSE_TEXTBUFFER    1
 
- // use wxTextFile class: requires wxFile and wxTextBuffer, required by
 
- // wxFileConfig
 
- #define wxUSE_TEXTFILE      1
 
- // i18n support: _() macro, wxLocale class. Requires wxTextFile.
 
- #define wxUSE_INTL          1
 
- // Provide wxFoo_l() functions similar to standard foo() functions but taking
 
- // an extra locale parameter.
 
- //
 
- // Notice that this is fully implemented only for the systems providing POSIX
 
- // xlocale support or Microsoft Visual C++ >= 8 (which provides proprietary
 
- // almost-equivalent of xlocale functions), otherwise wxFoo_l() functions will
 
- // only work for the current user locale and "C" locale. You can use
 
- // wxHAS_XLOCALE_SUPPORT to test whether the full support is available.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 but may be disabled if you are writing programs
 
- // running only in C locale anyhow
 
- #define wxUSE_XLOCALE       1
 
- // Set wxUSE_DATETIME to 1 to compile the wxDateTime and related classes which
 
- // allow to manipulate dates, times and time intervals. wxDateTime replaces the
 
- // old wxTime and wxDate classes which are still provided for backwards
 
- // compatibility (and implemented in terms of wxDateTime).
 
- //
 
- // Note that this class is relatively new and is still officially in alpha
 
- // stage because some features are not yet (fully) implemented. It is already
 
- // quite useful though and should only be disabled if you are aiming at
 
- // absolutely minimal version of the library.
 
- //
 
- // Requires: wxUSE_LONGLONG
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_DATETIME      1
 
- // Set wxUSE_TIMER to 1 to compile wxTimer class
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_TIMER         1
 
- // Use wxStopWatch clas.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (needed by wxSocket)
 
- #define wxUSE_STOPWATCH     1
 
- // Set wxUSE_FSWATCHER to 1 if you want to enable wxFileSystemWatcher
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_FSWATCHER     1
 
- // Setting wxUSE_CONFIG to 1 enables the use of wxConfig and related classes
 
- // which allow the application to store its settings in the persistent
 
- // storage. Setting this to 1 will also enable on-demand creation of the
 
- // global config object in wxApp.
 
- //
 
- // See also wxUSE_CONFIG_NATIVE below.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_CONFIG        1
 
- // If wxUSE_CONFIG is 1, you may choose to use either the native config
 
- // classes under Windows (using .INI files under Win16 and the registry under
 
- // Win32) or the portable text file format used by the config classes under
 
- // Unix.
 
- //
 
- // Default is 1 to use native classes. Note that you may still use
 
- // wxFileConfig even if you set this to 1 - just the config object created by
 
- // default for the applications needs will be a wxRegConfig or wxIniConfig and
 
- // not wxFileConfig.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_CONFIG_NATIVE   1
 
- // If wxUSE_DIALUP_MANAGER is 1, compile in wxDialUpManager class which allows
 
- // to connect/disconnect from the network and be notified whenever the dial-up
 
- // network connection is established/terminated. Requires wxUSE_DYNAMIC_LOADER.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_DIALUP_MANAGER   1
 
- // Compile in classes for run-time DLL loading and function calling.
 
- // Required by wxUSE_DIALUP_MANAGER.
 
- //
 
- // This setting is for Win32 only
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_DYNLIB_CLASS    1
 
- // experimental, don't use for now
 
- #define wxUSE_DYNAMIC_LOADER  1
 
- // Set to 1 to use socket classes
 
- #define wxUSE_SOCKETS       1
 
- // Set to 1 to use ipv6 socket classes (requires wxUSE_SOCKETS)
 
- //
 
- // Notice that currently setting this option under Windows will result in
 
- // programs which can only run on recent OS versions (with ws2_32.dll
 
- // installed) which is why it is disabled by default.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 if you need IPv6 support
 
- #define wxUSE_IPV6          0
 
- // Set to 1 to enable virtual file systems (required by wxHTML)
 
- #define wxUSE_FILESYSTEM    1
 
- // Set to 1 to enable virtual ZIP filesystem (requires wxUSE_FILESYSTEM)
 
- #define wxUSE_FS_ZIP        1
 
- // Set to 1 to enable virtual archive filesystem (requires wxUSE_FILESYSTEM)
 
- #define wxUSE_FS_ARCHIVE    1
 
- // Set to 1 to enable virtual Internet filesystem (requires wxUSE_FILESYSTEM)
 
- #define wxUSE_FS_INET       1
 
- // wxArchive classes for accessing archives such as zip and tar
 
- #define wxUSE_ARCHIVE_STREAMS     1
 
- // Set to 1 to compile wxZipInput/OutputStream classes.
 
- #define wxUSE_ZIPSTREAM     1
 
- // Set to 1 to compile wxTarInput/OutputStream classes.
 
