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							- /////////////////////////////////////////////////////////////////////////////
 
- // Name:        thread.cpp
 
- // Purpose:     wxWidgets thread sample
 
- // Author:      Guilhem Lavaux, Vadim Zeitlin
 
- // Modified by:
 
- // Created:     06/16/98
 
- // Copyright:   (c) 1998-2009 wxWidgets team
 
- // Licence:     wxWindows licence
 
- /////////////////////////////////////////////////////////////////////////////
 
- // ============================================================================
 
- // declarations
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // headers
 
- // ----------------------------------------------------------------------------
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- #ifndef WX_PRECOMP
 
-     #include "wx/wx.h"
 
- #endif
 
- #if !wxUSE_THREADS
 
-     #error "This sample requires thread support!"
 
- #endif // wxUSE_THREADS
 
- #include "wx/thread.h"
 
- #include "wx/dynarray.h"
 
- #include "wx/numdlg.h"
 
- #include "wx/progdlg.h"
 
- // ----------------------------------------------------------------------------
 
- // resources
 
- // ----------------------------------------------------------------------------
 
- #include "../sample.xpm"
 
- // ----------------------------------------------------------------------------
 
- // private classes
 
- // ----------------------------------------------------------------------------
 
- // define this to use wxExecute in the exec tests, otherwise just use system
 
- #define USE_EXECUTE
 
- #ifdef USE_EXECUTE
 
-     #define EXEC(cmd) wxExecute((cmd), wxEXEC_SYNC)
 
- #else
 
-     #define EXEC(cmd) system(cmd)
 
- #endif
 
- class MyThread;
 
- WX_DEFINE_ARRAY_PTR(wxThread *, wxArrayThread);
 
- // ----------------------------------------------------------------------------
 
- // the application object
 
- // ----------------------------------------------------------------------------
 
- class MyApp : public wxApp
 
- {
 
- public:
 
-     MyApp();
 
-     virtual ~MyApp(){};
 
-     virtual bool OnInit();
 
-     // critical section protects access to all of the fields below
 
-     wxCriticalSection m_critsect;
 
-     // all the threads currently alive - as soon as the thread terminates, it's
 
-     // removed from the array
 
-     wxArrayThread m_threads;
 
-     // semaphore used to wait for the threads to exit, see MyFrame::OnQuit()
 
-     wxSemaphore m_semAllDone;
 
-     // indicates that we're shutting down and all threads should exit
 
-     bool m_shuttingDown;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // the main application frame
 
- // ----------------------------------------------------------------------------
 
- class MyFrame : public wxFrame,
 
-                 private wxLog
 
- {
 
- public:
 
-     // ctor
 
-     MyFrame(const wxString& title);
 
-     virtual ~MyFrame();
 
-     // accessors for MyWorkerThread (called in its context!)
 
-     bool Cancelled();
 
- protected:
 
-     virtual void DoLogRecord(wxLogLevel level,
 
-                              const wxString& msg,
 
-                              const wxLogRecordInfo& info);
 
- private:
 
-     // event handlers
 
-     // --------------
 
-     void OnQuit(wxCommandEvent& event);
 
-     void OnClear(wxCommandEvent& event);
 
-     void OnStartThread(wxCommandEvent& event);
 
-     void OnStartThreads(wxCommandEvent& event);
 
-     void OnStopThread(wxCommandEvent& event);
 
-     void OnPauseThread(wxCommandEvent& event);
 
-     void OnResumeThread(wxCommandEvent& event);
 
-     void OnStartWorker(wxCommandEvent& event);
 
-     void OnExecMain(wxCommandEvent& event);
 
-     void OnStartGUIThread(wxCommandEvent& event);
 
-     void OnShowCPUs(wxCommandEvent& event);
 
-     void OnAbout(wxCommandEvent& event);
 
-     void OnIdle(wxIdleEvent &event);
 
-     void OnWorkerEvent(wxThreadEvent& event);
 
-     void OnUpdateWorker(wxUpdateUIEvent& event);
 
-     // logging helper
 
-     void DoLogLine(wxTextCtrl *text,
 
-                    const wxString& timestr,
 
-                    const wxString& threadstr,
 
-                    const wxString& msg);
 
-     // thread helper functions
 
-     // -----------------------
 
-     // helper function - creates a new thread (but doesn't run it)
 
-     MyThread *CreateThread();
 
-     // update display in our status bar: called during idle handling
 
-     void UpdateThreadStatus();
 
-     // internal variables
 
-     // ------------------
 
-     // just some place to put our messages in
 
-     wxTextCtrl *m_txtctrl;
 
-     // old log target, we replace it with one using m_txtctrl during this
 
-     // frame life time
 
-     wxLog *m_oldLogger;
 
-     // the array of pending messages to be displayed and the critical section
 
-     // protecting it
 
-     wxArrayString m_messages;
 
-     wxCriticalSection m_csMessages;
 
-     // remember the number of running threads and total number of threads
 
-     size_t m_nRunning,
 
-            m_nCount;
 
-     // the progress dialog which we show while worker thread is running
 
-     wxProgressDialog *m_dlgProgress;
 
-     // was the worker thread cancelled by user?
 
