| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794795796797798799800801802803804805806807808809810811812813814815816817818819820821822823824825826827828829830831832833834835836837838839840841842843844845846847848849850851852853854855856857858859860861862863864865866867868869870871 |
- /////////////////////////////////////////////////////////////////////////////
- // Name: eventhandling.h
- // Purpose: topic overview
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page overview_events Events and Event Handling
- @tableofcontents
- Like with all the other GUI frameworks, the control of flow in wxWidgets
- applications is event-based: the program normally performs most of its actions
- in response to the events generated by the user. These events can be triggered
- by using the input devices (such as keyboard, mouse, joystick) directly or,
- more commonly, by a standard control which synthesizes such input events into
- higher level events: for example, a wxButton can generate a click event when
- the user presses the left mouse button on it and then releases it without
- pressing @c Esc in the meanwhile. There are also events which don't directly
- correspond to the user actions, such as wxTimerEvent or wxSocketEvent.
- But in all cases wxWidgets represents these events in a uniform way and allows
- you to handle them in the same way wherever they originate from. And while the
- events are normally generated by wxWidgets itself, you can also do this, which
- is especially useful when using custom events (see @ref overview_events_custom).
- To be more precise, each event is described by:
- - <em>Event type</em>: this is simply a value of type wxEventType which
- uniquely identifies the type of the event. For example, clicking on a button,
- selecting an item from a list box and pressing a key on the keyboard all
- generate events with different event types.
- - <em>Event class</em> carried by the event: each event has some information
- associated with it and this data is represented by an object of a class
- derived from wxEvent. Events of different types can use the same event class,
- for example both button click and listbox selection events use wxCommandEvent
- class (as do all the other simple control events), but the key press event
- uses wxKeyEvent as the information associated with it is different.
- - <em>Event source</em>: wxEvent stores the object which generated the event
- and, for windows, its identifier (see @ref overview_events_winid). As it is
- common to have more than one object generating events of the same type (e.g. a
- typical window contains several buttons, all generating the same button click
- event), checking the event source object or its id allows to distinguish
- between them.
- @see wxEvtHandler, wxWindow, wxEvent
- @section overview_events_eventhandling Event Handling
- There are two principal ways to handle events in wxWidgets. One of them uses
- <em>event table</em> macros and allows you to define the binding between events
- and their handlers only statically, i.e., during program compilation. The other
- one uses wxEvtHandler::Bind<>() call and can be used to bind and
- unbind, the handlers dynamically, i.e. during run-time depending on some
- conditions. It also allows the direct binding of events to:
- @li A handler method in another object.
- @li An ordinary function like a static method or a global function.
- @li An arbitrary functor like boost::function<>.
- The static event tables can only handle events in the object where they are
- defined so using Bind<>() is more flexible than using the event tables. On the
- other hand, event tables are more succinct and centralize all event handler
- bindings in one place. You can either choose a single approach that you find
- preferable or freely combine both methods in your program in different classes
- or even in one and the same class, although this is probably sufficiently
- confusing to be a bad idea.
- Also notice that most of the existing wxWidgets tutorials and discussions use
- the event tables because they historically preceded the apparition of dynamic
- event handling in wxWidgets. But this absolutely doesn't mean that using the
- event tables is the preferred way: handling events dynamically is better in
- several aspects and you should strongly consider doing it if you are just
- starting with wxWidgets. On the other hand, you still need to know about the
- event tables if only because you are going to see them in many samples and
- examples.
- So before you make the choice between static event tables and dynamically
- connecting the event handlers, let us discuss these two ways in more detail. In
- the next section we provide a short introduction to handling the events using
- the event tables. Please see @ref overview_events_bind for the discussion of
- Bind<>().
- @subsection overview_events_eventtables Event Handling with Event Tables
- To use an <em>event table</em> you must first decide in which class you wish to
- handle the events. The only requirement imposed by wxWidgets is that this class
- must derive from wxEvtHandler and so, considering that wxWindow derives from
- it, any classes representing windows can handle events. Simple events such as
- menu commands are usually processed at the level of a top-level window
- containing the menu, so let's suppose that you need to handle some events in @c
- MyFrame class deriving from wxFrame.
