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- ///////////////////////////////////////////////////////////////////////////////
- // Name: wx/bitmap.h
- // Purpose: wxBitmap class interface
- // Author: Vaclav Slavik
- // Modified by:
- // Created: 22.04.01
- // Copyright: (c) wxWidgets team
- // Licence: wxWindows licence
- ///////////////////////////////////////////////////////////////////////////////
- #ifndef _WX_BITMAP_H_BASE_
- #define _WX_BITMAP_H_BASE_
- // ----------------------------------------------------------------------------
- // headers
- // ----------------------------------------------------------------------------
- #include "wx/string.h"
- #include "wx/gdicmn.h" // for wxBitmapType
- #include "wx/colour.h"
- #include "wx/image.h"
- class WXDLLIMPEXP_FWD_CORE wxBitmap;
- class WXDLLIMPEXP_FWD_CORE wxBitmapHandler;
- class WXDLLIMPEXP_FWD_CORE wxIcon;
- class WXDLLIMPEXP_FWD_CORE wxMask;
- class WXDLLIMPEXP_FWD_CORE wxPalette;
- class WXDLLIMPEXP_FWD_CORE wxDC;
- // ----------------------------------------------------------------------------
- // wxVariant support
- // ----------------------------------------------------------------------------
- #if wxUSE_VARIANT
- #include "wx/variant.h"
- DECLARE_VARIANT_OBJECT_EXPORTED(wxBitmap,WXDLLIMPEXP_CORE)
- #endif
- // ----------------------------------------------------------------------------
- // wxMask represents the transparent area of the bitmap
- // ----------------------------------------------------------------------------
- // TODO: all implementation of wxMask, except the generic one,
- // do not derive from wxMaskBase,,, they should
- class WXDLLIMPEXP_CORE wxMaskBase : public wxObject
- {
- public:
- // create the mask from bitmap pixels of the given colour
- bool Create(const wxBitmap& bitmap, const wxColour& colour);
- #if wxUSE_PALETTE
- // create the mask from bitmap pixels with the given palette index
- bool Create(const wxBitmap& bitmap, int paletteIndex);
- #endif // wxUSE_PALETTE
- // create the mask from the given mono bitmap
- bool Create(const wxBitmap& bitmap);
- protected:
- // this function is called from Create() to free the existing mask data
- virtual void FreeData() = 0;
- // these functions must be overridden to implement the corresponding public
- // Create() methods, they shouldn't call FreeData() as it's already called
- // by the public wrappers
- virtual bool InitFromColour(const wxBitmap& bitmap,
- const wxColour& colour) = 0;
- virtual bool InitFromMonoBitmap(const wxBitmap& bitmap) = 0;
- };
- #if defined(__WXDFB__) || \
- defined(__WXMAC__) || \
- defined(__WXGTK__) || \
- defined(__WXCOCOA__) || \
- defined(__WXMOTIF__) || \
- defined(__WXX11__)
- #define wxUSE_BITMAP_BASE 1
- #else
- #define wxUSE_BITMAP_BASE 0
- #endif
- // a more readable way to tell
- #define wxBITMAP_SCREEN_DEPTH (-1)
- // ----------------------------------------------------------------------------
- // wxBitmapHelpers: container for various bitmap methods common to all ports.
- // ----------------------------------------------------------------------------
- // Unfortunately, currently wxBitmap does not inherit from wxBitmapBase on all
- // platforms and this is not easy to fix. So we extract at least some common
- // methods into this class from which both wxBitmapBase (and hence wxBitmap on
- // all platforms where it does inherit from it) and wxBitmap in wxMSW and other
- // exceptional ports (only wxPM and old wxCocoa) inherit.
- class WXDLLIMPEXP_CORE wxBitmapHelpers
- {
- public:
- // Create a new wxBitmap from the PNG data in the given buffer.
- static wxBitmap NewFromPNGData(const void* data, size_t size);
- };
- // All ports except wxMSW and wxOS2 use wxBitmapHandler and wxBitmapBase as
- // base class for wxBitmapHandler; wxMSW and wxOS2 use wxGDIImageHandler as
- // base class since it allows some code reuse there.
