| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124 |
- /////////////////////////////////////////////////////////////////////////////
- // Name: refcount.h
- // Purpose: topic overview
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page overview_refcount Reference Counting
- @tableofcontents
- Many wxWidgets objects use a technique known as <em>reference counting</em>,
- also known as <em>copy on write</em> (COW). This means that when an object is
- assigned to another, no copying really takes place. Only the reference count on
- the shared object data is incremented and both objects share the same data (a
- very fast operation).
- But as soon as one of the two (or more) objects is modified, the data has to be
- copied because the changes to one of the objects shouldn't be seen in the
- others. As data copying only happens when the object is written to, this is
- known as COW.
- What is important to understand is that all this happens absolutely
- transparently to the class users and that whether an object is shared or not is
- not seen from the outside of the class - in any case, the result of any
- operation on it is the same.
- @section overview_refcount_equality Object Comparison
- The == and != operators of @ref overview_refcount_list "the reference counted classes"
- always do a <em>deep comparison</em>. This means that the equality operator
- will return @true if two objects are identical and not only if they share the
- same data.
- Note that wxWidgets follows the <em>STL philosophy</em>: when a comparison
- operator cannot be implemented efficiently (like for e.g. wxImage's ==
- operator which would need to compare the entire image's data, pixel-by-pixel),
- it's not implemented at all. That's why not all reference counted classes
- provide comparison operators.
- Also note that if you only need to do a @c shallow comparison between two
- wxObject derived classes, you should not use the == and != operators but
- rather the wxObject::IsSameAs() function.
- @section overview_refcount_destruct Object Destruction
- When a COW object destructor is called, it may not delete the data: if it's
- shared, the destructor will just decrement the shared data's reference count
- without destroying it. Only when the destructor of the last object owning the
- data is called, the data is really destroyed. Just like all other COW-things,
- this happens transparently to the class users so that you shouldn't care about
- it.
- @section overview_refcount_list List of Reference Counted Classes
- The following classes in wxWidgets have efficient (i.e. fast) assignment
- operators and copy constructors since they are reference-counted:
- @li wxAcceleratorTable
- @li wxAnimation
- @li wxBitmap
- @li wxBrush
- @li wxCursor
- @li wxFont
- @li wxGraphicsBrush
- @li wxGraphicsContext
- @li wxGraphicsFont
- @li wxGraphicsMatrix
- @li wxGraphicsPath
- @li wxGraphicsPen
- @li wxIcon
- @li wxImage
- @li wxMetafile
- @li wxPalette
- @li wxPen
- @li wxRegion
- @li wxString
- @li wxVariant
- @li wxVariantData
- Note that the list above reports the objects which are reference counted in all
- ports of wxWidgets; some ports may use this technique also for other classes.
- All the objects implement a function @b IsOk() to test if they are referencing
- valid data; when the objects are in uninitialized state, you can only use the
- @b IsOk() getter; trying to call any other getter, e.g. wxBrush::GetStyle() on
- the ::wxNullBrush object, will result in an assert failure in debug builds.
- @section overview_refcount_object Making Your Own Reference Counted Class
- Reference counting can be implemented easily using wxObject or using the
- intermediate wxRefCounter class directly. Alternatively, you can also use the
- wxObjectDataPtr<T> template.
- First, derive a new class from wxRefCounter (or wxObjectRefData when using a
- wxObject derived class) and put the memory-consuming data in it.
- Then derive a new class from wxObject and implement there the public interface
- which will be seen by the user of your class. You'll probably want to add a
- function to your class which does the cast from wxObjectRefData to your
- class-specific shared data. For example:
- @code
- MyClassRefData* GetData() const
- {
- return wx_static_cast(MyClassRefData*, m_refData);
- }
- @endcode
- In fact, any time you need to read the data from your wxObject-derived class,
- you will need to call this function.
- @note Any time you need to actually modify the data placed inside your wxObject
- derived class, you must first call the wxObject::UnShare() function to ensure
- that the modifications won't affect other instances which are eventually
- sharing your object's data.
- */
|