-     bool m_cancelled;
 
-     wxCriticalSection m_csCancelled;        // protects m_cancelled
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // ----------------------------------------------------------------------------
 
- // constants
 
- // ----------------------------------------------------------------------------
 
- // ID for the menu commands
 
- enum
 
- {
 
-     THREAD_QUIT  = wxID_EXIT,
 
-     THREAD_ABOUT = wxID_ABOUT,
 
-     THREAD_TEXT          = 101,
 
-     THREAD_CLEAR,
 
-     THREAD_START_THREAD  = 201,
 
-     THREAD_START_THREADS,
 
-     THREAD_STOP_THREAD,
 
-     THREAD_PAUSE_THREAD,
 
-     THREAD_RESUME_THREAD,
 
-     THREAD_START_WORKER,
 
-     THREAD_EXEC_MAIN,
 
-     THREAD_START_GUI_THREAD,
 
-     THREAD_SHOWCPUS,
 
-     WORKER_EVENT = wxID_HIGHEST+1,   // this one gets sent from MyWorkerThread
 
-     GUITHREAD_EVENT                  // this one gets sent from MyGUIThread
 
- };
 
- // ----------------------------------------------------------------------------
 
- // a simple thread
 
- // ----------------------------------------------------------------------------
 
- class MyThread : public wxThread
 
- {
 
- public:
 
-     MyThread();
 
-     virtual ~MyThread();
 
-     // thread execution starts here
 
-     virtual void *Entry();
 
- public:
 
-     unsigned m_count;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // a worker thread
 
- // ----------------------------------------------------------------------------
 
- class MyWorkerThread : public wxThread
 
- {
 
- public:
 
-     MyWorkerThread(MyFrame *frame);
 
-     // thread execution starts here
 
-     virtual void *Entry();
 
-     // called when the thread exits - whether it terminates normally or is
 
-     // stopped with Delete() (but not when it is Kill()ed!)
 
-     virtual void OnExit();
 
- public:
 
-     MyFrame *m_frame;
 
-     unsigned m_count;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // a thread which executes GUI calls using wxMutexGuiEnter/Leave
 
- // ----------------------------------------------------------------------------
 
- #define GUITHREAD_BMP_SIZE          300
 
- #define GUITHREAD_NUM_UPDATES       50
 
- class MyImageDialog;
 
- class MyGUIThread : public wxThread
 
- {
 
- public:
 
-     MyGUIThread(MyImageDialog *dlg) : wxThread(wxTHREAD_JOINABLE)
 
-     {
 
-         m_dlg = dlg;
 
-     }
 
-     virtual ExitCode Entry();
 
- private:
 
-     MyImageDialog *m_dlg;
 
- };
 
- // ----------------------------------------------------------------------------
 
- // an helper dialog used by MyFrame::OnStartGUIThread
 
- // ----------------------------------------------------------------------------
 
- class MyImageDialog: public wxDialog
 
- {
 
- public:
 
-     // ctor
 
-     MyImageDialog(wxFrame *frame);
 
-     ~MyImageDialog();
 
-     // stuff used by MyGUIThread:
 
-     wxBitmap m_bmp;    // the bitmap drawn by MyGUIThread
 
-     wxCriticalSection m_csBmp;        // protects m_bmp
 
- private:
 
-     void OnGUIThreadEvent(wxThreadEvent& event);
 
-     void OnPaint(wxPaintEvent&);
 
-     MyGUIThread m_thread;
 
-     int m_nCurrentProgress;
 
-     wxDECLARE_EVENT_TABLE();
 
- };
 
- // ============================================================================
 
- // implementation
 
- // ============================================================================
 
- // ----------------------------------------------------------------------------
 
- // the application class
 
- // ----------------------------------------------------------------------------
 
- // Create a new application object
 
- IMPLEMENT_APP(MyApp)
 
- MyApp::MyApp()
 
- {
 
-     m_shuttingDown = false;
 
- }
 
- // `Main program' equivalent, creating windows and returning main app frame
 
- bool MyApp::OnInit()
 
- {
 
-     if ( !wxApp::OnInit() )
 
