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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/evtloop.h
 
- // Purpose:     wxEventLoop and related classes
 
- // Author:      Vadim Zeitlin
 
- // Copyright:   (C) 2008 Vadim Zeitlin
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
-     @class wxEventLoopBase
 
-     Base class for all event loop implementations.
 
-     An event loop is a class which queries the queue of native events sent
 
-     to the wxWidgets application and dispatches them to the appropriate
 
-     wxEvtHandlers.
 
-     An object of this class is created by wxAppTraits::CreateEventLoop() and
 
-     used by wxApp to run the main application event loop.
 
-     Temporary event loops are usually created by wxDialog::ShowModal().
 
-     You can create your own event loop if you need, provided that you restore
 
-     the main event loop once yours is destroyed (see wxEventLoopActivator).
 
-     Notice that there can be more than one event loop at any given moment, e.g.
 
-     an event handler called from the main loop can show a modal dialog, which
 
-     starts its own loop resulting in two nested loops, with the modal dialog
 
-     being the active one (its IsRunning() returns @true). And a handler for a
 
-     button inside the modal dialog can, of course, create another modal dialog
 
-     with its own event loop and so on. So in general event loops form a stack
 
-     and only the event loop at the top of the stack is considered to be active.
 
-     It is also the only loop that can be directly asked to terminate by calling
 
-     Exit() (which is done by wxDialog::EndModal()), an outer event loop can't
 
-     be stopped while an inner one is still running. It is however possible to
 
-     ask an outer event loop to terminate as soon as all its nested loops exit
 
-     and the control returns back to it by using ScheduleExit().
 
-     @library{wxbase}
 
-     @category{appmanagement}
 
-     @see wxApp, wxEventLoopActivator
 
- */
 
- class wxEventLoopBase
 
- {
 
- public:
 
-     /**
 
-         Return the currently active (running) event loop.
 
-         May return @NULL if there is no active event loop (e.g. during
 
-         application startup or shutdown).
 
-      */
 
-     static wxEventLoopBase *GetActive();
 
-     /**
 
-         Set currently active (running) event loop.
 
-         Called by wxEventLoopActivator, use an instance of this class instead
 
-         of calling this method directly to ensure that the previously active
 
-         event loop is restored.
 
-         Results in a call to wxAppConsole::OnEventLoopEnter.
 
-      */
 
-     static void SetActive(wxEventLoopBase* loop);
 
-     /**
 
-         Returns @true if this is the main loop executed by wxApp::OnRun().
 
-     */
 
-     bool IsMain() const;
 
-     /**
 
-         @name Dispatch and processing
 
-     */
 
-     //@{
 
-     /**
 
-         Start the event loop, return the exit code when it is finished.
 
-         Logically, this method calls Dispatch() in a loop until it returns
 
-         @false and also takes care of generating idle events during each loop
 
-         iteration. However not all implementations of this class really
 
-         implement it like this (e.g. wxGTK does not) so you shouldn't rely on
 
-         Dispatch() being called from inside this function.
 
-         @return The argument passed to Exit() which terminated this event loop.
 
-      */
 
-     virtual int Run() = 0;
 
-     /**
 
-         Return true if this event loop is currently running.
 
-         Notice that even if this event loop hasn't terminated yet but has just
 
-         spawned a nested (e.g. modal) event loop, this method would return
 
-         @false.
 
-      */
 
-     bool IsRunning() const;
 
-     /**
 
-         Use this to check whether the event loop was successfully created
 
-         before using it
 
-      */
 
-     virtual bool IsOk() const;
 
-     /**
 
-         Exit the currently running loop with the given exit code.
 
-         The loop will exit, i.e. its Run() method will return, during the next
 
-         event loop iteration.
 
-         Notice that this method can only be used if this event loop is the
 
-         currently running one, i.e. its IsRunning() returns @true. If this is
 
-         not the case, an assert failure is triggered and nothing is done as
 
-         outer event loops can't be exited from immediately. Use ScheduleExit()
 
-         if you'd like to exit this loop even if it doesn't run currently.
 
-      */
 
-     virtual void Exit(int rc = 0);
 
-     /**
 
-         Schedule an exit from the loop with the given exit code.
 
-         This method is similar to Exit() but can be called even if this event
 
-         loop is not the currently running one -- and if it is the active loop,
 
-         then it works in exactly the same way as Exit().
 
-         The loop will exit as soon as the control flow returns to it, i.e.
 
-         after any nested loops terminate.
 
-         @since 2.9.5
 
-      */
 
-     virtual void ScheduleExit(int rc = 0) = 0;
 
-     /**
 
-         Return true if any events are available.
 
-         If this method returns @true, calling Dispatch() will not block.
 
-      */
 
-     virtual bool Pending() const = 0;
 
-     /**
 
-         Dispatches the next event in the windowing system event queue.
 
-         Blocks until an event appears if there are none currently
 
-         (use Pending() if this is not wanted).
 
-         This can be used for programming event loops, e.g.
 
-         @code
 
-         while (evtloop->Pending())
 
-             evtloop->Dispatch();
 
-         @endcode
 
-         @return @false if the event loop should stop and @true otherwise.
 
-         @see Pending(), wxEventLoopBase
 
-     */
 
-     virtual bool Dispatch() = 0;
 
-     /**
 
-         Dispatch an event but not wait longer than the specified timeout for
 
-         it.
 
-         If an event is received before the specified @a timeout expires, it is
 
-         processed and the function returns 1 normally or 0 if the event loop
 
-         should quite. Otherwise, i.e. if the timeout expires, the functions
 
-         returns -1 without processing any events.
 
