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- /////////////////////////////////////////////////////////////////////////////
- // Name: bitmap.h
- // Purpose: topic overview
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page overview_bitmap Bitmaps and Icons
- @tableofcontents
- The wxBitmap class encapsulates the concept of a platform-dependent bitmap,
- either monochrome or colour. Platform-specific methods for creating a wxBitmap
- object from an existing file are catered for, and this is an occasion where
- conditional compilation will sometimes be required.
- A bitmap created dynamically or loaded from a file can be selected into a
- memory device context (instance of wxMemoryDC). This enables the bitmap to be
- copied to a window or memory device context using wxDC::Blit(), or to be used
- as a drawing surface.
- See wxMemoryDC for an example of drawing onto a bitmap.
- All wxWidgets platforms support XPMs for small bitmaps and icons. You may
- include the XPM inline as below, since it's C code, or you can load it at
- run-time.
- @code
- #include "sample.xpm"
- @endcode
- Sometimes you wish to use a .ico resource on Windows, and XPMs on other
- platforms (for example to take advantage of Windows' support for multiple icon
- resolutions).
- A macro, wxICON(), is available which creates an icon using an XPM on the
- appropriate platform, or an icon resource on Windows:
- @code
- wxIcon icon(wxICON(sample));
- // The above line is equivalent to this:
- #if defined(__WXGTK__) || defined(__WXMOTIF__)
- wxIcon icon(sample_xpm);
- #endif
- #if defined(__WXMSW__)
- wxIcon icon("sample");
- #endif
- @endcode
- There is also a corresponding wxBITMAP() macro which allows to create the
- bitmaps in much the same way as wxICON() creates icons. It assumes that bitmaps
- live in resources under Windows or OS2 and XPM files under all other platforms
- (for XPMs, the corresponding file must be included before this macro is used,
- of course, and the name of the bitmap should be the same as the resource name
- under Windows with @c _xpm suffix). For example:
- @code
- // an easy and portable way to create a bitmap
- wxBitmap bmp(wxBITMAP(bmpname));
- // which is roughly equivalent to the following
- #if defined(__WXMSW__) || defined(__WXPM__)
- wxBitmap bmp("bmpname", wxBITMAP_TYPE_BMP_RESOURCE);
- #else // Unix
- wxBitmap bmp(bmpname_xpm, wxBITMAP_TYPE_XPM);
- #endif
- @endcode
- You should always use wxICON() and wxBITMAP() macros because they work for any
- platform (unlike the code above which doesn't deal with wxMac, wxX11, ...) and
- are shorter and more clear than versions with many @ifdef_ blocks.
- Alternatively, you could use the same XPMs on all platforms and avoid dealing
- with Windows resource files.
- If you'd like to embed bitmaps with alpha transparency in your program, neither
- XPM nor BMP formats are appropriate as they don't have support for alpha and
- another format, typically PNG, should be used. wxWidgets provides a similar
- helper for PNG bitmaps called wxBITMAP_PNG() that can be used to either load
- PNG files embedded in resources (meaning either Windows resource section of the
- executable file or OS X "Resource" subdirectory of the application bundle) or
- arrays containing PNG data included into the program code itself.
- @see @ref group_class_gdi
- @section overview_bitmap_supportedformats Supported Bitmap File Formats
- The following lists the formats handled on different platforms. Note that
- missing or partially-implemented formats are automatically supplemented by
- using wxImage to load the data, and then converting it to wxBitmap form. Note
- that using wxImage is the preferred way to load images in wxWidgets, with the
- exception of resources (XPM-files or native Windows resources).
- Writing an image format handler for wxImage is also far easier than writing one
- for wxBitmap, because wxImage has exactly one format on all platforms whereas
- wxBitmap can store pixel data very differently, depending on colour depths and
- platform.
- @subsection overview_bitmap_supportedformats_bmp wxBitmap
- Under Windows, wxBitmap may load the following formats:
- @li Windows bitmap resource (wxBITMAP_TYPE_BMP_RESOURCE)
- @li Windows bitmap file (wxBITMAP_TYPE_BMP)
- @li XPM data and file (wxBITMAP_TYPE_XPM)
- @li All formats that are supported by the wxImage class.
- Under wxGTK, wxBitmap may load the following formats:
- @li XPM data and file (wxBITMAP_TYPE_XPM)
- @li All formats that are supported by the wxImage class.
- Under wxMotif and wxX11, wxBitmap may load the following formats:
- @li XBM data and file (wxBITMAP_TYPE_XBM)
- @li XPM data and file (wxBITMAP_TYPE_XPM)
- @li All formats that are supported by the wxImage class.
- @subsection overview_bitmap_supportedformats_icon wxIcon
- Under Windows, wxIcon may load the following formats:
- @li Windows icon resource (wxBITMAP_TYPE_ICO_RESOURCE)
- @li Windows icon file (wxBITMAP_TYPE_ICO)
- @li XPM data and file (wxBITMAP_TYPE_XPM)
- Under wxGTK, wxIcon may load the following formats:
- @li XPM data and file (wxBITMAP_TYPE_XPM)
- @li All formats that are supported by the wxImage class.
- Under wxMotif and wxX11, wxIcon may load the following formats:
- @li XBM data and file (wxBITMAP_TYPE_XBM)
- @li XPM data and file (wxBITMAP_TYPE_XPM)
- @li All formats that are supported by the wxImage class.
- @subsection overview_bitmap_supportedformats_cursor wxCursor
- Under Windows, wxCursor may load the following formats:
- @li Windows cursor resource (wxBITMAP_TYPE_CUR_RESOURCE)
- @li Windows cursor file (wxBITMAP_TYPE_CUR)
- @li Windows icon file (wxBITMAP_TYPE_ICO)
- @li Windows bitmap file (wxBITMAP_TYPE_BMP)
- Under wxGTK, wxCursor may load the following formats (in addition to stock
- cursors):
- @li None (stock cursors only).
- Under wxMotif and wxX11, wxCursor may load the following formats:
- @li XBM data and file (wxBITMAP_TYPE_XBM)
- @section overview_bitmap_handlers Bitmap Format Handlers
- To provide extensibility, the functionality for loading and saving bitmap
- formats is not implemented in the wxBitmap class, but in a number of handler
- classes, derived from wxBitmapHandler. There is a static list of handlers which
- wxBitmap examines when a file load/save operation is requested.
- Some handlers are provided as standard, but if you have special requirements,
- you may wish to initialise the wxBitmap class with some extra handlers which
- you write yourself or receive from a third party.
- To add a handler object to wxBitmap, your application needs to include the
- header which implements it, and then call the static function
- wxBitmap::AddHandler().
- @note Bitmap handlers are not implemented on all platforms, and new ones rarely
- need to be implemented since wxImage can be used for loading most formats, as
- noted earlier.
- */
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