| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239 |
- /////////////////////////////////////////////////////////////////////////////
- // Name: virtual.cpp
- // Purpose: wxHtml sample: demonstrates virtual file systems feature
- // Author: ?
- // Modified by:
- // Created: ?
- // Copyright: (c) wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- // For compilers that support precompilation, includes "wx/wx.h".
- #include "wx/wxprec.h"
- #ifdef __BORLANDC__
- #pragma hdrstop
- #endif
- // for all others, include the necessary headers (this file is usually all you
- // need because it includes almost all "standard" wxWidgets headers
- #ifndef WX_PRECOMP
- #include "wx/wx.h"
- #endif
- #include "wx/html/htmlwin.h"
- #ifndef wxHAS_IMAGES_IN_RESOURCES
- #include "../../sample.xpm"
- #endif
- // new handler class:
- #include "wx/wfstream.h"
- #include "wx/mstream.h"
- // ----------------------------------------------------------------------------
- // MyVFS
- // ----------------------------------------------------------------------------
- class MyVFS : public wxFileSystemHandler
- {
- public:
- MyVFS() : wxFileSystemHandler() {}
- wxFSFile* OpenFile(wxFileSystem& fs, const wxString& location);
- bool CanOpen(const wxString& location);
- };
- bool MyVFS::CanOpen(const wxString& location)
- {
- return (GetProtocol(location) == wxT("myVFS"));
- }
- wxFSFile* MyVFS::OpenFile(wxFileSystem& WXUNUSED(fs), const wxString& location)
- {
- wxFSFile *f;
- wxInputStream *str;
- static char buf[1024];
- const wxWX2MBbuf loc = location.ToAscii();
- sprintf(buf, "<html><body><h2><i>You're in Node <u>%s</u></i></h2><p>"
- "Where do you want to go?<br><blockquote>"
- "<a href=\"%s-1\">sub-1</a><br>"
- "<a href=\"%s-2\">sub-2</a><br>"
- "<a href=\"%s-3\">sub-3</a><br>"
- "</blockquote></body></html>",
- (const char*)loc, (const char*)loc, (const char*)loc,
- (const char*)loc);
- // NB: There's a terrible hack involved: we fill 'buf' with new data every
- // time this method is called and return new wxMemoryInputStream pointing to it.
- // This won't work as soon as there are 2+ myVFS files opened. Fortunately,
- // this won't happen because wxHTML keeps only one "page" file opened at the
- // time.
- str = new wxMemoryInputStream(buf, strlen(buf));
- f = new wxFSFile(str, location, wxT("text/html"), wxEmptyString, wxDateTime::Today());
- return f;
- }
- // ----------------------------------------------------------------------------
- // private classes
- // ----------------------------------------------------------------------------
- // Define a new application type, each program should derive a class from wxApp
- class MyApp : public wxApp
- {
- public:
- // override base class virtuals
- // ----------------------------
- // this one is called on application startup and is a good place for the app
- // initialization (doing it here and not in the ctor allows to have an error
- // return: if OnInit() returns false, the application terminates)
- virtual bool OnInit();
- };
- // Define a new frame type: this is going to be our main frame
- class MyFrame : public wxFrame
- {
- public:
- // ctor(s)
- MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size);
- // event handlers (these functions should _not_ be virtual)
- void OnQuit(wxCommandEvent& event);
- void OnBack(wxCommandEvent& event);
- void OnForward(wxCommandEvent& event);
- private:
- // any class wishing to process wxWidgets events must use this macro
- wxDECLARE_EVENT_TABLE();
- };
- // ----------------------------------------------------------------------------
- // constants
- // ----------------------------------------------------------------------------
- // IDs for the controls and the menu commands
- enum
- {
- // menu items
- Minimal_Quit = 1,
- Minimal_Back,
- Minimal_Forward,
- // controls start here (the numbers are, of course, arbitrary)
- Minimal_Text = 1000
- };
- // ----------------------------------------------------------------------------
- // event tables and other macros for wxWidgets
- // ----------------------------------------------------------------------------
- // the event tables connect the wxWidgets events with the functions (event
- // handlers) which process them. It can be also done at run-time, but for the
- // simple menu events like this the static method is much simpler.
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(Minimal_Quit, MyFrame::OnQuit)
- EVT_MENU(Minimal_Back, MyFrame::OnBack)
- EVT_MENU(Minimal_Forward, MyFrame::OnForward)
- wxEND_EVENT_TABLE()
- // Create a new application object: this macro will allow wxWidgets to create
- // the application object during program execution (it's better than using a
- // static object for many reasons) and also declares the accessor function
- // wxGetApp() which will return the reference of the right type (i.e. MyApp and
- // not wxApp)
- IMPLEMENT_APP(MyApp)
- // ============================================================================
- // implementation
- // ============================================================================
- // ----------------------------------------------------------------------------
- // the application class
- // ----------------------------------------------------------------------------
- // `Main program' equivalent: the program execution "starts" here
- bool MyApp::OnInit()
- {
- if ( !wxApp::OnInit() )
- return false;
- // Create the main application window
- MyFrame *frame = new MyFrame(_("wxHtmlWindow testing application"),
- wxDefaultPosition, wxSize(640, 480));
- // Show it
- frame->Show(true);
- wxFileSystem::AddHandler(new MyVFS);
- // success: wxApp::OnRun() will be called which will enter the main message
- // loop and the application will run. If we returned false here, the
- // application would exit immediately.
- return true;
- }
- // ----------------------------------------------------------------------------
- // main frame
- // ----------------------------------------------------------------------------
- wxHtmlWindow *html;
- // frame constructor
- MyFrame::MyFrame(const wxString& title, const wxPoint& pos, const wxSize& size)
- : wxFrame((wxFrame *)NULL, wxID_ANY, title, pos, size)
- {
- SetIcon(wxICON(sample));
- // create a menu bar
- wxMenu *menuFile = new wxMenu;
- wxMenu *menuNav = new wxMenu;
- menuFile->Append(Minimal_Quit, _("E&xit"));
- menuNav->Append(Minimal_Back, _("Go &BACK"));
- menuNav->Append(Minimal_Forward, _("Go &FORWARD"));
- // now append the freshly created menu to the menu bar...
- wxMenuBar *menuBar = new wxMenuBar;
- menuBar->Append(menuFile, _("&File"));
- menuBar->Append(menuNav, _("&Navigate"));
- // ... and attach this menu bar to the frame
- SetMenuBar(menuBar);
- #if wxUSE_STATUSBAR
- CreateStatusBar(2);
- #endif // wxUSE_STATUSBAR
- html = new wxHtmlWindow(this);
- html -> SetRelatedFrame(this, _("VFS Demo: '%s'"));
- #if wxUSE_STATUSBAR
- html -> SetRelatedStatusBar(1);
- #endif // wxUSE_STATUSBAR
- html -> LoadPage(wxT("start.htm"));
- }
- // event handlers
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event))
- {
- // true is to force the frame to close
- Close(true);
- }
- void MyFrame::OnBack(wxCommandEvent& WXUNUSED(event))
- {
- if (!html -> HistoryBack()) wxMessageBox(_("You reached prehistory era!"));
- }
- void MyFrame::OnForward(wxCommandEvent& WXUNUSED(event))
- {
- if (!html -> HistoryForward()) wxMessageBox(_("No more items in history!"));
- }
|