- #define wxUSE_TARSTREAM     1
 
- // Set to 1 to compile wxZlibInput/OutputStream classes. Also required by
 
- // wxUSE_LIBPNG
 
- #define wxUSE_ZLIB          1
 
- // If enabled, the code written by Apple will be used to write, in a portable
 
- // way, float on the disk. See extended.c for the license which is different
 
- // from wxWidgets one.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 unless you don't like the license terms (unlikely)
 
- #define wxUSE_APPLE_IEEE          1
 
- // Joystick support class
 
- #define wxUSE_JOYSTICK            1
 
- // wxFontEnumerator class
 
- #define wxUSE_FONTENUM 1
 
- // wxFontMapper class
 
- #define wxUSE_FONTMAP 1
 
- // wxMimeTypesManager class
 
- #define wxUSE_MIMETYPE 1
 
- // wxProtocol and related classes: if you want to use either of wxFTP, wxHTTP
 
- // or wxURL you need to set this to 1.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_PROTOCOL 1
 
- // The settings for the individual URL schemes
 
- #define wxUSE_PROTOCOL_FILE 1
 
- #define wxUSE_PROTOCOL_FTP 1
 
- #define wxUSE_PROTOCOL_HTTP 1
 
- // Define this to use wxURL class.
 
- #define wxUSE_URL 1
 
- // Define this to use native platform url and protocol support.
 
- // Currently valid only for MS-Windows.
 
- // Note: if you set this to 1, you can open ftp/http/gopher sites
 
- // and obtain a valid input stream for these sites
 
- // even when you set wxUSE_PROTOCOL_FTP/HTTP to 0.
 
- // Doing so reduces the code size.
 
- //
 
- // This code is experimental and subject to change.
 
- #define wxUSE_URL_NATIVE 0
 
- // Support for wxVariant class used in several places throughout the library,
 
- // notably in wxDataViewCtrl API.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 unless you want to reduce the library size as much as
 
- // possible in which case setting this to 0 can gain up to 100KB.
 
- #define wxUSE_VARIANT 1
 
- // Support for wxAny class, the successor for wxVariant.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 unless you want to reduce the library size by a small amount,
 
- // or your compiler cannot for some reason cope with complexity of templates used.
 
- #define wxUSE_ANY 1
 
- // Support for regular expression matching via wxRegEx class: enable this to
 
- // use POSIX regular expressions in your code. You need to compile regex
 
- // library from src/regex to use it under Windows.
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 1 if your compiler supports it, if it doesn't please
 
- // contribute us a makefile for src/regex for it
 
- #define wxUSE_REGEX       1
 
- // wxSystemOptions class
 
- #define wxUSE_SYSTEM_OPTIONS 1
 
- // wxSound class
 
- #define wxUSE_SOUND      1
 
- // Use wxMediaCtrl
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_MEDIACTRL     1
 
- // Use wxWidget's XRC XML-based resource system.  Recommended.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (requires wxUSE_XML)
 
- #define wxUSE_XRC       1
 
- // XML parsing classes. Note that their API will change in the future, so
 
- // using wxXmlDocument and wxXmlNode in your app is not recommended.
 
- //
 
- // Default is the same as wxUSE_XRC, i.e. 1 by default.
 
- //
 
- // Recommended setting: 1 (required by XRC)
 
- #define wxUSE_XML       wxUSE_XRC
 
- // Use wxWidget's AUI docking system
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_AUI       1
 
- // Use wxWidget's Ribbon classes for interfaces
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_RIBBON    1
 
- // Use wxPropertyGrid.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_PROPGRID  1
 
- // Use wxStyledTextCtrl, a wxWidgets implementation of Scintilla.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_STC 1
 
- // Use wxWidget's web viewing classes
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_WEBVIEW 1
 
- // Use the IE wxWebView backend
 
- //
 
- // Default is 1 on MSW
 
- //
 
- // Recommended setting: 1
 
- #ifdef __WXMSW__
 
- #define wxUSE_WEBVIEW_IE 1
 
- #else
 
- #define wxUSE_WEBVIEW_IE 0
 
- #endif
 
- // Use the WebKit wxWebView backend
 
- //
 
- // Default is 1 on GTK and OSX
 
- //
 
- // Recommended setting: 1
 
- #if defined(__WXGTK__) || defined(__WXOSX__)
 
- #define wxUSE_WEBVIEW_WEBKIT 1
 
- #else
 
- #define wxUSE_WEBVIEW_WEBKIT 0
 
- #endif
 
- // Enable the new wxGraphicsPath and wxGraphicsContext classes for an advanced
 
- // 2D drawing API.  (Still somewhat experimental)
 
- //
 
- // Please note that on Windows gdiplus.dll is loaded dynamically which means
 
- // that nothing special needs to be done as long as you don't use
 
- // wxGraphicsContext at all or only use it on XP and later systems but you
 
- // still do need to distribute it yourself for an application using
 
- // wxGraphicsContext to be runnable on pre-XP systems.
 
- //
 
- // Default is 1 except if you're using a non-Microsoft compiler under Windows
 
- // as only MSVC7+ is known to ship with gdiplus.h. For other compilers (e.g.
 
- // mingw32) you may need to install the headers (and just the headers)
 
- // yourself. If you do, change the setting below manually.
 