- First define one or more <em>event handlers</em>. They
- are just simple methods of the class that take as a parameter a
- reference to an object of a wxEvent-derived class and have no return value (any
- return information is passed via the argument, which is why it is non-const).
- You also need to insert a macro
- @code
- wxDECLARE_EVENT_TABLE()
- @endcode
- somewhere in the class declaration. It doesn't matter where it appears but
- it's customary to put it at the end because the macro changes the access
- type internally so it's safest if nothing follows it. The
- full class declaration might look like this:
- @code
- class MyFrame : public wxFrame
- {
- public:
- MyFrame(...) : wxFrame(...) { }
- ...
- protected:
- int m_whatever;
- private:
- // Notice that as the event handlers normally are not called from outside
- // the class, they normally are private. In particular they don't need
- // to be public.
- void OnExit(wxCommandEvent& event);
- void OnButton1(wxCommandEvent& event);
- void OnSize(wxSizeEvent& event);
- // it's common to call the event handlers OnSomething() but there is no
- // obligation to do that; this one is an event handler too:
- void DoTest(wxCommandEvent& event);
- wxDECLARE_EVENT_TABLE()
- };
- @endcode
- Next the event table must be defined and, as with any definition, it must be
- placed in an implementation file. The event table tells wxWidgets how to map
- events to member functions and in our example it could look like this:
- @code
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU(wxID_EXIT, MyFrame::OnExit)
- EVT_MENU(DO_TEST, MyFrame::DoTest)
- EVT_SIZE(MyFrame::OnSize)
- EVT_BUTTON(BUTTON1, MyFrame::OnButton1)
- wxEND_EVENT_TABLE()
- @endcode
- Notice that you must mention a method you want to use for the event handling in
- the event table definition; just defining it in MyFrame class is @e not enough.
- Let us now look at the details of this definition: the first line means that we
- are defining the event table for MyFrame class and that its base class is
- wxFrame, so events not processed by MyFrame will, by default, be handled by
- wxFrame. The next four lines define bindings of individual events to their
- handlers: the first two of them map menu commands from the items with the
- identifiers specified as the first macro parameter to two different member
- functions. In the next one, @c EVT_SIZE means that any changes in the size of
- the frame will result in calling OnSize() method. Note that this macro doesn't
- need a window identifier, since normally you are only interested in the current
- window's size events.
- The @c EVT_BUTTON macro demonstrates that the originating event does not have to
- come from the window class implementing the event table -- if the event source
- is a button within a panel within a frame, this will still work, because event
- tables are searched up through the hierarchy of windows for the command events.
- (But only command events, so you can't catch mouse move events in a child
- control in the parent window in the same way because wxMouseEvent doesn't
- derive from wxCommandEvent. See below for how you can do it.) In this case, the
- button's event table will be searched, then the parent panel's, then the
- frame's.
- Finally, you need to implement the event handlers. As mentioned before, all
- event handlers take a wxEvent-derived argument whose exact class differs
- according to the type of event and the class of the originating window. For
- size events, wxSizeEvent is used. For menu commands and most control commands
- (such as button presses), wxCommandEvent is used. When controls get more
- complicated, more specific wxCommandEvent-derived event classes providing
- additional control-specific information can be used, such as wxTreeEvent for
- events from wxTreeCtrl windows.
- In the simplest possible case an event handler may not use the @c event
- parameter at all. For example,
- @code
- void MyFrame::OnExit(wxCommandEvent& WXUNUSED(event))
- {
- // when the user selects "Exit" from the menu we should close
- Close(true);
- }
- @endcode
- In other cases you may need some information carried by the @c event argument,
- as in:
- @code
- void MyFrame::OnSize(wxSizeEvent& event)
- {
- wxSize size = event.GetSize();
- ... update the frame using the new size ...
- }
- @endcode
- You will find the details about the event table macros and the corresponding
- wxEvent-derived classes in the discussion of each control generating these
- events.
- @subsection overview_events_bind Dynamic Event Handling
- @see @ref overview_cpp_rtti_disabled
- The possibilities of handling events in this way are rather different.
