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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        docview.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /**
 
- @page overview_docview Document/View Framework
 
- @tableofcontents
 
- The document/view framework is found in most application frameworks, because it
 
- can dramatically simplify the code required to build many kinds of application.
 
- The idea is that you can model your application primarily in terms of
 
- @e documents to store data and provide interface-independent operations upon
 
- it, and @e views to visualise and manipulate the data. Documents know how to do
 
- input and output given stream objects, and views are responsible for taking
 
- input from physical windows and performing the manipulation on the document
 
- data.
 
- If a document's data changes, all views should be updated to reflect the
 
- change. The framework can provide many user-interface elements based on this
 
- model.
 
- Once you have defined your own classes and the relationships between them, the
 
- framework takes care of popping up file selectors, opening and closing files,
 
- asking the user to save modifications, routing menu commands to appropriate
 
- (possibly default) code, even some default print/preview functionality and
 
- support for command undo/redo.
 
- The framework is highly modular, allowing overriding and replacement of
 
- functionality and objects to achieve more than the default behaviour.
 
- These are the overall steps involved in creating an application based on the
 
- document/view framework:
 
- @li Define your own document and view classes, overriding a minimal set of
 
-     member functions e.g. for input/output, drawing and initialization.
 
- @li Define any subwindows (such as a scrolled window) that are needed for the
 
-     view(s). You may need to route some events to views or documents, for
 
-     example, "OnPaint" needs to be routed to wxView::OnDraw.
 
- @li Decide what style of interface you will use: Microsoft's MDI (multiple
 
-     document child frames surrounded by an overall frame), SDI (a separate,
 
-     unconstrained frame for each document), or single-window (one document open
 
-     at a time, as in Windows Write).
 
- @li Use the appropriate wxDocParentFrame and wxDocChildFrame classes. Construct
 
-     an instance of wxDocParentFrame in your wxApp::OnInit, and a
 
-     wxDocChildFrame (if not single-window) when you initialize a view. Create
 
-     menus using standard menu ids (such as wxID_OPEN, wxID_PRINT).
 
- @li Construct a single wxDocManager instance at the beginning of your
 
-     wxApp::OnInit, and then as many wxDocTemplate instances as necessary to
 
-     define relationships between documents and views. For a simple application,
 
-     there will be just one wxDocTemplate.
 
- If you wish to implement Undo/Redo, you need to derive your own class(es) from
 
- wxCommand and use wxCommandProcessor::Submit instead of directly executing
 
- code. The framework will take care of calling Undo and Do functions as
 
- appropriate, so long as the wxID_UNDO and wxID_REDO menu items are defined in
 
- the view menu.
 
- Here are a few examples of the tailoring you can do to go beyond the default
 
- framework behaviour:
 
- @li Override wxDocument::OnCreateCommandProcessor to define a different Do/Undo
 
-     strategy, or a command history editor.
 
- @li Override wxView::OnCreatePrintout to create an instance of a derived
 
-     wxPrintout class, to provide multi-page document facilities.
 
- @li Override wxDocManager::SelectDocumentPath to provide a different file
 
-     selector.
 
- @li Limit the maximum number of open documents and the maximum number of undo
 
-     commands.
 
- Note that to activate framework functionality, you need to use some or all of
 
- the wxWidgets @ref overview_docview_predefid in your menus.
 
- @beginWxPerlOnly
 
- The document/view framework is available in wxPerl. To use it, you will need
 
- the following statements in your application code:
 
- @code{.pl}
 
- use Wx::DocView;
 
- use Wx ':docview';   # import constants (optional)
 
- @endcode
 
- @endWxPerlOnly
 
- @see @ref group_class_docview, 
 
- @section overview_docview_wxdoc wxDocument Overview
 
- The wxDocument class can be used to model an application's file-based data. It
 
- is part of the document/view framework supported by wxWidgets, and cooperates
 
- with the wxView, wxDocTemplate and wxDocManager classes. Using this framework
 
- can save a lot of routine user-interface programming, since a range of menu
 
- commands -- such as open, save, save as -- are supported automatically.
 
- The programmer just needs to define a minimal set of classes and member
 
- functions for the framework to call when necessary. Data, and the means to view
 
- and edit the data, are explicitly separated out in this model, and the concept
 
- of multiple @e views onto the same data is supported.
 
- Note that the document/view model will suit many but not all styles of
 
- application. For example, it would be overkill for a simple file conversion
 
- utility, where there may be no call for @e views on @e documents or the ability
 
- to open, edit and save files. But probably the majority of applications are
 
- document-based.
 
- See the example application in @c samples/docview. To use the abstract
 
- wxDocument class, you need to derive a new class and override at least the
 
- member functions SaveObject and LoadObject. SaveObject and LoadObject will be
 
- called by the framework when the document needs to be saved or loaded.
 
- Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order to
 
- allow the framework to create document objects on demand. When you create a
 
- wxDocTemplate object on application initialization, you should pass
 
- CLASSINFO(YourDocumentClass) to the wxDocTemplate constructor so that it knows
 
- how to create an instance of this class.
 
- If you do not wish to use the wxWidgets method of creating document objects
 
- dynamically, you must override wxDocTemplate::CreateDocument to return an
 
- instance of the appropriate class.
 
- @section overview_docview_wxview wxView Overview
 
- The wxView class can be used to model the viewing and editing component of an
 
- application's file-based data. It is part of the document/view framework
 
- supported by wxWidgets, and cooperates with the wxDocument, wxDocTemplate and
 
- wxDocManager classes.
 
- See the example application in @c samples/docview.
 
- To use the abstract wxView class, you need to derive a new class and override
 
- at least the member functions OnCreate, OnDraw, OnUpdate and OnClose. You will
 
- probably want to respond to menu commands from the frame containing the view.
 
- Use the macros DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS in order to
 
- allow the framework to create view objects on demand. When you create a
 
- wxDocTemplate object on application initialization, you should pass
 
- CLASSINFO(YourViewClass) to the wxDocTemplate constructor so that it knows how
 
- to create an instance of this class.
 
- If you do not wish to use the wxWidgets method of creating view objects
 
- dynamically, you must override wxDocTemplate::CreateView to return an instance
 
- of the appropriate class.
 
- @section overview_docview_wxdoctemplate wxDocTemplate Overview
 
- The wxDocTemplate class is used to model the relationship between a document
 
- class and a view class. The application creates a document template object for
 
- each document/view pair. The list of document templates managed by the
 
- wxDocManager instance is used to create documents and views. Each document
 
- template knows what file filters and default extension are appropriate for a
 
- document/view combination, and how to create a document or view.
 
- For example, you might write a small doodling application that can load and
 
- save lists of line segments. If you had two views of the data -- graphical, and
 
- a list of the segments -- then you would create one document class
 
- DoodleDocument, and two view classes (DoodleGraphicView and DoodleListView).
 
- You would also need two document templates, one for the graphical view and
 
- another for the list view. You would pass the same document class and default
 
- file extension to both document templates, but each would be passed a different
 
- view class. When the user clicks on the Open menu item, the file selector is
 
- displayed with a list of possible file filters -- one for each wxDocTemplate.
 
- Selecting the filter selects the wxDocTemplate, and when a file is selected,
 
- that template will be used for creating a document and view.
 
- For the case where an application has one document type and one view type,
 
- a single document template is constructed, and dialogs will be appropriately
 
- simplified.
 
- wxDocTemplate is part of the document/view framework supported by wxWidgets,
 
- and cooperates with the wxView, wxDocument and wxDocManager classes.
 
- See the example application in @c samples/docview.
 
- To use the wxDocTemplate class, you do not need to derive a new class. Just
 
- pass relevant information to the constructor including
 
- CLASSINFO(YourDocumentClass) and CLASSINFO(YourViewClass) to allow dynamic
 
- instance creation.
 
- If you do not wish to use the wxWidgets method of creating document
 
- objects dynamically, you must override wxDocTemplate::CreateDocument
 
- and wxDocTemplate::CreateView to return instances of the appropriate class.
 
- @note The document template has nothing to do with the C++ template construct.
 
- @section overview_docview_wxdocmanager wxDocManager Overview
 
- The wxDocManager class is part of the document/view framework supported by
 
- wxWidgets, and cooperates with the wxView, wxDocument and wxDocTemplate
 
- classes.
 
- A wxDocManager instance coordinates documents, views and document templates. It
 
- keeps a list of document and template instances, and much functionality is
 
- routed through this object, such as providing selection and file dialogs. The
 
- application can use this class 'as is' or derive a class and override some
 
- members to extend or change the functionality.
 
- Create an instance of this class near the beginning of your application
 
- initialization, before any documents, views or templates are manipulated.
 
- There may be multiple wxDocManager instances in an application. See the example
 
- application in @c samples/docview.
 