- //
 
- // Recommended setting: 1 if supported by the compilation environment
 
- // notice that we can't use wxCHECK_VISUALC_VERSION() here as this file is
 
- // included from wx/platform.h before wxCHECK_VISUALC_VERSION() is defined
 
- #ifdef _MSC_VER
 
- #   if _MSC_VER >= 1310
 
-         // MSVC7.1+ comes with new enough Platform SDK, enable
 
-         // wxGraphicsContext support for it
 
- #       define wxUSE_GRAPHICS_CONTEXT 1
 
- #   else
 
-         // MSVC 6 didn't include GDI+ headers so disable by default, enable it
 
-         // here if you use MSVC 6 with a newer SDK
 
- #       define wxUSE_GRAPHICS_CONTEXT 0
 
- #   endif
 
- #else
 
-     // Disable support for other Windows compilers, enable it if your compiler
 
-     // comes with new enough SDK or you installed the headers manually.
 
-     //
 
-     // Notice that this will be set by configure under non-Windows platforms
 
-     // anyhow so the value there is not important.
 
- #   define wxUSE_GRAPHICS_CONTEXT 0
 
- #endif
 
- // Enable wxGraphicsContext implementation using Cairo library.
 
- //
 
- // This is not needed under Windows and detected automatically by configure
 
- // under other systems, however you may set this to 1 manually if you installed
 
- // Cairo under Windows yourself and prefer to use it instead the native GDI+
 
- // implementation.
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0
 
- #define wxUSE_CAIRO 0
 
- // ----------------------------------------------------------------------------
 
- // Individual GUI controls
 
- // ----------------------------------------------------------------------------
 
- // You must set wxUSE_CONTROLS to 1 if you are using any controls at all
 
- // (without it, wxControl class is not compiled)
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (don't change except for very special programs)
 
- #define wxUSE_CONTROLS     1
 
- // Support markup in control labels, i.e. provide wxControl::SetLabelMarkup().
 
- // Currently markup is supported only by a few controls and only some ports but
 
- // their number will increase with time.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (may be set to 0 if you want to save on code size)
 
- #define wxUSE_MARKUP       1
 
- // wxPopupWindow class is a top level transient window. It is currently used
 
- // to implement wxTipWindow
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (may be set to 0 if you don't wxUSE_TIPWINDOW)
 
- #define wxUSE_POPUPWIN     1
 
- // wxTipWindow allows to implement the custom tooltips, it is used by the
 
- // context help classes. Requires wxUSE_POPUPWIN.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (may be set to 0)
 
- #define wxUSE_TIPWINDOW    1
 
- // Each of the settings below corresponds to one wxWidgets control. They are
 
- // all switched on by default but may be disabled if you are sure that your
 
- // program (including any standard dialogs it can show!) doesn't need them and
 
- // if you desperately want to save some space. If you use any of these you must
 
- // set wxUSE_CONTROLS as well.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_ANIMATIONCTRL 1   // wxAnimationCtrl
 
- #define wxUSE_BANNERWINDOW  1   // wxBannerWindow
 
- #define wxUSE_BUTTON        1   // wxButton
 
- #define wxUSE_BMPBUTTON     1   // wxBitmapButton
 
- #define wxUSE_CALENDARCTRL  1   // wxCalendarCtrl
 
- #define wxUSE_CHECKBOX      1   // wxCheckBox
 
- #define wxUSE_CHECKLISTBOX  1   // wxCheckListBox (requires wxUSE_OWNER_DRAWN)
 