- Let us start by looking at the syntax: the first obvious difference is that you
- need not use wxDECLARE_EVENT_TABLE() nor wxBEGIN_EVENT_TABLE() and the
- associated macros. Instead, in any place in your code, but usually in
- the code of the class defining the handler itself (and definitely not in the
- global scope as with the event tables), call its Bind<>() method like this:
- @code
- MyFrame::MyFrame(...)
- {
- Bind(wxEVT_COMMAND_MENU_SELECTED, &MyFrame::OnExit, this, wxID_EXIT);
- }
- @endcode
- Note that @c this pointer must be specified here.
- Now let us describe the semantic differences:
- <ul>
- <li>
- Event handlers can be bound at any moment. For example, it's possible
- to do some initialization first and only bind the handlers if and when
- it succeeds. This can avoid the need to test that the object was properly
- initialized in the event handlers themselves. With Bind<>() they
- simply won't be called if it wasn't correctly initialized.
- </li>
- <li>
- As a slight extension of the above, the handlers can also be unbound at
- any time with Unbind<>() (and maybe rebound later). Of course,
- it's also possible to emulate this behaviour with the classic
- static (i.e., bound via event tables) handlers by using an internal
- flag indicating whether the handler is currently enabled and returning
- from it if it isn't, but using dynamically bind handlers requires
- less code and is also usually more clear.
- </li>
- <li>
- Almost last but very, very far from least is the increased flexibility
- which allows to bind an event to:
- @li A method in another object.
- @li An ordinary function like a static method or a global function.
- @li An arbitrary functor like boost::function<>.
- This is impossible to do with the event tables because it is not
- possible to specify these handlers to dispatch the event to, so it
- necessarily needs to be sent to the same object which generated the
- event. Not so with Bind<>() which can be used to specify these handlers
- which will handle the event. To give a quick example, a common question
- is how to receive the mouse movement events happening when the mouse is
- in one of the frame children in the frame itself. Doing it in a naive
- way doesn't work:
- <ul>
- <li>
- A @c EVT_LEAVE_WINDOW(MyFrame::OnMouseLeave) line in the frame
- event table has no effect as mouse move (including entering and
- leaving) events are not propagated up to the parent window
- (at least not by default).
- </li>
- <li>
- Putting the same line in a child event table will crash during
- run-time because the MyFrame method will be called on a wrong
- object -- it's easy to convince oneself that the only object
- that can be used here is the pointer to the child, as
- wxWidgets has nothing else. But calling a frame method with the
- child window pointer instead of the pointer to the frame is, of
- course, disastrous.
- </li>
- </ul>
- However writing
- @code
- MyFrame::MyFrame(...)
- {
- m_child->Bind(wxEVT_LEAVE_WINDOW, &MyFrame::OnMouseLeave, this);
- }
- @endcode
- will work exactly as expected. Note that you can get the object that
- generated the event -- and that is not the same as the frame -- via
- wxEvent::GetEventObject() method of @c event argument passed to the
- event handler.
- </li>
- <li>
- Really last point is the consequence of the previous one: because of
- increased flexibility of Bind(), it is also safer as it is impossible
- to accidentally use a method of another class. Instead of run-time
- crashes you will get compilation errors in this case when using Bind().
- </li>
- </ul>
- Let us now look at more examples of how to use different event handlers using
- the two overloads of Bind() function: first one for the object methods and the
- other one for arbitrary functors (callable objects, including simple functions):
- In addition to using a method of the object generating the event itself, you
- can use a method from a completely different object as an event handler:
- @code
- void MyFrameHandler::OnFrameExit( wxCommandEvent & )
- {
- // Do something useful.
- }
- MyFrameHandler myFrameHandler;
- MyFrame::MyFrame()
- {
- Bind( wxEVT_COMMAND_MENU_SELECTED, &MyFrameHandler::OnFrameExit,
- &myFrameHandler, wxID_EXIT );
- }
- @endcode
- Note that @c MyFrameHandler doesn't need to derive from wxEvtHandler. But
- keep in mind that then the lifetime of @c myFrameHandler must be greater than
- that of @c MyFrame object -- or at least it needs to be unbound before being
- destroyed.