- @section overview_docview_events Event Propagation in Document/View framework
 
- While wxDocument, wxDocManager and wxView are abstract objects, with which the
 
- user can't interact directly, all of them derive from wxEvtHandler class and
 
- can handle events arising in the windows showing the document with which the
 
- user does interact. This is implemented by adding additional steps to the event
 
- handling process described in @ref overview_events_processing, so the full list
 
- of the handlers searched for an event occurring directly in wxDocChildFrame is:
 
- <ol>
 
-     <li>wxDocument opened in this frame.</li>
 
-     <li>wxView shown in this frame.</li>
 
-     <li>wxDocManager associated with the parent wxDocParentFrame.</li>
 
-     <li>wxDocChildFrame itself.</li>
 
-     <li>wxDocParentFrame, as per the usual event bubbling up to parent rules.</li>
 
-     <li>wxApp, again as the usual fallback for all events.</li>
 
- </ol>
 
- This is mostly useful to define handlers for some menu commands directly in
 
- wxDocument or wxView and is also used by the framework itself to define the
 
- handlers for several standard commands, such as wxID_NEW or wxID_SAVE, in
 
- wxDocManager itself. Notice that due to the order of the event handler search
 
- detailed above, the handling of these commands can @e not be overridden at
 
- wxDocParentFrame level but must be done at the level of wxDocManager itself.
 
- @section overview_docview_wxcommand wxCommand Overview
 
- wxCommand is a base class for modelling an application command, which is an
 
- action usually performed by selecting a menu item, pressing a toolbar button or
 
- any other means provided by the application to change the data or view.
 
- Instead of the application functionality being scattered around switch
 
- statements and functions in a way that may be hard to read and maintain, the
 
- functionality for a command is explicitly represented as an object which can be
 
- manipulated by a framework or application.
 
- When a user interface event occurs, the application @e submits a command to a
 
- wxCommandProcessor object to execute and store.
 
- The wxWidgets document/view framework handles Undo and Redo by use of wxCommand
 
- and wxCommandProcessor objects. You might find further uses for wxCommand, such
 
- as implementing a macro facility that stores, loads and replays commands.
 
- An application can derive a new class for every command, or, more likely, use
 
- one class parameterized with an integer or string command identifier.
 
- @section overview_docview_wxcommandproc wxCommandProcessor Overview
 
- wxCommandProcessor is a class that maintains a history of wxCommand instances,
 
- with undo/redo functionality built-in. Derive a new class from this if you want
 
- different behaviour.
 
- @section overview_docview_filehistory wxFileHistory Overview
 
- wxFileHistory encapsulates functionality to record the last few files visited,
 
- and to allow the user to quickly load these files using the list appended to
 
- the File menu. Although wxFileHistory is used by wxDocManager, it can be used
 
- independently. You may wish to derive from it to allow different behaviour,
 
- such as popping up a scrolling list of files.
 
- By calling wxFileHistory::UseMenu() you can associate a file menu with the file
 
- history. The menu will then be used for appending filenames that are added to
 
- the history.
 
- Please notice that currently if the history already contained filenames when
 
- UseMenu() is called (e.g. when initializing a second MDI child frame), the menu
 
- is not automatically initialized with the existing filenames in the history and
 
- so you need to call wxFileHistory::AddFilesToMenu() after UseMenu() explicitly
 
- in order to initialize the menu with the existing list of MRU files (otherwise
 
- an assertion failure is raised in debug builds).
 
- The filenames are appended using menu identifiers in the range @c wxID_FILE1 to
 
- @c wxID_FILE9.
 
- In order to respond to a file load command from one of these identifiers, you
 
- need to handle them using an event handler, for example:
 
- @code
 
- BEGIN_EVENT_TABLE(wxDocParentFrame, wxFrame)
 
-     EVT_MENU(wxID_EXIT, wxDocParentFrame::OnExit)
 
-     EVT_MENU_RANGE(wxID_FILE1, wxID_FILE9, wxDocParentFrame::OnMRUFile)
 
- END_EVENT_TABLE()
 
- void wxDocParentFrame::OnExit(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     Close();
 
- }
 
- void wxDocParentFrame::OnMRUFile(wxCommandEvent& event)
 
- {
 
-     wxString f(m_docManager->GetHistoryFile(event.GetId() - wxID_FILE1));
 
-     if (!f.empty())
 
-         (void)m_docManager-CreateDocument(f, wxDOC_SILENT);
 
- }
 
- @endcode
 
- @section overview_docview_predefid Predefined Command Identifiers
 
- To allow communication between the application's menus and the document/view
 
- framework, several command identifiers are predefined for you to use in menus.
 
- @verbatim
 
- wxID_OPEN (5000)
 
- wxID_CLOSE (5001)
 
- wxID_NEW (5002)
 
- wxID_SAVE (5003)
 
- wxID_SAVEAS (5004)
 
- wxID_REVERT (5005)
 
- wxID_EXIT (5006)
 
- wxID_UNDO (5007)
 
- wxID_REDO (5008)
 
- wxID_HELP (5009)
 
- wxID_PRINT (5010)
 
- wxID_PRINT_SETUP (5011)
 
- wxID_PREVIEW (5012)
 
- @endverbatim
 
- */
 
 
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