- #define wxUSE_CHOICE        1   // wxChoice
 
- #define wxUSE_COLLPANE      1   // wxCollapsiblePane
 
- #define wxUSE_COLOURPICKERCTRL 1    // wxColourPickerCtrl
 
- #define wxUSE_COMBOBOX      1   // wxComboBox
 
- #define wxUSE_COMMANDLINKBUTTON 1   // wxCommandLinkButton
 
- #define wxUSE_DATAVIEWCTRL  1   // wxDataViewCtrl
 
- #define wxUSE_DATEPICKCTRL  1   // wxDatePickerCtrl
 
- #define wxUSE_DIRPICKERCTRL 1   // wxDirPickerCtrl
 
- #define wxUSE_EDITABLELISTBOX 1 // wxEditableListBox
 
- #define wxUSE_FILECTRL      1   // wxFileCtrl
 
- #define wxUSE_FILEPICKERCTRL 1  // wxFilePickerCtrl
 
- #define wxUSE_FONTPICKERCTRL 1  // wxFontPickerCtrl
 
- #define wxUSE_GAUGE         1   // wxGauge
 
- #define wxUSE_HEADERCTRL    1   // wxHeaderCtrl
 
- #define wxUSE_HYPERLINKCTRL 1   // wxHyperlinkCtrl
 
- #define wxUSE_LISTBOX       1   // wxListBox
 
- #define wxUSE_LISTCTRL      1   // wxListCtrl
 
- #define wxUSE_RADIOBOX      1   // wxRadioBox
 
- #define wxUSE_RADIOBTN      1   // wxRadioButton
 
- #define wxUSE_RICHMSGDLG    1   // wxRichMessageDialog
 
- #define wxUSE_SCROLLBAR     1   // wxScrollBar
 
- #define wxUSE_SEARCHCTRL    1   // wxSearchCtrl
 
- #define wxUSE_SLIDER        1   // wxSlider
 
- #define wxUSE_SPINBTN       1   // wxSpinButton
 
- #define wxUSE_SPINCTRL      1   // wxSpinCtrl
 
- #define wxUSE_STATBOX       1   // wxStaticBox
 
- #define wxUSE_STATLINE      1   // wxStaticLine
 
- #define wxUSE_STATTEXT      1   // wxStaticText
 
- #define wxUSE_STATBMP       1   // wxStaticBitmap
 
- #define wxUSE_TEXTCTRL      1   // wxTextCtrl
 
- #define wxUSE_TIMEPICKCTRL  1   // wxTimePickerCtrl
 
- #define wxUSE_TOGGLEBTN     1   // requires wxButton
 
- #define wxUSE_TREECTRL      1   // wxTreeCtrl
 
- #define wxUSE_TREELISTCTRL  1   // wxTreeListCtrl
 
- // Use a status bar class? Depending on the value of wxUSE_NATIVE_STATUSBAR
 
- // below either wxStatusBar95 or a generic wxStatusBar will be used.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_STATUSBAR    1
 
- // Two status bar implementations are available under Win32: the generic one
 
- // or the wrapper around native control. For native look and feel the native
 
- // version should be used.
 
- //
 
- // Default is 1 for the platforms where native status bar is supported.
 
- //
 
- // Recommended setting: 1 (there is no advantage in using the generic one)
 
- #define wxUSE_NATIVE_STATUSBAR        1
 
- // wxToolBar related settings: if wxUSE_TOOLBAR is 0, don't compile any toolbar
 
- // classes at all. Otherwise, use the native toolbar class unless
 
- // wxUSE_TOOLBAR_NATIVE is 0.
 
- //
 
- // Default is 1 for all settings.
 
- //
 
- // Recommended setting: 1 for wxUSE_TOOLBAR and wxUSE_TOOLBAR_NATIVE.
 
- #define wxUSE_TOOLBAR 1
 
- #define wxUSE_TOOLBAR_NATIVE 1
 
- // wxNotebook is a control with several "tabs" located on one of its sides. It
 
- // may be used to logically organise the data presented to the user instead of
 
- // putting everything in one huge dialog. It replaces wxTabControl and related
 
- // classes of wxWin 1.6x.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_NOTEBOOK 1
 
- // wxListbook control is similar to wxNotebook but uses wxListCtrl instead of
 
- // the tabs
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_LISTBOOK 1
 
- // wxChoicebook control is similar to wxNotebook but uses wxChoice instead of
 
- // the tabs
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_CHOICEBOOK 1
 
- // wxTreebook control is similar to wxNotebook but uses wxTreeCtrl instead of
 
- // the tabs
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_TREEBOOK 1
 
- // wxToolbook control is similar to wxNotebook but uses wxToolBar instead of
 
- // tabs
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_TOOLBOOK 1
 
- // wxTaskBarIcon is a small notification icon shown in the system toolbar or
 
- // dock.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (but can be set to 0 if you don't need it)
 
- #define wxUSE_TASKBARICON 1
 
- // wxGrid class
 
- //
 
- // Default is 1, set to 0 to cut down compilation time and binaries size if you
 
- // don't use it.
 
- //
 
- // Recommended setting: 1
 
- //
 
- #define wxUSE_GRID         1
 
- // wxMiniFrame class: a frame with narrow title bar
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (it doesn't cost almost anything)
 
- #define wxUSE_MINIFRAME 1
 
- // wxComboCtrl and related classes: combobox with custom popup window and
 
- // not necessarily a listbox.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 but can be safely set to 0 except for wxUniv where it
 
- //                      it used by wxComboBox
 
- #define wxUSE_COMBOCTRL 1
 
- // wxOwnerDrawnComboBox is a custom combobox allowing to paint the combobox
 
- // items.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 but can be safely set to 0, except where it is
 
- //                      needed as a base class for generic wxBitmapComboBox.
 
- #define wxUSE_ODCOMBOBOX 1
 
- // wxBitmapComboBox is a combobox that can have images in front of text items.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 but can be safely set to 0
 
- #define wxUSE_BITMAPCOMBOBOX 1
 
- // wxRearrangeCtrl is a wxCheckListBox with two buttons allowing to move items
 
- // up and down in it. It is also used as part of wxRearrangeDialog.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 but can be safely set to 0 (currently used only by
 
- // wxHeaderCtrl)
 
- #define wxUSE_REARRANGECTRL 1
 
- // ----------------------------------------------------------------------------
 
- // Miscellaneous GUI stuff
 
- // ----------------------------------------------------------------------------
 
- // wxAcceleratorTable/Entry classes and support for them in wxMenu(Bar)
 
- #define wxUSE_ACCEL 1
 
- // Use the standard art provider. The icons returned by this provider are
 
- // embedded into the library as XPMs so disabling it reduces the library size
 
- // somewhat but this should only be done if you use your own custom art
 
- // provider returning the icons or never use any icons not provided by the
 
- // native art provider (which might not be implemented at all for some
 
- // platforms) or by the Tango icons provider (if it's not itself disabled
 
- // below).
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 unless you use your own custom art provider.
 
- #define wxUSE_ARTPROVIDER_STD 1
 
- // Use art provider providing Tango icons: this art provider has higher quality
 
- // icons than the default ones using smaller size XPM icons without
 
- // transparency but the embedded PNG icons add to the library size.
 
- //
 
- // Default is 1 under non-GTK ports. Under wxGTK the native art provider using
 
- // the GTK+ stock icons replaces it so it is normally not necessary.
 
