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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/msw/toplevel.h
 
- // Purpose:     wxTopLevelWindowMSW is the MSW implementation of wxTLW
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     20.09.01
 
- // Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_MSW_TOPLEVEL_H_
 
- #define _WX_MSW_TOPLEVEL_H_
 
- // ----------------------------------------------------------------------------
 
- // wxTopLevelWindowMSW
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxTopLevelWindowMSW : public wxTopLevelWindowBase
 
- {
 
- public:
 
-     // constructors and such
 
-     wxTopLevelWindowMSW() { Init(); }
 
-     wxTopLevelWindowMSW(wxWindow *parent,
 
-                         wxWindowID id,
 
-                         const wxString& title,
 
-                         const wxPoint& pos = wxDefaultPosition,
 
-                         const wxSize& size = wxDefaultSize,
 
-                         long style = wxDEFAULT_FRAME_STYLE,
 
-                         const wxString& name = wxFrameNameStr)
 
-     {
 
-         Init();
 
-         (void)Create(parent, id, title, pos, size, style, name);
 
-     }
 
-     bool Create(wxWindow *parent,
 
-                 wxWindowID id,
 
-                 const wxString& title,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = wxDEFAULT_FRAME_STYLE,
 
-                 const wxString& name = wxFrameNameStr);
 
-     virtual ~wxTopLevelWindowMSW();
 
-     // implement base class pure virtuals
 
-     virtual void SetTitle( const wxString& title);
 
-     virtual wxString GetTitle() const;
 
-     virtual void Maximize(bool maximize = true);
 
-     virtual bool IsMaximized() const;
 
-     virtual void Iconize(bool iconize = true);
 
-     virtual bool IsIconized() const;
 
-     virtual void SetIcons(const wxIconBundle& icons );
 
-     virtual void Restore();
 
-     virtual void SetLayoutDirection(wxLayoutDirection dir);
 
-     virtual void RequestUserAttention(int flags = wxUSER_ATTENTION_INFO);
 
-     virtual bool Show(bool show = true);
 
-     virtual void Raise();
 
-     virtual void ShowWithoutActivating();
 
-     virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
 
-     virtual bool IsFullScreen() const { return m_fsIsShowing; }
 
-     // wxMSW only: EnableCloseButton(false) may be used to remove the "Close"
 
-     // button from the title bar
 
-     virtual bool EnableCloseButton(bool enable = true);
 
-     // Set window transparency if the platform supports it
 
-     virtual bool SetTransparent(wxByte alpha);
 
-     virtual bool CanSetTransparent();
 
-     // MSW-specific methods
 
-     // --------------------
 
-     // Return the menu representing the "system" menu of the window. You can
 
-     // call wxMenu::AppendWhatever() methods on it but removing items from it
 
-     // is in general not a good idea.
 
-     //
 
-     // The pointer returned by this method belongs to the window and will be
 
-     // deleted when the window itself is, do not delete it yourself. May return
 
-     // NULL if getting the system menu failed.
 
-     wxMenu *MSWGetSystemMenu() const;
 
-     // implementation from now on
 
-     // --------------------------
 
-     // event handlers
 
-     void OnActivate(wxActivateEvent& event);
 
-     // called by wxWindow whenever it gets focus
 
-     void SetLastFocus(wxWindow *win) { m_winLastFocused = win; }
 
-     wxWindow *GetLastFocus() const { return m_winLastFocused; }
 
- #if defined(__SMARTPHONE__) && defined(__WXWINCE__)
 
-     virtual void SetLeftMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
 
-     virtual void SetRightMenu(int id = wxID_ANY, const wxString& label = wxEmptyString, wxMenu *subMenu = NULL);
 
-     bool HandleCommand(WXWORD id, WXWORD cmd, WXHWND control);
 
-     virtual bool MSWShouldPreProcessMessage(WXMSG* pMsg);
 
- #endif // __SMARTPHONE__ && __WXWINCE__
 
- #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
 
-     // Soft Input Panel (SIP) change notification
 
-     virtual bool HandleSettingChange(WXWPARAM wParam, WXLPARAM lParam);
 
- #endif
 
-     // translate wxWidgets flags to Windows ones
 
-     virtual WXDWORD MSWGetStyle(long flags, WXDWORD *exstyle) const;
 
-     // choose the right parent to use with CreateWindow()
 
-     virtual WXHWND MSWGetParent() const;
 
-     // window proc for the frames
 
-     WXLRESULT MSWWindowProc(WXUINT message, WXWPARAM wParam, WXLPARAM lParam);
 
-     // returns true if the platform should explicitly apply a theme border
 
-     virtual bool CanApplyThemeBorder() const { return false; }
 
- #if wxUSE_MENUS
 
-     bool HandleMenuSelect(WXWORD nItem, WXWORD nFlags, WXHMENU hMenu);
 
-     // handle WM_EXITMENULOOP message for Win95 only
 
-     bool HandleExitMenuLoop(WXWORD isPopup);
 
-     // handle WM_(UN)INITMENUPOPUP message to generate wxEVT_MENU_OPEN/CLOSE
 
-     bool HandleMenuPopup(wxEventType evtType, WXHMENU hMenu);
 
-     // Command part of HandleMenuPopup() and HandleExitMenuLoop().
 
