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							- //-----------------------------------------------------------------------------
 
- // Name:        myframe.cpp
 
- // Purpose:     XML resources sample: A derived frame, called MyFrame
 
- // Author:      Robert O'Connor (rob@medicalmnemonics.com), Vaclav Slavik
 
- // Copyright:   (c) Robert O'Connor and Vaclav Slavik
 
- // Licence:     wxWindows licence
 
- //-----------------------------------------------------------------------------
 
- //-----------------------------------------------------------------------------
 
- // Standard wxWidgets headers
 
- //-----------------------------------------------------------------------------
 
- // For compilers that support precompilation, includes "wx/wx.h".
 
- #include "wx/wxprec.h"
 
- #ifdef __BORLANDC__
 
-     #pragma hdrstop
 
- #endif
 
- // For all others, include the necessary headers (this file is usually all you
 
- // need because it includes almost all "standard" wxWidgets headers)
 
- #ifndef WX_PRECOMP
 
-     #include "wx/wx.h"
 
- #endif
 
- #include "wx/sysopt.h"
 
- //-----------------------------------------------------------------------------
 
- // Header of this .cpp file
 
- //-----------------------------------------------------------------------------
 
- #include "myframe.h"
 
- //-----------------------------------------------------------------------------
 
- // Remaining headers: Needed wx headers, then wx/contrib headers, then application headers
 
- //-----------------------------------------------------------------------------
 
- // Since setting an icon
 
- #include "wx/image.h"
 
- //-----------------------------------------------------------------------------
 
- #include "wx/xrc/xmlres.h"              // XRC XML resouces
 
- //-----------------------------------------------------------------------------
 
- // Our derived dialog for the derived dialog example.
 
- #include "derivdlg.h"
 
- // Our custom class, for the custom class example.
 
- #include "custclas.h"
 
- // And our objref dialog, for the object reference and ID range example.
 
- #include "objrefdlg.h"
 
- // For functions to manipulate the corresponding controls.
 
- #include "wx/animate.h"
 
- #include "wx/treectrl.h"
 
- #include "wx/listctrl.h"
 
- //-----------------------------------------------------------------------------
 
- // Regular resources (the non-XRC kind).
 
- //-----------------------------------------------------------------------------
 
- // the application icon (under Windows and OS/2 it is in resources and even
 
- // though we could still include the XPM here it would be unused)
 
- #ifndef wxHAS_IMAGES_IN_RESOURCES
 
-     #include "../sample.xpm"
 
- #endif
 
- //-----------------------------------------------------------------------------
 
- // Event table: connect the events to the handler functions to process them
 
- //-----------------------------------------------------------------------------
 
- // The event tables connect the wxWidgets events with the functions (event
 
- // handlers) which process them. It can be also done at run-time, but for the
 
- // simple menu events like this the static method is much simpler.
 
- // The reason why the menuitems and tools are given the same name in the
 
- // XRC file, is that both a tool (a toolbar item) and a menuitem are designed
 
- // to fire the same kind of event (an EVT_MENU) and thus I give them the same
 
- // ID name to help new users emphasize this point which is often overlooked
 
- // when starting out with wxWidgets.
 
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
 
-     EVT_MENU(XRCID("unload_resource_menuitem"), MyFrame::OnUnloadResourceMenuCommand)
 
-     EVT_MENU(XRCID("reload_resource_menuitem"), MyFrame::OnReloadResourceMenuCommand)
 
-     EVT_MENU(wxID_EXIT,  MyFrame::OnExitToolOrMenuCommand)
 
-     EVT_MENU(XRCID("non_derived_dialog_tool_or_menuitem"), MyFrame::OnNonDerivedDialogToolOrMenuCommand)
 
-     EVT_MENU(XRCID("derived_tool_or_menuitem"), MyFrame::OnDerivedDialogToolOrMenuCommand)
 
-     EVT_MENU(XRCID("controls_tool_or_menuitem"), MyFrame::OnControlsToolOrMenuCommand)
 
-     EVT_MENU(XRCID("uncentered_tool_or_menuitem"), MyFrame::OnUncenteredToolOrMenuCommand)
 
