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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        interface/wx/bannerwindow.h
 
- // Purpose:     wxBannerWindow class documentation
 
- // Author:      Vadim Zeitlin
 
- // Created:     2011-08-16
 
- // Copyright:   (c) 2011 Vadim Zeitlin <vadim@wxwidgets.org>
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     A simple banner window showing either a bitmap or text.
 
-     Banner windows can be used to present some overview of the current window
 
-     contents to the user in an aesthetically pleasant way. They are typically
 
-     positioned along the left or top edge of the window (although this class
 
-     also supports right- and bottom-aligned banners) and show either a bitmap
 
-     with a logo or a few lines of text on a gradient-filled background.
 
-     Using this class is very simple, e.g.:
 
-     @code
 
-     MyFrame::MyFrame(...)
 
-     {
 
-         ... create the frame itself ...
 
-         // Create and initialize the banner.
 
-         wxBannerWindow* banner = new wxBannerWindow(this, wxTOP);
 
-         banner->SetText("Welcome to my wonderful program",
 
-                         "  Before doing anything else, you need to connect to "
 
-                         "the online server.\n"
 
-                         "  Please enter your credentials in the controls below.");
 
-         // And position it along the left edge of the window.
 
-         wxSizer* sizer = new wxBoxSizer(wxVERTICAL);
 
-         sizer->Add(banner, wxSizerFlags().Expand());
 
-         ... add the rest of the window contents to the same sizer ...
 
-         SetSizerAndFit(sizer);
 
-     }
 
-     @endcode
 
-     This class is currently implemented generically and so looks the same under
 
-     all platforms.
 
-     @library{wxadv}
 
-     @category{miscwnd}
 
-     @genericAppearance{bannerwindow}
 
-     @since 2.9.3
 
-  */
 
- class wxBannerWindow : public wxWindow
 
- {
 
- public:
 
-     /**
 
-         Default constructor, use Create() later.
 
-         This constructor is only used for two-step creation, if possible,
 
-         prefer using the constructor below directly instead of using this one
 
-         and calling Create() later.
 
-      */
 
-     wxBannerWindow();
 
-     /**
 
-         Convenient constructor that should be used in the majority of cases.
 
-         The only really important arguments of the full constructor below are
 
-         @a parent and @a dir so this class provides a convenient constructor
 
-         taking only them.
 
-         The banner orientation changes how the text in it is displayed and also
 
-         defines where is the bitmap truncated if it's too big to fit but doesn't
 
-         do anything for the banner position, this is supposed to be taken care
 
-         of in the usual way, e.g. using sizers.
 
-     */
 
-     wxBannerWindow(wxWindow* parent, wxDirection dir = wxLEFT);
 
-     /**
 
-         Full constructor provided for consistency with the other classes only.
 
-         Prefer to use the shorter constructor documented above. You should
 
-         rarely, if ever, need to use non-default values for any other
 
-         parameters: as the banner window doesn't generate any events, its
 
-         identifier is not particularly useful; its position and size will be
 
-         almost always managed by the containing sizer and it doesn't have any
 
-         specific styles. So only the parent and the banner direction need to be
 
-         specified.
 
-      */
 
-     wxBannerWindow(wxWindow* parent,
 
-                    wxWindowID winid,
 
-                    wxDirection dir = wxLEFT,
 
-                    const wxPoint& pos = wxDefaultPosition,
 
-                    const wxSize& size = wxDefaultSize,
 
-                    long style = 0,
 
-                    const wxString& name = wxBannerWindowNameStr);
 
-     /**
 
-         Really create the banner window for the objects created using the
 
-         default constructor.
 
-         It's an error to call Create() for the objects created using
 
-         non-default constructor.
 
-      */
 
-     bool Create(wxWindow* parent,
 
-                 wxWindowID winid,
 
-                 wxDirection dir = wxLEFT,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = 0,
 
-                 const wxString& name = wxBannerWindowNameStr);
 
-     /**
 
-         Provide the bitmap to use as background.
 
-         Notice that ideally the bitmap should be big enough to always cover the
 
-         entire banner, e.g. for a horizontal banner with wxTOP style its width
 
-         should be bigger than any reasonable window size. Otherwise the bitmap
 
-         is extended to cover the entire window area with a solid colour taken
 
-         from the bitmap pixel on the edge in which direction the extension
 
-         occurs so all bitmap pixels on this edge (top for wxLEFT, right for
 
-         wxTOP and wxBOTTOM and bottom for wxRIGHT) should have the same colour
 
-         to avoid jarring discontinuity.
 
-         If, on the other hand, the bitmap is bigger than the window size, then
 
-         it is truncated. For wxLEFT orientation the bitmap is truncated from
 
-         the top, for wxTOP and wxBOTTOM -- from the right and for wxRIGHT --
 
-         from the bottom, so put the most important part of the bitmap
 
-         information in the opposite direction where it will never be truncated.
 
-         If no valid background bitmap is specified, the banner draws gradient
 
-         background but if a valid bitmap is given here, the gradient is not
 
-         draw and the start and end colours specified for it are ignored.
 
-         @param bmp Bitmap to use as background. May be invalid to indicate
 
-             that no background bitmap should be used.
 
-      */
 
-     void SetBitmap(const wxBitmap& bmp);
 
-     /**
 
-         Set the text to display.
 
-         This is mutually exclusive with SetBitmap().
 
-         Title is rendered in bold and should be single line, message can have
 
-         multiple lines but is not wrapped automatically, include explicit line
 
-         breaks in the string if you want to have multiple lines.
 
-      */
 
-     void SetText(const wxString& title, const wxString& message);
 
-     /**
 
-         Set the colours between which the gradient runs.
 
-         The gradient colours are ignored if SetBitmap() is used.
 
-      */
 
-     void SetGradient(const wxColour& start, const wxColour& end);
 
- };
 
 
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