- To use an ordinary function or a static method as an event handler you would
- write something like this:
- @code
- void HandleExit( wxCommandEvent & )
- {
- // Do something useful
- }
- MyFrame::MyFrame()
- {
- Bind( wxEVT_COMMAND_MENU_SELECTED, &HandleExit, wxID_EXIT );
- }
- @endcode
- And finally you can bind to an arbitrary functor and use it as an event
- handler:
- @code
- struct MyFunctor
- {
- void operator()( wxCommandEvent & )
- {
- // Do something useful
- }
- };
- MyFunctor myFunctor;
- MyFrame::MyFrame()
- {
- Bind( wxEVT_COMMAND_MENU_SELECTED, myFunctor, wxID_EXIT );
- }
- @endcode
- A common example of a functor is boost::function<>:
- @code
- using namespace boost;
- void MyHandler::OnExit( wxCommandEvent & )
- {
- // Do something useful
- }
- MyHandler myHandler;
- MyFrame::MyFrame()
- {
- function< void ( wxCommandEvent & ) > exitHandler( bind( &MyHandler::OnExit, &myHandler, _1 ));
- Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT );
- }
- @endcode
- With the aid of boost::bind<>() you can even use methods or functions which
- don't quite have the correct signature:
- @code
- void MyHandler::OnExit( int exitCode, wxCommandEvent &, wxString goodByeMessage )
- {
- // Do something useful
- }
- MyHandler myHandler;
- MyFrame::MyFrame()
- {
- function< void ( wxCommandEvent & ) > exitHandler(
- bind( &MyHandler::OnExit, &myHandler, EXIT_FAILURE, _1, "Bye" ));
- Bind( wxEVT_COMMAND_MENU_SELECTED, exitHandler, wxID_EXIT );
- }
- @endcode
- To summarize, using Bind<>() requires slightly more typing but is much more
- flexible than using static event tables so don't hesitate to use it when you
- need this extra power. On the other hand, event tables are still perfectly fine
- in simple situations where this extra flexibility is not needed.
- @section overview_events_processing How Events are Processed
- The previous sections explain how to define event handlers but don't address
- the question of how exactly wxWidgets finds the handler to call for the
- given event. This section describes the algorithm used in detail. Notice that
- you may want to run the @ref page_samples_event while reading this section and
- look at its code and the output when the button which can be used to test the
- event handlers execution order is clicked to understand it better.
- When an event is received from the windowing system, wxWidgets calls
- wxEvtHandler::ProcessEvent() on the first event handler object belonging to the
- window generating the event. The normal order of event table searching by
- ProcessEvent() is as follows, with the event processing stopping as soon as a
- handler is found (unless the handler calls wxEvent::Skip() in which case it
- doesn't count as having handled the event and the search continues):
- <ol>
- <li value="0">
- Before anything else happens, wxApp::FilterEvent() is called. If it returns
- anything but -1 (default), the event handling stops immediately.
- </li>
- <li value="1">
- If this event handler is disabled via a call to
- wxEvtHandler::SetEvtHandlerEnabled() the next three steps are skipped and
- the event handler resumes at step (5).
- </li>
- <li value="2">
- If the object is a wxWindow and has an associated validator, wxValidator
- gets a chance to process the event.
- </li>
- <li value="3">
- The list of dynamically bound event handlers, i.e., those for which
- Bind<>() was called, is consulted. Notice that this is done before
- checking the static event table entries, so if both a dynamic and a static
- event handler match the same event, the static one is never going to be
- used unless wxEvent::Skip() is called in the dynamic one.
- </li>
- <li value="4">
- The event table containing all the handlers defined using the event table
- macros in this class and its base classes is examined. Notice that this
- means that any event handler defined in a base class will be executed at
- this step.
- </li>
- <li value="5">
- The event is passed to the next event handler, if any, in the event handler
- chain, i.e., the steps (1) to (4) are done for it. Usually there is no next
- event handler so the control passes to the next step but see @ref
- overview_events_nexthandler for how the next handler may be defined.