-     EVT_MENU(XRCID("obj_ref_tool_or_menuitem"), MyFrame::OnObjRefToolOrMenuCommand)
 
-     EVT_MENU(XRCID("custom_class_tool_or_menuitem"), MyFrame::OnCustomClassToolOrMenuCommand)
 
-     EVT_MENU(XRCID("platform_property_tool_or_menuitem"), MyFrame::OnPlatformPropertyToolOrMenuCommand)
 
-     EVT_MENU(XRCID("art_provider_tool_or_menuitem"), MyFrame::OnArtProviderToolOrMenuCommand)
 
-     EVT_MENU(XRCID("variable_expansion_tool_or_menuitem"), MyFrame::OnVariableExpansionToolOrMenuCommand)
 
-     EVT_MENU(XRCID("recursive_load"), MyFrame::OnRecursiveLoad)
 
-     EVT_MENU(wxID_ABOUT, MyFrame::OnAboutToolOrMenuCommand)
 
- wxEND_EVENT_TABLE()
 
- //-----------------------------------------------------------------------------
 
- // Public methods
 
- //-----------------------------------------------------------------------------
 
- // Constructor
 
- MyFrame::MyFrame(wxWindow* parent)
 
- {
 
-     // Load up this frame from XRC. [Note, instead of making a class's
 
-     // constructor take a wxWindow* parent with a default value of NULL,
 
-     // we could have just had designed MyFrame class with an empty
 
-     // constructor and then written here:
 
-     // wxXmlResource::Get()->LoadFrame(this, (wxWindow* )NULL, "main_frame");
 
-     // since this frame will always be the top window, and thus parentless.
 
-     // However, the current approach has source code that can be recycled
 
-     // for other frames that aren't the top level window.]
 
-     wxXmlResource::Get()->LoadFrame(this, parent, wxT("main_frame"));
 
-     // Set the icon for the frame.
 
-     SetIcon(wxICON(sample));
 
-     // Load the menubar from XRC and set this frame's menubar to it.
 
-     SetMenuBar(wxXmlResource::Get()->LoadMenuBar(wxT("main_menu")));
 
-     // Load the toolbar from XRC and set this frame's toolbar to it.
 
-     // NOTE: For toolbars you currently should do it exactly like this.
 
-     // With toolbars, you currently can't create one, and set it later. It
 
-     // needs to be all in one step.
 
-     wxSystemOptions::SetOption ( wxT("msw.remap"), 0 );
 
-     SetToolBar(wxXmlResource::Get()->LoadToolBar(this, wxT("main_toolbar")));
 
- #if wxUSE_STATUSBAR
 
-     // Give the frame an optional statusbar. The '1' just means one field.
 
-     // A gripsizer will automatically get put on into the corner, if that
 
-     // is the normal OS behaviour for frames on that platform. Helptext
 
-     // for menu items and toolbar tools will automatically get displayed
 
-     // here.
 
-     CreateStatusBar( 1 );
 
- #endif // wxUSE_STATUSBAR
 
- }
 
- //-----------------------------------------------------------------------------
 
- // Private methods
 
- //-----------------------------------------------------------------------------
 
- void MyFrame::OnUnloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     if ( wxXmlResource::Get()->Unload(wxT("rc/basicdlg.xrc")) )
 
-     {
 
-         wxLogMessage(wxT("Basic dialog resource has now been unloaded, you ")
 
-                      wxT("won't be able to use it before loading it again"));
 
-     }
 
-     else
 
-     {
 
-         wxLogWarning(wxT("Failed to unload basic dialog resource"));
 
-     }
 
- }
 
- void MyFrame::OnReloadResourceMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     if ( wxXmlResource::Get()->Load(wxT("rc/basicdlg.xrc")) )
 
-     {
 
-         wxLogStatus(wxT("Basic dialog resource has been loaded."));
 
-     }
 
-     else
 
-     {
 
-         wxLogError(wxT("Failed to load basic dialog resource"));
 
-     }
 
- }
 
- void MyFrame::OnExitToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // true is to force the frame to close.
 