- //
 
- // Recommended setting: 1 but can be turned off to reduce the library size.
 
- #define wxUSE_ARTPROVIDER_TANGO 1
 
- // Hotkey support (currently Windows only)
 
- #define wxUSE_HOTKEY 1
 
- // Use wxCaret: a class implementing a "cursor" in a text control (called caret
 
- // under Windows).
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (can be safely set to 0, not used by the library)
 
- #define wxUSE_CARET         1
 
- // Use wxDisplay class: it allows enumerating all displays on a system and
 
- // their geometries as well as finding the display on which the given point or
 
- // window lies.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 if you need it, can be safely set to 0 otherwise
 
- #define wxUSE_DISPLAY       1
 
- // Miscellaneous geometry code: needed for Canvas library
 
- #define wxUSE_GEOMETRY            1
 
- // Use wxImageList. This class is needed by wxNotebook, wxTreeCtrl and
 
- // wxListCtrl.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (set it to 0 if you don't use any of the controls
 
- // enumerated above, then this class is mostly useless too)
 
- #define wxUSE_IMAGLIST      1
 
- // Use wxInfoBar class.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (but can be disabled without problems as nothing
 
- // depends on it)
 
- #define wxUSE_INFOBAR       1
 
- // Use wxMenu, wxMenuBar, wxMenuItem.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (can't be disabled under MSW)
 
- #define wxUSE_MENUS         1
 
- // Use wxNotificationMessage.
 
- //
 
- // wxNotificationMessage allows to show non-intrusive messages to the user
 
- // using balloons, banners, popups or whatever is the appropriate method for
 
- // the current platform.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_NOTIFICATION_MESSAGE 1
 
- // wxRichToolTip is a customizable tooltip class which has more functionality
 
- // than the stock (but native, unlike this class) wxToolTip.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (but can be safely set to 0 if you don't need it)
 
- #define wxUSE_RICHTOOLTIP 1
 
- // Use wxSashWindow class.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_SASH          1
 
- // Use wxSplitterWindow class.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_SPLITTER      1
 
- // Use wxToolTip and wxWindow::Set/GetToolTip() methods.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_TOOLTIPS      1
 
- // wxValidator class and related methods
 
- #define wxUSE_VALIDATORS 1
 
- // Use reference counted ID management: this means that wxWidgets will track
 
- // the automatically allocated ids (those used when you use wxID_ANY when
 
- // creating a window, menu or toolbar item &c) instead of just supposing that
 
- // the program never runs out of them. This is mostly useful only under wxMSW
 
- // where the total ids range is limited to SHRT_MIN..SHRT_MAX and where
 
- // long-running programs can run into problems with ids reuse without this. On
 
- // the other platforms, where the ids have the full int range, this shouldn't
 
- // be necessary.
 
- #ifdef __WXMSW__
 
- #define wxUSE_AUTOID_MANAGEMENT 1
 
- #else
 
- #define wxUSE_AUTOID_MANAGEMENT 0
 
- #endif
 
- // ----------------------------------------------------------------------------
 
- // common dialogs
 
- // ----------------------------------------------------------------------------
 
- // On rare occasions (e.g. using DJGPP) may want to omit common dialogs (e.g.
 
- // file selector, printer dialog). Switching this off also switches off the
 
- // printing architecture and interactive wxPrinterDC.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (unless it really doesn't work)
 
- #define wxUSE_COMMON_DIALOGS 1
 
- // wxBusyInfo displays window with message when app is busy. Works in same way
 
- // as wxBusyCursor
 
- #define wxUSE_BUSYINFO      1
 
- // Use single/multiple choice dialogs.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (used in the library itself)
 
- #define wxUSE_CHOICEDLG     1
 
- // Use colour picker dialog
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_COLOURDLG     1
 
- // wxDirDlg class for getting a directory name from user
 
- #define wxUSE_DIRDLG 1
 
- // TODO: setting to choose the generic or native one
 
- // Use file open/save dialogs.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (used in many places in the library itself)
 
- #define wxUSE_FILEDLG       1
 
- // Use find/replace dialogs.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (but may be safely set to 0)
 
- #define wxUSE_FINDREPLDLG       1
 
- // Use font picker dialog
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (used in the library itself)
 
- #define wxUSE_FONTDLG       1
 
- // Use wxMessageDialog and wxMessageBox.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (used in the library itself)
 
- #define wxUSE_MSGDLG        1
 
- // progress dialog class for lengthy operations
 
- #define wxUSE_PROGRESSDLG 1
 
- // support for startup tips (wxShowTip &c)
 
- #define wxUSE_STARTUP_TIPS 1
 
- // text entry dialog and wxGetTextFromUser function
 
- #define wxUSE_TEXTDLG 1
 
- // number entry dialog
 
- #define wxUSE_NUMBERDLG 1
 
- // splash screen class
 
- #define wxUSE_SPLASH 1
 
- // wizards
 
- #define wxUSE_WIZARDDLG 1
 
- // Compile in wxAboutBox() function showing the standard "About" dialog.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 but can be set to 0 to save some space if you don't
 
- //                      use this function
 
- #define wxUSE_ABOUTDLG 1
 
- // wxFileHistory class
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_FILE_HISTORY 1
 