- #if wxUSE_BITMAP_BASE
- // ----------------------------------------------------------------------------
- // wxBitmapHandler: class which knows how to create/load/save bitmaps in
- // different formats
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxBitmapHandler : public wxObject
- {
- public:
- wxBitmapHandler() { m_type = wxBITMAP_TYPE_INVALID; }
- virtual ~wxBitmapHandler() { }
- // NOTE: the following functions should be pure virtuals, but they aren't
- // because otherwise almost all ports would have to implement
- // them as "return false"...
- virtual bool Create(wxBitmap *WXUNUSED(bitmap), const void* WXUNUSED(data),
- wxBitmapType WXUNUSED(type), int WXUNUSED(width), int WXUNUSED(height),
- int WXUNUSED(depth) = 1)
- { return false; }
- virtual bool LoadFile(wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
- wxBitmapType WXUNUSED(type), int WXUNUSED(desiredWidth),
- int WXUNUSED(desiredHeight))
- { return false; }
- virtual bool SaveFile(const wxBitmap *WXUNUSED(bitmap), const wxString& WXUNUSED(name),
- wxBitmapType WXUNUSED(type), const wxPalette *WXUNUSED(palette) = NULL) const
- { return false; }
- void SetName(const wxString& name) { m_name = name; }
- void SetExtension(const wxString& ext) { m_extension = ext; }
- void SetType(wxBitmapType type) { m_type = type; }
- const wxString& GetName() const { return m_name; }
- const wxString& GetExtension() const { return m_extension; }
- wxBitmapType GetType() const { return m_type; }
- private:
- wxString m_name;
- wxString m_extension;
- wxBitmapType m_type;
- DECLARE_ABSTRACT_CLASS(wxBitmapHandler)
- };
- // ----------------------------------------------------------------------------
- // wxBitmap: class which represents platform-dependent bitmap (unlike wxImage)
- // ----------------------------------------------------------------------------
- class WXDLLIMPEXP_CORE wxBitmapBase : public wxGDIObject,
- public wxBitmapHelpers
- {
- public:
- /*
- Derived class must implement these:
- wxBitmap();
- wxBitmap(const wxBitmap& bmp);
- wxBitmap(const char bits[], int width, int height, int depth = 1);
- wxBitmap(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH);
- wxBitmap(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH);
- wxBitmap(const char* const* bits);
- wxBitmap(const wxString &filename, wxBitmapType type = wxBITMAP_TYPE_XPM);
- wxBitmap(const wxImage& image, int depth = wxBITMAP_SCREEN_DEPTH);
- static void InitStandardHandlers();
- */
- virtual bool Create(int width, int height, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
- virtual bool Create(const wxSize& sz, int depth = wxBITMAP_SCREEN_DEPTH) = 0;
- virtual bool CreateScaled(int w, int h, int d, double logicalScale)
- { return Create(w*logicalScale,h*logicalScale,d); }
- virtual int GetHeight() const = 0;
- virtual int GetWidth() const = 0;
- virtual int GetDepth() const = 0;
- wxSize GetSize() const
- { return wxSize(GetWidth(), GetHeight()); }
- // support for scaled bitmaps
- virtual double GetScaleFactor() const { return 1.0; }
- virtual double GetScaledWidth() const { return GetWidth() / GetScaleFactor(); }
- virtual double GetScaledHeight() const { return GetHeight() / GetScaleFactor(); }
- virtual wxSize GetScaledSize() const
- { return wxSize(GetScaledWidth(), GetScaledHeight()); }
- #if wxUSE_IMAGE
- virtual wxImage ConvertToImage() const = 0;
- // Convert to disabled (dimmed) bitmap.