-     bool DoSendMenuOpenCloseEvent(wxEventType evtType, wxMenu* menu, bool popup);
 
-     // Find the menu corresponding to the given handle.
 
-     virtual wxMenu* MSWFindMenuFromHMENU(WXHMENU hMenu);
 
- #endif // wxUSE_MENUS
 
- protected:
 
-     // common part of all ctors
 
-     void Init();
 
-     // create a new frame, return false if it couldn't be created
 
-     bool CreateFrame(const wxString& title,
 
-                      const wxPoint& pos,
 
-                      const wxSize& size);
 
-     // create a new dialog using the given dialog template from resources,
 
-     // return false if it couldn't be created
 
-     bool CreateDialog(const void *dlgTemplate,
 
-                       const wxString& title,
 
-                       const wxPoint& pos,
 
-                       const wxSize& size);
 
-     // common part of Iconize(), Maximize() and Restore()
 
-     void DoShowWindow(int nShowCmd);
 
-     // override those to return the normal window coordinates even when the
 
-     // window is minimized
 
- #ifndef __WXWINCE__
 
-     virtual void DoGetPosition(int *x, int *y) const;
 
-     virtual void DoGetSize(int *width, int *height) const;
 
- #endif // __WXWINCE__
 
-     // Top level windows have different freeze semantics on Windows
 
-     virtual void DoFreeze();
 
-     virtual void DoThaw();
 
-     // helper of SetIcons(): calls gets the icon with the size specified by the
 
-     // given system metrics (SM_C{X|Y}[SM]ICON) from the bundle and sets it
 
-     // using WM_SETICON with the specified wParam (ICOM_SMALL or ICON_BIG);
 
-     // returns true if the icon was set
 
-     bool DoSelectAndSetIcon(const wxIconBundle& icons, int smX, int smY, int i);
 
-     // override wxWindow virtual method to use CW_USEDEFAULT if necessary
 
-     virtual void MSWGetCreateWindowCoords(const wxPoint& pos,
 
-                                           const wxSize& size,
 
-                                           int& x, int& y,
 
-                                           int& w, int& h) const;
 
-     // is the window currently iconized?
 
-     bool m_iconized;
 
-     // should the frame be maximized when it will be shown? set by Maximize()
 
-     // when it is called while the frame is hidden
 
-     bool m_maximizeOnShow;
 
-     // Data to save/restore when calling ShowFullScreen
 
-     long                  m_fsStyle; // Passed to ShowFullScreen
 
-     wxRect                m_fsOldSize;
 
-     long                  m_fsOldWindowStyle;
 
-     bool                  m_fsIsMaximized;
 
-     bool                  m_fsIsShowing;
 
-     // Save the current focus to m_winLastFocused if we're not iconized (the
 
-     // focus is always NULL when we're iconized).
 
-     void DoSaveLastFocus();
 
-     // Restore focus to m_winLastFocused if possible and needed.
 
-     void DoRestoreLastFocus();
 
-     // The last focused child: we remember it when we're deactivated and
 
-     // restore focus to it when we're activated (this is done here) or restored
 
-     // from iconic state (done by wxFrame).
 
-     wxWindow             *m_winLastFocused;
 
- #if defined(__SMARTPHONE__) && defined(__WXWINCE__)
 
-     class ButtonMenu
 
-     {
 
-     public:
 
-         ButtonMenu();
 
-         ~ButtonMenu();
 
-         void SetButton(int id = wxID_ANY,
 
-                        const wxString& label  = wxEmptyString,
 
-                        wxMenu *subMenu = NULL);
 
-         bool IsAssigned() const {return m_assigned;}
 
-         bool IsMenu() const {return m_menu!=NULL;}
 
-         int GetId() const {return m_id;}
 
-         wxMenu* GetMenu() const {return m_menu;}
 
-         wxString GetLabel() {return m_label;}
 
-         static wxMenu *DuplicateMenu(wxMenu *menu);
 
-     protected:
 
-         int      m_id;
 
-         wxString m_label;
 
-         wxMenu  *m_menu;
 
-         bool     m_assigned;
 
-     };
 
-     ButtonMenu               m_LeftButton;
 
-     ButtonMenu               m_RightButton;
 
-     HWND                     m_MenuBarHWND;
 
-     void ReloadButton(ButtonMenu& button, UINT menuID);
 
-     void ReloadAllButtons();
 
- #endif // __SMARTPHONE__ && __WXWINCE__
 
- private:
 
- #if defined(__SMARTPHONE__) || defined(__POCKETPC__)
 
-     void* m_activateInfo;
 
- #endif
 
-     // The system menu: initially NULL but can be set (once) by
 
-     // MSWGetSystemMenu(). Owned by this window.
 
-     wxMenu *m_menuSystem;
 
-     // The number of currently opened menus: 0 initially, 1 when a top level
 
-     // menu is opened, 2 when its submenu is opened and so on.
 
-     int m_menuDepth;
 
-     DECLARE_EVENT_TABLE()
 
-     wxDECLARE_NO_COPY_CLASS(wxTopLevelWindowMSW);
 
- };
 
- #endif // _WX_MSW_TOPLEVEL_H_
 
 
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