- // ----------------------------------------------------------------------------
 
- // Metafiles support
 
- // ----------------------------------------------------------------------------
 
- // Windows supports the graphics format known as metafile which is, though not
 
- // portable, is widely used under Windows and so is supported by wxWin (under
 
- // Windows only, of course). Win16 (Win3.1) used the so-called "Window
 
- // MetaFiles" or WMFs which were replaced with "Enhanced MetaFiles" or EMFs in
 
- // Win32 (Win9x, NT, 2000). Both of these are supported in wxWin and, by
 
- // default, WMFs will be used under Win16 and EMFs under Win32. This may be
 
- // changed by setting wxUSE_WIN_METAFILES_ALWAYS to 1 and/or setting
 
- // wxUSE_ENH_METAFILE to 0. You may also set wxUSE_METAFILE to 0 to not compile
 
- // in any metafile related classes at all.
 
- //
 
- // Default is 1 for wxUSE_ENH_METAFILE and 0 for wxUSE_WIN_METAFILES_ALWAYS.
 
- //
 
- // Recommended setting: default or 0 for everything for portable programs.
 
- #define wxUSE_METAFILE              1
 
- #define wxUSE_ENH_METAFILE          1
 
- #define wxUSE_WIN_METAFILES_ALWAYS  0
 
- // ----------------------------------------------------------------------------
 
- // Big GUI components
 
- // ----------------------------------------------------------------------------
 
- // Set to 0 to disable MDI support.
 
- //
 
- // Requires wxUSE_NOTEBOOK under platforms other than MSW.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1, can be safely set to 0.
 
- #define wxUSE_MDI 1
 
- // Set to 0 to disable document/view architecture
 
- #define wxUSE_DOC_VIEW_ARCHITECTURE 1
 
- // Set to 0 to disable MDI document/view architecture
 
- //
 
- // Requires wxUSE_MDI && wxUSE_DOC_VIEW_ARCHITECTURE
 
- #define wxUSE_MDI_ARCHITECTURE    1
 
- // Set to 0 to disable print/preview architecture code
 
- #define wxUSE_PRINTING_ARCHITECTURE  1
 
- // wxHTML sublibrary allows to display HTML in wxWindow programs and much,
 
- // much more.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 (wxHTML is great!), set to 0 if you want compile a
 
- // smaller library.
 
- #define wxUSE_HTML          1
 
- // Setting wxUSE_GLCANVAS to 1 enables OpenGL support. You need to have OpenGL
 
- // headers and libraries to be able to compile the library with wxUSE_GLCANVAS
 
- // set to 1 and, under Windows, also to add opengl32.lib and glu32.lib to the
 
- // list of libraries used to link your application (although this is done
 
- // implicitly for Microsoft Visual C++ users).
 
- //
 
- // Default is 1 unless the compiler is known to ship without the necessary
 
- // headers (Digital Mars) or the platform doesn't support OpenGL (Windows CE).
 
- //
 
- // Recommended setting: 1 if you intend to use OpenGL, can be safely set to 0
 
- // otherwise.
 
- #define wxUSE_GLCANVAS       1
 
- // wxRichTextCtrl allows editing of styled text.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1, set to 0 if you want compile a
 
- // smaller library.
 
- #define wxUSE_RICHTEXT       1
 
- // ----------------------------------------------------------------------------
 
- // Data transfer
 
- // ----------------------------------------------------------------------------
 
- // Use wxClipboard class for clipboard copy/paste.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_CLIPBOARD     1
 
- // Use wxDataObject and related classes. Needed for clipboard and OLE drag and
 
- // drop
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_DATAOBJ       1
 
- // Use wxDropTarget and wxDropSource classes for drag and drop (this is
 
- // different from "built in" drag and drop in wxTreeCtrl which is always
 
- // available). Requires wxUSE_DATAOBJ.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_DRAG_AND_DROP 1
 
- // Use wxAccessible for enhanced and customisable accessibility.
 
- // Depends on wxUSE_OLE.
 
- //
 
- // Default is 0.
 
- //
 
- // Recommended setting (at present): 0
 
- #define wxUSE_ACCESSIBILITY 0
 
- // ----------------------------------------------------------------------------
 
- // miscellaneous settings
 
- // ----------------------------------------------------------------------------
 
- // wxSingleInstanceChecker class allows to verify at startup if another program
 
- // instance is running.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1 (the class is tiny, disabling it won't save much
 
- // space)
 
- #define wxUSE_SNGLINST_CHECKER  1
 
- #define wxUSE_DRAGIMAGE 1
 
- #define wxUSE_IPC         1
 
-                                 // 0 for no interprocess comms
 
- #define wxUSE_HELP        0
 
-                                 // 0 for no help facility
 
- // Should we use MS HTML help for wxHelpController? If disabled, neither
 
- // wxCHMHelpController nor wxBestHelpController are available.
 
- //
 
- // Default is 1 under MSW, 0 is always used for the other platforms.
 
- //
 
- // Recommended setting: 1, only set to 0 if you have trouble compiling
 
- // wxCHMHelpController (could be a problem with really ancient compilers)
 
- #define wxUSE_MS_HTML_HELP 1
 
- // Use wxHTML-based help controller?
 
