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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        debugging.h
 
- // Purpose:     topic overview
 
- // Author:      Vadim Zeitlin
 
- // Copyright:   (c) 2009 Vadim Zeitlin <vadim@wxwidgets.org>
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_debugging Debugging
 
- @tableofcontents
 
- Various classes, functions and macros are provided in wxWidgets to help you
 
- debug your application. Assertion macros allow you to insert various checks in
 
- your application which can be compiled out or disabled in release builds but
 
- are extremely useful while developing. Logging functions are also provided
 
- which are useful for inserting traces into your application code as well as
 
- debugging. Both assertions and debug logging are also used by wxWidgets itself
 
- so you may encounter them even if you don't use either of these features
 
- yourself.
 
- @see wxLog, @ref group_funcmacro_log, @ref group_funcmacro_debug 
 
- @section overview_debugging_config Configuring Debug Support
 
- Starting with wxWidgets 2.9.1 debugging features are always available by
 
- default (and not only in a special "debug" build of the library) and you need
 
- to predefine wxDEBUG_LEVEL symbol as 0 when building both the library and your
 
- application to remove them completely from the generated object code. However
 
- the debugging features are disabled by default when the application itself is
 
- built with @c NDEBUG defined (i.e. in "release" or "production" mode) so there
 
- is no need to do this, unless the resources of the system your application will
 
- be running on are unusually constrained (notice that when asserts are disabled
 
- their condition is not even evaluated so the only run-time cost is a single
 
- condition check and the extra space taken by the asserts in the code).
 
- This automatic deactivation of debugging code is done by IMPLEMENT_APP() macro
 
- so if you don't use you may need to explicitly call wxDISABLE_DEBUG_SUPPORT()
 
- yourself.
 
- Also notice that it is possible to build your own application with a different
 
- value of wxDEBUG_LEVEL than the one which was used for wxWidgets itself. E.g.
 
- you may be using an official binary version of the library which will have been
 
- compiled with default @code wxDEBUG_LEVEL == 1 @endcode but still predefine
 
- wxDEBUG_LEVEL as 0 for your own code.
 
- On the other hand, if you do want to keep the asserts even in production
 
- builds, you will probably want to override the handling of assertion failures
 
- as the default behaviour which pops up a message box notifying the user about
 
- the problem is usually inappropriate. Use wxSetAssertHandler() to set up your
 
- own custom function which should be called instead of the standard assertion
 
- failure handler. Such function could log an appropriate message in the
 
- application log file or maybe notify the user about the problem in some more
 
- user-friendly way.
 
- @section overview_debugging_dbgmacros Assertion Macros
 
- wxASSERT(), wxFAIL(), wxCHECK() as well as their other variants (see @ref
 
- group_funcmacro_debug) are similar to the standard assert() macro but are more
 
- flexible and powerful. The first of them is equivalent to assert() itself, i.e.
 
- it simply checks a condition and does nothing if it is true. The second one is
 
- equivalent to checking an always false condition and is supposed to be used for
 
- code paths which are supposed to be inaccessible (e.g. @c default branch of a
 
- @c switch statement which should never be executed). Finally, the wxCHECK()
 
- family of macros verifies the condition just as wxASSERT() does and performs
 
- some action such returning from the function if it fails -- thus, it is useful
 
- for checking the functions preconditions.
 
- All of the above functions exist in @c _MSG variants which allow you to provide
 
- a custom message which will be shown (or, more generally, passed to the assert
 
- handler) if the assertion fails, in addition to the usual file and line number
 
- information and the condition itself.
 
- Example of using an assertion macro:
 
- @code
 
- void GetTheAnswer(int *p)
 
- {
 
-     wxCHECK_RET( p, "pointer can't be NULL in GetTheAnswer()" );
 
-     *p = 42;
 
- };
 
- @endcode
 
- If the condition is false, i.e. @c p is @NULL, the assertion handler is called
 
- and, in any case (even when wxDEBUG_LEVEL is 0), the function returns without
 
- dereferencing the NULL pointer on the next line thus avoiding a crash.
 
- The default assertion handler behaviour depends on whether the application
 
- using wxWidgets was compiled in release build (with @c NDEBUG defined) or debug
 
- one (without) but may be changed in either case as explained above. If it
 
- wasn't changed, then nothing will happen in the release build and a message box
 
- showing the information about the assert as well as allowing to stop the
 
- program, ignore future asserts or break into the debugger is shown. On the
 
- platforms where wxStackWalker is supported the message box will also show the
 
- stack trace at the moment when the assert failed often allowing you to diagnose
 
- the problem without using the debugger at all. You can see an example of such
 
- message box in the @ref page_samples_except.
 
- @section overview_debugging_logging Logging Functions
 
- You can use the wxLogDebug and wxLogTrace functions to output debugging
 
- information in debug mode; it will do nothing for non-debugging code.
 
- */
 
 
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