-         return false;
 
-     // uncomment this to get some debugging messages from the trace code
 
-     // on the console (or just set WXTRACE env variable to include "thread")
 
-     wxLog::AddTraceMask("thread");
 
-     // Create the main frame window
 
-     new MyFrame("wxWidgets threads sample");
 
-     return true;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // MyFrame
 
- // ----------------------------------------------------------------------------
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(THREAD_QUIT, MyFrame::OnQuit)
 
-     EVT_MENU(THREAD_CLEAR, MyFrame::OnClear)
 
-     EVT_MENU(THREAD_START_THREAD, MyFrame::OnStartThread)
 
-     EVT_MENU(THREAD_START_THREADS, MyFrame::OnStartThreads)
 
-     EVT_MENU(THREAD_STOP_THREAD, MyFrame::OnStopThread)
 
-     EVT_MENU(THREAD_PAUSE_THREAD, MyFrame::OnPauseThread)
 
-     EVT_MENU(THREAD_RESUME_THREAD, MyFrame::OnResumeThread)
 
-     EVT_MENU(THREAD_START_WORKER, MyFrame::OnStartWorker)
 
-     EVT_MENU(THREAD_EXEC_MAIN, MyFrame::OnExecMain)
 
-     EVT_MENU(THREAD_START_GUI_THREAD, MyFrame::OnStartGUIThread)
 
-     EVT_MENU(THREAD_SHOWCPUS, MyFrame::OnShowCPUs)
 
-     EVT_MENU(THREAD_ABOUT, MyFrame::OnAbout)
 
-     EVT_UPDATE_UI(THREAD_START_WORKER, MyFrame::OnUpdateWorker)
 
-     EVT_THREAD(WORKER_EVENT, MyFrame::OnWorkerEvent)
 
-     EVT_IDLE(MyFrame::OnIdle)
 
- wxEND_EVENT_TABLE()
 
- // My frame constructor
 
- MyFrame::MyFrame(const wxString& title)
 
-        : wxFrame(NULL, wxID_ANY, title)
 
- {
 
-     m_oldLogger = wxLog::GetActiveTarget();
 
-     SetIcon(wxICON(sample));
 
-     // Make a menubar
 
-     wxMenuBar *menuBar = new wxMenuBar;
 
-     wxMenu *menuFile = new wxMenu;
 
-     menuFile->Append(THREAD_CLEAR, wxT("&Clear log\tCtrl-L"));
 
-     menuFile->AppendSeparator();
 
-     menuFile->Append(THREAD_QUIT, wxT("E&xit\tAlt-X"));
 
-     menuBar->Append(menuFile, wxT("&File"));
 
-     wxMenu *menuThread = new wxMenu;
 
-     menuThread->Append(THREAD_START_THREAD, wxT("&Start a new thread\tCtrl-N"));
 
-     menuThread->Append(THREAD_START_THREADS, wxT("Start &many threads at once"));
 
-     menuThread->Append(THREAD_STOP_THREAD, wxT("S&top the last spawned thread\tCtrl-S"));
 
-     menuThread->AppendSeparator();
 
-     menuThread->Append(THREAD_PAUSE_THREAD, wxT("&Pause the last spawned running thread\tCtrl-P"));
 
-     menuThread->Append(THREAD_RESUME_THREAD, wxT("&Resume the first suspended thread\tCtrl-R"));
 
-     menuThread->AppendSeparator();
 
-     menuThread->Append(THREAD_START_WORKER, wxT("Start a &worker thread\tCtrl-W"));
 
-     menuThread->Append(THREAD_EXEC_MAIN, wxT("&Launch a program from main thread\tF5"));
 
-     menuThread->Append(THREAD_START_GUI_THREAD, wxT("Launch a &GUI thread\tF6"));
 
-     menuBar->Append(menuThread, wxT("&Thread"));
 
-     wxMenu *menuHelp = new wxMenu;
 
-     menuHelp->Append(THREAD_SHOWCPUS, wxT("&Show CPU count"));
 
-     menuHelp->AppendSeparator();
 
-     menuHelp->Append(THREAD_ABOUT, wxT("&About"));
 
-     menuBar->Append(menuHelp, wxT("&Help"));
 
-     SetMenuBar(menuBar);
 
-     m_nRunning = m_nCount = 0;
 
-     m_dlgProgress = NULL;
 
- #if wxUSE_STATUSBAR
 
-     CreateStatusBar(2);
 
- #endif // wxUSE_STATUSBAR
 
-     // create the logging text control and a header showing the meaning of the
 
-     // different columns
 
-     wxTextCtrl *header = new wxTextCtrl(this, wxID_ANY, "",
 
-                                         wxDefaultPosition, wxDefaultSize,
 
-                                         wxTE_READONLY);
 
