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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        isosurf.h
 
- // Purpose:     wxGLCanvas demo program
 
- // Author:      Brian Paul (original gltk version), Wolfram Gloger
 
- // Modified by: Julian Smart
 
- // Created:     04/01/98
 
- // Copyright:   (c) Julian Smart
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_ISOSURF_H_
 
- #define _WX_ISOSURF_H_
 
- // we need OpenGL headers for GLfloat/GLint types used below
 
- #if defined(__WXMAC__) || defined(__WXCOCOA__)
 
- #   ifdef __DARWIN__
 
- #       include <OpenGL/gl.h>
 
- #       include <OpenGL/glu.h>
 
- #   else
 
- #       include <gl.h>
 
- #       include <glu.h>
 
- #   endif
 
- #else
 
- #   include <GL/gl.h>
 
- #   include <GL/glu.h>
 
- #endif
 
- // the maximum number of vertex in the loaded .dat file
 
- #define MAXVERTS     10000
 
- // Define a new application type
 
- class MyApp : public wxApp
 
- {
 
- public:
 
-     virtual bool OnInit();
 
-     virtual void OnInitCmdLine(wxCmdLineParser& parser);
 
-     virtual bool OnCmdLineParsed(wxCmdLineParser& parser);
 
- };
 
- // The OpenGL-enabled canvas
 
- class TestGLCanvas : public wxGLCanvas
 
- {
 
- public:
 
-     TestGLCanvas(wxWindow *parent,
 
-                  wxWindowID id = wxID_ANY,
 
-                  int *gl_attrib = NULL);
 
-     virtual ~TestGLCanvas();
 
-     void OnPaint(wxPaintEvent& event);
 
-     void OnSize(wxSizeEvent& event);
 
-     void OnChar(wxKeyEvent& event);
 
-     void OnMouseEvent(wxMouseEvent& event);
 
-     void LoadSurface(const wxString& filename);
 
-     void InitMaterials();
 
-     void InitGL();
 
- private:
 
-     wxGLContext* m_glRC;
 
-     GLfloat m_verts[MAXVERTS][3];
 
-     GLfloat m_norms[MAXVERTS][3];
 
-     GLint m_numverts;
 
-     GLfloat m_xrot;
 
-     GLfloat m_yrot;
 
-     wxDECLARE_NO_COPY_CLASS(TestGLCanvas);
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // The frame containing the GL canvas
 
- class MyFrame : public wxFrame
 
- {
 
- public:
 
-     MyFrame(wxFrame *frame,
 
-             const wxString& title,
 
-             const wxPoint& pos = wxDefaultPosition,
 
-             const wxSize& size = wxDefaultSize,
 
-             long style = wxDEFAULT_FRAME_STYLE);
 
-     virtual ~MyFrame();
 
-     TestGLCanvas *m_canvas;
 
- private :
 
-     void OnExit(wxCommandEvent& event);
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- #endif // _WX_ISOSURF_H_
 
 
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