| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213 |
- /////////////////////////////////////////////////////////////////////////////
- // Name: wx/osx/bitmap.h
- // Purpose: wxBitmap class
- // Author: Stefan Csomor
- // Modified by:
- // Created: 1998-01-01
- // Copyright: (c) Stefan Csomor
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_BITMAP_H_
- #define _WX_BITMAP_H_
- #include "wx/palette.h"
- // Bitmap
- class WXDLLIMPEXP_FWD_CORE wxBitmap;
- class wxBitmapRefData ;
- class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
- class WXDLLIMPEXP_FWD_CORE wxControl;
- class WXDLLIMPEXP_FWD_CORE wxCursor;
- class WXDLLIMPEXP_FWD_CORE wxDC;
- class WXDLLIMPEXP_FWD_CORE wxIcon;
- class WXDLLIMPEXP_FWD_CORE wxImage;
- class WXDLLIMPEXP_FWD_CORE wxPixelDataBase;
- // A mask is a bitmap used for drawing bitmaps
- // Internally it is stored as a 8 bit deep memory chunk, 0 = black means the source will be drawn
- // 255 = white means the source will not be drawn, no other values will be present
- // 8 bit is chosen only for performance reasons, note also that this is the inverse value range
- // from alpha, where 0 = invisible , 255 = fully drawn
- class WXDLLIMPEXP_CORE wxMask: public wxObject
- {
- DECLARE_DYNAMIC_CLASS(wxMask)
- public:
- wxMask();
- // Copy constructor
- wxMask(const wxMask& mask);
- // Construct a mask from a bitmap and a colour indicating
- // the transparent area
- wxMask(const wxBitmap& bitmap, const wxColour& colour);
- // Construct a mask from a mono bitmap (black meaning show pixels, white meaning transparent)
- wxMask(const wxBitmap& bitmap);
- // implementation helper only : construct a mask from a 32 bit memory buffer
- wxMask(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
- virtual ~wxMask();
- bool Create(const wxBitmap& bitmap, const wxColour& colour);
- bool Create(const wxBitmap& bitmap);
- bool Create(const wxMemoryBuffer& buf, int width , int height , int bytesPerRow ) ;
- wxBitmap GetBitmap() const;
- // Implementation below
- void Init() ;
- // a 8 bit depth mask
- void* GetRawAccess() const;
- int GetBytesPerRow() const { return m_bytesPerRow ; }
- // renders/updates native representation when necessary
- void RealizeNative() ;
- WXHBITMAP GetHBITMAP() const ;
- private:
- wxMemoryBuffer m_memBuf ;
- int m_bytesPerRow ;
- int m_width ;
- int m_height ;
- WXHBITMAP m_maskBitmap ;
- };
- class WXDLLIMPEXP_CORE wxBitmap: public wxBitmapBase
- {
- DECLARE_DYNAMIC_CLASS(wxBitmap)
- friend class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
- public:
- wxBitmap() {} // Platform-specific
- // Initialize with raw data.
- wxBitmap(const char bits[], int width, int height, int depth = 1);
- // Initialize with XPM data
- wxBitmap(const char* const* bits);
- // Load a file or resource
- wxBitmap(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
- // Constructor for generalised creation from data
- wxBitmap(const void* data, wxBitmapType type, int width, int height, int depth = 1);
-
- // creates an bitmap from the native image format
- wxBitmap(CGImageRef image, double scale = 1.0);
- wxBitmap(WX_NSImage image);
- wxBitmap(CGContextRef bitmapcontext);
- // Create a bitmap compatible with the given DC
- wxBitmap(int width, int height, const wxDC& dc);
-
- // If depth is omitted, will create a bitmap compatible with the display
- wxBitmap(int width, int height, int depth = -1) { (void)Create(width, height, depth); }
- wxBitmap(const wxSize& sz, int depth = -1) { (void)Create(sz, depth); }
- // Convert from wxImage:
- wxBitmap(const wxImage& image, int depth = -1, double scale = 1.0);
- // Convert from wxIcon
- wxBitmap(const wxIcon& icon) { CopyFromIcon(icon); }
- virtual ~wxBitmap() {}
- wxImage ConvertToImage() const;
- // get the given part of bitmap
- wxBitmap GetSubBitmap( const wxRect& rect ) const;
- virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
- virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH)
- { return Create(sz.GetWidth(), sz.GetHeight(), depth); }
- virtual bool Create(const void* data, wxBitmapType type, int width, int height, int depth = 1);
- bool Create( CGImageRef image, double scale = 1.0 );
- bool Create( WX_NSImage image );
- bool Create( CGContextRef bitmapcontext);
-
- // Create a bitmap compatible with the given DC, inheriting its magnification factor
- bool Create(int width, int height, const wxDC& dc);
- // Create a bitmap with a scale factor, width and height are multiplied with that factor
- bool CreateScaled(int logwidth, int logheight, int depth, double logicalScale);
-
- // virtual bool Create( WXHICON icon) ;
- virtual bool LoadFile(const wxString& name, wxBitmapType type = wxBITMAP_DEFAULT_TYPE);
- virtual bool SaveFile(const wxString& name, wxBitmapType type, const wxPalette *cmap = NULL) const;
- wxBitmapRefData *GetBitmapData() const
- { return (wxBitmapRefData *)m_refData; }
- // copies the contents and mask of the given (colour) icon to the bitmap
- virtual bool CopyFromIcon(const wxIcon& icon);
- int GetWidth() const;
- int GetHeight() const;
- int GetDepth() const;
- void SetWidth(int w);
- void SetHeight(int h);
- void SetDepth(int d);
- void SetOk(bool isOk);
- #if wxUSE_PALETTE
- wxPalette* GetPalette() const;
- void SetPalette(const wxPalette& palette);
- #endif // wxUSE_PALETTE
- wxMask *GetMask() const;
- void SetMask(wxMask *mask) ;
- static void InitStandardHandlers();
- // raw bitmap access support functions, for internal use only
- void *GetRawData(wxPixelDataBase& data, int bpp);
- void UngetRawData(wxPixelDataBase& data);
- // these functions are internal and shouldn't be used, they risk to
- // disappear in the future
- bool HasAlpha() const;
- void UseAlpha();
- // returns the 'native' implementation, a GWorldPtr for the content and one for the mask
- WXHBITMAP GetHBITMAP( WXHBITMAP * mask = NULL ) const;
- // returns a CGImageRef which must released after usage with CGImageRelease
- CGImageRef CreateCGImage() const ;
- #if wxOSX_USE_COCOA
- // returns an autoreleased version of the image
- WX_NSImage GetNSImage() const;
- #endif
- #if wxOSX_USE_IPHONE
- // returns an autoreleased version of the image
- WX_UIImage GetUIImage() const;
- #endif
- // returns a IconRef which must be retained before and released after usage
- IconRef GetIconRef() const;
- // returns a IconRef which must be released after usage
- IconRef CreateIconRef() const;
- // get read only access to the underlying buffer
- void *GetRawAccess() const ;
- // brackets to the underlying OS structure for read/write access
- // makes sure that no cached images will be constructed until terminated
- void *BeginRawAccess() ;
- void EndRawAccess() ;
- double GetScaleFactor() const;
- protected:
- virtual wxGDIRefData *CreateGDIRefData() const;
- virtual wxGDIRefData *CloneGDIRefData(const wxGDIRefData *data) const;
- };
- #endif // _WX_BITMAP_H_
|