-     DoLogLine(header, "  Time", " Thread", "Message");
 
-     m_txtctrl = new wxTextCtrl(this, wxID_ANY, "",
 
-                                wxDefaultPosition, wxDefaultSize,
 
-                                wxTE_MULTILINE | wxTE_READONLY);
 
-     wxLog::SetActiveTarget(this);
 
-     // use fixed width font to align output in nice columns
 
-     wxFont font(wxNORMAL_FONT->GetPointSize(), wxFONTFAMILY_TELETYPE,
 
-                 wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL);
 
-     header->SetFont(font);
 
-     m_txtctrl->SetFont(font);
 
-     m_txtctrl->SetFocus();
 
-     // layout and show the frame
 
-     wxBoxSizer *sizer = new wxBoxSizer(wxVERTICAL);
 
-     sizer->Add(header, wxSizerFlags().Expand());
 
-     sizer->Add(m_txtctrl, wxSizerFlags(1).Expand());
 
-     SetSizer(sizer);
 
-     SetSize(600, 350);
 
-     Show();
 
- }
 
- MyFrame::~MyFrame()
 
- {
 
-     wxLog::SetActiveTarget(m_oldLogger);
 
-     // NB: although the OS will terminate all the threads anyhow when the main
 
-     //     one exits, it's good practice to do it ourselves -- even if it's not
 
-     //     completely trivial in this example
 
-     // tell all the threads to terminate: note that they can't terminate while
 
-     // we're deleting them because they will block in their OnExit() -- this is
 
-     // important as otherwise we might access invalid array elements
 
-     {
 
-         wxCriticalSectionLocker locker(wxGetApp().m_critsect);
 
-         // check if we have any threads running first
 
-         const wxArrayThread& threads = wxGetApp().m_threads;
 
-         size_t count = threads.GetCount();
 
-         if ( !count )
 
-             return;
 
-         // set the flag indicating that all threads should exit
 
-         wxGetApp().m_shuttingDown = true;
 
-     }
 
-     // now wait for them to really terminate
 
-     wxGetApp().m_semAllDone.Wait();
 
- }
 
- void
 
- MyFrame::DoLogLine(wxTextCtrl *text,
 
-                    const wxString& timestr,
 
-                    const wxString& threadstr,
 
-                    const wxString& msg)
 
- {
 
-     text->AppendText(wxString::Format("%9s %10s %s", timestr, threadstr, msg));
 
- }
 
- void
 
- MyFrame::DoLogRecord(wxLogLevel level,
 
-                      const wxString& msg,
 
-                      const wxLogRecordInfo& info)
 
- {
 
-     // let the default GUI logger treat warnings and errors as they should be
 
-     // more noticeable than just another line in the log window and also trace
 
-     // messages as there may be too many of them
 
-     if ( level <= wxLOG_Warning || level == wxLOG_Trace )
 
-     {
 
-         m_oldLogger->LogRecord(level, msg, info);
 
-         return;
 
-     }
 
-     DoLogLine
 
-     (
 
-         m_txtctrl,
 
-         wxDateTime(info.timestamp).FormatISOTime(),
 
-         info.threadId == wxThread::GetMainId()
 
-             ? wxString("main")
 
-             : wxString::Format("%lx", info.threadId),
 
-         msg + "\n"
 
-     );
 
- }
 
- MyThread *MyFrame::CreateThread()
 
- {
 
-     MyThread *thread = new MyThread;
 
-     if ( thread->Create() != wxTHREAD_NO_ERROR )
 
-     {
 
-         wxLogError(wxT("Can't create thread!"));
 
-     }
 
-     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 
-     wxGetApp().m_threads.Add(thread);
 
-     return thread;
 
- }
 
- void MyFrame::UpdateThreadStatus()
 
- {
 
-     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 
-     // update the counts of running/total threads
 
-     size_t nRunning = 0,
 
-            nCount = wxGetApp().m_threads.Count();
 
-     for ( size_t n = 0; n < nCount; n++ )
 
-     {
 
-         if ( wxGetApp().m_threads[n]->IsRunning() )
 
-             nRunning++;
 
-     }
 
-     if ( nCount != m_nCount || nRunning != m_nRunning )
 
-     {
 
-         m_nRunning = nRunning;
 
-         m_nCount = nCount;
 
-         wxLogStatus(this, wxT("%u threads total, %u running."), unsigned(nCount), unsigned(nRunning));
 
-     }
 
-     //else: avoid flicker - don't print anything
 
- }
 
- bool MyFrame::Cancelled()
 
