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- /////////////////////////////////////////////////////////////////////////////
- // Name: runtimeclass.h
- // Purpose: topic overview
- // Author: wxWidgets team
- // Licence: wxWindows licence
- /////////////////////////////////////////////////////////////////////////////
- /**
- @page overview_rtti Runtime Type Information (RTTI)
- @tableofcontents
- One of the failings of C++ used to be that no runtime information was provided
- about a class and its position in the inheritance hierarchy. Another, which
- still persists, is that instances of a class cannot be created just by knowing
- the name of a class, which makes facilities such as persistent storage hard to
- implement.
- Most C++ GUI frameworks overcome these limitations by means of a set of macros
- and functions and wxWidgets is no exception. As it originated before the
- addition of RTTI to the C++ standard and as support for it is still missing
- from some (albeit old) compilers, wxWidgets doesn't (yet) use it, but provides
- its own macro-based RTTI system.
- In the future, the standard C++ RTTI will be used though and you're encouraged
- to use whenever possible the wxDynamicCast macro which, for the implementations
- that support it, is defined just as dynamic_cast and uses wxWidgets RTTI for
- all the others. This macro is limited to wxWidgets classes only and only works
- with pointers (unlike the real dynamic_cast which also accepts references).
- Each class that you wish to be known to the type system should have a macro
- such as DECLARE_DYNAMIC_CLASS just inside the class declaration. The macro
- IMPLEMENT_DYNAMIC_CLASS should be in the implementation file. Note that these
- are entirely optional; use them if you wish to check object types, or create
- instances of classes using the class name. However, it is good to get into the
- habit of adding these macros for all classes.
- Variations on these macros are used for multiple inheritance, and abstract
- classes that cannot be instantiated dynamically or otherwise.
- DECLARE_DYNAMIC_CLASS inserts a static wxClassInfo declaration into the class,
- initialized by IMPLEMENT_DYNAMIC_CLASS. When initialized, the wxClassInfo
- object inserts itself into a linked list (accessed through wxClassInfo::first
- and wxClassInfo::next pointers). The linked list is fully created by the time
- all global initialisation is done.
- IMPLEMENT_DYNAMIC_CLASS is a macro that not only initialises the static
- wxClassInfo member, but defines a global function capable of creating a dynamic
- object of the class in question. A pointer to this function is stored in
- wxClassInfo, and is used when an object should be created dynamically.
- wxObject::IsKindOf uses the linked list of wxClassInfo. It takes a wxClassInfo
- argument, so use CLASSINFO(className) to return an appropriate wxClassInfo
- pointer to use in this function.
- The function wxCreateDynamicObject can be used to construct a new object of a
- given type, by supplying a string name. If you have a pointer to the
- wxClassInfo object instead, then you can simply call wxClassInfo::CreateObject.
- @see wxObject
- @section overview_rtti_classinfo wxClassInfo
- This class stores meta-information about classes. An application may use macros
- such as DECLARE_DYNAMIC_CLASS and IMPLEMENT_DYNAMIC_CLASS to record runtime
- information about a class, including:
- @li Its position in the inheritance hierarchy.
- @li The base class name(s) (up to two base classes are permitted).
- @li A string representation of the class name.
- @li A function that can be called to construct an instance of this class.
- The DECLARE_... macros declare a static wxClassInfo variable in a class, which
- is initialized by macros of the form IMPLEMENT_... in the implementation C++
- file. Classes whose instances may be constructed dynamically are given a global
- constructor function which returns a new object.
- You can get the wxClassInfo for a class by using the CLASSINFO macro, e.g.
- CLASSINFO(wxFrame). You can get the wxClassInfo for an object using
- wxObject::GetClassInfo.
- @section overview_rtti_example Example
- In a header file frame.h:
- @code
- class wxFrame : public wxWindow
- {
- DECLARE_DYNAMIC_CLASS(wxFrame)
- private:
- wxString m_title;
- public:
- ...
- };
- @endcode
- In a C++ file frame.cpp:
- @code
- IMPLEMENT_DYNAMIC_CLASS(wxFrame, wxWindow)
- wxFrame::wxFrame()
- {
- ...
- }
- @endcode
- */
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