- </li>
- <li value="6">
- If the object is a wxWindow and the event is set to propagate (by default
- only wxCommandEvent-derived events are set to propagate), then the
- processing restarts from the step (1) (and excluding the step (7)) for the
- parent window. If this object is not a window but the next handler exists,
- the event is passed to its parent if it is a window. This ensures that in a
- common case of (possibly several) non-window event handlers pushed on top
- of a window, the event eventually reaches the window parent.
- </li>
- <li value="7">
- Finally, i.e., if the event is still not processed, the wxApp object itself
- (which derives from wxEvtHandler) gets a last chance to process it.
- </li>
- </ol>
- <em>Please pay close attention to step 6!</em> People often overlook or get
- confused by this powerful feature of the wxWidgets event processing system. The
- details of event propagation up the window hierarchy are described in the
- next section.
- Also please notice that there are additional steps in the event handling for
- the windows-making part of wxWidgets document-view framework, i.e.,
- wxDocParentFrame, wxDocChildFrame and their MDI equivalents wxDocMDIParentFrame
- and wxDocMDIChildFrame. The parent frame classes modify step (2) above to
- send the events received by them to wxDocManager object first. This object, in
- turn, sends the event to the current view and the view itself lets its
- associated document process the event first. The child frame classes send
- the event directly to the associated view which still forwards it to its
- document object. Notice that to avoid remembering the exact order in which the
- events are processed in the document-view frame, the simplest, and recommended,
- solution is to only handle the events at the view classes level, and not in the
- document or document manager classes
- @subsection overview_events_propagation How Events Propagate Upwards
- As mentioned above, the events of the classes deriving from wxCommandEvent are
- propagated by default to the parent window if they are not processed in this
- window itself. But although by default only the command events are propagated
- like this, other events can be propagated as well because the event handling
- code uses wxEvent::ShouldPropagate() to check whether an event should be
- propagated. It is also possible to propagate the event only a limited number of
- times and not until it is processed (or a top level parent window is reached).
- Finally, there is another additional complication (which, in fact, simplifies
- life of wxWidgets programmers significantly): when propagating the command
- events up to the parent window, the event propagation stops when it
- reaches the parent dialog, if any. This means that you don't risk getting
- unexpected events from the dialog controls (which might be left unprocessed by
- the dialog itself because it doesn't care about them) when a modal dialog is
- popped up. The events do propagate beyond the frames, however. The rationale
- for this choice is that there are only a few frames in a typical application
- and their parent-child relation are well understood by the programmer while it
- may be difficult, if not impossible, to track down all the dialogs that
- may be popped up in a complex program (remember that some are created
- automatically by wxWidgets). If you need to specify a different behaviour for
- some reason, you can use <tt>wxWindow::SetExtraStyle(wxWS_EX_BLOCK_EVENTS)</tt>
- explicitly to prevent the events from being propagated beyond the given window
- or unset this flag for the dialogs that have it on by default.
- Typically events that deal with a window as a window (size, motion,
- paint, mouse, keyboard, etc.) are sent only to the window. Events
- that have a higher level of meaning or are generated by the window
- itself (button click, menu select, tree expand, etc.) are command
- events and are sent up to the parent to see if it is interested in the event.
- More precisely, as said above, all event classes @b not deriving from wxCommandEvent
- (see the wxEvent inheritance map) do @b not propagate upward.
- In some cases, it might be desired by the programmer to get a certain number
- of system events in a parent window, for example all key events sent to, but not
- used by, the native controls in a dialog. In this case, a special event handler
- will have to be written that will override ProcessEvent() in order to pass
- all events (or any selection of them) to the parent window.
- @subsection overview_events_nexthandler Event Handlers Chain
- The step 4 of the event propagation algorithm checks for the next handler in
- the event handler chain. This chain can be formed using
- wxEvtHandler::SetNextHandler():
- @image html overview_events_chain.png
- (referring to the image, if @c A->ProcessEvent is called and it doesn't handle
- the event, @c B->ProcessEvent will be called and so on...).