- wxBitmap ConvertToDisabled(unsigned char brightness = 255) const;
- #endif // wxUSE_IMAGE
- virtual wxMask *GetMask() const = 0;
- virtual void SetMask(wxMask *mask) = 0;
- virtual wxBitmap GetSubBitmap(const wxRect& rect) const = 0;
- virtual bool SaveFile(const wxString &name, wxBitmapType type,
- const wxPalette *palette = NULL) const = 0;
- virtual bool LoadFile(const wxString &name, wxBitmapType type) = 0;
- /*
- If raw bitmap access is supported (see wx/rawbmp.h), the following
- methods should be implemented:
- virtual bool GetRawData(wxRawBitmapData *data) = 0;
- virtual void UngetRawData(wxRawBitmapData *data) = 0;
- */
- #if wxUSE_PALETTE
- virtual wxPalette *GetPalette() const = 0;
- virtual void SetPalette(const wxPalette& palette) = 0;
- #endif // wxUSE_PALETTE
- // copies the contents and mask of the given (colour) icon to the bitmap
- virtual bool CopyFromIcon(const wxIcon& icon) = 0;
- // implementation:
- virtual void SetHeight(int height) = 0;
- virtual void SetWidth(int width) = 0;
- virtual void SetDepth(int depth) = 0;
- // Format handling
- static inline wxList& GetHandlers() { return sm_handlers; }
- static void AddHandler(wxBitmapHandler *handler);
- static void InsertHandler(wxBitmapHandler *handler);
- static bool RemoveHandler(const wxString& name);
- static wxBitmapHandler *FindHandler(const wxString& name);
- static wxBitmapHandler *FindHandler(const wxString& extension, wxBitmapType bitmapType);
- static wxBitmapHandler *FindHandler(wxBitmapType bitmapType);
- //static void InitStandardHandlers();
- // (wxBitmap must implement this one)
- static void CleanUpHandlers();
- // this method is only used by the generic implementation of wxMask
- // currently but could be useful elsewhere in the future: it can be
- // overridden to quantize the colour to correspond to bitmap colour depth
- // if necessary; default implementation simply returns the colour as is
- virtual wxColour QuantizeColour(const wxColour& colour) const
- {
- return colour;
- }
- protected:
- static wxList sm_handlers;
- DECLARE_ABSTRACT_CLASS(wxBitmapBase)
- };
- #endif // wxUSE_BITMAP_BASE
- // the wxBITMAP_DEFAULT_TYPE constant defines the default argument value
- // for wxBitmap's ctor and wxBitmap::LoadFile() functions.
- #if defined(__WXMSW__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
- #include "wx/msw/bitmap.h"
- #elif defined(__WXMOTIF__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
- #include "wx/x11/bitmap.h"
- #elif defined(__WXGTK20__)
- #ifdef __WINDOWS__
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
- #else
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
- #endif
- #include "wx/gtk/bitmap.h"
- #elif defined(__WXGTK__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
- #include "wx/gtk1/bitmap.h"
- #elif defined(__WXX11__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_XPM
- #include "wx/x11/bitmap.h"
- #elif defined(__WXDFB__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
- #include "wx/dfb/bitmap.h"
- #elif defined(__WXMAC__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_PICT_RESOURCE
- #include "wx/osx/bitmap.h"
- #elif defined(__WXCOCOA__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
- #include "wx/cocoa/bitmap.h"
- #elif defined(__WXPM__)
- #define wxBITMAP_DEFAULT_TYPE wxBITMAP_TYPE_BMP_RESOURCE
- #include "wx/os2/bitmap.h"
- #endif
- #if wxUSE_IMAGE
- inline
- wxBitmap
- #if wxUSE_BITMAP_BASE
- wxBitmapBase::
- #else
- wxBitmap::
- #endif
- ConvertToDisabled(unsigned char brightness) const
- {
- return ConvertToImage().ConvertToDisabled(brightness);
- }
- #endif // wxUSE_IMAGE
- // we must include generic mask.h after wxBitmap definition
- #if defined(__WXDFB__)
- #define wxUSE_GENERIC_MASK 1
- #else
- #define wxUSE_GENERIC_MASK 0
- #endif
- #if wxUSE_GENERIC_MASK
- #include "wx/generic/mask.h"
- #endif
- #endif // _WX_BITMAP_H_BASE_
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