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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        thread.h
 
- // Purpose:     topic overview
 
- // Author:      wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- /*
 
-     NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
 
-           as they're not safe. See also ticket #10366.
 
- */
 
- /**
 
- @page overview_thread Multithreading Overview
 
- @tableofcontents
 
- wxWidgets provides a complete set of classes encapsulating objects necessary in
 
- multi-threaded (MT) applications: the wxThread class itself and different
 
- synchronization objects: mutexes (see wxMutex) and critical sections (see
 
- wxCriticalSection) with conditions (see wxCondition). The thread API in
 
- wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
 
- functions have different names and some features inspired by Win32 thread API
 
- are there as well.
 
- These classes hopefully make writing MT programs easier and they also provide
 
- some extra error checking (compared to the native - be it Win32 or Posix -
 
- thread API), however it is still a non-trivial undertaking especially for large
 
- projects. Before starting an MT application (or starting to add MT features to
 
- an existing one) it is worth asking oneself if there is no easier and safer way
 
- to implement the same functionality. Of course, in some situations threads
 
- really make sense (classical example is a server application which launches a
 
- new thread for each new client), but in others it might be an overkill. On the
 
- other hand, the recent evolution of the computer hardware shows an important
 
- trend towards multi-core systems, which are better exploited using multiple
 
- threads (e.g. you may want to split a long task among as many threads as many
 
- CPU (cores) the system reports; see wxThread::GetCPUCount).
 
- To implement non-blocking operations @e without using multiple threads you have
 
- two possible implementation choices:
 
- - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
 
- - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
 
-   periodically to update the screen.
 
- If instead you choose to use threads in your application, please read the
 
- following section of this overview.
 
- @see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
 
-      wxSemaphore
 
- @section overview_thread_notes Important Notes for Multi-threaded Applications
 
- When writing a multi-threaded application, it is strongly recommended that
 
- <b>no secondary threads call GUI functions</b>. The design which uses one GUI
 
- thread and several worker threads which communicate with the main one using
 
- @b events is much more robust and will undoubtedly save you countless problems
 
- (example: under Win32 a thread can only access GDI objects such as pens,
 
- brushes, device contexts created by itself and not by the other threads).
 
- For communication between secondary threads and the main thread, you may use
 
- wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
 
- have a thread-safe implementation so that they can be used as they are for
 
- sending events from one thread to another. However there is no built in method
 
- to send messages to the worker threads and you will need to use the available
 
- synchronization classes to implement the solution which suits your needs
 
- yourself. In particular, please note that it is not enough to derive your class
 
- from wxThread and wxEvtHandler to send messages to it: in fact, this does not
 
- work at all. You're instead encouraged to use wxThreadHelper as it greatly
 
- simplifies the communication and the sharing of resources.
 
- You should also look at the wxThread docs for important notes about secondary
 
- threads and their deletion.
 
- Last, remember that if wxEventLoopBase::YieldFor() is used directly or
 
- indirectly (e.g. through wxProgressDialog) in your code, then you may have both
 
- re-entrancy problems and also problems caused by the processing of events out
 
- of order. To resolve the last problem wxThreadEvent can be used: thanks to its
 
- implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
 
- classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
 
- specify the @c wxEVT_CATEGORY_THREAD flag.
 
- See also the @sample{thread} for a sample showing some simple interactions
 
- between the main and secondary threads.
 
- */
 
 
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