- Additionally, in the case of wxWindow you can build a stack (implemented using
- wxEvtHandler double-linked list) using wxWindow::PushEventHandler():
- @image html overview_events_winstack.png
- (referring to the image, if @c W->ProcessEvent is called, it immediately calls
- @c A->ProcessEvent; if nor @c A nor @c B handle the event, then the wxWindow
- itself is used -- i.e. the dynamically bind event handlers and static event
- table entries of wxWindow are looked as the last possibility, after all pushed
- event handlers were tested).
- By default the chain is empty, i.e. there is no next handler.
- @section overview_events_custom Custom Event Summary
- @subsection overview_events_custom_general General approach
- As each event is uniquely defined by its event type, defining a custom event
- starts with defining a new event type for it. This is done using
- wxDEFINE_EVENT() macro. As an event type is a variable, it can also be
- declared using wxDECLARE_EVENT() if necessary.
- The next thing to do is to decide whether you need to define a custom event
- class for events of this type or if you can reuse an existing class, typically
- either wxEvent (which doesn't provide any extra information) or wxCommandEvent
- (which contains several extra fields and also propagates upwards by default).
- Both strategies are described in details below. See also the @ref
- page_samples_event for a complete example of code defining and working with the
- custom event types.
- Finally, you will need to generate and post your custom events.
- Generation is as simple as instancing your custom event class and initializing
- its internal fields.
- For posting events to a certain event handler there are two possibilities:
- using wxEvtHandler::AddPendingEvent or using wxEvtHandler::QueueEvent.
- Basically you will need to use the latter when doing inter-thread communication;
- when you use only the main thread you can also safely use the former.
- Last, note that there are also two simple global wrapper functions associated
- to the two wxEvtHandler mentioned functions: wxPostEvent() and wxQueueEvent().
- @subsection overview_events_custom_existing Using Existing Event Classes
- If you just want to use a wxCommandEvent with a new event type, use one of the
- generic event table macros listed below, without having to define a new event
- class yourself.
- Example:
- @code
- // this is typically in a header: it just declares MY_EVENT event type
- wxDECLARE_EVENT(MY_EVENT, wxCommandEvent);
- // this is a definition so can't be in a header
- wxDEFINE_EVENT(MY_EVENT, wxCommandEvent);
- // example of code handling the event with event tables
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_MENU (wxID_EXIT, MyFrame::OnExit)
- ...
- EVT_COMMAND (ID_MY_WINDOW, MY_EVENT, MyFrame::OnMyEvent)
- wxEND_EVENT_TABLE()
- void MyFrame::OnMyEvent(wxCommandEvent& event)
- {
- // do something
- wxString text = event.GetString();
- }
- // example of code handling the event with Bind<>():
- MyFrame::MyFrame()
- {
- Bind(MY_EVENT, &MyFrame::OnMyEvent, this, ID_MY_WINDOW);
- }
- // example of code generating the event
- void MyWindow::SendEvent()
- {
- wxCommandEvent event(MY_EVENT, GetId());
- event.SetEventObject(this);
- // Give it some contents
- event.SetString("Hello");
- // Do send it
- ProcessWindowEvent(event);
- }
- @endcode
- @subsection overview_events_custom_ownclass Defining Your Own Event Class
- Under certain circumstances, you must define your own event class e.g., for
- sending more complex data from one place to another. Apart from defining your
- event class, you also need to define your own event table macro if you want to
- use event tables for handling events of this type.