- {
 
-     wxCriticalSectionLocker lock(m_csCancelled);
 
-     return m_cancelled;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // MyFrame - event handlers
 
- // ----------------------------------------------------------------------------
 
- void MyFrame::OnStartThreads(wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     static long s_num;
 
-     s_num = wxGetNumberFromUser(wxT("How many threads to start: "), wxT(""),
 
-                                 wxT("wxThread sample"), s_num, 1, 10000, this);
 
-     if ( s_num == -1 )
 
-     {
 
-         s_num = 10;
 
-         return;
 
-     }
 
-     unsigned count = unsigned(s_num), n;
 
-     wxArrayThread threads;
 
-     // first create them all...
 
-     for ( n = 0; n < count; n++ )
 
-     {
 
-         wxThread *thr = CreateThread();
 
-         // we want to show the effect of SetPriority(): the first thread will
 
-         // have the lowest priority, the second - the highest, all the rest
 
-         // the normal one
 
-         if ( n == 0 )
 
-             thr->SetPriority(wxPRIORITY_MIN);
 
-         else if ( n == 1 )
 
-             thr->SetPriority(wxPRIORITY_MAX);
 
-         else
 
-             thr->SetPriority(wxPRIORITY_DEFAULT);
 
-         threads.Add(thr);
 
-     }
 
- #if wxUSE_STATUSBAR
 
-     wxString msg;
 
-     msg.Printf(wxT("%d new threads created."), count);
 
-     SetStatusText(msg, 1);
 
- #endif // wxUSE_STATUSBAR
 
-     // ...and then start them
 
-     for ( n = 0; n < count; n++ )
 
-     {
 
-         threads[n]->Run();
 
-     }
 
- }
 
- void MyFrame::OnStartThread(wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     MyThread *thread = CreateThread();
 
-     if ( thread->Run() != wxTHREAD_NO_ERROR )
 
-     {
 
-         wxLogError(wxT("Can't start thread!"));
 
-     }
 
- #if wxUSE_STATUSBAR
 
-     SetStatusText(wxT("New thread started."), 1);
 
- #endif // wxUSE_STATUSBAR
 
- }
 
- void MyFrame::OnStopThread(wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     wxThread* toDelete = NULL;
 
-     {
 
-     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 
-     // stop the last thread
 
-     if ( wxGetApp().m_threads.IsEmpty() )
 
-     {
 
-         wxLogError(wxT("No thread to stop!"));
 
-     }
 
-     else
 
-     {
 
-         toDelete = wxGetApp().m_threads.Last();
 
-     }
 
-     }
 
-     if ( toDelete )
 
-     {
 
-         // This can still crash if the thread gets to delete itself
 
-         // in the mean time.
 
-         toDelete->Delete();
 
- #if wxUSE_STATUSBAR
 
-         SetStatusText(wxT("Last thread stopped."), 1);
 
- #endif // wxUSE_STATUSBAR
 
-     }
 
- }
 
- void MyFrame::OnResumeThread(wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 
-     // resume first suspended thread
 
-     size_t n = 0, count = wxGetApp().m_threads.Count();
 
-     while ( n < count && !wxGetApp().m_threads[n]->IsPaused() )
 
-         n++;
 
-     if ( n == count )
 
-     {
 
-         wxLogError(wxT("No thread to resume!"));
 
-     }
 
-     else
 
-     {
 
-         wxGetApp().m_threads[n]->Resume();
 
- #if wxUSE_STATUSBAR
 
-         SetStatusText(wxT("Thread resumed."), 1);
 
- #endif // wxUSE_STATUSBAR
 
-     }
 
- }
 
- void MyFrame::OnPauseThread(wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     wxCriticalSectionLocker enter(wxGetApp().m_critsect);
 
-     // pause last running thread
 
-     int n = wxGetApp().m_threads.Count() - 1;
 
-     while ( n >= 0 && !wxGetApp().m_threads[n]->IsRunning() )
 
-         n--;
 
-     if ( n < 0 )
 
-     {
 
-         wxLogError(wxT("No thread to pause!"));
 
-     }
 
-     else
 
-     {
 
-         wxGetApp().m_threads[n]->Pause();
 
- #if wxUSE_STATUSBAR
 
-         SetStatusText(wxT("Thread paused."), 1);
 
- #endif // wxUSE_STATUSBAR
 
-     }
 
- }
 
- void MyFrame::OnIdle(wxIdleEvent& event)
 
- {
 
-     UpdateThreadStatus();
 
-     event.Skip();
 
- }
 
- void MyFrame::OnQuit(wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     Close(true);
 