-         @param timeout
 
-             The maximal time to wait for the events in milliseconds.
 
-         @return
 
-             1 if an event was processed, 0 if the event loop should quit or -1
 
-             if the timeout expired.
 
-      */
 
-     virtual int DispatchTimeout(unsigned long timeout) = 0;
 
-     /**
 
-         Called by wxWidgets to wake up the event loop even if it is currently
 
-         blocked inside Dispatch().
 
-      */
 
-     virtual void WakeUp() = 0;
 
-     //@}
 
-     /**
 
-         @name Idle handling
 
-     */
 
-     //@{
 
-     /**
 
-         Makes sure that idle events are sent again.
 
-     */
 
-     virtual void WakeUpIdle();
 
-     /**
 
-         This virtual function is called  when the application becomes idle and
 
-         normally just sends wxIdleEvent to all interested parties.
 
-         It should return @true if more idle events are needed, @false if not.
 
-     */
 
-     virtual bool ProcessIdle();
 
-     //@}
 
-     /**
 
-         @name Yield-related hooks
 
-     */
 
-     //@{
 
-     /**
 
-         Returns @true if called from inside Yield() or from inside YieldFor().
 
-     */
 
-     virtual bool IsYielding() const;
 
-     /**
 
-         Yields control to pending messages in the windowing system.
 
-         This can be useful, for example, when a time-consuming process writes to a
 
-         text window. Without an occasional yield, the text window will not be updated
 
-         properly, and on systems with cooperative multitasking, such as Windows 3.1
 
-         other processes will not respond.
 
-         Caution should be exercised, however, since yielding may allow the
 
-         user to perform actions which are not compatible with the current task.
 
-         Disabling menu items or whole menus during processing can avoid unwanted
 
-         reentrance of code: see ::wxSafeYield for a better function.
 
-         You can avoid unwanted reentrancies also using IsYielding().
 
-         Note that Yield() will not flush the message logs. This is intentional as
 
-         calling Yield() is usually done to quickly update the screen and popping up
 
-         a message box dialog may be undesirable. If you do wish to flush the log
 
-         messages immediately (otherwise it will be done during the next idle loop
 
-         iteration), call wxLog::FlushActive.
 
-         Calling Yield() recursively is normally an error and an assert failure is
 
-         raised in debug build if such situation is detected. However if the
 
-         @a onlyIfNeeded parameter is @true, the method will just silently
 
-         return @false instead.
 
-     */
 
-     bool Yield(bool onlyIfNeeded = false);
 
-     /**
 
-         Works like Yield() with @e onlyIfNeeded == @true, except that it allows
 
-         the caller to specify a mask of the ::wxEventCategory values which
 
-         indicates which events should be processed and which should instead
 
-         be "delayed" (i.e. processed by the main loop later).
 
-         Note that this is a safer alternative to Yield() since it ensures that
 
-         only the events you're interested to will be processed; i.e. this method
 
-         helps to avoid unwanted reentrancies.
 
-         Note that currently only wxMSW and wxGTK do support selective yield of
 
-         native events coming from the underlying GUI toolkit.
 
-         wxWidgets events posted using wxEvtHandler::AddPendingEvent or
 
-         wxEvtHandler::QueueEvent are instead selectively processed by all ports.
 
-         @see wxEvent::GetEventCategory
 
-     */
 
-     bool YieldFor(long eventsToProcess);
 
-     /**
 
-         Returns @true if the given event category is allowed inside
 
-         a YieldFor() call (i.e. compares the given category against the
 
-         last mask passed to YieldFor()).
 
-         @see wxEvent::GetEventCategory
 
-     */
 
-     virtual bool IsEventAllowedInsideYield(wxEventCategory cat) const;
 
-     //@}
 
- protected:
 
-     /**
 
-         This function is called before the event loop terminates, whether this
 
-         happens normally (because of Exit() call) or abnormally (because of an
 
-         exception thrown from inside the loop).
 
-         The default implementation calls wxAppConsole::OnEventLoopExit.
 
-      */
 
-     virtual void OnExit();
 
- };
 
- /**
 
-     @class wxEventLoopActivator
 
-     Makes an event loop temporarily active.
 
-     This class is used to make the event loop active during its life-time,
 
-     e.g.:
 
-     @code
 
-         class MyEventLoop : public wxEventLoopBase { ... };
 
-         void RunMyLoop()
 
-         {
 
-             MyEventLoop loop;
 
-             wxEventLoopActivator activate(&loop);
 
-             ...
 
-         } // the previously active event loop restored here
 
-     @endcode
 
-     @library{wxbase}
 
-     @category{appmanagement}
 
-     @see wxEventLoopBase
 
- */
 
- class wxEventLoopActivator
 
- {
 
- public:
 
-     /**
 
-         Makes the loop passed as the parameter currently active.
 
-         This saves the current return value of wxEventLoopBase::GetActive() and
 
-         then calls wxEventLoopBase::SetActive() with the given @a loop.
 
-      */
 
-     wxEventLoopActivator(wxEventLoopBase *loop);
 
-     /**
 
-         Restores the previously active event loop stored by the constructor.
 
-      */
 
-     ~wxEventLoopActivator();
 
- };
 
- /**
 
-     @class wxGUIEventLoop
 
-     A generic implementation of the GUI event loop.
 
-     
 
-     @library{wxbase}
 
-     @category{appmanagement}
 
- */
 
- class wxGUIEventLoop : public wxEventLoopBase
 
- {
 
- public:
 
-     wxGUIEventLoop();
 
-     virtual ~wxGUIEventLoop();
 
- };
 
 
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