-     Close(true);
 
- }
 
- void MyFrame::OnNonDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxDialog dlg;
 
-     // "non_derived_dialog" is the name of the wxDialog XRC node that should
 
-     // be loaded.
 
-     if ( wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("non_derived_dialog")) )
 
-         dlg.ShowModal();
 
- }
 
- void MyFrame::OnDerivedDialogToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // Make an instance of our derived dialog, passing it "this" window
 
-     // (the main frame) as the parent of the dialog. This allows the dialog
 
-     // to be destructed automatically when the parent is destroyed.
 
-     PreferencesDialog preferencesDialog(this);
 
-     // Show the instance of the dialog, modally.
 
-     preferencesDialog.ShowModal();
 
- }
 
- void MyFrame::OnAnimationCtrlPlay(wxCommandEvent& event)
 
- {
 
- #if wxUSE_ANIMATIONCTRL
 
-     // get the pointers we need
 
-     wxButton *btn = wxDynamicCast(event.GetEventObject(), wxButton);
 
-     if (!btn || !btn->GetParent()) return;
 
-     wxWindow *win = btn->GetParent();
 
-     wxAnimationCtrl *ctrl = XRCCTRL(*win, "controls_animation_ctrl", wxAnimationCtrl);
 
-     if (ctrl->IsPlaying())
 
-     {
 
-         ctrl->Stop();
 
-         btn->SetLabel(wxT("Play"));
 
-     }
 
-     else
 
-     {
 
-         if (ctrl->Play())
 
-             btn->SetLabel(wxT("Stop"));
 
-         else
 
-             wxLogError(wxT("Cannot play the animation..."));
 
-     }
 
- #endif
 
- }
 
- void MyFrame::OnControlsToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxDialog dlg;
 
-     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("controls_dialog"));
 
- #if wxUSE_LISTCTRL
 
-     // The resource file specifies the columns of the control as they are
 
-     // typically static while the items themselves are added from here as
 
-     // usually they are not static (but if they are, they can be defined in the
 
-     // resources too, see the two other list controls definitions in
 
-     // controls.xrc)
 
-     // Insert some items into the listctrl: notice that we can access it using
 
-     // XRCCTRL
 
-     wxListCtrl * const list = XRCCTRL(dlg, "controls_listctrl", wxListCtrl);
 
-     list->InsertItem(0, "Athos", 0);   list->SetItem(0, 1, "90", 2);
 
-     list->InsertItem(1, "Porthos", 5); list->SetItem(1, 1, "120", 3);
 
-     list->InsertItem(2, "Aramis", 1);  list->SetItem(2, 1, "80", 4);
 
- #endif // wxUSE_LISTCTRL
 
- #if wxUSE_TREECTRL
 
-     // There is no data in the tree ctrl. These lines will add some.
 
-     // (1) Instead of having to write out
 
-     // XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl)->SomeFunction()
 
-     // each time (which is also OK), this example code will shown how
 
-     // to make a pointer to the XRC control, so we can use
 
-     // treectrl->SomeFunction() as a short cut. This is useful if you
 
-     // will be referring to this control often in the code.
 
-     wxTreeCtrl* treectrl = XRCCTRL(dlg, "controls_treectrl", wxTreeCtrl);
 
-     // (2) Add a root node
 
-     treectrl->AddRoot(_("Godfather"));
 
-     // (3)Append some items to the root node.
 
-     treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 1"));
 
-     treectrl->AppendItem(treectrl->GetRootItem(), _("Evil henchman 2"));
 
-     treectrl->AppendItem(treectrl->GetRootItem(), _("Evil accountant"));
 
- #endif
 
- #if wxUSE_ANIMATIONCTRL
 
-     // dynamically connect our event handler for the "clicked" event of the "play" button
 
-     // in the animation ctrl page of our dialog
 
-     dlg.Connect(XRCID("controls_animation_button_play"), wxEVT_BUTTON,
 
-                 wxCommandEventHandler(MyFrame::OnAnimationCtrlPlay));
 
- #endif
 
-     // All done. Show the dialog.
 