- }
 
- void MyFrame::OnExecMain(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxString cmd = wxGetTextFromUser("Please enter the command to execute",
 
-                                      "Enter command",
 
- #ifdef __WXMSW__
 
-                                      "notepad",
 
- #else
 
-                                      "/bin/echo \"Message from another process\"",
 
- #endif
 
-                                      this);
 
-     if (cmd.IsEmpty())
 
-         return;     // user clicked cancel
 
-     wxLogMessage(wxT("The exit code from the main program is %ld"),
 
-                  EXEC(cmd));
 
- }
 
- void MyFrame::OnShowCPUs(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxString msg;
 
-     int nCPUs = wxThread::GetCPUCount();
 
-     switch ( nCPUs )
 
-     {
 
-         case -1:
 
-             msg = wxT("Unknown number of CPUs");
 
-             break;
 
-         case 0:
 
-             msg = wxT("WARNING: you're running without any CPUs!");
 
-             break;
 
-         case 1:
 
-             msg = wxT("This system only has one CPU.");
 
-             break;
 
-         default:
 
-             msg.Printf(wxT("This system has %d CPUs"), nCPUs);
 
-     }
 
-     wxLogMessage(msg);
 
- }
 
- void MyFrame::OnAbout(wxCommandEvent& WXUNUSED(event) )
 
- {
 
-     wxMessageDialog dialog(this,
 
-                            wxT("wxWidgets multithreaded application sample\n")
 
-                            wxT("(c) 1998 Julian Smart, Guilhem Lavaux\n")
 
-                            wxT("(c) 2000 Robert Roebling\n")
 
-                            wxT("(c) 1999,2009 Vadim Zeitlin"),
 
-                            wxT("About wxThread sample"),
 
-                            wxOK | wxICON_INFORMATION);
 
-     dialog.ShowModal();
 
- }
 
- void MyFrame::OnClear(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     m_txtctrl->Clear();
 
- }
 
- void MyFrame::OnUpdateWorker(wxUpdateUIEvent& event)
 
- {
 
-     event.Enable( m_dlgProgress == NULL );
 
- }
 
- void MyFrame::OnStartWorker(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     MyWorkerThread *thread = new MyWorkerThread(this);
 
-     if ( thread->Create() != wxTHREAD_NO_ERROR )
 
-     {
 
-         wxLogError(wxT("Can't create thread!"));
 
-         return;
 
-     }
 
-     m_dlgProgress = new wxProgressDialog
 
-                         (
 
-                          wxT("Progress dialog"),
 
-                          wxT("Wait until the thread terminates or press [Cancel]"),
 
-                          100,
 
-                          this,
 
-                          wxPD_CAN_ABORT |
 
-                          wxPD_APP_MODAL |
 
-                          wxPD_ELAPSED_TIME |
 
-                          wxPD_ESTIMATED_TIME |
 
-                          wxPD_REMAINING_TIME
 
-                         );
 
-     // thread is not running yet, no need for crit sect
 
-     m_cancelled = false;
 
-     thread->Run();
 
- }
 
- void MyFrame::OnWorkerEvent(wxThreadEvent& event)
 
- {
 
-     int n = event.GetInt();
 
-     if ( n == -1 )
 
-     {
 
-         m_dlgProgress->Destroy();
 
-         m_dlgProgress = (wxProgressDialog *)NULL;
 
-         // the dialog is aborted because the event came from another thread, so
 
-         // we may need to wake up the main event loop for the dialog to be
 
-         // really closed
 
-         wxWakeUpIdle();
 
-     }
 
-     else
 
-     {
 
-         if ( !m_dlgProgress->Update(n) )
 
-         {
 
-             wxCriticalSectionLocker lock(m_csCancelled);
 
-             m_cancelled = true;
 
-         }
 
-     }
 
- }
 
- void MyFrame::OnStartGUIThread(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // we use this to check that disabling logging only affects the main thread
 
-     // but the messages from the worker thread will still be logged
 
-     wxLogNull noLog;
 
-     wxLogMessage("You shouldn't see this message because of wxLogNull");
 
-     MyImageDialog dlg(this);
 
-     dlg.ShowModal();
 
- }
 
- // ----------------------------------------------------------------------------
 
- // MyImageDialog
 
- // ----------------------------------------------------------------------------
 
- wxBEGIN_EVENT_TABLE(MyImageDialog, wxDialog)
 
-     EVT_THREAD(GUITHREAD_EVENT, MyImageDialog::OnGUIThreadEvent)
 
-     EVT_PAINT(MyImageDialog::OnPaint)
 
- wxEND_EVENT_TABLE()
 