- #define wxUSE_WXHTML_HELP 1
 
- #define wxUSE_CONSTRAINTS 1
 
-                                 // 0 for no window layout constraint system
 
- #define wxUSE_SPLINES     1
 
-                                 // 0 for no splines
 
- #define wxUSE_MOUSEWHEEL        1
 
-                                 // Include mouse wheel support
 
- // Compile wxUIActionSimulator class?
 
- #define wxUSE_UIACTIONSIMULATOR 1
 
- // ----------------------------------------------------------------------------
 
- // wxDC classes for various output formats
 
- // ----------------------------------------------------------------------------
 
- // Set to 1 for PostScript device context.
 
- #define wxUSE_POSTSCRIPT  0
 
- // Set to 1 to use font metric files in GetTextExtent
 
- #define wxUSE_AFM_FOR_POSTSCRIPT 1
 
- // Set to 1 to compile in support for wxSVGFileDC, a wxDC subclass which allows
 
- // to create files in SVG (Scalable Vector Graphics) format.
 
- #define wxUSE_SVG 1
 
- // Should wxDC provide SetTransformMatrix() and related methods?
 
- //
 
- // Default is 1 but can be set to 0 if this functionality is not used. Notice
 
- // that currently only wxMSW supports this so setting this to 0 doesn't change
 
- // much for non-MSW platforms (although it will still save a few bytes
 
- // probably).
 
- //
 
- // Recommended setting: 1.
 
- #define wxUSE_DC_TRANSFORM_MATRIX 1
 
- // ----------------------------------------------------------------------------
 
- // image format support
 
- // ----------------------------------------------------------------------------
 
- // wxImage supports many different image formats which can be configured at
 
- // compile-time. BMP is always supported, others are optional and can be safely
 
- // disabled if you don't plan to use images in such format sometimes saving
 
- // substantial amount of code in the final library.
 
- //
 
- // Some formats require an extra library which is included in wxWin sources
 
- // which is mentioned if it is the case.
 
- // Set to 1 for wxImage support (recommended).
 
- #define wxUSE_IMAGE         1
 
- // Set to 1 for PNG format support (requires libpng). Also requires wxUSE_ZLIB.
 
- #define wxUSE_LIBPNG        1
 
- // Set to 1 for JPEG format support (requires libjpeg)
 
- #define wxUSE_LIBJPEG       1
 
- // Set to 1 for TIFF format support (requires libtiff)
 
- #define wxUSE_LIBTIFF       1
 
- // Set to 1 for TGA format support (loading only)
 
- #define wxUSE_TGA           1
 
- // Set to 1 for GIF format support
 
- #define wxUSE_GIF           1
 
- // Set to 1 for PNM format support
 
- #define wxUSE_PNM           1
 
- // Set to 1 for PCX format support
 
- #define wxUSE_PCX           1
 
- // Set to 1 for IFF format support (Amiga format)
 
- #define wxUSE_IFF           0
 
- // Set to 1 for XPM format support
 
- #define wxUSE_XPM           1
 
- // Set to 1 for MS Icons and Cursors format support
 
- #define wxUSE_ICO_CUR       1
 
- // Set to 1 to compile in wxPalette class
 
- #define wxUSE_PALETTE       1
 
- // ----------------------------------------------------------------------------
 
- // wxUniversal-only options
 
- // ----------------------------------------------------------------------------
 
- // Set to 1 to enable compilation of all themes, this is the default
 
- #define wxUSE_ALL_THEMES    1
 
- // Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES
 
- // is unset, if it is set these options are not used; notice that metal theme
 
- // uses Win32 one
 
- #define wxUSE_THEME_GTK     0
 
- #define wxUSE_THEME_METAL   0
 
- #define wxUSE_THEME_MONO    0
 
- #define wxUSE_THEME_WIN32   0
 
- /* --- end common options --- */
 
- /* --- start MSW options --- */
 
- // ----------------------------------------------------------------------------
 
- // Windows-only settings
 
- // ----------------------------------------------------------------------------
 
- // Set wxUSE_UNICODE_MSLU to 1 if you're compiling wxWidgets in Unicode mode
 
- // and want to run your programs under Windows 9x and not only NT/2000/XP.
 
- // This setting enables use of unicows.dll from MSLU (MS Layer for Unicode, see
 
- // http://www.microsoft.com/globaldev/handson/dev/mslu_announce.mspx). Note
 
- // that you will have to modify the makefiles to include unicows.lib import
 
- // library as the first library (see installation instructions in install.txt
 
- // to learn how to do it when building the library or samples).
 
- //
 
- // If your compiler doesn't have unicows.lib, you can get a version of it at
 
- // http://libunicows.sourceforge.net
 
- //
 
- // Default is 0
 
- //
 
- // Recommended setting: 0 (1 if you want to deploy Unicode apps on 9x systems)
 
- #ifndef wxUSE_UNICODE_MSLU
 
-     #define wxUSE_UNICODE_MSLU 0
 
- #endif
 
- // Set this to 1 if you want to use wxWidgets and MFC in the same program. This
 
- // will override some other settings (see below)
 
- //
 
- // Default is 0.
 