-     dlg.ShowModal();
 
- }
 
- void MyFrame::OnUncenteredToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxDialog dlg;
 
-     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("uncentered_dialog"));
 
-     dlg.ShowModal();
 
- }
 
- void MyFrame::OnObjRefToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // The dialog redirects log messages, so save the old log target first
 
-     wxLog* oldlogtarget = wxLog::SetActiveTarget(NULL);
 
-     // Make an instance of the dialog
 
-     ObjrefDialog* objrefDialog = new ObjrefDialog(this);
 
-     // Show the instance of the dialog, modally.
 
-     objrefDialog->ShowModal();
 
-     objrefDialog->Destroy();
 
-     // Restore the old log target
 
-     delete wxLog::SetActiveTarget(oldlogtarget);
 
- }
 
- void MyFrame::OnCustomClassToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxDialog dlg;
 
-     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("custom_class_dialog"));
 
-     // Make an instance of our new custom class.
 
-     MyResizableListCtrl* a_myResizableListCtrl = new MyResizableListCtrl(&dlg,
 
-                                                 wxID_ANY,
 
-                                                 wxDefaultPosition,
 
-                                                 wxDefaultSize,
 
-                                                 wxLC_REPORT,
 
-                                                 wxDefaultValidator);
 
-     // "custom_control_placeholder" is the name of the "unknown" tag in the
 
-     // custctrl.xrc XRC file.
 
-     wxXmlResource::Get()->AttachUnknownControl(wxT("custom_control_placeholder"),
 
-                                                 a_myResizableListCtrl);
 
-     dlg.ShowModal();
 
- }
 
- void MyFrame::OnPlatformPropertyToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxDialog dlg;
 
-     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("platform_property_dialog"));
 
-     dlg.ShowModal();
 
- }
 
- void MyFrame::OnArtProviderToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxDialog dlg;
 
-     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("art_provider_dialog"));
 
-     dlg.ShowModal();
 
- }
 
- void MyFrame::OnVariableExpansionToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxDialog dlg;
 
-     wxXmlResource::Get()->LoadDialog(&dlg, this, wxT("variable_expansion_dialog"));
 
-     dlg.ShowModal();
 
- }
 
- void MyFrame::OnRecursiveLoad(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     // this dialog is created manually to show how you can inject a single
 
-     // control from XRC into an existing dialog
 
-     //
 
-     // this is a slightly contrived example, please keep in mind that it's done
 
-     // only to demonstrate LoadObjectRecursively() in action and is not the
 
-     // recommended to do this
 
-     wxDialog dlg(NULL, wxID_ANY, "Recursive Load Example",
 
-                  wxDefaultPosition, wxDefaultSize,
 
-                  wxDEFAULT_DIALOG_STYLE | wxRESIZE_BORDER);
 
-     wxSizer * const sizer = new wxBoxSizer(wxVERTICAL);
 
-     sizer->Add
 
-     (
 
-         new wxStaticText
 
-         (
 
-             &dlg,
 
-             wxID_ANY,
 
-             "The entire tree book control below is loaded from XRC"
 
-         ),
 
-         wxSizerFlags().Expand().Border()
 
-     );
 
-     sizer->Add
 
-     (
 
-         static_cast<wxWindow *>
 
-         (
 
-             // notice that controls_treebook is defined inside a notebook page
 
-             // inside a dialog defined in controls.xrc and so LoadObject()
 
-             // wouldn't find it -- but LoadObjectRecursively() does
 
-             wxXmlResource::Get()->
 
-                 LoadObjectRecursively(&dlg, "controls_treebook", "wxTreebook")
 
-         ),
 
-         wxSizerFlags(1).Expand().Border()
 
-     );
 
-     dlg.SetSizer(sizer);
 
-     dlg.SetClientSize(400, 200);
 
-     dlg.ShowModal();
 
- }
 
- void MyFrame::OnAboutToolOrMenuCommand(wxCommandEvent& WXUNUSED(event))
 
- {
 
-     wxString msg;
 
-     msg.Printf( wxT("This is the about dialog of XML resources demo.\n")
 
-                 wxT("Welcome to %s"), wxVERSION_STRING);
 
-     wxMessageBox(msg, _("About XML resources demo"), wxOK | wxICON_INFORMATION, this);
 
- }
 
 
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