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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/scrarrow.h
 
- // Purpose:     wxScrollArrows class
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     22.01.01
 
- // Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_UNIV_SCRARROW_H_
 
- #define _WX_UNIV_SCRARROW_H_
 
- // ----------------------------------------------------------------------------
 
- // wxScrollArrows is not a control but just a class containing the common
 
- // functionality of scroll arrows, whether part of scrollbars, spin ctrls or
 
- // anything else.
 
- //
 
- // To customize its behaviour, wxScrollArrows doesn't use any virtual methods
 
- // but instead a callback pointer to a wxControlWithArrows object which is used
 
- // for all control-dependent stuff. Thus, to use wxScrollArrows, you just need
 
- // to derive from the wxControlWithArrows interface and implement its methods.
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_FWD_CORE wxControlWithArrows;
 
- class WXDLLIMPEXP_FWD_CORE wxDC;
 
- class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
 
- class WXDLLIMPEXP_FWD_CORE wxRect;
 
- class WXDLLIMPEXP_FWD_CORE wxRenderer;
 
- // ----------------------------------------------------------------------------
 
- // wxScrollArrows: an abstraction of scrollbar arrow
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxScrollArrows
 
- {
 
- public:
 
-     enum Arrow
 
-     {
 
-         Arrow_None = -1,
 
-         Arrow_First,        // left or top
 
-         Arrow_Second,       // right or bottom
 
-         Arrow_Max
 
-     };
 
-     // ctor requires a back pointer to wxControlWithArrows
 
-     wxScrollArrows(wxControlWithArrows *control);
 
-     // draws the arrow on the given DC in the given rectangle, uses
 
-     // wxControlWithArrows::GetArrowState() to get its current state
 
-     void DrawArrow(Arrow arrow, wxDC& dc, const wxRect& rect,
 
-                    bool scrollbarLike = false) const;
 
-     // process a mouse move, enter or leave event, possibly calling
 
-     // wxControlWithArrows::SetArrowState() if
 
-     // wxControlWithArrows::HitTestArrow() says that the mouse has left/entered
 
-     // an arrow
 
-     bool HandleMouseMove(const wxMouseEvent& event) const;
 
-     // process a mouse click event
 
-     bool HandleMouse(const wxMouseEvent& event) const;
 
-     // dtor
 
-     ~wxScrollArrows();
 
- private:
 
-     // set or clear the wxCONTROL_CURRENT flag for the arrow
 
-     void UpdateCurrentFlag(Arrow arrow, Arrow arrowCur) const;
 
-     // the main control
 
-     wxControlWithArrows *m_control;
 
-     // the data for the mouse capture
 
-     struct wxScrollArrowCaptureData *m_captureData;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxControlWithArrows: interface implemented by controls using wxScrollArrows
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxControlWithArrows
 
- {
 
- public:
 
-     virtual ~wxControlWithArrows() {}
 
-     // get the renderer to use for drawing the arrows
 
-     virtual wxRenderer *GetRenderer() const = 0;
 
-     // get the controls window (used for mouse capturing)
 
-     virtual wxWindow *GetWindow() = 0;
 
-     // get the orientation of the arrows (vertical or horizontal)
 
-     virtual bool IsVertical() const = 0;
 
-     // get the state of this arrow as combination of wxCONTROL_XXX flags
 
-     virtual int GetArrowState(wxScrollArrows::Arrow arrow) const = 0;
 
-     // set or clear the specified flag in the arrow state: this function is
 
-     // responsible for refreshing the control
 
-     virtual void SetArrowFlag(wxScrollArrows::Arrow arrow,
 
-                               int flag, bool set = true) = 0;
 
-     // hit testing: return on which arrow the point is (or Arrow_None)
 
-     virtual wxScrollArrows::Arrow HitTestArrow(const wxPoint& pt) const = 0;
 
-     // called when the arrow is pressed, return true to continue scrolling and
 
-     // false to stop it
 
-     virtual bool OnArrow(wxScrollArrows::Arrow arrow) = 0;
 
- };
 
- #endif // _WX_UNIV_SCRARROW_H_
 
 
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