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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/toplevel.h
 
- // Purpose:     Top level window, abstraction of wxFrame and wxDialog
 
- // Author:      Vaclav Slavik
 
- // Copyright:   (c) 2001-2002 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef __WX_UNIV_TOPLEVEL_H__
 
- #define __WX_UNIV_TOPLEVEL_H__
 
- #include "wx/univ/inpcons.h"
 
- #include "wx/univ/inphand.h"
 
- #include "wx/icon.h"
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // frame decorations type flags used in wxRenderer and wxColourScheme
 
- enum
 
- {
 
-     wxTOPLEVEL_ACTIVE          = 0x00000001,
 
-     wxTOPLEVEL_MAXIMIZED       = 0x00000002,
 
-     wxTOPLEVEL_TITLEBAR        = 0x00000004,
 
-     wxTOPLEVEL_ICON            = 0x00000008,
 
-     wxTOPLEVEL_RESIZEABLE      = 0x00000010,
 
-     wxTOPLEVEL_BORDER          = 0x00000020,
 
-     wxTOPLEVEL_BUTTON_CLOSE    = 0x01000000,
 
-     wxTOPLEVEL_BUTTON_MAXIMIZE = 0x02000000,
 
-     wxTOPLEVEL_BUTTON_ICONIZE =  0x04000000,
 
-     wxTOPLEVEL_BUTTON_RESTORE  = 0x08000000,
 
-     wxTOPLEVEL_BUTTON_HELP     = 0x10000000
 
- };
 
- // frame hit test return values:
 
- enum
 
- {
 
-     wxHT_TOPLEVEL_NOWHERE         = 0x00000000,
 
-     wxHT_TOPLEVEL_CLIENT_AREA     = 0x00000001,
 
-     wxHT_TOPLEVEL_ICON            = 0x00000002,
 
-     wxHT_TOPLEVEL_TITLEBAR        = 0x00000004,
 
-     wxHT_TOPLEVEL_BORDER_N        = 0x00000010,
 
-     wxHT_TOPLEVEL_BORDER_S        = 0x00000020,
 
-     wxHT_TOPLEVEL_BORDER_E        = 0x00000040,
 
-     wxHT_TOPLEVEL_BORDER_W        = 0x00000080,
 
-     wxHT_TOPLEVEL_BORDER_NE       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_E,
 
-     wxHT_TOPLEVEL_BORDER_SE       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_E,
 
-     wxHT_TOPLEVEL_BORDER_NW       = wxHT_TOPLEVEL_BORDER_N | wxHT_TOPLEVEL_BORDER_W,
 
-     wxHT_TOPLEVEL_BORDER_SW       = wxHT_TOPLEVEL_BORDER_S | wxHT_TOPLEVEL_BORDER_W,
 
-     wxHT_TOPLEVEL_ANY_BORDER      = 0x000000F0,
 
-     wxHT_TOPLEVEL_BUTTON_CLOSE    = /*0x01000000*/ wxTOPLEVEL_BUTTON_CLOSE,
 
-     wxHT_TOPLEVEL_BUTTON_MAXIMIZE = /*0x02000000*/ wxTOPLEVEL_BUTTON_MAXIMIZE,
 
-     wxHT_TOPLEVEL_BUTTON_ICONIZE =  /*0x04000000*/ wxTOPLEVEL_BUTTON_ICONIZE,
 
-     wxHT_TOPLEVEL_BUTTON_RESTORE  = /*0x08000000*/ wxTOPLEVEL_BUTTON_RESTORE,
 
-     wxHT_TOPLEVEL_BUTTON_HELP     = /*0x10000000*/ wxTOPLEVEL_BUTTON_HELP,
 
-     wxHT_TOPLEVEL_ANY_BUTTON      =   0x1F000000
 
- };
 
- // Flags for interactive frame manipulation functions (only in wxUniversal):
 
- enum
 
- {
 
-     wxINTERACTIVE_MOVE           = 0x00000001,
 
-     wxINTERACTIVE_RESIZE         = 0x00000002,
 
-     wxINTERACTIVE_RESIZE_S       = 0x00000010,
 
-     wxINTERACTIVE_RESIZE_N       = 0x00000020,
 
-     wxINTERACTIVE_RESIZE_W       = 0x00000040,
 
-     wxINTERACTIVE_RESIZE_E       = 0x00000080,
 
-     wxINTERACTIVE_WAIT_FOR_INPUT = 0x10000000
 
- };
 
- // ----------------------------------------------------------------------------
 
- // the actions supported by this control
 
- // ----------------------------------------------------------------------------
 
- #define wxACTION_TOPLEVEL_ACTIVATE       wxT("activate")   // (de)activate the frame
 
- #define wxACTION_TOPLEVEL_BUTTON_PRESS   wxT("pressbtn")   // press titlebar btn
 
