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							- ///////////////////////////////////////////////////////////////////////////////
 
- // Name:        wx/univ/scrthumb.h
 
- // Purpose:     wxScrollThumb class
 
- // Author:      Vadim Zeitlin
 
- // Modified by:
 
- // Created:     12.02.01
 
- // Copyright:   (c) 2001 SciTech Software, Inc. (www.scitechsoft.com)
 
- // Licence:     wxWindows licence
 
- ///////////////////////////////////////////////////////////////////////////////
 
- #ifndef _WX_UNIV_SCRTHUMB_H_
 
- #define _WX_UNIV_SCRTHUMB_H_
 
- // ----------------------------------------------------------------------------
 
- // wxScrollThumb is not a control but just a class containing the common
 
- // functionality of scroll thumb such as used by scrollbars, sliders and maybe
 
- // other (user) controls
 
- //
 
- // This class is similar to wxScrollThumb.
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_FWD_CORE wxControlWithThumb;
 
- class WXDLLIMPEXP_FWD_CORE wxMouseEvent;
 
- class WXDLLIMPEXP_FWD_CORE wxRect;
 
- class WXDLLIMPEXP_FWD_CORE wxScrollTimer;
 
- #include "wx/timer.h"
 
- // ----------------------------------------------------------------------------
 
- // wxScrollThumb: an abstraction of scrollbar thumb
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxScrollThumb
 
- {
 
- public:
 
-     enum Shaft
 
-     {
 
-         Shaft_None = -1,
 
-         Shaft_Above,    // or to the left of the thumb
 
-         Shaft_Below,    // or to the right of the thumb
 
-         Shaft_Thumb,    // on the thumb
 
-         Shaft_Max
 
-     };
 
-     // ctor requires a back pointer to wxControlWithThumb
 
-     wxScrollThumb(wxControlWithThumb *control);
 
-     // process a mouse click: will capture the mouse if the button was pressed
 
-     // on either the thumb (start dragging it then) or the shaft (start
 
-     // scrolling)
 
-     bool HandleMouse(const wxMouseEvent& event) const;
 
-     // process a mouse move
 
-     bool HandleMouseMove(const wxMouseEvent& event) const;
 
-     // dtor
 
-     ~wxScrollThumb();
 
- private:
 
-     // do we have the mouse capture?
 
-     bool HasCapture() const { return m_captureData != NULL; }
 
-     // get the coord of this event in the direction we're interested in (y for
 
-     // vertical shaft or x for horizontal ones)
 
-     wxCoord GetMouseCoord(const wxMouseEvent& event) const;
 
-     // get the position of the thumb corresponding to the current mouse
 
-     // position (can only be called while we're dragging the thumb!)
 
-     int GetThumbPos(const wxMouseEvent& event) const;
 
-     // the main control
 
-     wxControlWithThumb *m_control;
 
-     // the part of it where the mouse currently is
 
-     Shaft m_shaftPart;
 
-     // the data for the mouse capture
 
-     struct WXDLLIMPEXP_FWD_CORE wxScrollThumbCaptureData *m_captureData;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // wxControlWithThumb: interface implemented by controls using wxScrollThumb
 
- // ----------------------------------------------------------------------------
 
- class WXDLLIMPEXP_CORE wxControlWithThumb
 
- {
 
- public:
 
-     virtual ~wxControlWithThumb() {}
 
-     // simple accessors
 
-     // ----------------
 
-     // get the controls window (used for mouse capturing)
 
-     virtual wxWindow *GetWindow() = 0;
 
-     // get the orientation of the shaft (vertical or horizontal)
 
-     virtual bool IsVertical() const = 0;
 
-     // geometry functions
 
-     // ------------------
 
-     // hit testing: return part of the shaft the point is in (or Shaft_None)
 
-     virtual wxScrollThumb::Shaft HitTest(const wxPoint& pt) const = 0;
 
-     // get the current position in pixels of the thumb
 
-     virtual wxCoord ThumbPosToPixel() const = 0;
 
-     // transform from pixel offset to the thumb logical position
 
-     virtual int PixelToThumbPos(wxCoord x) const = 0;
 
-     // callbacks
 
-     // ---------
 
-     // set or clear the specified flag in the arrow state: this function is
 
-     // responsible for refreshing the control
 
-     virtual void SetShaftPartState(wxScrollThumb::Shaft shaftPart,
 
-                                    int flag,
 
-                                    bool set = true) = 0;
 
-     // called when the user starts dragging the thumb
 
-     virtual void OnThumbDragStart(int pos) = 0;
 
-     // called while the user drags the thumb
 
-     virtual void OnThumbDrag(int pos) = 0;
 
-     // called when the user stops dragging the thumb
 
-     virtual void OnThumbDragEnd(int pos) = 0;
 
-     // called before starting to call OnPageScroll() - gives the control the
 
-     // possibility to remember its current state
 
-     virtual void OnPageScrollStart() = 0;
 
-     // called while the user keeps the mouse pressed above/below the thumb,
 
-     // return true to continue scrollign and false to stop it (e.g. because the
 
-     // scrollbar has reached the top/bottom)
 
-     virtual bool OnPageScroll(int pageInc) = 0;
 
- };
 
- #endif // _WX_UNIV_SCRTHUMB_H_
 
 
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