- MyImageDialog::MyImageDialog(wxFrame *parent)
 
-     : wxDialog(parent, wxID_ANY, "Image created by a secondary thread",
 
-                wxDefaultPosition, wxSize(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE)*1.5, wxDEFAULT_DIALOG_STYLE),
 
-       m_thread(this)
 
- {
 
-     m_nCurrentProgress = 0;
 
-     CentreOnScreen();
 
-     // NOTE: no need to lock m_csBmp until the thread isn't started:
 
-     // create the bitmap
 
-     if (!m_bmp.Create(GUITHREAD_BMP_SIZE,GUITHREAD_BMP_SIZE) || !m_bmp.IsOk())
 
-     {
 
-         wxLogError("Couldn't create the bitmap!");
 
-         return;
 
-     }
 
-     // clean it
 
-     wxMemoryDC dc(m_bmp);
 
-     dc.SetBackground(*wxBLACK_BRUSH);
 
-     dc.Clear();
 
-     // draw the bitmap from a secondary thread
 
-     if ( m_thread.Create() != wxTHREAD_NO_ERROR ||
 
-          m_thread.Run() != wxTHREAD_NO_ERROR )
 
-     {
 
-         wxLogError(wxT("Can't create/run thread!"));
 
-         return;
 
-     }
 
- }
 
- MyImageDialog::~MyImageDialog()
 
- {
 
-     // in case our thread is still running and for some reason we are destroyed,
 
-     // do wait for the thread to complete as it assumes that its MyImageDialog
 
-     // pointer is always valid
 
-     m_thread.Delete();
 
- }
 
- void MyImageDialog::OnGUIThreadEvent(wxThreadEvent& event)
 
- {
 
-     m_nCurrentProgress = int(((float)event.GetInt()*100)/GUITHREAD_NUM_UPDATES);
 
-     Refresh();
 
- }
 
- void MyImageDialog::OnPaint(wxPaintEvent& WXUNUSED(evt))
 
- {
 
-     wxPaintDC dc(this);
 
-     const wxSize& sz = dc.GetSize();
 
-     {
 
-         // paint the bitmap
 
-         wxCriticalSectionLocker locker(m_csBmp);
 
-         dc.DrawBitmap(m_bmp, (sz.GetWidth()-GUITHREAD_BMP_SIZE)/2,
 
-                              (sz.GetHeight()-GUITHREAD_BMP_SIZE)/2);
 
-     }
 
-     // paint a sort of progress bar with a 10px border:
 
-     dc.SetBrush(*wxRED_BRUSH);
 
-     dc.DrawRectangle(10,10, m_nCurrentProgress*(sz.GetWidth()-20)/100,30);
 
-     dc.SetTextForeground(*wxBLUE);
 
-     dc.DrawText(wxString::Format("%d%%", m_nCurrentProgress),
 
-                 (sz.GetWidth()-dc.GetCharWidth()*2)/2,
 
-                 25-dc.GetCharHeight()/2);
 
- }
 
- // ----------------------------------------------------------------------------
 
- // MyThread
 
- // ----------------------------------------------------------------------------
 
- MyThread::MyThread()
 
-         : wxThread()
 
- {
 
-     m_count = 0;
 
- }
 
- MyThread::~MyThread()
 
- {
 
-     wxCriticalSectionLocker locker(wxGetApp().m_critsect);
 
-     wxArrayThread& threads = wxGetApp().m_threads;
 
-     threads.Remove(this);
 
-     if ( threads.IsEmpty() )
 
-     {
 
-         // signal the main thread that there are no more threads left if it is
 
-         // waiting for us
 
-         if ( wxGetApp().m_shuttingDown )
 
-         {
 
-             wxGetApp().m_shuttingDown = false;
 
-             wxGetApp().m_semAllDone.Post();
 
-         }
 
-     }
 
- }
 
- wxThread::ExitCode MyThread::Entry()
 
- {
 
-     wxLogMessage("Thread started (priority = %u).", GetPriority());
 
-     for ( m_count = 0; m_count < 10; m_count++ )
 
-     {
 
-         // check if the application is shutting down: in this case all threads
 
-         // should stop a.s.a.p.
 
-         {
 
-             wxCriticalSectionLocker locker(wxGetApp().m_critsect);
 
-             if ( wxGetApp().m_shuttingDown )
 
-                 return NULL;
 
-         }
 
-         // check if just this thread was asked to exit
 
-         if ( TestDestroy() )
 
-             break;
 
-         wxLogMessage("Thread progress: %u", m_count);
 
-         // wxSleep() can't be called from non-GUI thread!
 