- #define wxACTION_TOPLEVEL_BUTTON_RELEASE wxT("releasebtn") // press titlebar btn
 
- #define wxACTION_TOPLEVEL_BUTTON_CLICK   wxT("clickbtn")   // press titlebar btn
 
- #define wxACTION_TOPLEVEL_MOVE           wxT("move")       // move the frame
 
- #define wxACTION_TOPLEVEL_RESIZE         wxT("resize")     // resize the frame
 
- //-----------------------------------------------------------------------------
 
- // wxTopLevelWindow
 
- //-----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxTopLevelWindow : public wxTopLevelWindowNative,
 
-                                      public wxInputConsumer
 
- {
 
- public:
 
-     // construction
 
-     wxTopLevelWindow() { Init(); }
 
-     wxTopLevelWindow(wxWindow *parent,
 
-                      wxWindowID id,
 
-                      const wxString& title,
 
-                      const wxPoint& pos = wxDefaultPosition,
 
-                      const wxSize& size = wxDefaultSize,
 
-                      long style = wxDEFAULT_FRAME_STYLE,
 
-                      const wxString& name = wxFrameNameStr)
 
-     {
 
-         Init();
 
-         Create(parent, id, title, pos, size, style, name);
 
-     }
 
-     bool Create(wxWindow *parent,
 
-                 wxWindowID id,
 
-                 const wxString& title,
 
-                 const wxPoint& pos = wxDefaultPosition,
 
-                 const wxSize& size = wxDefaultSize,
 
-                 long style = wxDEFAULT_FRAME_STYLE,
 
-                 const wxString& name = wxFrameNameStr);
 
-     // wxUniv-specific methods: do [not] use native decorations for this (or
 
-     // all) window(s)
 
-     //
 
-     // notice that this has no effect if the system doesn't support any native
 
-     // decorations anyhow and that by default native decorations are used
 
-     //
 
-     // if UseNativeDecorations() is used, it must be called before Create()
 
-     static void UseNativeDecorationsByDefault(bool native = true);
 
-     void UseNativeDecorations(bool native = true);
 
-     bool IsUsingNativeDecorations() const;
 
-     // implement base class pure virtuals
 
-     virtual bool ShowFullScreen(bool show, long style = wxFULLSCREEN_ALL);
 
-     virtual wxPoint GetClientAreaOrigin() const;
 
-     virtual void SetIcons(const wxIconBundle& icons);
 
-     // implementation from now on
 
-     // --------------------------
 
-     // tests for frame's part at given point
 
-     long HitTest(const wxPoint& pt) const;
 
-     virtual bool PerformAction(const wxControlAction& action,
 
-                                long numArg = -1,
 
-                                const wxString& strArg = wxEmptyString);
 
-     static wxInputHandler *GetStdInputHandler(wxInputHandler *handlerDef);
 
-     virtual wxInputHandler *DoGetStdInputHandler(wxInputHandler *handlerDef)
 
-     {
 
-         return GetStdInputHandler(handlerDef);
 
-     }
 
-     // move/resize the frame interactively, i.e. let the user do it
 
-     virtual void InteractiveMove(int flags = wxINTERACTIVE_MOVE);
 
-     virtual wxSize GetMinSize() const;
 
-     virtual wxWindow *GetInputWindow() const { return const_cast<wxTopLevelWindow*>(this); }
 
- protected:
 
-     virtual void DoGetClientSize(int *width, int *height) const;
 
-     virtual void DoSetClientSize(int width, int height);
 
-     // handle titlebar button click event
 
-     virtual void ClickTitleBarButton(long button);
 
-     // return wxTOPLEVEL_xxx combination based on current state of the frame
 
-     long GetDecorationsStyle() const;
 
-     // common part of all ctors
 
-     void Init();
 
-     void RefreshTitleBar();
 
-     void OnNcPaint(wxNcPaintEvent& event);
 
-     void OnSystemMenu(wxCommandEvent& event);
 
-     // true if wxTLW should render decorations (aka titlebar) itself
 
-     static int ms_drawDecorations;
 
-     // true if wxTLW can be iconized
 
-     static int ms_canIconize;
 
-     // true if we're using native decorations
 
-     bool m_usingNativeDecorations;
 
-     // true for currently active frame
 
-     bool m_isActive;
 
-     // version of icon for titlebar (16x16)
 
-     wxIcon m_titlebarIcon;
 
-     // saved window style in fullscreen mdoe
 
-     long m_fsSavedStyle;
 
-     // currently pressed titlebar button
 
-     long m_pressedButton;
 
-     DECLARE_DYNAMIC_CLASS(wxTopLevelWindow)
 
-     DECLARE_EVENT_TABLE()
 
-     WX_DECLARE_INPUT_CONSUMER()
 
- };
 
- #endif // __WX_UNIV_TOPLEVEL_H__
 
 
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