- //
 
- // Recommended setting: 0 unless you really have to use MFC
 
- #define wxUSE_MFC           0
 
- // Set this to 1 for generic OLE support: this is required for drag-and-drop,
 
- // clipboard, OLE Automation. Only set it to 0 if your compiler is very old and
 
- // can't compile/doesn't have the OLE headers.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_OLE           1
 
- // Set this to 1 to enable wxAutomationObject class.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1 if you need to control other applications via OLE
 
- // Automation, can be safely set to 0 otherwise
 
- #define wxUSE_OLE_AUTOMATION 1
 
- // Set this to 1 to enable wxActiveXContainer class allowing to embed OLE
 
- // controls in wx.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1, required by wxMediaCtrl
 
- #define wxUSE_ACTIVEX 1
 
- // wxDC caching implementation
 
- #define wxUSE_DC_CACHEING 1
 
- // Set this to 1 to enable wxDIB class used internally for manipulating
 
- // wxBitmap data.
 
- //
 
- // Default is 1, set it to 0 only if you don't use wxImage neither
 
- //
 
- // Recommended setting: 1 (without it conversion to/from wxImage won't work)
 
- #define wxUSE_WXDIB 1
 
- // Set to 0 to disable PostScript print/preview architecture code under Windows
 
- // (just use Windows printing).
 
- #define wxUSE_POSTSCRIPT_ARCHITECTURE_IN_MSW 1
 
- // Set this to 1 to compile in wxRegKey class.
 
- //
 
- // Default is 1
 
- //
 
- // Recommended setting: 1, this is used internally by wx in a few places
 
- #define wxUSE_REGKEY 1
 
- // Set this to 1 to use RICHEDIT controls for wxTextCtrl with style wxTE_RICH
 
- // which allows to put more than ~32Kb of text in it even under Win9x (NT
 
- // doesn't have such limitation).
 
- //
 
- // Default is 1 for compilers which support it
 
- //
 
- // Recommended setting: 1, only set it to 0 if your compiler doesn't have
 
- //                      or can't compile <richedit.h>
 
- #define wxUSE_RICHEDIT  1
 
- // Set this to 1 to use extra features of richedit v2 and later controls
 
- //
 
- // Default is 1 for compilers which support it
 
- //
 
- // Recommended setting: 1
 
- #define wxUSE_RICHEDIT2 1
 
- // Set this to 1 to enable support for the owner-drawn menu and listboxes. This
 
- // is required by wxUSE_CHECKLISTBOX.
 
- //
 
- // Default is 1.
 
- //
 
- // Recommended setting: 1, set to 0 for a small library size reduction
 
- #define wxUSE_OWNER_DRAWN 1
 
- // Set this to 1 to enable MSW-specific wxTaskBarIcon::ShowBalloon() method. It
 
- // is required by native wxNotificationMessage implementation.
 
- //
 
- // Default is 1 but disabled in wx/msw/chkconf.h if SDK is too old to contain
 
- // the necessary declarations.
 
- //
 
- // Recommended setting: 1, set to 0 for a tiny library size reduction
 
- #define wxUSE_TASKBARICON_BALLOONS 1
 
- // Set to 1 to compile MS Windows XP theme engine support
 
- #define wxUSE_UXTHEME           1
 
- // Set to 1 to use InkEdit control (Tablet PC), if available
 
- #define wxUSE_INKEDIT  0
 
- // Set to 1 to enable .INI files based wxConfig implementation (wxIniConfig)
 
- //
 
- // Default is 0.
 
- //
 
- // Recommended setting: 0, nobody uses .INI files any more
 
- #define wxUSE_INICONF 0
 
- // ----------------------------------------------------------------------------
 
- // Generic versions of native controls
 
- // ----------------------------------------------------------------------------
 
- // Set this to 1 to be able to use wxDatePickerCtrlGeneric in addition to the
 
- // native wxDatePickerCtrl
 
- //
 
- // Default is 0.
 
- //
 
- // Recommended setting: 0, this is mainly used for testing
 
- #define wxUSE_DATEPICKCTRL_GENERIC 0
 
- // ----------------------------------------------------------------------------
 
- // Crash debugging helpers
 
- // ----------------------------------------------------------------------------
 
- // Set this to 1 to be able to use wxCrashReport::Generate() to create mini
 
- // dumps of your program when it crashes (or at any other moment)
 
- //
 
- // Default is 1 if supported by the compiler (VC++ and recent BC++ only).
 
- //
 
- // Recommended setting: 1, set to 0 if your programs never crash
 
- #define wxUSE_CRASHREPORT 1
 
- /* --- end MSW options --- */
 
- /* --- start wxUniv options --- */
 
- // ----------------------------------------------------------------------------
 
- // wxUniversal-only options
 
- // ----------------------------------------------------------------------------
 
- // Set to 1 to enable compilation of all themes, this is the default
 
- #define wxUSE_ALL_THEMES    1
 
- // Set to 1 to enable the compilation of individual theme if wxUSE_ALL_THEMES
 
- // is unset, if it is set these options are not used; notice that metal theme
 
- // uses Win32 one
 
- #define wxUSE_THEME_GTK     0
 
- #define wxUSE_THEME_METAL   0
 
- #define wxUSE_THEME_MONO    0
 
- #define wxUSE_THEME_WIN32   0
 
- /* --- end wxUniv options --- */
 
- #endif // _WX_SETUP_H_
 
 
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