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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/validate.h
 
- // Purpose:     wxValidator class
 
- // Author:      Julian Smart
 
- // Modified by:
 
- // Created:     29/01/98
 
- // Copyright:   (c) 1998 Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_VALIDATE_H_
 
- #define _WX_VALIDATE_H_
 
- #include "wx/defs.h"
 
- #if wxUSE_VALIDATORS
 
- #include "wx/event.h"
 
- class WXDLLIMPEXP_FWD_CORE wxWindow;
 
- class WXDLLIMPEXP_FWD_CORE wxWindowBase;
 
- /*
 
-  A validator has up to three purposes:
 
-  1) To validate the data in the window that's associated
 
-     with the validator.
 
-  2) To transfer data to and from the window.
 
-  3) To filter input, using its role as a wxEvtHandler
 
-     to intercept e.g. OnChar.
 
-  Note that wxValidator and derived classes use reference counting.
 
- */
 
- class WXDLLIMPEXP_CORE wxValidator : public wxEvtHandler
 
- {
 
- public:
 
-     wxValidator();
 
-     wxValidator(const wxValidator& other)
 
-         : wxEvtHandler()
 
-         , m_validatorWindow(other.m_validatorWindow)
 
-     {
 
-     }
 
-     virtual ~wxValidator();
 
-     // Make a clone of this validator (or return NULL) - currently necessary
 
-     // if you're passing a reference to a validator.
 
-     // Another possibility is to always pass a pointer to a new validator
 
-     // (so the calling code can use a copy constructor of the relevant class).
 
-     virtual wxObject *Clone() const
 
-         { return NULL; }
 
-     bool Copy(const wxValidator& val)
 
-         { m_validatorWindow = val.m_validatorWindow; return true; }
 
-     // Called when the value in the window must be validated.
 
-     // This function can pop up an error message.
 
-     virtual bool Validate(wxWindow *WXUNUSED(parent)) { return false; }
 
-     // Called to transfer data to the window
 
-     virtual bool TransferToWindow() { return false; }
 
-     // Called to transfer data from the window
 
-     virtual bool TransferFromWindow() { return false; }
 
-     // accessors
 
-     wxWindow *GetWindow() const { return (wxWindow *)m_validatorWindow; }
 
-     void SetWindow(wxWindowBase *win) { m_validatorWindow = win; }
 
-     // validators beep by default if invalid key is pressed, this function
 
-     // allows to change this
 
-     static void SuppressBellOnError(bool suppress = true)
 
-         { ms_isSilent = suppress; }
 
-     // test if beep is currently disabled
 
-     static bool IsSilent() { return ms_isSilent; }
 
-     // this function is deprecated because it handled its parameter
 
-     // unnaturally: it disabled the bell when it was true, not false as could
 
-     // be expected; use SuppressBellOnError() instead
 
- #if WXWIN_COMPATIBILITY_2_8
 
-     static wxDEPRECATED_INLINE(
 
-         void SetBellOnError(bool doIt = true),
 
-         ms_isSilent = doIt;
 
-     )
 
- #endif
 
- protected:
 
-     wxWindowBase *m_validatorWindow;
 
- private:
 
-     static bool ms_isSilent;
 
-     DECLARE_DYNAMIC_CLASS(wxValidator)
 
-     wxDECLARE_NO_ASSIGN_CLASS(wxValidator);
 
- };
 
- extern WXDLLIMPEXP_DATA_CORE(const wxValidator) wxDefaultValidator;
 
- #define wxVALIDATOR_PARAM(val) val
 
- #else // !wxUSE_VALIDATORS
 
-     // wxWidgets is compiled without support for wxValidator, but we still
 
-     // want to be able to pass wxDefaultValidator to the functions which take
 
-     // a wxValidator parameter to avoid using "#if wxUSE_VALIDATORS"
 
-     // everywhere
 
-     class WXDLLIMPEXP_FWD_CORE wxValidator;
 
-     static const wxValidator* const wxDefaultValidatorPtr = NULL;
 
-     #define wxDefaultValidator (*wxDefaultValidatorPtr)
 
-     // this macro allows to avoid warnings about unused parameters when
 
-     // wxUSE_VALIDATORS == 0
 
-     #define wxVALIDATOR_PARAM(val)
 
- #endif // wxUSE_VALIDATORS/!wxUSE_VALIDATORS
 
- #endif // _WX_VALIDATE_H_
 
 
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