thread.h 4.3 KB

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  1. /////////////////////////////////////////////////////////////////////////////
  2. // Name: thread.h
  3. // Purpose: topic overview
  4. // Author: wxWidgets team
  5. // Licence: wxWindows licence
  6. /////////////////////////////////////////////////////////////////////////////
  7. /*
  8. NOTE: we explicitly don't name wxMutexGUIEnter() and wxMutexGUILeave()
  9. as they're not safe. See also ticket #10366.
  10. */
  11. /**
  12. @page overview_thread Multithreading Overview
  13. @tableofcontents
  14. wxWidgets provides a complete set of classes encapsulating objects necessary in
  15. multi-threaded (MT) applications: the wxThread class itself and different
  16. synchronization objects: mutexes (see wxMutex) and critical sections (see
  17. wxCriticalSection) with conditions (see wxCondition). The thread API in
  18. wxWidgets resembles to POSIX1.c threads API (a.k.a. pthreads), although several
  19. functions have different names and some features inspired by Win32 thread API
  20. are there as well.
  21. These classes hopefully make writing MT programs easier and they also provide
  22. some extra error checking (compared to the native - be it Win32 or Posix -
  23. thread API), however it is still a non-trivial undertaking especially for large
  24. projects. Before starting an MT application (or starting to add MT features to
  25. an existing one) it is worth asking oneself if there is no easier and safer way
  26. to implement the same functionality. Of course, in some situations threads
  27. really make sense (classical example is a server application which launches a
  28. new thread for each new client), but in others it might be an overkill. On the
  29. other hand, the recent evolution of the computer hardware shows an important
  30. trend towards multi-core systems, which are better exploited using multiple
  31. threads (e.g. you may want to split a long task among as many threads as many
  32. CPU (cores) the system reports; see wxThread::GetCPUCount).
  33. To implement non-blocking operations @e without using multiple threads you have
  34. two possible implementation choices:
  35. - use wxIdleEvent (e.g. to perform a long calculation while updating a progress dialog)
  36. - do everything at once but call wxWindow::Update() or wxApp::YieldFor(wxEVT_CATEGORY_UI)
  37. periodically to update the screen.
  38. If instead you choose to use threads in your application, please read the
  39. following section of this overview.
  40. @see wxThread, wxThreadHelper, wxMutex, wxCriticalSection, wxCondition,
  41. wxSemaphore
  42. @section overview_thread_notes Important Notes for Multi-threaded Applications
  43. When writing a multi-threaded application, it is strongly recommended that
  44. <b>no secondary threads call GUI functions</b>. The design which uses one GUI
  45. thread and several worker threads which communicate with the main one using
  46. @b events is much more robust and will undoubtedly save you countless problems
  47. (example: under Win32 a thread can only access GDI objects such as pens,
  48. brushes, device contexts created by itself and not by the other threads).
  49. For communication between secondary threads and the main thread, you may use
  50. wxEvtHandler::QueueEvent or its short version ::wxQueueEvent. These functions
  51. have a thread-safe implementation so that they can be used as they are for
  52. sending events from one thread to another. However there is no built in method
  53. to send messages to the worker threads and you will need to use the available
  54. synchronization classes to implement the solution which suits your needs
  55. yourself. In particular, please note that it is not enough to derive your class
  56. from wxThread and wxEvtHandler to send messages to it: in fact, this does not
  57. work at all. You're instead encouraged to use wxThreadHelper as it greatly
  58. simplifies the communication and the sharing of resources.
  59. You should also look at the wxThread docs for important notes about secondary
  60. threads and their deletion.
  61. Last, remember that if wxEventLoopBase::YieldFor() is used directly or
  62. indirectly (e.g. through wxProgressDialog) in your code, then you may have both
  63. re-entrancy problems and also problems caused by the processing of events out
  64. of order. To resolve the last problem wxThreadEvent can be used: thanks to its
  65. implementation of the wxThreadEvent::GetEventCategory function wxThreadEvent
  66. classes in fact do not get processed by wxEventLoopBase::YieldFor() unless you
  67. specify the @c wxEVT_CATEGORY_THREAD flag.
  68. See also the @sample{thread} for a sample showing some simple interactions
  69. between the main and secondary threads.
  70. */