- Here is an example:
- @code
- // define a new event class
- class MyPlotEvent: public wxEvent
- {
- public:
- MyPlotEvent(wxEventType eventType, int winid, const wxPoint& pos)
- : wxEvent(winid, eventType),
- m_pos(pos)
- {
- }
- // accessors
- wxPoint GetPoint() const { return m_pos; }
- // implement the base class pure virtual
- virtual wxEvent *Clone() const { return new MyPlotEvent(*this); }
- private:
- const wxPoint m_pos;
- };
- // we define a single MY_PLOT_CLICKED event type associated with the class
- // above but typically you are going to have more than one event type, e.g. you
- // could also have MY_PLOT_ZOOMED or MY_PLOT_PANNED &c -- in which case you
- // would just add more similar lines here
- wxDEFINE_EVENT(MY_PLOT_CLICKED, MyPlotEvent);
- // if you want to support old compilers you need to use some ugly macros:
- typedef void (wxEvtHandler::*MyPlotEventFunction)(MyPlotEvent&);
- #define MyPlotEventHandler(func) wxEVENT_HANDLER_CAST(MyPlotEventFunction, func)
- // if your code is only built using reasonably modern compilers, you could just
- // do this instead:
- #define MyPlotEventHandler(func) (&func)
- // finally define a macro for creating the event table entries for the new
- // event type
- //
- // remember that you don't need this at all if you only use Bind<>() and that
- // you can replace MyPlotEventHandler(func) with just &func unless you use a
- // really old compiler
- #define MY_EVT_PLOT_CLICK(id, func) \
- wx__DECLARE_EVT1(MY_PLOT_CLICKED, id, MyPlotEventHandler(func))
- // example of code handling the event (you will use one of these methods, not
- // both, of course):
- wxBEGIN_EVENT_TABLE(MyFrame, wxFrame)
- EVT_PLOT(ID_MY_WINDOW, MyFrame::OnPlot)
- wxEND_EVENT_TABLE()
- MyFrame::MyFrame()
- {
- Bind(MY_PLOT_CLICKED, &MyFrame::OnPlot, this, ID_MY_WINDOW);
- }
- void MyFrame::OnPlot(MyPlotEvent& event)
- {
- ... do something with event.GetPoint() ...
- }
- // example of code generating the event:
- void MyWindow::SendEvent()
- {
- MyPlotEvent event(MY_PLOT_CLICKED, GetId(), wxPoint(...));
- event.SetEventObject(this);
- ProcessWindowEvent(event);
- }
- @endcode
- @section overview_events_misc Miscellaneous Notes
- @subsection overview_events_virtual Event Handlers vs Virtual Methods
- It may be noted that wxWidgets' event processing system implements something
- close to virtual methods in normal C++ in spirit: both of these mechanisms
- allow you to alter the behaviour of the base class by defining the event handling
- functions in the derived classes.
- There is however an important difference between the two mechanisms when you
- want to invoke the default behaviour, as implemented by the base class, from a
- derived class handler. With the virtual functions, you need to call the base
- class function directly and you can do it either in the beginning of the
- derived class handler function (to post-process the event) or at its end (to
- pre-process the event). With the event handlers, you only have the option of
- pre-processing the events and in order to still let the default behaviour
- happen you must call wxEvent::Skip() and @em not call the base class event
- handler directly. In fact, the event handler probably doesn't even exist in the
- base class as the default behaviour is often implemented in platform-specific
- code by the underlying toolkit or OS itself. But even if it does exist at
- wxWidgets level, it should never be called directly as the event handlers are
- not part of wxWidgets API and should never be called directly.
- @subsection overview_events_prog User Generated Events vs Programmatically Generated Events
- While generically wxEvents can be generated both by user
- actions (e.g., resize of a wxWindow) and by calls to functions
- (e.g., wxWindow::SetSize), wxWidgets controls normally send wxCommandEvent-derived
- events only for the user-generated events. The only @b exceptions to this rule are:
- @li wxNotebook::AddPage: No event-free alternatives
- @li wxNotebook::AdvanceSelection: No event-free alternatives
- @li wxNotebook::DeletePage: No event-free alternatives
- @li wxNotebook::SetSelection: Use wxNotebook::ChangeSelection instead, as
- wxNotebook::SetSelection is deprecated
- @li wxTreeCtrl::Delete: No event-free alternatives
- @li wxTreeCtrl::DeleteAllItems: No event-free alternatives
- @li wxTreeCtrl::EditLabel: No event-free alternatives
- @li All wxTextCtrl methods
- wxTextCtrl::ChangeValue can be used instead of wxTextCtrl::SetValue but the other
- functions, such as wxTextCtrl::Replace or wxTextCtrl::WriteText don't have event-free
- equivalents.