-         wxThread::Sleep(1000);
 
-     }
 
-     wxLogMessage("Thread finished.");
 
-     return NULL;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // MyWorkerThread
 
- // ----------------------------------------------------------------------------
 
- // define this symbol to 1 to test if the YieldFor() call in the wxProgressDialog::Update
 
- // function provokes a race condition in which the second wxThreadEvent posted by
 
- // MyWorkerThread::Entry is processed by the YieldFor() call of wxProgressDialog::Update
 
- // and results in the destruction of the progress dialog itself, resulting in a crash later.
 
- #define TEST_YIELD_RACE_CONDITION       0
 
- MyWorkerThread::MyWorkerThread(MyFrame *frame)
 
-         : wxThread()
 
- {
 
-     m_frame = frame;
 
-     m_count = 0;
 
- }
 
- void MyWorkerThread::OnExit()
 
- {
 
- }
 
- wxThread::ExitCode MyWorkerThread::Entry()
 
- {
 
- #if TEST_YIELD_RACE_CONDITION
 
-     if ( TestDestroy() )
 
-         return NULL;
 
-     wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
 
-     event.SetInt( 50 );
 
-     wxQueueEvent( m_frame, event.Clone() );
 
-     event.SetInt(-1);
 
-     wxQueueEvent( m_frame, event.Clone() );
 
- #else
 
-     for ( m_count = 0; !m_frame->Cancelled() && (m_count < 100); m_count++ )
 
-     {
 
-         // check if we were asked to exit
 
-         if ( TestDestroy() )
 
-             break;
 
-         // create any type of command event here
 
-         wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
 
-         event.SetInt( m_count );
 
-         // send in a thread-safe way
 
-         wxQueueEvent( m_frame, event.Clone() );
 
-         wxMilliSleep(200);
 
-     }
 
-     wxThreadEvent event( wxEVT_THREAD, WORKER_EVENT );
 
-     event.SetInt(-1); // that's all
 
-     wxQueueEvent( m_frame, event.Clone() );
 
- #endif
 
-     return NULL;
 
- }
 
- // ----------------------------------------------------------------------------
 
- // MyGUIThread
 
- // ----------------------------------------------------------------------------
 
- wxThread::ExitCode MyGUIThread::Entry()
 
- {
 
-     // uncomment this to check that disabling logging here does disable it for
 
-     // this thread -- but not the main one if you also comment out wxLogNull
 
-     // line in MyFrame::OnStartGUIThread()
 
-     //wxLogNull noLog;
 
-     // this goes to the main window
 
-     wxLogMessage("GUI thread starting");
 
-     // use a thread-specific log target for this thread to show that its
 
-     // messages don't appear in the main window while it runs
 
-     wxLogBuffer logBuf;
 
-     wxLog::SetThreadActiveTarget(&logBuf);
 
-     for (int i=0; i<GUITHREAD_NUM_UPDATES && !TestDestroy(); i++)
 
-     {
 
-         // inform the GUI toolkit that we're going to use GUI functions
 
-         // from a secondary thread:
 
-         wxMutexGuiEnter();
 
-         {
 
-             wxCriticalSectionLocker lock(m_dlg->m_csBmp);
 
-             // draw some more stuff on the bitmap
 
-             wxMemoryDC dc(m_dlg->m_bmp);
 
-             dc.SetBrush((i%2)==0 ? *wxBLUE_BRUSH : *wxGREEN_BRUSH);
 
-             dc.DrawRectangle(rand()%GUITHREAD_BMP_SIZE, rand()%GUITHREAD_BMP_SIZE, 30, 30);
 
-             // simulate long drawing time:
 
-             wxMilliSleep(200);
 
-         }
 
-         // if we don't release the GUI mutex the MyImageDialog won't be able to refresh
 
-         wxMutexGuiLeave();
 
-         // notify the dialog that another piece of our masterpiece is complete:
 
-         wxThreadEvent event( wxEVT_THREAD, GUITHREAD_EVENT );
 
-         event.SetInt(i+1);
 
-         wxQueueEvent( m_dlg, event.Clone() );
 
-         if ( !((i + 1) % 10) )
 
-         {
 
-             // this message will go to the buffer
 
-             wxLogMessage("Step #%d.", i + 1);
 
-         }
 
-         // give the main thread the time to refresh before we lock the GUI mutex again
 
-         // FIXME: find a better way to do this!
 
-         wxMilliSleep(100);
 
-     }
 
-     // now remove the thread-specific thread target
 
-     wxLog::SetThreadActiveTarget(NULL);
 
-     // so that this goes to the main window again
 
-     wxLogMessage("GUI thread finished.");
 
-     return (ExitCode)0;
 
- }
 
 
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