- @subsection overview_events_pluggable Pluggable Event Handlers
- <em>TODO: Probably deprecated, Bind() provides a better way to do this</em>
- In fact, you don't have to derive a new class from a window class
- if you don't want to. You can derive a new class from wxEvtHandler instead,
- defining the appropriate event table, and then call wxWindow::SetEventHandler
- (or, preferably, wxWindow::PushEventHandler) to make this
- event handler the object that responds to events. This way, you can avoid
- a lot of class derivation, and use instances of the same event handler class (but different
- objects as the same event handler object shouldn't be used more than once) to
- handle events from instances of different widget classes.
- If you ever have to call a window's event handler
- manually, use the GetEventHandler function to retrieve the window's event handler and use that
- to call the member function. By default, GetEventHandler returns a pointer to the window itself
- unless an application has redirected event handling using SetEventHandler or PushEventHandler.
- One use of PushEventHandler is to temporarily or permanently change the
- behaviour of the GUI. For example, you might want to invoke a dialog editor
- in your application that changes aspects of dialog boxes. You can
- grab all the input for an existing dialog box, and edit it 'in situ',
- before restoring its behaviour to normal. So even if the application
- has derived new classes to customize behaviour, your utility can indulge
- in a spot of body-snatching. It could be a useful technique for on-line
- tutorials, too, where you take a user through a serious of steps and
- don't want them to diverge from the lesson. Here, you can examine the events
- coming from buttons and windows, and if acceptable, pass them through to
- the original event handler. Use PushEventHandler/PopEventHandler
- to form a chain of event handlers, where each handler processes a different
- range of events independently from the other handlers.
- @subsection overview_events_winid Window Identifiers
- Window identifiers are integers, and are used to
- uniquely determine window identity in the event system (though you can use it
- for other purposes). In fact, identifiers do not need to be unique
- across your entire application as long they are unique within the
- particular context you're interested in, such as a frame and its children. You
- may use the @c wxID_OK identifier, for example, on any number of dialogs
- as long as you don't have several within the same dialog.
- If you pass @c wxID_ANY to a window constructor, an identifier will be
- generated for you automatically by wxWidgets. This is useful when you don't
- care about the exact identifier either because you're not going to process the
- events from the control being created or because you process the events
- from all controls in one place (in which case you should specify @c wxID_ANY
- in the event table or wxEvtHandler::Bind call
- as well). The automatically generated identifiers are always negative and so
- will never conflict with the user-specified identifiers which must be always
- positive.
- See @ref page_stdevtid for the list of standard identifiers available.
- You can use wxID_HIGHEST to determine the number above which it is safe to
- define your own identifiers. Or, you can use identifiers below wxID_LOWEST.
- Finally, you can allocate identifiers dynamically using wxNewId() function too.
- If you use wxNewId() consistently in your application, you can be sure that
- your identifiers don't conflict accidentally.
- @subsection overview_events_custom_generic Generic Event Table Macros
- @beginTable
- @row2col{EVT_CUSTOM(event\, id\, func),
- Allows you to add a custom event table
- entry by specifying the event identifier (such as wxEVT_SIZE),
- the window identifier, and a member function to call.}
- @row2col{EVT_CUSTOM_RANGE(event\, id1\, id2\, func),
- The same as EVT_CUSTOM, but responds to a range of window identifiers.}
- @row2col{EVT_COMMAND(id\, event\, func),
- The same as EVT_CUSTOM, but expects a member function with a
- wxCommandEvent argument.}
- @row2col{EVT_COMMAND_RANGE(id1\, id2\, event\, func),
- The same as EVT_CUSTOM_RANGE, but
- expects a member function with a wxCommandEvent argument.}
- @row2col{EVT_NOTIFY(event\, id\, func),
- The same as EVT_CUSTOM, but
- expects a member function with a wxNotifyEvent argument.}
- @row2col{EVT_NOTIFY_RANGE(event\, id1\, id2\, func),
- The same as EVT_CUSTOM_RANGE, but
- expects a member function with a wxNotifyEvent argument.}
- @endTable
- @subsection overview_events_list List of wxWidgets Events
- For the full list of event classes, please see the
- @ref group_class_events "event classes group page".
- */
|